Commit ad3cbfc
Adrien GIVRY
Implementing a new asset duplication naming system
Previously, the asset duplication naming system was adding `(Copy)`
after the name of each duplicated asset. However, like in our previous
actor duplication naming system, this nomenclature was very heavy and
caused relatively long asset names after multiple duplications.
In order to avoid code duplication, the actor duplication naming system
has been generalized in OvTools::Utils::String as a function able to
generate a unique string satisfying a predicate.
This new function (Responsible of adding integer suffixes between
parentheses) is based on the previous actor duplication naming system.
It is now used by both the asset browser and the hierarchy to generate
unique names for actors and assets.1 parent 027b579 commit ad3cbfc
4 files changed
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- Sources/Overload
- OvEditor/src/OvEditor
- Core
- Panels
- OvTools
- include/OvTools/Utils
- src/OvTools/Utils
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