Description
It seems like Lua bindings are broken with GCC.
After compiling Overload with GCC, and playing Sponza, it seems like functions like: Scenes.GetCurrentScene() would return a Vector3 instead of a Scene?? That's odd.
Expected behavior
GCC should work with sol2 I guess? Possible that we won't be able to solve that without modifying sol2.
Screenshots
If applicable, add screenshots to help explain your problem.
Description
It seems like Lua bindings are broken with GCC.
After compiling Overload with GCC, and playing Sponza, it seems like functions like:
Scenes.GetCurrentScene()would return aVector3instead of aScene?? That's odd.Expected behavior
GCC should work with sol2 I guess? Possible that we won't be able to solve that without modifying sol2.
Screenshots
If applicable, add screenshots to help explain your problem.