diff --git a/Sources/Sandbox.Game/Game/ParticleEffects/MyExplosion.cs b/Sources/Sandbox.Game/Game/ParticleEffects/MyExplosion.cs index 60b4430d99..7ed7338149 100644 --- a/Sources/Sandbox.Game/Game/ParticleEffects/MyExplosion.cs +++ b/Sources/Sandbox.Game/Game/ParticleEffects/MyExplosion.cs @@ -549,6 +549,12 @@ private void ApplyVolumetricExplosionOnEntities(ref MyExplosionInfo m_explosionI } } + //Special case for other Missiles + if (entity is MyMissile) + { + continue; + } + var raycastDamageInfo = explosionDamageInfo.ExplosionDamage.ComputeDamageForEntity(entity.PositionComp.WorldAABB.Center); float damage = raycastDamageInfo.DamageRemaining;