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//
// Created by CommanderKeen on 10.10.24.
//
module;
#include <stdexcept>
#include <iostream>
#include <SFML/Window/Event.hpp>
#include <SFML/Window/Keyboard.hpp>
import Utils;
export module SharedState:EventType;
export enum class EventType{
Closed,
Resized,
LostFocus,
GainedFocus,
TextEntered,
KeyPressed,
KeyReleased,
MouseWheelScrolled,
MouseButtonPressed,
MouseButtonReleased,
MouseMoved,
MouseMovedRaw,
MouseEntered,
MouseLeft,
JoystickButtonPressed,
JoystickButtonReleased,
JoystickMoved,
JoystickConnected,
JoystickDisconnected,
RealTimeKeyboard,
RealTimeMouse
};
export EventType get_EventType_from_string(const std::string& l_event){
if (l_event == "Closed") { return EventType::Closed; }
else if(l_event == "Resized") { return EventType::Resized; }
else if(l_event == "LostFocus") { return EventType::LostFocus; }
else if(l_event == "GainedFocus") { return EventType::GainedFocus; }
else if(l_event == "TextEntered") { return EventType::TextEntered; }
else if(l_event == "KeyPressed") { return EventType::KeyPressed; }
else if(l_event == "KeyReleased") { return EventType::KeyReleased; }
else if(l_event == "MouseWheelScrolled") { return EventType::MouseWheelScrolled; }
else if(l_event == "MouseButtonPressed") { return EventType::MouseButtonPressed; }
else if(l_event == "MouseButtonReleased") { return EventType::MouseButtonReleased; }
else if(l_event == "MouseMoved") { return EventType::MouseMoved; }
else if(l_event == "MouseMovedRaw") { return EventType::MouseMovedRaw; }
else if(l_event == "MouseEntered") { return EventType::MouseEntered; }
else if(l_event == "MouseLeft") { return EventType::MouseLeft; }
else if(l_event == "JoystickButtonPressed") { return EventType::JoystickButtonPressed; }
else if(l_event == "JoystickButtonReleased") { return EventType::JoystickButtonReleased; }
else if(l_event == "JoystickMoved") { return EventType::JoystickMoved; }
else if(l_event == "JoystickConnected") { return EventType::JoystickConnected; }
else if(l_event == "JoystickDisconnected") { return EventType::JoystickDisconnected; }
else if(l_event == "RealTimeKeyboard") { return EventType::RealTimeKeyboard; }
else if(l_event == "RealTimeMouse") { return EventType::RealTimeMouse; }
else {
throw std::runtime_error("Error in EventType.ccpm::get_EventTime_from_string(...): "
"Could not cmake-debug-build EventType from provided string " +
l_event);
}
}
export template <typename SFML_Event>
SFML_Event convert_EventType_to_SFMLEventType(EventType l_eventType){
switch(l_eventType){
case (EventType::Closed): return sf::Event::Closed{};
case (EventType::Resized): return sf::Event::Resized{};
case (EventType::LostFocus): return sf::Event::FocusLost{};
case (EventType::GainedFocus): return sf::Event::FocusGained{};
case (EventType::TextEntered): return sf::Event::TextEntered{};
case (EventType::KeyPressed): return sf::Event::KeyPressed{};
case (EventType::KeyReleased): return sf::Event::KeyReleased{};
case (EventType::MouseWheelScrolled): return sf::Event::MouseWheelScrolled{};
case (EventType::MouseButtonPressed): return sf::Event::MouseButtonPressed{};
case (EventType::MouseButtonReleased): return sf::Event::MouseButtonReleased{};
case (EventType::MouseMoved): return sf::Event::MouseMoved{};
case (EventType::MouseMovedRaw): return sf::Event::MouseMovedRaw{};
case (EventType::MouseEntered): return sf::Event::MouseEntered{};
case (EventType::MouseLeft): return sf::Event::MouseLeft{};
case (EventType::JoystickButtonPressed): return sf::Event::JoystickButtonPressed{};
case (EventType::JoystickButtonReleased): return sf::Event::JoystickButtonReleased{};
case (EventType::JoystickMoved): return sf::Event::JoystickMoved{};
case (EventType::JoystickConnected): return sf::Event::JoystickConnected{};
case (EventType::JoystickDisconnected): return sf::Event::JoystickDisconnected{};
default: {
throw std::runtime_error("Error in EventType.ccpm::convert_SFMLEventType_to_EventType(...): "
"could not convert provided EventType with the value " + std::to_string(static_cast<int>(l_eventType)));
}
}
}
EventType convert_SFMLEventtype_to_EventType(const sf::Event& l_sfml_event){
if(l_sfml_event.is<sf::Event::Closed>()) return EventType::Closed;
else if(l_sfml_event.is<sf::Event::Resized>()) return EventType::Resized;
else if(l_sfml_event.is<sf::Event::FocusLost>()) return EventType::LostFocus;
else if(l_sfml_event.is<sf::Event::FocusGained>()) return EventType::GainedFocus;
else if(l_sfml_event.is<sf::Event::TextEntered>()) return EventType::TextEntered;
else if(l_sfml_event.is<sf::Event::KeyPressed>()) return EventType::KeyPressed;
else if(l_sfml_event.is<sf::Event::KeyReleased>()) return EventType::KeyReleased;
else if(l_sfml_event.is<sf::Event::MouseWheelScrolled>()) return EventType::MouseWheelScrolled;
else if(l_sfml_event.is<sf::Event::MouseButtonPressed>()) return EventType::MouseButtonPressed;
else if(l_sfml_event.is<sf::Event::MouseButtonReleased>()) return EventType::MouseButtonReleased;
else if(l_sfml_event.is<sf::Event::MouseMoved>()) return EventType::MouseMoved;
else if(l_sfml_event.is<sf::Event::MouseMovedRaw>()) return EventType::MouseMovedRaw;
else if(l_sfml_event.is<sf::Event::MouseEntered>()) return EventType::MouseEntered;
else if(l_sfml_event.is<sf::Event::MouseLeft>()) return EventType::MouseLeft;
else if(l_sfml_event.is<sf::Event::JoystickButtonPressed>()) return EventType::JoystickButtonPressed;
else if(l_sfml_event.is<sf::Event::JoystickButtonReleased>()) return EventType::JoystickButtonReleased;
else if(l_sfml_event.is<sf::Event::JoystickMoved>()) return EventType::JoystickMoved;
else if(l_sfml_event.is<sf::Event::JoystickConnected>()) return EventType::JoystickConnected;
else if(l_sfml_event.is<sf::Event::JoystickDisconnected>()) return EventType::JoystickDisconnected;
else throw std::runtime_error("Error in EventType::convert_SFMLEventType_to_EventType(...): No appropriate SFML-Event received.");
}
std::variant<sf::Keyboard::Key,sf::Mouse::Button> get_input_from_string(const std::string& l_key){
std::string lowercase_key = Utils::to_lower(l_key);
if(lowercase_key == "a") return sf::Keyboard::Key::A; //!< The A key
else if(lowercase_key == "b") return sf::Keyboard::Key::B; //!< The B key
else if(lowercase_key == "c") return sf::Keyboard::Key::C; //!< The C key
else if(lowercase_key == "d") return sf::Keyboard::Key::D; //!< The D key
else if(lowercase_key == "e") return sf::Keyboard::Key::E; //!< The E key
else if(lowercase_key == "f") return sf::Keyboard::Key::F; //!< The F key
else if(lowercase_key == "g") return sf::Keyboard::Key::G; //!< The G key
else if(lowercase_key == "h") return sf::Keyboard::Key::H; //!< The H key
else if(lowercase_key == "i") return sf::Keyboard::Key::I; //!< The I key
else if(lowercase_key == "j") return sf::Keyboard::Key::J; //!< The J key
else if(lowercase_key == "k") return sf::Keyboard::Key::K; //!< The K key
else if(lowercase_key == "l") return sf::Keyboard::Key::L; //!< The L key
else if(lowercase_key == "m") return sf::Keyboard::Key::M; //!< The M key
else if(lowercase_key == "n") return sf::Keyboard::Key::N; //!< The N key
else if(lowercase_key == "o") return sf::Keyboard::Key::O; //!< The O key
else if(lowercase_key == "p") return sf::Keyboard::Key::P; //!< The P key
else if(lowercase_key == "q") return sf::Keyboard::Key::Q; //!< The Q key
else if(lowercase_key == "r") return sf::Keyboard::Key::R; //!< The R key
else if(lowercase_key == "s") return sf::Keyboard::Key::S; //!< The S key
else if(lowercase_key == "t") return sf::Keyboard::Key::T; //!< The T key
else if(lowercase_key == "u") return sf::Keyboard::Key::U; //!< The U key
else if(lowercase_key == "v") return sf::Keyboard::Key::V; //!< The V key
else if(lowercase_key == "w") return sf::Keyboard::Key::W; //!< The W key
else if(lowercase_key == "x") return sf::Keyboard::Key::X; //!< The X key
else if(lowercase_key == "y") return sf::Keyboard::Key::Y; //!< The Y key
else if(lowercase_key == "z") return sf::Keyboard::Key::Z; //!< The Z key
else if(lowercase_key == "num0") return sf::Keyboard::Key::Num0; //!< The 0 key
else if(lowercase_key == "num1") return sf::Keyboard::Key::Num1; //!< The 1 key
else if(lowercase_key == "num2") return sf::Keyboard::Key::Num2; //!< The 2 key
else if(lowercase_key == "num3") return sf::Keyboard::Key::Num3; //!< The 3 key
else if(lowercase_key == "num4") return sf::Keyboard::Key::Num4; //!< The 4 key
else if(lowercase_key == "num5") return sf::Keyboard::Key::Num5; //!< The 5 key
else if(lowercase_key == "num6") return sf::Keyboard::Key::Num6; //!< The 6 key
else if(lowercase_key == "num7") return sf::Keyboard::Key::Num7; //!< The 7 key
else if(lowercase_key == "num8") return sf::Keyboard::Key::Num8; //!< The 8 key
else if(lowercase_key == "num9") return sf::Keyboard::Key::Num9; //!< The 9 key
else if(lowercase_key == "escape") return sf::Keyboard::Key::Escape; //!< The Escape key
else if(lowercase_key == "lcontrol") return sf::Keyboard::Key::LControl; //!< The left Control key
else if(lowercase_key == "lshift") return sf::Keyboard::Key::LShift; //!< The left Shift key
else if(lowercase_key == "lalt") return sf::Keyboard::Key::LAlt; //!< The left Alt key
else if(lowercase_key == "lsystem") return sf::Keyboard::Key::LSystem; //!< The left OS specific key: window (Windows and Linux), apple (macOS), ...
else if(lowercase_key == "rcontrol") return sf::Keyboard::Key::RControl; //!< The right Control key
else if(lowercase_key == "rshift") return sf::Keyboard::Key::RShift; //!< The right Shift key
else if(lowercase_key == "ralt") return sf::Keyboard::Key::RAlt; //!< The right Alt key
else if(lowercase_key == "rystem") return sf::Keyboard::Key::RSystem; //!< The right OS specific key: window (Windows and Linux), apple (macOS), ...
else if(lowercase_key == "menu") return sf::Keyboard::Key::Menu; //!< The Menu key
else if(lowercase_key == "lbracket") return sf::Keyboard::Key::LBracket; //!< The [ key
else if(lowercase_key == "rbracket") return sf::Keyboard::Key::RBracket; //!< The ] key
else if(lowercase_key == "semicolon") return sf::Keyboard::Key::Semicolon; //!< The ; key
else if(lowercase_key == "comma") return sf::Keyboard::Key::Comma; //!< The , key
else if(lowercase_key == "period") return sf::Keyboard::Key::Period; //!< The . key
else if(lowercase_key == "apostrophe") return sf::Keyboard::Key::Apostrophe; //!< The ' key
else if(lowercase_key == "slash") return sf::Keyboard::Key::Slash; //!< The / key
else if(lowercase_key == "backslash") return sf::Keyboard::Key::Backslash; //!< The \ key
else if(lowercase_key == "grave") return sf::Keyboard::Key::Grave; //!< The ` key
else if(lowercase_key == "equal") return sf::Keyboard::Key::Equal; //!< The = key
else if(lowercase_key == "hyphen") return sf::Keyboard::Key::Hyphen; //!< The - key (hyphen)
else if(lowercase_key == "space") return sf::Keyboard::Key::Space; //!< The Space key
else if(lowercase_key == "enter") return sf::Keyboard::Key::Enter; //!< The Enter/Return keys
else if(lowercase_key == "backspace") return sf::Keyboard::Key::Backspace; //!< The Backspace key
else if(lowercase_key == "tab") return sf::Keyboard::Key::Tab; //!< The Tabulation key
else if(lowercase_key == "pageup") return sf::Keyboard::Key::PageUp; //!< The Page up key
else if(lowercase_key == "pagedown") return sf::Keyboard::Key::PageDown; //!< The Page down key
else if(lowercase_key == "end") return sf::Keyboard::Key::End; //!< The End key
else if(lowercase_key == "home") return sf::Keyboard::Key::Home; //!< The Home key
else if(lowercase_key == "insert") return sf::Keyboard::Key::Insert; //!< The Insert key
else if(lowercase_key == "delete") return sf::Keyboard::Key::Delete; //!< The Delete key
else if(lowercase_key == "add") return sf::Keyboard::Key::Add; //!< The + key
else if(lowercase_key == "substract") return sf::Keyboard::Key::Subtract; //!< The - key (minus, usually from numpad)
else if(lowercase_key == "multiply") return sf::Keyboard::Key::Multiply; //!< The * key
else if(lowercase_key == "divide") return sf::Keyboard::Key::Divide; //!< The / key
else if(lowercase_key == "leftarrowkey") return sf::Keyboard::Key::Left; //!< Left arrow
else if(lowercase_key == "rightarrowkey") return sf::Keyboard::Key::Right; //!< Right arrow
else if(lowercase_key == "uparrowkey") return sf::Keyboard::Key::Up; //!< Up arrow
else if(lowercase_key == "downarrowkey") return sf::Keyboard::Key::Down; //!< Down arrow
else if(lowercase_key == "numpad0") return sf::Keyboard::Key::Numpad0; //!< The numpad 0 key
else if(lowercase_key == "numpad1") return sf::Keyboard::Key::Numpad1; //!< The numpad 1 key
else if(lowercase_key == "numpad2") return sf::Keyboard::Key::Numpad2; //!< The numpad 2 key
else if(lowercase_key == "numpad3") return sf::Keyboard::Key::Numpad3; //!< The numpad 3 key
else if(lowercase_key == "numpad4") return sf::Keyboard::Key::Numpad4; //!< The numpad 4 key
else if(lowercase_key == "numpad5") return sf::Keyboard::Key::Numpad5; //!< The numpad 5 key
else if(lowercase_key == "numpad6") return sf::Keyboard::Key::Numpad6; //!< The numpad 6 key
else if(lowercase_key == "numpad7") return sf::Keyboard::Key::Numpad7; //!< The numpad 7 key
else if(lowercase_key == "numpad8") return sf::Keyboard::Key::Numpad8; //!< The numpad 8 key
else if(lowercase_key == "numpad9") return sf::Keyboard::Key::Numpad9; //!< The numpad 9 key
else if(lowercase_key == "f1") return sf::Keyboard::Key::F1; //!< The F1 key
else if(lowercase_key == "f2") return sf::Keyboard::Key::F2; //!< The F2 key
else if(lowercase_key == "f3") return sf::Keyboard::Key::F3; //!< The F3 key
else if(lowercase_key == "f4") return sf::Keyboard::Key::F4; //!< The F4 key
else if(lowercase_key == "f5") return sf::Keyboard::Key::F5; //!< The F5 key
else if(lowercase_key == "f6") return sf::Keyboard::Key::F6; //!< The F6 key
else if(lowercase_key == "f7") return sf::Keyboard::Key::F7; //!< The F7 key
else if(lowercase_key == "f8") return sf::Keyboard::Key::F8; //!< The F8 key
else if(lowercase_key == "f9") return sf::Keyboard::Key::F9; //!< The F9 key
else if(lowercase_key == "f10") return sf::Keyboard::Key::F10; //!< The F10 key
else if(lowercase_key == "f11") return sf::Keyboard::Key::F11; //!< The F11 key
else if(lowercase_key == "f12") return sf::Keyboard::Key::F12; //!< The F12 key
else if(lowercase_key == "f13") return sf::Keyboard::Key::F13; //!< The F13 key
else if(lowercase_key == "f14") return sf::Keyboard::Key::F14; //!< The F14 key
else if(lowercase_key == "f15") return sf::Keyboard::Key::F15; //!< The F15 key
else if(lowercase_key == "pause") return sf::Keyboard::Key::Pause; //!< The Pause key
else if(lowercase_key == "leftmousebutton") return sf::Mouse::Button::Left;
else if(lowercase_key == "rightmousebutton") return sf::Mouse::Button::Right;
else if(lowercase_key == "middlemousebutton") return sf::Mouse::Button::Middle;
else if(lowercase_key == "extra1mousebutton") return sf::Mouse::Button::Extra1;
else if(lowercase_key == "extra2mousebutton") return sf::Mouse::Button::Extra2;
else return sf::Keyboard::Key::Unknown;
}