1- ![ Overload Logo] ( Showcase/logo .png)
1+ ![ Overload Logo] ( https://user-images.githubusercontent.com/33324216/94352497-cc8c2200-0033-11eb-93e1-1a30386133b9 .png)
22
33<p align =" center " >
44 <a href =" https://github.com/adriengivry/Overload/releases " >Releases</a > |
@@ -54,8 +54,7 @@ We designed theses libraries with reusability in mind. They are extremely modula
5454- ` OvGame ` : Uses OvCore, asset dependent, generic executable for any game built with Overload
5555- ` OvEditor ` : Uses OvCore, expose game development to the end-user (From creation to building)
5656
57- ![ Editor] ( Showcase/Masthead.jpg )
58- * Preview of Overload Game Editor for its first release (v.1.0.0)*
57+ ![ Editor] ( https://user-images.githubusercontent.com/33324216/94352908-fd228a80-0038-11eb-849a-c076bde4c7c6.PNG )
5958
6059# 2. History of Overload
6160## 2.1. Context
@@ -126,7 +125,10 @@ Overload is licenced under an MIT licence.
126125If you are interested in Overload, you can download our engine and the demo game we made with it on our website:<br >
127126http://overloadengine.org
128127
129- You can also watch our features reel on YouTube:<br >
128+ Learn about Overload (Tutorials and Scripting API) by visiting our Wiki:<br >
129+ https://github.com/adriengivry/Overload/wiki
130+
131+ You can also watch our features reel (Overload v1.0.0) on YouTube:<br >
130132https://www.youtube.com/watch?v=ARXSJh-ZMHM
131133
132134And join our Discord Server:<br >
@@ -142,9 +144,11 @@ If you want to help us, visit our [CONTRIBUTING.md](https://github.com/adriengiv
142144
143145<span name =" screenshots " ></span >
144146# 7. Screenshots
145- ![ Advanced lighting] ( Showcase/Advanced_Lighting.jpg )
146- ![ Standard shaders] ( Showcase/Standard_Shaders.jpg )
147- ![ User shaders support] ( Showcase/Custom_Shaders.jpg )
148- ![ Material editor] ( Showcase/Material_Editor.jpg )
149- ![ PBR shading] ( Showcase/PBR_Shading.jpg )
150- ![ Scene edition] ( Showcase/Scene_Edition.jpg )
147+ ![ PBR Shading] ( https://user-images.githubusercontent.com/33324216/94352806-96e93800-0037-11eb-8d7f-9c9a318ca2c7.PNG )
148+ ![ Material Editor] ( https://user-images.githubusercontent.com/33324216/94352805-96e93800-0037-11eb-883b-fdd8818b93a6.PNG )
149+ ![ Standard Shader Library] ( https://user-images.githubusercontent.com/33324216/94352810-9781ce80-0037-11eb-8788-095794711b2c.PNG )
150+ ![ Custom Shaders] ( https://user-images.githubusercontent.com/33324216/94352802-9650a180-0037-11eb-8931-c6b2163c0ef1.PNG )
151+ ![ Realtime Lighting] ( https://user-images.githubusercontent.com/33324216/94352808-9781ce80-0037-11eb-8b91-3ec0ab06db45.PNG )
152+ ![ Scene Edition] ( https://user-images.githubusercontent.com/33324216/94352809-9781ce80-0037-11eb-9adf-d216eb4d963e.PNG )
153+ ![ Build System] ( https://user-images.githubusercontent.com/33324216/94352926-5db1c780-0039-11eb-88ef-7ca14a8bc821.PNG )
154+ ![ Project Hub] ( https://user-images.githubusercontent.com/33324216/94352807-9781ce80-0037-11eb-911b-7e3d0d00ce41.png )
0 commit comments