diff --git a/_maps/map_files/Vampire/oakland/bomby_oakland.dmm b/_maps/map_files/Vampire/oakland/bomby_oakland.dmm index 263c2b22ad73..d4d284d29d81 100644 --- a/_maps/map_files/Vampire/oakland/bomby_oakland.dmm +++ b/_maps/map_files/Vampire/oakland/bomby_oakland.dmm @@ -1047,8 +1047,8 @@ /obj/structure/vampdoor/reinf, /obj/effect/mapping_helpers/door/lock, /obj/effect/mapping_helpers/door/lock_difficulty/six, -/obj/effect/mapping_helpers/door/access/police, /obj/effect/mapping_helpers/door/autoname, +/obj/effect/mapping_helpers/door/access/dispatch, /turf/open/floor/plating/sidewalk/poor, /area/vtm/interior/police/upstairs) "anq" = ( @@ -99019,8 +99019,8 @@ }, /obj/effect/mapping_helpers/door/lock, /obj/effect/mapping_helpers/door/lock_difficulty/eight, -/obj/effect/mapping_helpers/door/access/police, /obj/effect/mapping_helpers/door/autoname, +/obj/effect/mapping_helpers/door/access/dispatch, /turf/open/floor/wood/smooth/old, /area/vtm/interior/police/upstairs) "xWo" = ( diff --git a/_maps/map_files/Vampire/san_fangsisco/sanfangsisco.dmm b/_maps/map_files/Vampire/san_fangsisco/sanfangsisco.dmm index 6b8c0a339d23..c970ba016c89 100644 --- a/_maps/map_files/Vampire/san_fangsisco/sanfangsisco.dmm +++ b/_maps/map_files/Vampire/san_fangsisco/sanfangsisco.dmm @@ -82036,9 +82036,9 @@ lockpick_difficulty = 16; dir = 4 }, -/obj/effect/mapping_helpers/door/access/police, /obj/effect/mapping_helpers/door/lock, /obj/effect/mapping_helpers/door/lock_difficulty/eight, +/obj/effect/mapping_helpers/door/access/dispatch, /turf/open/floor/plating/concrete, /area/vtm/interior/police) "wrz" = ( diff --git a/modular_darkpack/modules/doors/code/keys/keys.dm b/modular_darkpack/modules/doors/code/keys/keys.dm index 42c98e809e52..676f1feca183 100644 --- a/modular_darkpack/modules/doors/code/keys/keys.dm +++ b/modular_darkpack/modules/doors/code/keys/keys.dm @@ -364,12 +364,14 @@ GLOBAL_LIST_INIT(city_door_lock_ids, list()) /obj/item/vamp/keys/police name = "police keys" accesslocks = list( + LOCKACCESS_DISPATCH, LOCKACCESS_POLICE ) /obj/item/vamp/keys/police/federal name = "federal agent keys" accesslocks = list( + LOCKACCESS_DISPATCH, LOCKACCESS_POLICE, LOCKACCESS_FEDERAL ) @@ -383,6 +385,7 @@ GLOBAL_LIST_INIT(city_door_lock_ids, list()) /obj/item/vamp/keys/police/secure name = "sergeant police keys" accesslocks = list( + LOCKACCESS_DISPATCH, LOCKACCESS_POLICE, LOCKACCESS_POLICE_SECURE )