You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Focusing now consider the bounding sphere of actors
Previously the focus distance was fixed for ModelRenderers. Now it is
based on the BoundingSphere of the ModelRenderer. Light focus distance
has also been changed to avoid infinite lights to make the user travel
to infinite when focused.
0 commit comments