diff --git a/locale/en.po b/locale/en.po index 496a83c53d3..14ce6e623a8 100644 --- a/locale/en.po +++ b/locale/en.po @@ -9,14 +9,16 @@ msgstr "" "Report-Msgid-Bugs-To: EMAIL@ADDRESS\n" "POT-Creation-Date: 2026-05-08 16:35+0300\n" "PO-Revision-Date: 2026-05-08 16:35+0300\n" -"Last-Translator: Henri Hyyryläinen \n" -"Language-Team: English \n" +"Last-Translator: Henri Hyyryläinen " +"\n" +"Language-Team: English \n" "Language: en\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Poedit 3.9\n" +"X-Generator: Poedit 3.8\n" "Generated-By: Babel 2.8.0\n" msgid "2D_MOVEMENT_TYPE_SELECTION" @@ -65,7 +67,9 @@ msgid "ACTION_AWAKEN" msgstr "Awaken ({0:F1} / {1:F1})" msgid "ACTION_AWAKEN_TOOLTIP" -msgstr "Move to the Awakening Stage. Available once you have enough brain power (tissue type with axons)." +msgstr "" +"Move to the Awakening Stage. Available once you have enough brain power " +"(tissue type with axons)." msgid "ACTION_BLOCKED_WHILE_ANOTHER_IN_PROGRESS" msgstr "Action blocked while another is in progress" @@ -94,7 +98,8 @@ msgstr "Current threads:" msgid "ACTIVITY_EXPLANATION" msgstr "" "Active microbes will run and tumble when nothing interesting happens.\n" -"Sessile microbes will be stationary and wait for the environment to change before acting." +"Sessile microbes will be stationary and wait for the environment to change " +"before acting." msgid "ADDITIONAL_VALIDATION_FAILED" msgstr "Additional validations detected an issue: {0}" @@ -111,6 +116,9 @@ msgstr "Open the advanced setup view" msgid "AEROBIC_NITROGEN_FIXATION" msgstr "Aerobic Nitrogen Fixation" +msgid "AEROBIC_NITROGEN_FIXING" +msgstr "Aerobic Nitrogen Fixation" + msgid "AEROBIC_RESPIRATION" msgstr "Aerobic Respiration" @@ -146,7 +154,9 @@ msgid "ALLOW_SPECIES_SWITCH_ON_EXTINCTION" msgstr "Allow switching to related species on extinction" msgid "ALLOW_SPECIES_SWITCH_ON_EXTINCTION_EXPLANATION" -msgstr "(allows continuing the game with a different species on extinction instead of getting a game over)" +msgstr "" +"(allows continuing the game with a different species on extinction instead " +"of getting a game over)" msgid "ALL_WORLDS_GENERAL_STATISTICS" msgstr "Generic Statistics of All Worlds" @@ -195,6 +205,9 @@ msgstr "Amount of autosaves to keep:" msgid "AMOUNT_OF_QUICKSAVE_TO_KEEP" msgstr "Amount of quicksaves to keep:" +msgid "ANAEROBIC_NITROGEN_FIXATION" +msgstr "Anaerobic Nitrogen Fixation" + msgid "AND_UNLOCK_CONDITION" msgstr "and" @@ -251,11 +264,14 @@ msgstr "Congratulations!" msgid "ASCENSION_CONGRATULATIONS_CONTENT" msgstr "" -"You have ascended and completed the game. Congratulations on reaching the end of the game!\n" +"You have ascended and completed the game. Congratulations on reaching the " +"end of the game!\n" "\n" -"You may keep playing in the Space Stage with unlocked God Tools to mess around in the sandbox.\n" +"You may keep playing in the Space Stage with unlocked God Tools to mess " +"around in the sandbox.\n" "\n" -"It is also possible to descend and return to the Microbe Stage in this save and play through all of the stages again with extra perks.\n" +"It is also possible to descend and return to the Microbe Stage in this save " +"and play through all of the stages again with extra perks.\n" "\n" "Total times ascended in this save: {0}" @@ -274,7 +290,8 @@ msgstr "Assume CPU has hyperthreading enabled" msgid "ASSUME_HYPERTHREADING_TOOLTIP" msgstr "" "It cannot be automatically detected if hyperthreading is enabled or not.\n" -"This affects the default number of threads as hyperthreading threads aren't as fast as real CPU cores." +"This affects the default number of threads as hyperthreading threads aren't " +"as fast as real CPU cores." msgid "ATMOSPHERIC_GASSES" msgstr "Atmospheric Gases" @@ -288,16 +305,22 @@ msgstr "ATP Balance" msgid "ATP_BALANCE_TOOLTIP" msgstr "" "This section shows the total ATP (energy) balance of the current cell.\n" -"In order to survive the balance needs to be positive. For sessile cells they may consider the balance positive with movement excluded.\n" -"The dropdown below can be used to check what would happen if the cell didn't have some resource available to make ATP from.\n" -"For example, some cells can only maintain a positive ATP balance when they have multiple compound types to make ATP from at once.\n" -"Those types of cells are harder to play as they require having multiple compound types in storage at once to survive." +"In order to survive the balance needs to be positive. For sessile cells they " +"may consider the balance positive with movement excluded.\n" +"The dropdown below can be used to check what would happen if the cell didn't " +"have some resource available to make ATP from.\n" +"For example, some cells can only maintain a positive ATP balance when they " +"have multiple compound types to make ATP from at once.\n" +"Those types of cells are harder to play as they require having multiple " +"compound types in storage at once to survive." msgid "ATP_BALANCE_TOOLTIP_MULTICELLULAR" msgstr "" -"This section displays options for calculating ATP (energy) balances for cells.\n" +"This section displays options for calculating ATP (energy) balances for " +"cells.\n" "The calculated balances are shown in the cell type selection menu.\n" -"The dropdown below can be used to check what would happen if the cell didn't have some resource available to make ATP from." +"The dropdown below can be used to check what would happen if the cell didn't " +"have some resource available to make ATP from." msgid "ATP_BALANCE_WITHOUT_EXTERNAL_RESOURCES" msgstr "Without external resources" @@ -321,7 +344,9 @@ msgid "ATP_PRODUCTION_TOO_LOW" msgstr "ATP PRODUCTION TOO LOW!" msgid "ATTEMPT_TO_WRITE_SAVE_FAILED" -msgstr "The attempt to write this save file has failed. The save name may be too long or you may not have write access to the save folder." +msgstr "" +"The attempt to write this save file has failed. The save name may be too " +"long or you may not have write access to the save folder." msgid "AT_CURSOR" msgstr "At Cursor:" @@ -336,7 +361,17 @@ msgid "AUTO" msgstr "Auto" msgid "AUTO-EVO_EXPLANATION_EXPLANATION" -msgstr "This panel shows the numbers that the auto-evo prediction works from. The total energy a species is able to capture, and the cost per individual of the species, determines the final population. Auto-evo uses a simplified model of reality to calculate how well species are performing based on the energy they are able to gather. For each food source, it is shown how much energy the species gains from it. Additionally the total energy that is available from that source is shown. The fraction the species gains out of the total energy is based on how large the fitness is compared to the total fitness. Fitness is a metric of how well the species can utilize that food source." +msgstr "" +"This panel shows the numbers that the auto-evo prediction works from. The " +"total energy a species is able to capture, and the cost per individual of " +"the species, determines the final population. Auto-evo uses a simplified " +"model of reality to calculate how well species are performing based on the " +"energy they are able to gather. For each food source, it is shown how much " +"energy the species gains from it. Additionally the total energy that is " +"available from that source is shown. The fraction the species gains out of " +"the total energy is based on how large the fitness is compared to the total " +"fitness. Fitness is a metric of how well the species can utilize that food " +"source." msgid "AUTO-EVO_POPULATION_CHANGED_2" msgstr "{0} population changed by {1} in {2} because of: {3}" @@ -346,8 +381,10 @@ msgstr "Auto-Evo Prediction" msgid "AUTO-EVO_PREDICTION_BOX_DESCRIPTION" msgstr "" -"This panel shows the expected total energy gathered and population numbers (in parentheses) from auto-evo for the edited species.\n" -"Auto-evo runs the population simulation that is the other part (besides your own performance) that affects your population." +"This panel shows the expected total energy gathered and population numbers " +"(in parentheses) from auto-evo for the edited species.\n" +"Auto-evo runs the population simulation that is the other part (besides your " +"own performance) that affects your population." msgid "AUTO-EVO_RESULTS_TITLE" msgstr "Auto-Evo Results" @@ -359,7 +396,8 @@ msgid "AUTO-EVO_STRENGHT_MULTIPLIER" msgstr "Auto-evo strength on the player" msgid "AUTO-EVO_STRENGHT_MULTIPLIER_EXPLANATION" -msgstr "(percentage of the population change auto-evo applies to the player species)" +msgstr "" +"(percentage of the population change auto-evo applies to the player species)" msgid "AUTOSAVE_DURING_THE_GAME" msgstr "Autosave during the game" @@ -377,7 +415,10 @@ msgid "AUTO_EVO_FAILED" msgstr "Auto-evo failed to run" msgid "AUTO_EVO_MISSING_RESULT_DATA_OBJECT" -msgstr "Auto-evo results are missing. If you loaded an older save this is expected to be missing. If you did not load an older save please report this as a bug to us and send us your game log file." +msgstr "" +"Auto-evo results are missing. If you loaded an older save this is expected " +"to be missing. If you did not load an older save please report this as a bug " +"to us and send us your game log file." msgid "AUTO_EVO_RESULTS" msgstr "Auto-evo results:" @@ -452,13 +493,17 @@ msgid "BALANCE_DISPLAY_AT_DAY_ALWAYS" msgstr "Calculate as if it was day" msgid "BALANCE_DISPLAY_AT_DAY_ALWAYS_TOOLTIP" -msgstr "When checked the numbers calculated in this panel calculate as if it is always day" +msgstr "" +"When checked the numbers calculated in this panel calculate as if it is " +"always day" msgid "BALANCE_DISPLAY_WHILE_MOVING" msgstr "Include movement cost" msgid "BALANCE_DISPLAY_WHILE_MOVING_TOOLTIP" -msgstr "When checked calculates the balance and other numbers in this panel assuming the cell is constantly moving" +msgstr "" +"When checked calculates the balance and other numbers in this panel assuming " +"the cell is constantly moving" msgid "BASE_MOBILITY" msgstr "Base Mobility" @@ -545,10 +590,18 @@ msgid "BINDING_AGENT" msgstr "Binding Agent" msgid "BINDING_AGENT_DESCRIPTION" -msgstr "Allows binding with other cells. This is the first step towards multicellularity. When your cell is part of a colony, compounds are shared between cells. You can't enter the editor while part of a colony so you need to unbind once you've collected enough compounds to divide your cell." +msgstr "" +"Allows binding with other cells. This is the first step towards " +"multicellularity. When your cell is part of a colony, compounds are shared " +"between cells. You can't enter the editor while part of a colony so you need " +"to unbind once you've collected enough compounds to divide your cell." msgid "BINDING_AGENT_PROCESSES_DESCRIPTION" -msgstr "Press [thrive:input]g_toggle_binding[/thrive:input] to toggle binding mode. When in binding mode you can attach other cells of your species to your colony by touching them. To leave a colony press [thrive:input]g_unbind_all[/thrive:input]. You cannot enter the editor while bound to other cells." +msgstr "" +"Press [thrive:input]g_toggle_binding[/thrive:input] to toggle binding mode. " +"When in binding mode you can attach other cells of your species to your " +"colony by touching them. To leave a colony press [thrive:input]g_unbind_all[/" +"thrive:input]. You cannot enter the editor while bound to other cells." msgid "BIND_AXES_SENSITIVITY" msgstr "Bind axes together" @@ -557,10 +610,21 @@ msgid "BIOLUMINESCENT_VACUOLE" msgstr "Bioluminescent Vacuole" msgid "BIOLUMINESCENT_VACUOLE_DESCRIPTION" -msgstr "A vacuole that contains reaction sites where luciferase is consumed to release visible light. It is hypothesised that bioluminescence evolved originally as a protection mechanism against [thrive:compound type=\"oxygen\"][/thrive:compound]. When the Great Oxygenation Event happened microbes accustomed to anaerobic conditions faced a lot of new problems due to oxygen's very high reactivity that caused a lot of damage. These vacuoles can be added to increase oxygen resistance and get some pretty lights. In the future bioluminescence may be a means of communication." +msgstr "" +"A vacuole that contains reaction sites where luciferase is consumed to " +"release visible light. It is hypothesised that bioluminescence evolved " +"originally as a protection mechanism against [thrive:compound " +"type=\"oxygen\"][/thrive:compound]. When the Great Oxygenation Event " +"happened microbes accustomed to anaerobic conditions faced a lot of new " +"problems due to oxygen's very high reactivity that caused a lot of damage. " +"These vacuoles can be added to increase oxygen resistance and get some " +"pretty lights. In the future bioluminescence may be a means of communication." msgid "BIOLUMINESCENT_VACUOLE_PROCESSES_DESCRIPTION" -msgstr "Uses [thrive:compound type=\"atp\"][/thrive:compound] to turn [thrive:compound type=\"oxygen\"][/thrive:compound] into light. Has no other gameplay impact yet except increasing the oxygen resistance." +msgstr "" +"Uses [thrive:compound type=\"atp\"][/thrive:compound] to turn " +"[thrive:compound type=\"oxygen\"][/thrive:compound] into light. Has no other " +"gameplay impact yet except increasing the oxygen resistance." msgid "BIOME_LABEL" msgstr "Biome: {0}" @@ -617,7 +681,11 @@ msgid "CALCIUM_CARBONATE" msgstr "Calcium Carbonate" msgid "CALCIUM_CARBONATE_MEMBRANE_DESCRIPTION" -msgstr "This membrane has a strong shell made from calcium carbonate. It can easily resist damage and requires less energy to not deform. The disadvantages of having such a heavy shell is that the cell is much slower and takes a while to absorb resources." +msgstr "" +"This membrane has a strong shell made from calcium carbonate. It can easily " +"resist damage and requires less energy to not deform. The disadvantages of " +"having such a heavy shell is that the cell is much slower and takes a while " +"to absorb resources." msgid "CAMERA" msgstr "Camera" @@ -647,7 +715,10 @@ msgid "CANNOT_MOVE_METABALL_TO_DESCENDANT_TREE" msgstr "Cannot move a metaball into its tree of descendants" msgid "CANNOT_REDUCE_BRAIN_POWER_STAGE" -msgstr "The brain power amount is now too low to stay in the current stage. Going back stages is not currently allowed, please increase brain power to continue." +msgstr "" +"The brain power amount is now too low to stay in the current stage. Going " +"back stages is not currently allowed, please increase brain power to " +"continue." msgid "CANNOT_REDUCE_BRAIN_POWER_STAGE_TITLE" msgstr "Cannot Reduce Brain Power To Go Back Stages" @@ -695,45 +766,67 @@ msgid "CELLULASE" msgstr "Cellulase" msgid "CELLULASE_DESCRIPTION" -msgstr "Cellulase enables the cell to break down cellulose membrane. Each addition increases the effectiveness." +msgstr "" +"Cellulase enables the cell to break down cellulose membrane. Each addition " +"increases the effectiveness." msgid "CELLULOSE" msgstr "Cellulose" msgid "CELLULOSE_MEMBRANE_DESCRIPTION" -msgstr "This membrane has a wall, resulting in better protection against overall damage and especially against physical damage. It also costs less energy to retain its form, but cannot absorb resources quickly and is slower. [b]Cellulase can digest this wall[/b] making it vulnerable to engulfment from predators." +msgstr "" +"This membrane has a wall, resulting in better protection against overall " +"damage and especially against physical damage. It also costs less energy to " +"retain its form, but cannot absorb resources quickly and is slower. " +"[b]Cellulase can digest this wall[/b] making it vulnerable to engulfment " +"from predators." msgid "CELL_LAYOUT_AVERAGE_SPECIALIZATION_TOOLTIP" msgstr "" -"In multicellular this shows the average specialization bonus of all the cells.\n" +"In multicellular this shows the average specialization bonus of all the " +"cells.\n" "The current bonus is {0}% from {1} cells.\n" "Most specialized type is {3} with a bonus of {2}%.\n" -"To increase this, make the cell types more specialized or add more of the most specialized cell." +"To increase this, make the cell types more specialized or add more of the " +"most specialized cell." msgid "CELL_SPECIALIZATION_TOOLTIP" msgstr "" -"Specializing a cell to use fewer organelle types grants a speed bonus to all bioprocesses.\n" -"The current bonus is {0}% (the maximum bonus strength increases with cell size until {3} hexes)\n" -"The current bonus is granted as there are {1} {2} hexes.\n" -"The bonus increases as more organelles of the most common type are placed, and organelles of other types are removed." +"Specializing a cell for just one type of organelle grants bioprocess speed " +"bonuses.\n" +"The current bonus is {0}% (the bonus only appears after {3} organelles are " +"placed and increases in strength until {4})\n" +"The current bonus is granted as there are {1} {2} organelles.\n" +"The bonus increases as more organelles of the most common type are placed. \n" +"If at the full strength size, other organelles need to be replaced with the " +"common type to increase the bonus." msgid "CELL_STAT_ROTATION_TOOLTIP" msgstr "" -"Rotation rate of the cell. Bigger cells rotate slower, but cilia can be added to compensate.\n" -"Organelle placement affects rotation with organelles farther away from the center reducing rotation more." +"Rotation rate of the cell. Bigger cells rotate slower, but cilia can be " +"added to compensate.\n" +"Organelle placement affects rotation with organelles farther away from the " +"center reducing rotation more." msgid "CELL_STAT_SPEED_TOOLTIP" msgstr "" -"Speed of the cell. Please note that due to limitations of the algorithm calculating this, the value is an approximation.\n" -"And for example when modifying flagellum length the speed values don't fully make sense and don't match what will happen in the stage.\n" -"This is a known problem but is not fixed yet due to being lower priority than many other problems and new features." +"Speed of the cell. Please note that due to limitations of the algorithm " +"calculating this, the value is an approximation.\n" +"And for example when modifying flagellum length the speed values don't fully " +"make sense and don't match what will happen in the stage.\n" +"This is a known problem but is not fixed yet due to being lower priority " +"than many other problems and new features." msgid "CELL_STAT_STORAGE_TOOLTIP" msgstr "" -"Storage capacity of the cell. Higher storage allows storing more compounds at once.\n" -"High-storage cells can use a strategy where they cannot move indefinitely but need to recharge their ATP stores for a while to then move.\n" -"Note that a low amount of storage can cause ATP shortages even if the ATP balance is positive. These problems can become worse due to lag spikes\n" -"or general low performance of the game. Adding more storage helps with these issues." +"Storage capacity of the cell. Higher storage allows storing more compounds " +"at once.\n" +"High-storage cells can use a strategy where they cannot move indefinitely " +"but need to recharge their ATP stores for a while to then move.\n" +"Note that a low amount of storage can cause ATP shortages even if the ATP " +"balance is positive. These problems can become worse due to lag spikes\n" +"or general low performance of the game. Adding more storage helps with these " +"issues." msgid "CELL_TYPE_NAME" msgstr "Cell Type Name" @@ -762,41 +855,60 @@ msgstr "Cheat menu" msgid "CHEMICAL_BUTTON_MICROBE_TOOLTIP" msgstr "Show / hide cell processes" -msgid "CHEMICAL_EQUATION_SPEED_EXPLANATION" -msgstr "" -"This bar shows the process' speed multiplier.\n" -"It depends on the amount of organelles running this process and, in some processes, environmental conditions.\n" -"Speed multiplier can be limited in ATP-producing processes if other processes already produce enough." - msgid "CHEMOPLAST" msgstr "Chemoplast" msgid "CHEMOPLAST_DESCRIPTION" -msgstr "The chemoplast is a double membrane structure containing proteins able to convert [thrive:compound type=\"hydrogensulfide\"][/thrive:compound], gaseous [thrive:compound type=\"carbondioxide\"][/thrive:compound], and water into [thrive:compound type=\"glucose\"][/thrive:compound] in a process called [b]hydrogen sulfide chemosynthesis[/b]. The rate of its [thrive:compound type=\"glucose\"][/thrive:compound] production scales with the concentration of [thrive:compound type=\"carbondioxide\"][/thrive:compound]." +msgstr "" +"The chemoplast is a double membrane structure containing proteins able to " +"convert [thrive:compound type=\"hydrogensulfide\"][/thrive:compound], " +"gaseous [thrive:compound type=\"carbondioxide\"][/thrive:compound], and " +"water into [thrive:compound type=\"glucose\"][/thrive:compound] in a process " +"called [b]hydrogen sulfide chemosynthesis[/b]. The rate of its " +"[thrive:compound type=\"glucose\"][/thrive:compound] production scales with " +"the concentration of [thrive:compound type=\"carbondioxide\"][/" +"thrive:compound]." msgid "CHEMOPLAST_PROCESSES_DESCRIPTION" -msgstr "Turns [thrive:compound type=\"hydrogensulfide\"][/thrive:compound] into [thrive:compound type=\"glucose\"][/thrive:compound]. Rate scales with concentration of [thrive:compound type=\"carbondioxide\"][/thrive:compound]." +msgstr "" +"Turns [thrive:compound type=\"hydrogensulfide\"][/thrive:compound] into " +"[thrive:compound type=\"glucose\"][/thrive:compound]. Rate scales with " +"concentration of [thrive:compound type=\"carbondioxide\"][/thrive:compound]." msgid "CHEMORECEPTOR" msgstr "Chemoreceptor" msgid "CHEMORECEPTOR_DESCRIPTION" -msgstr "Cells \"see\" through chemoreception. That is how cells acquire information about their surroundings. Adding this organelle represents evolving more fine tuned chemoreception. As the player is given vision even in the cell stage this is represented by a line pointing outside the visible screen area showing nearby compounds or species that the player couldn't see yet." +msgstr "" +"Cells \"see\" through chemoreception. That is how cells acquire information " +"about their surroundings. Adding this organelle represents evolving more " +"fine tuned chemoreception. As the player is given vision even in the cell " +"stage this is represented by a line pointing outside the visible screen area " +"showing nearby compounds or species that the player couldn't see yet." msgid "CHEMORECEPTOR_MINIMUM_AMOUNT_TOOLTIP" msgstr "" -"Sets the compound detection threshold. Low values can point to very faint traces of compounds which may not have any useful amount of that compound.\n" -"One example strategy is to increase the search radius and minimum amount so that the closest usefully-dense cloud is detected.\n" -"The chemoreceptor smells individual points in a compound \"cloud.\" and not the total in a single cloud." +"Sets the compound detection threshold. Low values can point to very faint " +"traces of compounds which may not have any useful amount of that compound.\n" +"One example strategy is to increase the search radius and minimum amount so " +"that the closest usefully-dense cloud is detected.\n" +"The chemoreceptor smells individual points in a compound \"cloud.\" and not " +"the total in a single cloud." msgid "CHEMORECEPTOR_PROCESSES_DESCRIPTION" -msgstr "The chemoreceptor allows detecting specific compounds and cells from farther away. Modify once placed to select the compound type or species and guidance line colour." +msgstr "" +"The chemoreceptor allows detecting specific compounds and cells from farther " +"away. Modify once placed to select the compound type or species and guidance " +"line colour." msgid "CHEMORECEPTOR_SEARCH_RADIUS_TOOLTIP" msgstr "" -"Sets the maximum distance this chemoreceptor looks within for things to point at.\n" -"Can be used, for example, for slow cells to not point to resources that are likely to be gone by the time the cell gets there by lowering the distance.\n" -"Alternatively increasing the distance can point to much farther away things, but they may be hard to reach before they are gone." +"Sets the maximum distance this chemoreceptor looks within for things to " +"point at.\n" +"Can be used, for example, for slow cells to not point to resources that are " +"likely to be gone by the time the cell gets there by lowering the distance.\n" +"Alternatively increasing the distance can point to much farther away things, " +"but they may be hard to reach before they are gone." msgid "CHEMOSYNTHESIS" msgstr "Chemosynthesis" @@ -805,10 +917,25 @@ msgid "CHEMOSYNTHESIZING_PROTEINS" msgstr "Chemosynthesizing Proteins" msgid "CHEMOSYNTHESIZING_PROTEINS_DESCRIPTION" -msgstr "Chemosynthesizing proteins are small clusters of protein in the cytoplasm that are able to convert [thrive:compound type=\"hydrogensulfide\"][/thrive:compound], gaseous [thrive:compound type=\"carbondioxide\"][/thrive:compound] and water into [thrive:compound type=\"glucose\"][/thrive:compound] in a process called [b]hydrogen sulfide chemosynthesis[/b]. The rate of its [thrive:compound type=\"glucose\"][/thrive:compound] production scales with the concentration of [thrive:compound type=\"carbondioxide\"][/thrive:compound]. Since the chemosynthesizing proteins are suspended directly in the cytoplasm, the surrounding fluid performs some [b]glycolysis[/b]." +msgstr "" +"Chemosynthesizing proteins are small clusters of protein in the cytoplasm " +"that are able to convert [thrive:compound type=\"hydrogensulfide\"][/" +"thrive:compound], gaseous [thrive:compound type=\"carbondioxide\"][/" +"thrive:compound] and water into [thrive:compound type=\"glucose\"][/" +"thrive:compound] in a process called [b]hydrogen sulfide chemosynthesis[/b]. " +"The rate of its [thrive:compound type=\"glucose\"][/thrive:compound] " +"production scales with the concentration of [thrive:compound " +"type=\"carbondioxide\"][/thrive:compound]. Since the chemosynthesizing " +"proteins are suspended directly in the cytoplasm, the surrounding fluid " +"performs some [b]glycolysis[/b]." msgid "CHEMOSYNTHESIZING_PROTEINS_PROCESSES_DESCRIPTION" -msgstr "Turns [thrive:compound type=\"hydrogensulfide\"][/thrive:compound] into [thrive:compound type=\"glucose\"][/thrive:compound]. Rate scales with concentration of [thrive:compound type=\"carbondioxide\"][/thrive:compound]. Also turns [thrive:compound type=\"glucose\"][/thrive:compound] into [thrive:compound type=\"atp\"][/thrive:compound]." +msgstr "" +"Turns [thrive:compound type=\"hydrogensulfide\"][/thrive:compound] into " +"[thrive:compound type=\"glucose\"][/thrive:compound]. Rate scales with " +"concentration of [thrive:compound type=\"carbondioxide\"][/thrive:compound]. " +"Also turns [thrive:compound type=\"glucose\"][/thrive:compound] into " +"[thrive:compound type=\"atp\"][/thrive:compound]." msgid "CHEMO_SYNTHESIS" msgstr "Chemosynthesis" @@ -820,19 +947,41 @@ msgid "CHITINASE" msgstr "Chitinase" msgid "CHITINASE_DESCRIPTION" -msgstr "Chitinase enables the cell to break down chitin membrane. Each addition increases the effectiveness." +msgstr "" +"Chitinase enables the cell to break down chitin membrane. Each addition " +"increases the effectiveness." msgid "CHITIN_MEMBRANE_DESCRIPTION" -msgstr "This membrane has a wall, which means it has better protections against overall damage and especially against toxin damage. It also costs less energy to retain its form, but it is slower and cannot absorb resources quickly. [b]Chitinase can digest this wall[/b] making it vulnerable to engulfment from predators." +msgstr "" +"This membrane has a wall, which means it has better protections against " +"overall damage and especially against toxin damage. It also costs less " +"energy to retain its form, but it is slower and cannot absorb resources " +"quickly. [b]Chitinase can digest this wall[/b] making it vulnerable to " +"engulfment from predators." msgid "CHLOROPLAST" msgstr "Chloroplast" msgid "CHLOROPLAST_DESCRIPTION" -msgstr "The chloroplast is a double membrane structure containing photosensitive pigments stacked together in membranous sacs. It is a prokaryote that has been assimilated for use by its eukaryotic host. The pigments in the chloroplast are able to use the energy of light to produce [thrive:compound type=\"glucose\"][/thrive:compound] from gaseous [thrive:compound type=\"carbondioxide\"][/thrive:compound] and water in a process called [b]photosynthesis[/b]. These pigments are also what give it a distinctive colour. The rate of its [thrive:compound type=\"glucose\"][/thrive:compound] production scales with the concentration of [thrive:compound type=\"carbondioxide\"][/thrive:compound], and intensity of [thrive:compound type=\"sunlight\"][/thrive:compound]." +msgstr "" +"The chloroplast is a double membrane structure containing photosensitive " +"pigments stacked together in membranous sacs. It is a prokaryote that has " +"been assimilated for use by its eukaryotic host. The pigments in the " +"chloroplast are able to use the energy of light to produce [thrive:compound " +"type=\"glucose\"][/thrive:compound] from gaseous [thrive:compound " +"type=\"carbondioxide\"][/thrive:compound] and water in a process called " +"[b]photosynthesis[/b]. These pigments are also what give it a distinctive " +"colour. The rate of its [thrive:compound type=\"glucose\"][/thrive:compound] " +"production scales with the concentration of [thrive:compound " +"type=\"carbondioxide\"][/thrive:compound], and intensity of [thrive:compound " +"type=\"sunlight\"][/thrive:compound]." msgid "CHLOROPLAST_PROCESSES_DESCRIPTION" -msgstr "Produces [thrive:compound type=\"glucose\"][/thrive:compound]. Rate scales with concentration of [thrive:compound type=\"carbondioxide\"][/thrive:compound] and intensity of [thrive:compound type=\"sunlight\"][/thrive:compound]." +msgstr "" +"Produces [thrive:compound type=\"glucose\"][/thrive:compound]. Rate scales " +"with concentration of [thrive:compound type=\"carbondioxide\"][/" +"thrive:compound] and intensity of [thrive:compound type=\"sunlight\"][/" +"thrive:compound]." msgid "CHOSEN_FILENAME_ALREADY_EXISTS" msgstr "The chosen filename ({0}) already exists. Overwrite?" @@ -841,7 +990,11 @@ msgid "CHROMATIC_ABERRATION" msgstr "Chromatic aberration:" msgid "CHROMATOPHORE_PROCESSES_DESCRIPTION" -msgstr "Produces [thrive:compound type=\"glucose\"][/thrive:compound]. Rate scales with concentration of [thrive:compound type=\"carbondioxide\"][/thrive:compound] and intensity of [thrive:compound type=\"sunlight\"][/thrive:compound]." +msgstr "" +"Produces [thrive:compound type=\"glucose\"][/thrive:compound]. Rate scales " +"with concentration of [thrive:compound type=\"carbondioxide\"][/" +"thrive:compound] and intensity of [thrive:compound type=\"sunlight\"][/" +"thrive:compound]." msgid "CHUNK_CELL_CORPSE_PART" msgstr "Cell Corpse Chunk" @@ -853,7 +1006,9 @@ msgid "CILIA" msgstr "Cilia" msgid "CILIA_DESCRIPTION" -msgstr "Cilia hairs are similar to the flagella but instead of providing directional thrust force they provide rotational force to help cells turn." +msgstr "" +"Cilia hairs are similar to the flagella but instead of providing directional " +"thrust force they provide rotational force to help cells turn." msgid "CILIA_PROCESSES_DESCRIPTION" msgstr "Increases turning speed of large cells." @@ -874,7 +1029,9 @@ msgid "CLIMATE_INSTABILITY" msgstr "Climate instability" msgid "CLIMATE_INSTABILITY_EXPLANATION" -msgstr "(influences the frequency and severity of patch events like global glaciation)" +msgstr "" +"(influences the frequency and severity of patch events like global " +"glaciation)" msgid "CLIMATE_STABILITY_AVERAGE" msgstr "Average" @@ -913,7 +1070,11 @@ msgid "COLLISION_SHAPE" msgstr "Show physics debug shapes" msgid "COLONY_GROWTH_ORDER_EXPLANATION" -msgstr "This tab allows setting the order in which the colony cells grow, with the first cell in the order being the root (or bud) cell. You can use this to prioritise the growth of more crucial cells or to ensure that the colony's production and consumption are properly balanced." +msgstr "" +"This tab allows setting the order in which the colony cells grow, with the " +"first cell in the order being the root (or bud) cell. You can use this to " +"prioritise the growth of more crucial cells or to ensure that the colony's " +"production and consumption are properly balanced." msgid "COLOUR" msgstr "Colour" @@ -1016,16 +1177,20 @@ msgstr "(fills storage in {0} s which is longer than usable daylight of {1} s)" msgid "COMPOUND_BALANCE_MODE_TOOLTIP" msgstr "" -"Mode to calculate compound balance in, for example max speed calculates assuming all processes run at max speed\n" -"whereas equilibrium calculates with processes running only as fast to have non-negative ATP balance." +"Mode to calculate compound balance in, for example max speed calculates " +"assuming all processes run at max speed\n" +"whereas equilibrium calculates with processes running only as fast to have " +"non-negative ATP balance." msgid "COMPOUND_BALANCE_TITLE" msgstr "Compound Balances" msgid "COMPOUND_BALANCE_TOOLTIP" msgstr "" -"This section shows the total balance (production - consumption) per each compound.\n" -"For example to make a plant cell the glucose balance needs to be quite positive." +"This section shows the total balance (production - consumption) per each " +"compound.\n" +"For example to make a plant cell the glucose balance needs to be quite " +"positive." msgid "COMPOUND_CLOUDS" msgstr "Compound clouds" @@ -1079,19 +1244,27 @@ msgid "COMPOUND_STORAGE_AMOUNT_DOES_NOT_LAST_NIGHT" msgstr "(not enough to last the night which is {0} s long)" msgid "COMPOUND_STORAGE_NOT_ENOUGH_GENERATED_DURING_DAY" -msgstr "Only {1} [thrive:compound type=\"{0}\"][/thrive:compound] can be generated during the day but to survive the night {2} is required." +msgstr "" +"Only {1} [thrive:compound type=\"{0}\"][/thrive:compound] can be generated " +"during the day but to survive the night {2} is required." msgid "COMPOUND_STORAGE_NOT_ENOUGH_SPACE" -msgstr "There isn't enough storage space for [thrive:compound type=\"{0}\"][/thrive:compound] as night lasts {2} s but storage can only hold {1} s of compounds." +msgstr "" +"There isn't enough storage space for [thrive:compound type=\"{0}\"][/" +"thrive:compound] as night lasts {2} s but storage can only hold {1} s of " +"compounds." msgid "COMPOUND_STORAGE_STATS_TITLE" msgstr "Storage Capacities" msgid "COMPOUND_STORAGE_STATS_TOOLTIP" msgstr "" -"This section shows how long the cell takes to use up each compound type when starting from full storage.\n" -"These numbers are always calculated as if it was night and can be used to check if the cell has enough storage\n" -"in order to survive the entire night. Turning off movement cost with the checkbox gives minimum numbers to survive\n" +"This section shows how long the cell takes to use up each compound type when " +"starting from full storage.\n" +"These numbers are always calculated as if it was night and can be used to " +"check if the cell has enough storage\n" +"in order to survive the entire night. Turning off movement cost with the " +"checkbox gives minimum numbers to survive\n" "with when staying still the entire night to conserve energy." msgid "COMPOUND_TO_FIND" @@ -1120,17 +1293,22 @@ msgstr "Move to Ascension Stage?" msgid "CONFIRM_MOVE_TO_ASCENSION_STAGE_EXPLANATION" msgstr "" -"You can now ascend and reach the Ascension Stage by activating the Ascension Gate.\n" +"You can now ascend and reach the Ascension Stage by activating the Ascension " +"Gate.\n" "\n" -"This will unlock unlimited power in the form of some new God Tools you can use in this save.\n" +"This will unlock unlimited power in the form of some new God Tools you can " +"use in this save.\n" "\n" -"Ascending will also mean that you beat the game, but you will be able to keep playing. Ascend?" +"Ascending will also mean that you beat the game, but you will be able to " +"keep playing. Ascend?" msgid "CONFIRM_MOVE_TO_INDUSTRIAL_STAGE" msgstr "Move to Industrial Stage?" msgid "CONFIRM_MOVE_TO_INDUSTRIAL_STAGE_EXPLANATION" -msgstr "By placing a factory you will advance to the industrial stage. Continue to the next stage?" +msgstr "" +"By placing a factory you will advance to the industrial stage. Continue to " +"the next stage?" msgid "CONFIRM_MOVE_TO_SPACE_STAGE" msgstr "Move to Space Stage?" @@ -1139,9 +1317,11 @@ msgid "CONFIRM_MOVE_TO_SPACE_STAGE_EXPLANATION" msgstr "" "You can now advance to the Space Stage by launching your first spacecraft.\n" "\n" -"For now in the prototypes you can't return to your planet but the eventual plan is to allow zooming in and out of planets smoothly in the Space Stage.\n" +"For now in the prototypes you can't return to your planet but the eventual " +"plan is to allow zooming in and out of planets smoothly in the Space Stage.\n" "\n" -"Cancelling the launch will destroy the spacecraft unit. Launch the spacecraft?" +"Cancelling the launch will destroy the spacecraft unit. Launch the " +"spacecraft?" msgid "CONFIRM_NEW_GAME_BUTTON_TOOLTIP" msgstr "Enter the game with these settings" @@ -1153,7 +1333,10 @@ msgid "CONFIRM_RESET_ACHIEVEMENTS" msgstr "Confirm Reset Achievements?" msgid "CONFIRM_RESET_ACHIEVEMENTS_DESCRIPTION" -msgstr "Are you really sure you want to reset ALL achievements and related stats? This operation cannot be undone and you need to start over getting all achievements with all current progress towards achievements being reset." +msgstr "" +"Are you really sure you want to reset ALL achievements and related stats? " +"This operation cannot be undone and you need to start over getting all " +"achievements with all current progress towards achievements being reset." msgid "CONSTRUCTION_UNIT_NAME" msgstr "Unit: {0}" @@ -1165,7 +1348,9 @@ msgid "CONTINUE" msgstr "Continue" msgid "CONTINUE_AS_SPECIES" -msgstr "[center]The game is not over yet, though. You can [b]continue[/b] by switching to play as the species {0} with a population of {1}.[/center]" +msgstr "" +"[center]The game is not over yet, though. You can [b]continue[/b] by " +"switching to play as the species {0} with a population of {1}.[/center]" msgid "CONTINUE_THRIVING" msgstr "Continue Thriving" @@ -1174,13 +1359,20 @@ msgid "CONTINUE_TO_PROTOTYPES" msgstr "" "[b]You have reached the end of the \"complete\" part of Thrive.[/b]\n" "\n" -"If you want, you can continue onto the [b]later stage prototypes[/b] that are included with the game.\n" +"If you want, you can continue onto the [b]later stage prototypes[/b] that " +"are included with the game.\n" "\n" -"These may be very incomplete, use placeholder graphics, and be very rough in general. They are included to show the potential future direction of the game and our overall vision of how the stages are connected.\n" +"These may be very incomplete, use placeholder graphics, and be very rough in " +"general. They are included to show the potential future direction of the " +"game and our overall vision of how the stages are connected.\n" "\n" -"If you continue, then during most of the prototypes [b]you won't be able to save[/b] or be able to return to the previous stage. If you want to return to [i]this[/i] stage, please make a [b]save now[/b] before proceeding.\n" +"If you continue, then during most of the prototypes [b]you won't be able to " +"save[/b] or be able to return to the previous stage. If you want to return " +"to [i]this[/i] stage, please make a [b]save now[/b] before proceeding.\n" "\n" -"Controller support is also incomplete in the prototypes. If you choose to continue, understand that the later stages are prototypes, and please do not complain about how incomplete they are." +"Controller support is also incomplete in the prototypes. If you choose to " +"continue, understand that the later stages are prototypes, and please do not " +"complain about how incomplete they are." msgid "CONTINUE_TO_PROTOTYPES_PROMPT" msgstr "Continue to stage prototypes?" @@ -1331,8 +1523,12 @@ msgstr "Controller Deadzones" msgid "CONTROLLER_DEADZONE_CALIBRATION_EXPLANATION" msgstr "" -"This tool allows configuring the controller axis deadzones. Deadzone sizes control how much a control stick (or an analog button) needs to be moved before that movement is detected as input.\n" -"Before starting calibration please move all controller sticks around and release them, and also press and release any analog buttons (for example triggers) on your controller." +"This tool allows configuring the controller axis deadzones. Deadzone sizes " +"control how much a control stick (or an analog button) needs to be moved " +"before that movement is detected as input.\n" +"Before starting calibration please move all controller sticks around and " +"release them, and also press and release any analog buttons (for example " +"triggers) on your controller." msgid "CONTROLLER_DEADZONE_COLON" msgstr "Deadzone:" @@ -1425,7 +1621,10 @@ msgid "CREATE_NEW_CELL_TYPE" msgstr "Create New Cell Type" msgid "CREATE_NEW_CELL_TYPE_DESCRIPTION" -msgstr "You can create new cell types by duplicating existing ones and giving them a new name. Cell types can be modified to specialize them for different roles. When modifying a cell type all placed cells of that type will get updated." +msgstr "" +"You can create new cell types by duplicating existing ones and giving them a " +"new name. Cell types can be modified to specialize them for different roles. " +"When modifying a cell type all placed cells of that type will get updated." msgid "CREATE_NEW_MOD" msgstr "Create New Mod" @@ -1437,7 +1636,10 @@ msgid "CREATE_NEW_TISSUE_TYPE" msgstr "Create New Tissue Type" msgid "CREATE_NEW_TISSUE_TYPE_DESCRIPTION" -msgstr "You can create new tissue types by duplicating existing ones and giving them a new name. Tissue types can be modified with the cell editor to make them suitable for different roles." +msgstr "" +"You can create new tissue types by duplicating existing ones and giving them " +"a new name. Tissue types can be modified with the cell editor to make them " +"suitable for different roles." msgid "CREATING_DOT_DOT_DOT" msgstr "Creating..." @@ -1456,8 +1658,10 @@ msgstr "Current size:" msgid "CURRENT_CACHE_SIZE_TOOLTIP" msgstr "" -"Size of all of the cache items currently stored on disk. Can be cleared safely at any time,\n" -"but when an item is next needed that would have been in the cache it takes longer to generate." +"Size of all of the cache items currently stored on disk. Can be cleared " +"safely at any time,\n" +"but when an item is next needed that would have been in the cache it takes " +"longer to generate." msgid "CURRENT_DEVELOPERS" msgstr "Current Developers" @@ -1521,13 +1725,23 @@ msgid "CYTOPLASM" msgstr "Cytoplasm" msgid "CYTOPLASM_DESCRIPTION" -msgstr "The gooey innards of a cell. The cytoplasm is the basic mixture of ions, proteins, and other substances dissolved in water that fill the interior of the cell. One of the functions it performs is [b]glycolysis[/b], the conversion of [thrive:compound type=\"glucose\"][/thrive:compound] into [thrive:compound type=\"atp\"][/thrive:compound]. For cells that lack organelles to have more advanced metabolisms, this is what they rely on for energy. It is also used to store molecules in the cell and to grow the cell's size." +msgstr "" +"The gooey innards of a cell. The cytoplasm is the basic mixture of ions, " +"proteins, and other substances dissolved in water that fill the interior of " +"the cell. One of the functions it performs is [b]glycolysis[/b], the " +"conversion of [thrive:compound type=\"glucose\"][/thrive:compound] into " +"[thrive:compound type=\"atp\"][/thrive:compound]. For cells that lack " +"organelles to have more advanced metabolisms, this is what they rely on for " +"energy. It is also used to store molecules in the cell and to grow the " +"cell's size." msgid "CYTOPLASM_GLYCOLYSIS" msgstr "Cytoplasm Glycolysis" msgid "CYTOPLASM_PROCESSES_DESCRIPTION" -msgstr "Turns [thrive:compound type=\"glucose\"][/thrive:compound] into [thrive:compound type=\"atp\"][/thrive:compound]." +msgstr "" +"Turns [thrive:compound type=\"glucose\"][/thrive:compound] into " +"[thrive:compound type=\"atp\"][/thrive:compound]." msgid "CYTOTOXIN_SYNTHESIS" msgstr "Cytotoxin Synthesis" @@ -1545,13 +1759,19 @@ msgid "DAY_NIGHT_CYCLE_ENABLED" msgstr "Enable day/night cycle" msgid "DAY_NIGHT_CYCLE_ENABLED_EXPLANATION_2" -msgstr "(photosynthesis becomes ineffective during the night requiring more pre-planning)" +msgstr "" +"(photosynthesis becomes ineffective during the night requiring more pre-" +"planning)" msgid "DEADZONE_CALIBRATION_FINISHED" -msgstr "Deadzone calibration is finished. The new deadzones are displayed below on the axis value displayers." +msgstr "" +"Deadzone calibration is finished. The new deadzones are displayed below on " +"the axis value displayers." msgid "DEADZONE_CALIBRATION_INPROGRESS" -msgstr "Deadzone calibration is in progress. Please do not touch any buttons or sticks on your controller and wait a few seconds." +msgstr "" +"Deadzone calibration is in progress. Please do not touch any buttons or " +"sticks on your controller and wait a few seconds." msgid "DEADZONE_CALIBRATION_IS_RESET" msgstr "Deadzone calibrations have been reset" @@ -1593,13 +1813,16 @@ msgstr "Delete" msgid "DELETE_ALL_OLD_SAVE_WARNING_2" msgstr "" -"Deleting all old Auto and Quick saves cannot be undone, are you sure you want to permanently delete the following?\n" +"Deleting all old Auto and Quick saves cannot be undone, are you sure you " +"want to permanently delete the following?\n" " - {0} Auto save(s)\n" " - {1} Quick save(s)\n" " - {2} Backup save(s)" msgid "DELETE_FOSSIL_CONFIRMATION" -msgstr "Deleting this fossil cannot be undone, are you sure you want to permanently delete this?" +msgstr "" +"Deleting this fossil cannot be undone, are you sure you want to permanently " +"delete this?" msgid "DELETE_OLD_SAVES_PROMPT" msgstr "Delete old saves?" @@ -1608,7 +1831,9 @@ msgid "DELETE_ORGANELLE" msgstr "Delete organelle" msgid "DELETE_SAVE_CONFIRMATION" -msgstr "Deleting this save cannot be undone, are you sure you want to permanently delete this?" +msgstr "" +"Deleting this save cannot be undone, are you sure you want to permanently " +"delete this?" msgid "DELETE_SELECTED" msgstr "Delete Selected" @@ -1617,7 +1842,9 @@ msgid "DELETE_SELECTED_SAVES_PROMPT" msgstr "Delete selected save(s)?" msgid "DELETE_SELECTED_SAVE_WARNING" -msgstr "Deleting the selected save(s) cannot be undone, are you sure you want to permanently delete {0} save(s)?" +msgstr "" +"Deleting the selected save(s) cannot be undone, are you sure you want to " +"permanently delete {0} save(s)?" msgid "DELETE_THIS_SAVE_PROMPT" msgstr "Delete this save?" @@ -1630,11 +1857,15 @@ msgstr "Are you sure you want to Descend?" msgid "DESCEND_CONFIRMATION_EXPLANATION" msgstr "" -"Descending will remove your ascended status and return you to the Microbe Stage. From there you can play through the game again in the current save.\n" +"Descending will remove your ascended status and return you to the Microbe " +"Stage. From there you can play through the game again in the current save.\n" "\n" -"You will receive a descension perk for the new playthrough. In a future version you will be able to choose the perk yourself but for now it will always be a 20% decrease to energy costs.\n" +"You will receive a descension perk for the new playthrough. In a future " +"version you will be able to choose the perk yourself but for now it will " +"always be a 20% decrease to osmoregulation.\n" "\n" -"Once you confirm descending you can edit the game settings to pick a new world seed to play on a different map or disable LAWK, for example." +"Once you confirm descending you can edit the game settings to pick a new " +"world seed to play on a different map or disable LAWK, for example." msgid "DESCRIPTION" msgstr "Description:" @@ -1711,9 +1942,6 @@ msgstr "Hard" msgid "DIFFICULTY_PRESET_NORMAL" msgstr "Normal" -msgid "DIFFICULTY_PRESET_VERY_EASY" -msgstr "Very Easy" - msgid "DIGESTION_EFFICIENCY" msgstr "Digestion Efficiency" @@ -1773,7 +2001,8 @@ msgstr "Join our community Discord server" msgid "DISK_CACHE_TOOLTIP" msgstr "" -"When enabled some expensive to generate data is written to disk so that it is faster to load when needed again.\n" +"When enabled some expensive to generate data is written to disk so that it " +"is faster to load when needed again.\n" "If disabled only in-memory caching is used." msgid "DISMISSED_POPUPS_COLON" @@ -1782,7 +2011,8 @@ msgstr "Dismissed popups:" msgid "DISMISSED_POPUPS_EXPLANATION" msgstr "" "This shows how many popups have been permanently dismissed by the user.\n" -"If some popups that are actually wanted are dismissed, the button next to this can be used to make all dismissed popups appear again." +"If some popups that are actually wanted are dismissed, the button next to " +"this can be used to make all dismissed popups appear again." msgid "DISMISS_INFORMATION_PERMANENTLY" msgstr "Don't show this again" @@ -1836,7 +2066,10 @@ msgid "DOUBLE_CLICK_TO_VIEW_IN_FULLSCREEN" msgstr "Double click to view in fullscreen" msgid "DOUBLE_MEMBRANE_DESCRIPTION" -msgstr "A membrane with two layers, it has better protection against damage and takes less energy to not deform. However, it slows the cell down some and lowers the rate at which it can absorb resources." +msgstr "" +"A membrane with two layers, it has better protection against damage and " +"takes less energy to not deform. However, it slows the cell down some and " +"lowers the rate at which it can absorb resources." msgid "DOUBLE_SPEED_TOGGLE_TOOLTIP" msgstr "Toggle between normal speed and double speed gameplay" @@ -1851,7 +2084,10 @@ msgid "DUPLICATE_TYPE" msgstr "Duplicate Type" msgid "EASTEREGG_MESSAGE_1" -msgstr "Fun Fact: the Didinium and Paramecium are a textbook example of a predator-prey relationship that has been studied for decades. Now, are you the Didinium or the Paramecium? Predator or Prey?" +msgstr "" +"Fun Fact: the Didinium and Paramecium are a textbook example of a predator-" +"prey relationship that has been studied for decades. Now, are you the " +"Didinium or the Paramecium? Predator or Prey?" msgid "EASTEREGG_MESSAGE_10" msgstr "WIGGLY THINGS!!" @@ -1869,40 +2105,62 @@ msgid "EASTEREGG_MESSAGE_14" msgstr "Fun Fact: there are over 8000 species of ciliate on planet earth." msgid "EASTEREGG_MESSAGE_15" -msgstr "Fun Fact: the Stentor is a ciliate that can stretch itself and catch prey in a kind of trumpet-like mouth that draws prey in by generating water currents with cilia." +msgstr "" +"Fun Fact: the Stentor is a ciliate that can stretch itself and catch prey in " +"a kind of trumpet-like mouth that draws prey in by generating water currents " +"with cilia." msgid "EASTEREGG_MESSAGE_16" msgstr "Fun Fact: the Didinium is a ciliate that hunts Paramecia." msgid "EASTEREGG_MESSAGE_17" -msgstr "Fun Fact: the Amoeba hunts and catches prey with 'legs' made of cytoplasm called pseudopods, we want to eventually have those in Thrive." +msgstr "" +"Fun Fact: the Amoeba hunts and catches prey with 'legs' made of cytoplasm " +"called pseudopods, we want to eventually have those in Thrive." msgid "EASTEREGG_MESSAGE_18" -msgstr "Bacteria can be stronger than they appear; they may look small, but some of them can burrow into you and kill you that way!" +msgstr "" +"Bacteria can be stronger than they appear; they may look small, but some of " +"them can burrow into you and kill you that way!" msgid "EASTEREGG_MESSAGE_2" -msgstr "One of the first playable game-play prototypes was made by our awesome programmer, Untrustedlife!" +msgstr "" +"One of the first playable game-play prototypes was made by our awesome " +"programmer, Untrustedlife!" msgid "EASTEREGG_MESSAGE_3" -msgstr "All the creatures in the game will have evolved from a common ancestor. See if you can identify which ones are most closely related to each other!" +msgstr "" +"All the creatures in the game will have evolved from a common ancestor. See " +"if you can identify which ones are most closely related to each other!" msgid "EASTEREGG_MESSAGE_4" -msgstr "Fun Fact: in real life prokaryotes have something called biocompartments which act like organelles, and are in fact called Polyhedral organelles." +msgstr "" +"Fun Fact: in real life prokaryotes have something called biocompartments " +"which act like organelles, and are in fact called Polyhedral organelles." msgid "EASTEREGG_MESSAGE_5" msgstr "Fun Fact: the metabolosome is what is called a Polyhedral organelle." msgid "EASTEREGG_MESSAGE_6" -msgstr "Thrive's sound team lead has made many songs that have not been added to the game yet. You can hear them, or watch streams of him composing on his YouTube channel, Oliver Lugg." +msgstr "" +"Thrive's sound team lead has made many songs that have not been added to the " +"game yet. You can hear them, or watch streams of him composing on his " +"YouTube channel, Oliver Lugg." msgid "EASTEREGG_MESSAGE_7" -msgstr "Thrive is meant as a simulation of an alien planet, so don't expect to find all the same creatures as here on Earth!" +msgstr "" +"Thrive is meant as a simulation of an alien planet, so don't expect to find " +"all the same creatures as here on Earth!" msgid "EASTEREGG_MESSAGE_8" -msgstr "Fun Fact: the Thrive team does podcasts every so often, you should check them out!" +msgstr "" +"Fun Fact: the Thrive team does podcasts every so often, you should check " +"them out!" msgid "EASTEREGG_MESSAGE_9" -msgstr "Fun Fact: Thrive is made with the open source Godot engine, and all the game code can be viewed online." +msgstr "" +"Fun Fact: Thrive is made with the open source Godot engine, and all the game " +"code can be viewed online." msgid "EASTER_EGGS" msgstr "Include Easter eggs" @@ -1930,43 +2188,60 @@ msgstr "Enter the editor and modify your species" msgid "EDITOR_TUTORIAL_EARLY_GOAL" msgstr "" -"Your microbe has successfully reproduced again taking another step towards being a more advanced life-form.\n" +"Your microbe has successfully reproduced again taking another step towards " +"being a more advanced life-form.\n" "\n" -"The [b]goal of the early game[/b] is to find a good [u]patch[/u] to live in and a reliable food source there.\n" +"The [b]goal of the early game[/b] is to find a good [u]patch[/u] to live in " +"and a reliable food source there.\n" "\n" -"Later on you can start thinking about adding the [b]nucleus[/b] which is the way to advance in the game, but don't add it too early as it is a very expensive organelle.\n" +"Later on you can start thinking about adding the [b]nucleus[/b] which is the " +"way to advance in the game, but don't add it too early as it is a very " +"expensive organelle.\n" "\n" "Press the \"next\" button to continue to the [b]Patch Map[/b]." msgid "EDITOR_TUTORIAL_EDITOR_TEXT" msgstr "" -"Welcome back to the Microbe Editor. You will return here each time you reproduce.\n" +"Welcome back to the Microbe Editor. You will return here each time you " +"reproduce.\n" "\n" -"The Report Screen gives you a list of changes in the region you currently occupy. Try exploring the various tools at your disposal to learn more about events in your world!\n" +"The Report Screen gives you a list of changes in the region you currently " +"occupy. Try exploring the various tools at your disposal to learn more about " +"events in your world!\n" "\n" -"After reviewing what has happened, you can [b]then make changes[/b] to adapt your species.\n" +"After reviewing what has happened, you can [b]then make changes[/b] to adapt " +"your species.\n" "\n" -"When you are ready to do so, press the \"next\" button in the bottom right to continue." +"When you are ready to do so, press the \"next\" button in the bottom right " +"to continue." msgid "EDITOR_TUTORIAL_MICROBE_EDITOR_BINDING_AGENTS" msgstr "" -"To become multicellular you will need to eventually place [b]binding agents[/b].\n" +"To become multicellular you will need to eventually place [b]binding agents[/" +"b].\n" "\n" -"[b]Binding agents[/b] are the key to becoming multicellular, allowing you to bind to other cells and form colonies with them.\n" +"[b]Binding agents[/b] are the key to becoming multicellular, allowing you to " +"bind to other cells and form colonies with them.\n" "\n" -"However, [b]binding agents[/b] are an organelle that has to be [u]unlocked[/u] by maintaining a surplus of [thrive:compound type=\"atp\"][/thrive:compound].\n" +"However, [b]binding agents[/b] are an organelle that has to be [u]unlocked[/" +"u] by maintaining a surplus of [thrive:compound type=\"atp\"][/" +"thrive:compound].\n" "\n" -"Check to see if you have unlocked the [b]binding agents[/b] yet. If you have, try placing them now." +"Check to see if you have unlocked the [b]binding agents[/b] yet. If you " +"have, try placing them now." msgid "EDITOR_TUTORIAL_MICROBE_EDITOR_NUCLEUS" msgstr "" "To continue progressing you will want to eventually place a [b]nucleus[/b].\n" "\n" -"Adding a [b]nucleus[/b] will unlock more advanced organelles, such as the [b]binding agent[/b], which will allow you to bind with other cells of your species and become [u]multicellular[/u].\n" +"Adding a [b]nucleus[/b] will unlock more advanced organelles, such as the " +"[b]binding agent[/b], which will allow you to bind with other cells of your " +"species and become [u]multicellular[/u].\n" "\n" "Try placing a [b]nucleus[/b] to close this tutorial.\n" "\n" -"If your cell is not ready for the nucleus yet, you can use the [b]undo button[/b] to [u]revert[/u] the nucleus." +"If your cell is not ready for the nucleus yet, you can use the [b]undo " +"button[/b] to [u]revert[/u] the nucleus." msgid "EDIT_MICROBE_FIRST_TIME" msgstr "Edit your microbe for the first time" @@ -2002,10 +2277,14 @@ msgid "ENDOSYMBIONT_ENGULFED_ALREADY_DONE" msgstr "Endosymbiosis process already complete, finish it in the editor" msgid "ENDOSYMBIONT_ENGULFED_PROGRESS" -msgstr "Turned endosymbiosis target into a temporary organelle, this will progress endosymbiosis if you make it to the editor" +msgstr "" +"Turned endosymbiosis target into a temporary organelle, this will progress " +"endosymbiosis if you make it to the editor" msgid "ENDOSYMBIONT_TYPE_ALREADY_PRESENT" -msgstr "Endosymbiont type already present, enter the editor to progress the endosymbiosis process" +msgstr "" +"Endosymbiont type already present, enter the editor to progress the " +"endosymbiosis process" msgid "ENDOSYMBIOSIS_AVAILABLE_ORGANELLES" msgstr "Available organelles to turn into" @@ -2014,13 +2293,22 @@ msgid "ENDOSYMBIOSIS_BUTTON" msgstr "Endosymbiosis" msgid "ENDOSYMBIOSIS_CANCEL_TOOLTIP" -msgstr "Cancel this endosymbiosis process. This loses any current progress on this endosymbiont!" +msgstr "" +"Cancel this endosymbiosis process. This loses any current progress on this " +"endosymbiont!" msgid "ENDOSYMBIOSIS_COMPLETE_TOOLTIP" msgstr "Finish this endosymbiosis process and place it as an organelle" msgid "ENDOSYMBIOSIS_EXPLANATION" -msgstr "Endosymbiosis is a process to turn another species into an endosymbiont (a species that lives inside another in a symbiotic relationship). This unlocks the created organelle and gives one free copy of that organelle. Viable candidates to turn into organelles are shown below once they have been engulfed before. How long the process takes depends on how suitable the candidate is for endosymbiosis (this is shown below each candidate organelle)." +msgstr "" +"Endosymbiosis is a process to turn another species into an endosymbiont (a " +"species that lives inside another in a symbiotic relationship). This unlocks " +"the created organelle and gives one free copy of that organelle. Viable " +"candidates to turn into organelles are shown below once they have been " +"engulfed before. How long the process takes depends on how suitable the " +"candidate is for endosymbiosis (this is shown below each candidate " +"organelle)." msgid "ENDOSYMBIOSIS_NOTHING_ENGULFED" msgstr "No suitable species to turn into endosymbionts have been engulfed yet" @@ -2029,16 +2317,23 @@ msgid "ENDOSYMBIOSIS_NO_CANDIDATE_ORGANELLES" msgstr "This species cannot be turned into any valid organelle" msgid "ENDOSYMBIOSIS_PROGRESSING_EXPLANATION" -msgstr "To progress an endosymbiosis process, the target species needs to be engulfed to turn it into a temporary organelle (only one can be present at once). Then progress is saved once you make it to the editor with the temporary organelle present." +msgstr "" +"To progress an endosymbiosis process, the target species needs to be " +"engulfed to turn it into a temporary organelle (only one can be present at " +"once). Then progress is saved once you make it to the editor with the " +"temporary organelle present." msgid "ENDOSYMBIOSIS_PROKARYOTIC_LIMIT_EXPLANATION" msgstr "Prokaryotes can have at most one endosymbiont" msgid "ENDOSYMBIOSIS_SINGLE_SPECIES_PROGRESS_DESCRIPTION" -msgstr "Survive to the editor with this species as a temporary organelle to progress" +msgstr "" +"Survive to the editor with this species as a temporary organelle to progress" msgid "ENDOSYMBIOSIS_START_TOOLTIP" -msgstr "Start endosymbiosis for this species (available once target organelle type is selected)" +msgstr "" +"Start endosymbiosis for this species (available once target organelle type " +"is selected)" msgid "ENDOSYMBIOSIS_TITLE" msgstr "Endosymbiosis" @@ -2061,12 +2356,6 @@ msgstr "" msgid "ENERGY_CONSUMPTION_PRESSURE" msgstr "Energy Consumption Pressure" -msgid "ENERGY_COST_MULTIPLIER" -msgstr "Energy cost multiplier" - -msgid "ENERGY_COST_MULTIPLIER_EXPLANATION" -msgstr "(multiplier on energy costs for the player species)" - msgid "ENERGY_IN_PATCH_FOR" msgstr "Energy in {0} for {1}" @@ -2077,7 +2366,9 @@ msgid "ENERGY_SOURCES" msgstr "Energy Sources:" msgid "ENERGY_SUMMARY_LINE" -msgstr "Total energy gathered is {0} with individual cost of {1} resulting in unadjusted population of {2}" +msgstr "" +"Total energy gathered is {0} with individual cost of {1} resulting in " +"unadjusted population of {2}" msgid "ENGULF_CELL_OR_CHUNK" msgstr "Engulf another cell or a chunk" @@ -2200,7 +2491,8 @@ msgstr "" msgid "EVENT_UPWELLING_TOOLTIP" msgstr "" -"Compounds have been carried up from the ocean floor, enriching the waters above.\n" +"Compounds have been carried up from the ocean floor, enriching the waters " +"above.\n" "Increases concentration of:" msgid "EVOLUTIONARY_TREE" @@ -2216,14 +2508,12 @@ msgid "EXACT_VERSION_COLON" msgstr "Exact Thrive version:" msgid "EXACT_VERSION_TOOLTIP" -msgstr "This is the exact code commit that this version of Thrive was compiled from" +msgstr "" +"This is the exact code commit that this version of Thrive was compiled from" msgid "EXCEPTION_HAPPENED_PROCESSING_SAVE" msgstr "An exception happened while processing loaded objects" -msgid "EXCEPTION_HAPPENED_PROCESSING_SAVE_JUKEBOX" -msgstr "An exception happened while processing jukebox state" - msgid "EXCEPTION_HAPPENED_WHILE_LOADING" msgstr "An exception happened while loading the save data" @@ -2246,10 +2536,16 @@ msgid "EXPERIMENTAL_FEATURES" msgstr "Experimental features" msgid "EXPERIMENTAL_FEATURES_EXPLANATION" -msgstr "(enable extra features that aren't polished enough to be in the game by default, if you play with these we are interested in feedback)" +msgstr "" +"(enable extra features that aren't polished enough to be in the game by " +"default, if you play with these we are interested in feedback)" msgid "EXPERIMENTAL_FEATURES_WARNING" -msgstr "(WARNING: experimental features may ruin game balance and other aspects, as such they are only recommended for experienced Thrive players. If you report any bugs you need to preface your report by saying that experimental features are enabled.)" +msgstr "" +"(WARNING: experimental features may ruin game balance and other aspects, as " +"such they are only recommended for experienced Thrive players. If you report " +"any bugs you need to preface your report by saying that experimental " +"features are enabled.)" msgid "EXPORT_ALL_WORLDS" msgstr "Export All Worlds" @@ -2267,7 +2563,10 @@ msgid "EXTERNAL_EFFECTS" msgstr "External effects:" msgid "EXTINCTION_BOX_TEXT" -msgstr "Just like 99% of all species that have ever existed, your species has gone extinct. Others will go on to fill in your niche and thrive, but that won’t be you. You will be forgotten, a failed experiment in evolution." +msgstr "" +"Just like 99% of all species that have ever existed, your species has gone " +"extinct. Others will go on to fill in your niche and thrive, but that won’t " +"be you. You will be forgotten, a failed experiment in evolution." msgid "EXTINCTION_CAPITAL" msgstr "EXTINCTION" @@ -2334,16 +2633,27 @@ msgid "FEED_ITEM_PUBLISHED_AT" msgstr "Published at {0}" msgid "FEED_ITEM_TRUNCATED_NOTICE" -msgstr "This item was truncated due to being too long, please read the original for all content. {0}" +msgstr "" +"This item was truncated due to being too long, please read the original for " +"all content. {0}" msgid "FERROPLAST" msgstr "Ferroplast" msgid "FERROPLAST_DESCRIPTION" -msgstr "A metallic powerhouse. The ferroplast is a double-membraned structure filled with proteins and enzymes. It is a prokaryote that has been assimilated for use by its eukaryotic host. It is able to change [thrive:compound type=\"iron\"][/thrive:compound] from one chemical state to another at a much higher efficiency than can be achieved with rusticyanin. This process, called [b]iron oxidation[/b], releases energy which the cell can then harvest." +msgstr "" +"A metallic powerhouse. The ferroplast is a double-membraned structure filled " +"with proteins and enzymes. It is a prokaryote that has been assimilated for " +"use by its eukaryotic host. It is able to change [thrive:compound " +"type=\"iron\"][/thrive:compound] from one chemical state to another at a " +"much higher efficiency than can be achieved with rusticyanin. This process, " +"called [b]iron oxidation[/b], releases energy which the cell can then " +"harvest." msgid "FERROPLAST_PROCESSES_DESCRIPTION" -msgstr "Uses [thrive:compound type=\"iron\"][/thrive:compound] to produce [thrive:compound type=\"atp\"][/thrive:compound]." +msgstr "" +"Uses [thrive:compound type=\"iron\"][/thrive:compound] to produce " +"[thrive:compound type=\"atp\"][/thrive:compound]." msgid "FILTER_ITEMS_BY_CATEGORY_COLON" msgstr "Filter items by category:" @@ -2373,13 +2683,23 @@ msgid "FLAGELLUM" msgstr "Flagellum" msgid "FLAGELLUM_DESCRIPTION" -msgstr "The flagellum (plural: flagella) is a whip-like bundle of protein fibers extending from the cell's membrane which use [thrive:compound type=\"atp\"][/thrive:compound] to undulate and propel the cell in a direction. The position of the flagellum determines the direction in which it provides thrust for cell movement. The thrust direction is opposite to the direction the flagellum is pointing towards, for example a flagellum placed on the left side of a cell provides thrust when moving to the right." +msgstr "" +"The flagellum (plural: flagella) is a whip-like bundle of protein fibers " +"extending from the cell's membrane which use [thrive:compound type=\"atp\"][/" +"thrive:compound] to undulate and propel the cell in a direction. The " +"position of the flagellum determines the direction in which it provides " +"thrust for cell movement. The thrust direction is opposite to the direction " +"the flagellum is pointing towards, for example a flagellum placed on the " +"left side of a cell provides thrust when moving to the right." msgid "FLAGELLUM_LENGTH_DESCRIPTION" -msgstr "Flagellum length. Longer flagellum generate more thrust but consume more ATP." +msgstr "" +"Flagellum length. Longer flagellum generate more thrust but consume more ATP." msgid "FLAGELLUM_PROCESSES_DESCRIPTION" -msgstr "Uses [thrive:compound type=\"atp\"][/thrive:compound] to increase the movement speed of the cell." +msgstr "" +"Uses [thrive:compound type=\"atp\"][/thrive:compound] to increase the " +"movement speed of the cell." msgid "FLEET_NAME_FROM_PLACE" msgstr "{0} Fleet" @@ -2427,19 +2747,24 @@ msgid "FOG_OF_WAR_REGULAR" msgstr "Regular Fog Of War" msgid "FOG_OF_WAR_REGULAR_DESCRIPTION" -msgstr "(patches the player has been to, and adjacent patches will be revealed)" +msgstr "" +"(patches the player has been to, and adjacent patches will be revealed)" msgid "FOOD_CHAIN" msgstr "Food Chain" msgid "FOOD_SOURCE_ENERGY_INFO" -msgstr "{0} energy: {1} (fitness: {2}) total available energy: {3} (total fitness: {4})" +msgstr "" +"{0} energy: {1} (fitness: {2}) total available energy: {3} (total fitness: " +"{4})" msgid "FORGET_MOD_DETAILS" msgstr "Remove Local Data" msgid "FORGET_MOD_DETAILS_TOOLTIP" -msgstr "Remove local data regarding this item. Useful if you entered the wrong ID or want to upload a new version to a different item." +msgstr "" +"Remove local data regarding this item. Useful if you entered the wrong ID or " +"want to upload a new version to a different item." msgid "FORM_CELL_COLONY" msgstr "Form a cell colony" @@ -2451,7 +2776,9 @@ msgid "FOSSILISATION" msgstr "Fossilisation" msgid "FOSSILISATION_EXPLANATION" -msgstr "Fossilise this species to save it in the museum. You can access the museum from the Thriveopedia, or load fossilised species in the freebuild editor." +msgstr "" +"Fossilise this species to save it in the museum. You can access the museum " +"from the Thriveopedia, or load fossilised species in the freebuild editor." msgid "FOSSILISATION_FAILED" msgstr "Fossilisation Failed" @@ -2472,7 +2799,9 @@ msgid "FOSSIL_DATA_LOAD_FAILED" msgstr "Fossil Data Load Failed" msgid "FOSSIL_DATA_LOAD_FAILED_DESCRIPTION" -msgstr "The fossil file could not be read because the data was either outdated or invalid" +msgstr "" +"The fossil file could not be read because the data was either outdated or " +"invalid" msgid "FOSSIL_DELETION_FAILED" msgstr "Fossil Deletion Failed" @@ -2521,7 +2850,8 @@ msgstr "Game Systems" msgid "GATHERED_ENERGY_TOOLTIP" msgstr "" -"Shows total predicted energy gathered by your species in all patches and the resulting population (in parentheses).\n" +"Shows total predicted energy gathered by your species in all patches and the " +"resulting population (in parentheses).\n" "Previous energy: {0}" msgid "GENERAL" @@ -2531,19 +2861,27 @@ msgid "GENERAL_LOADING_TIP_1" msgstr "Press the Undo button in the editor to correct a mistake" msgid "GENERAL_LOADING_TIP_2" -msgstr "Watch out for larger organisms. They will eat you, and it's not fun to be digested!" +msgstr "" +"Watch out for larger organisms. They will eat you, and it's not fun to be " +"digested!" msgid "GENERAL_LOADING_TIP_3" -msgstr "Be careful when repeatedly hunting the same species, as you can hunt them to extinction. Other species can do it as well." +msgstr "" +"Be careful when repeatedly hunting the same species, as you can hunt them to " +"extinction. Other species can do it as well." msgid "GENERAL_LOADING_TIP_4" msgstr "Sometimes it's best just to run away." msgid "GENERAL_LOADING_TIP_5" -msgstr "When Auto-Evo predicts your population dropping, you can still raise it by performing well." +msgstr "" +"When Auto-Evo predicts your population dropping, you can still raise it by " +"performing well." msgid "GENERAL_LOADING_TIP_6" -msgstr "Don't forget, you can use the panel at the top right of the screen to see what's under the cursor." +msgstr "" +"Don't forget, you can use the panel at the top right of the screen to see " +"what's under the cursor." msgid "GENERAL_LOADING_TIP_7" msgstr "If your population drops to zero, you go extinct." @@ -2570,7 +2908,9 @@ msgid "GEOLOGICAL_ACTIVITY_DORMANT" msgstr "Dormant" msgid "GEOLOGICAL_ACTIVITY_EXPLANATION" -msgstr "(influences the frequency and severity of events like meteor impacts and volcanic eruptions)" +msgstr "" +"(influences the frequency and severity of events like meteor impacts and " +"volcanic eruptions)" msgid "GITHUB_TOOLTIP" msgstr "Visit our GitHub repository" @@ -2587,7 +2927,8 @@ msgstr "Global glaciation event" msgid "GLOBAL_GLACIATION_EVENT_TOOLTIP" msgstr "" "Global glaciation event\n" -"The event has been caused by rising concentration of oxygen in the atmosphere.\n" +"The event has been caused by rising concentration of oxygen in the " +"atmosphere.\n" "It will persist for several generations, reducing sunlight and temperature.\n" "Ice chunks also appear in these patches now." @@ -2665,7 +3006,9 @@ msgstr "" "you can try disabling this to see if the problem is gone." msgid "GUI_SCALE_INCREASED_SIZE_NOTE" -msgstr "(note: increasing GUI scale is an experimental feature and may cause elements to go offscreen)" +msgstr "" +"(note: increasing GUI scale is an experimental feature and may cause " +"elements to go offscreen)" msgid "GUI_SCALE_OPTION" msgstr "Scale multiplier:" @@ -2684,8 +3027,10 @@ msgstr "Health Modifier" msgid "HEAT_ACCUMULATION_BAR_TOOLTIP" msgstr "" -"This bar shows the current temperature of your cell. The yellow indicators show the effective energy generation range.\n" -"The white vertical bar shows the environmental temperature which the bar is going to go towards.\n" +"This bar shows the current temperature of your cell. The yellow indicators " +"show the effective energy generation range.\n" +"The white vertical bar shows the environmental temperature which the bar is " +"going to go towards.\n" "The indicator below the bar changes colour when energy is being generated." msgid "HELP" @@ -2740,19 +3085,36 @@ msgid "HYDROGENASE" msgstr "Hydrogenase" msgid "HYDROGENASE_DESCRIPTION" -msgstr "Ferments [thrive:compound type=\\\"glucose\\\"][/thrive:compound] to gain energy and produces byproducts like hydrogen. More effective at low [thrive:compound type=\\\"oxygen\\\"][/thrive:compound] levels than metabolosomes. Many organisms in anoxic environments use this as a primary energy source." +msgstr "" +"Ferments [thrive:compound type=\\\"glucose\\\"][/thrive:compound] to gain " +"energy and produces byproducts like hydrogen. More effective at low " +"[thrive:compound type=\\\"oxygen\\\"][/thrive:compound] levels than " +"metabolosomes. Many organisms in anoxic environments use this as a primary " +"energy source." msgid "HYDROGENASE_PROCESSES_DESCRIPTION" -msgstr "Turns [thrive:compound type=\\\"glucose\\\"][/thrive:compound] into [thrive:compound type=\\\"atp\\\"][/thrive:compound]." +msgstr "" +"Turns [thrive:compound type=\\\"glucose\\\"][/thrive:compound] into " +"[thrive:compound type=\\\"atp\\\"][/thrive:compound]." msgid "HYDROGENOSOME" msgstr "Hydrogenosome" msgid "HYDROGENOSOME_DESCRIPTION" -msgstr "Ferments [thrive:compound type=\\\"glucose\\\"][/thrive:compound] to gain energy and produces byproducts like hydrogen. The hydrogenosome is a membrane-bound organelle filled with proteins and enzymes. It is a prokaryote that has been assimilated for use by its eukaryotic host. More effective than hydrogenase, and more effective at low [thrive:compound type=\\\"oxygen\\\"][/thrive:compound] levels than the mitochondrion. Many organisms in anoxic environments use stacks of hydrogenosomes as a primary energy source." +msgstr "" +"Ferments [thrive:compound type=\\\"glucose\\\"][/thrive:compound] to gain " +"energy and produces byproducts like hydrogen. The hydrogenosome is a " +"membrane-bound organelle filled with proteins and enzymes. It is a " +"prokaryote that has been assimilated for use by its eukaryotic host. More " +"effective than hydrogenase, and more effective at low [thrive:compound " +"type=\\\"oxygen\\\"][/thrive:compound] levels than the mitochondrion. Many " +"organisms in anoxic environments use stacks of hydrogenosomes as a primary " +"energy source." msgid "HYDROGENOSOME_PROCESSES_DESCRIPTION" -msgstr "Turns [thrive:compound type=\\\"glucose\\\"][/thrive:compound] into [thrive:compound type=\\\"atp\\\"][/thrive:compound]." +msgstr "" +"Turns [thrive:compound type=\\\"glucose\\\"][/thrive:compound] into " +"[thrive:compound type=\\\"atp\\\"][/thrive:compound]." msgid "HYDROGEN_SULFIDE" msgstr "Hydrogen Sulfide" @@ -2782,7 +3144,8 @@ msgid "ID_NUMBER" msgstr "ID Number" msgid "IF_FALLBACK_RENDERER_USED_ALL_NOT_AVAILABLE" -msgstr "(depending on rendering mode and upscaling not all methods are available)" +msgstr "" +"(depending on rendering mode and upscaling not all methods are available)" msgid "IGNORE_FURTHER_ERRORS" msgstr "Ignore further errors" @@ -2790,12 +3153,6 @@ msgstr "Ignore further errors" msgid "IMAGE_FILE_TYPES" msgstr "Supported Image Files" -msgid "INCOMPATIBLE_MEMBRANE_LIST" -msgstr "Incompatible with membranes: {0}" - -msgid "INCOMPATIBLE_ORGANELLE_LIST" -msgstr "Incompatible with placed organelles: {0}" - msgid "INCREASE_ITEM_SIZE" msgstr "Increase object size" @@ -2850,12 +3207,6 @@ msgstr "Requires Nucleus" msgid "INFO_BOX_SIZE" msgstr "Size (Hexes)" -msgid "INFO_BOX_SIZE_PLAIN" -msgstr "Size" - -msgid "INFO_BOX_STAGE" -msgstr "Stage" - msgid "INFO_BOX_STORAGE" msgstr "Storage" @@ -2896,7 +3247,9 @@ msgid "INSTANT_KILL_PROTECTION" msgstr "Instant kill protection" msgid "INSTANT_KILL_PROTECTION_EXPLANATION" -msgstr "(damage that would kill a player with high health leaves you with a small amount of health instead)" +msgstr "" +"(damage that would kill a player with high health leaves you with a small " +"amount of health instead)" msgid "INTERACTION_ACTIVATE_ASCENSION" msgstr "Activate Ascension Gate" @@ -2959,7 +3312,8 @@ msgid "INVALID_SAVE_NAME_POPUP" msgstr "Save name may not contain special characters (<>:\"/\\|?*)" msgid "INVALID_SPECIES_NAME_POPUP" -msgstr "Species name must conform to binomial naming system (genus and epithet)!" +msgstr "" +"Species name must conform to binomial naming system (genus and epithet)!" msgid "INVALID_TAG" msgstr "Invalid tag \"{0}\" specified" @@ -2988,7 +3342,8 @@ msgstr "Inverted" msgid "IN_PROTOTYPE" msgstr "" "You are playing the later stage prototypes that are included with the game.\n" -"These may be very incomplete, use placeholder graphics, be very rough in general,\n" +"These may be very incomplete, use placeholder graphics, be very rough in " +"general,\n" "and not always very playable. As such saving is not currently possible.\n" "Some parts of prototypes may allow limited saving." @@ -3187,7 +3542,8 @@ msgid "LANGUAGE_TRANSLATION_PROGRESS_LOW" msgstr "This language is still a work in progress ({0}% complete)" msgid "LANGUAGE_TRANSLATION_PROGRESS_REALLY_LOW" -msgstr "This translation is very incomplete ({0}% done) please help us with it!" +msgstr "" +"This translation is very incomplete ({0}% done) please help us with it!" msgid "LARGE_SULFUR_CHUNK" msgstr "Large Sulfur Chunk" @@ -3358,7 +3714,9 @@ msgid "LIMIT_GROWTH_RATE" msgstr "Limit growth compound usage" msgid "LIMIT_GROWTH_RATE_EXPLANATION" -msgstr "(when enabled caps growth speed, if disabled only available compounds affect growth speed)" +msgstr "" +"(when enabled caps growth speed, if disabled only available compounds affect " +"growth speed)" msgid "LIMIT_HUGE" msgstr "Huge" @@ -3391,7 +3749,10 @@ msgid "LIPASE" msgstr "Lipase" msgid "LIPASE_DESCRIPTION" -msgstr "Lipase enables the cell to break down most types of membranes. Your cell already produces some of this enzyme without lysosome, but by selecting this type you will increase the effectiveness." +msgstr "" +"Lipase enables the cell to break down most types of membranes. Your cell " +"already produces some of this enzyme without lysosome, but by selecting this " +"type you will increase the effectiveness." msgid "LOAD" msgstr "Load" @@ -3440,18 +3801,24 @@ msgstr "Load previously saved games" msgid "LOAD_INCOMPATIBLE_PROTOTYPE_WARNING" msgstr "" -"The selected save to be loaded is a save made in a prototype with a different Thrive version.\n" -"Because of that this save can't be loaded as prototype saves are not upgradeable.\n" -"Maintaining save compatibility for prototypes would be a large burden as things are reworked often and writing save upgrades would slow down prototype development a lot." +"The selected save to be loaded is a save made in a prototype with a " +"different Thrive version.\n" +"Because of that this save can't be loaded as prototype saves are not " +"upgradeable.\n" +"Maintaining save compatibility for prototypes would be a large burden as " +"things are reworked often and writing save upgrades would slow down " +"prototype development a lot." msgid "LOAD_INCOMPATIBLE_SAVE_PROMPT" msgstr "Load incompatible save?" msgid "LOAD_INCOMPATIBLE_SAVE_WARNING" msgstr "" -"The selected save to be loaded is known to be incompatible with this version of Thrive.\n" +"The selected save to be loaded is known to be incompatible with this version " +"of Thrive.\n" "And there is no save upgrader to upgrade this save. \n" -"As Thrive is still early in development save compatibility is not a high priority, as such there aren't save upgraders for all versions." +"As Thrive is still early in development save compatibility is not a high " +"priority, as such there aren't save upgraders for all versions." msgid "LOAD_INVALID_SAVE_PROMPT" msgstr "Load invalid save?" @@ -3459,7 +3826,8 @@ msgstr "Load invalid save?" msgid "LOAD_INVALID_SAVE_WARNING" msgstr "" "Save information could not be loaded from this file.\n" -"This save is most likely corrupt or newer format not understood by this version of Thrive.\n" +"This save is most likely corrupt or newer format not understood by this " +"version of Thrive.\n" "Do you want to try loading the save anyway?" msgid "LOCAL_INITIAL_LETTER" @@ -3468,18 +3836,6 @@ msgstr "L" msgid "LOCK_DAY_NIGHT_CYCLE" msgstr "Lock Day Night Cycle" -msgid "LOOK_LEFT" -msgstr "Look Left" - -msgid "LOOK_RIGHT" -msgstr "Look Right" - -msgid "LOOK_SCREEN_DOWN_OR_3D_TOWARDS_UP" -msgstr "Look Screen Down or in 3D Look Up" - -msgid "LOOK_SCREEN_UP_OR_3D_TOWARDS_DOWN" -msgstr "Look Screen Up or in 3D Look Down" - msgid "LOWER_SCALE_INCREASES_PERFORMANCE" msgstr "(lower values increase performance)" @@ -3492,7 +3848,8 @@ msgstr "Low Performance Detected" msgid "LOW_MENU_PERFORMANCE_DESCRIPTION" msgstr "" "Your average framerate is very low.\n" -"3D menu backgrounds are enabled, which can use a large amount of system resources. Disabling the option may greatly increase performance.\n" +"3D menu backgrounds are enabled, which can use a large amount of system " +"resources. Disabling the option may greatly increase performance.\n" "Would you like to do this now?" msgid "LOW_QUALITY_BACKGROUND_BLUR" @@ -3511,10 +3868,17 @@ msgid "LYSOSOME" msgstr "Lysosome" msgid "LYSOSOME_DESCRIPTION" -msgstr "The lysosome is a membrane-bound organelle that contain hydrolytic enzymes that can break down various biomolecules. Lysosomes allow the cell to digest materials ingested through endocytosis and clean waste products of the cell in a process called [b]autophagy[/b]." +msgstr "" +"The lysosome is a membrane-bound organelle that contain hydrolytic enzymes " +"that can break down various biomolecules. Lysosomes allow the cell to digest " +"materials ingested through endocytosis and clean waste products of the cell " +"in a process called [b]autophagy[/b]." msgid "LYSOSOME_PROCESSES_DESCRIPTION" -msgstr "Contains digestive enzymes. Can be modified to change the type of enzyme it contains. Only one enzyme per lysosome can be utilized at a time. Enzymes speed up and improve efficiency of digestion." +msgstr "" +"Contains digestive enzymes. Can be modified to change the type of enzyme it " +"contains. Only one enzyme per lysosome can be utilized at a time. Enzymes " +"speed up and improve efficiency of digestion." msgid "MACROLIDE_SYNTHESIS" msgstr "Macrolide Synthesis" @@ -3556,7 +3920,9 @@ msgid "MASTODON_TOOLTIP" msgstr "Visit our Mastodon social media profile" msgid "MAX_CACHE_SIZE_TOOLTIP" -msgstr "Maximum size the on-disk cache should take (items will be automatically removed if the cache grows too large)" +msgstr "" +"Maximum size the on-disk cache should take (items will be automatically " +"removed if the cache grows too large)" msgid "MAX_FPS" msgstr "Max FPS:" @@ -3604,10 +3970,19 @@ msgid "MELANOSOME" msgstr "Melanosome" msgid "MELANOSOME_DESCRIPTION" -msgstr "The melanosome is a membrane-bound organelle containing melanin pigments that can absorb high-energy electromagnetic waves emitted by radioactive materials and convert them to usable energy in a process called [b]radiosynthesis[/b]. The pigments absorbing radiation also help protect more sensitive parts of the cell which increases the overall resilience against radiation." +msgstr "" +"The melanosome is a membrane-bound organelle containing melanin pigments " +"that can absorb high-energy electromagnetic waves emitted by radioactive " +"materials and convert them to usable energy in a process called " +"[b]radiosynthesis[/b]. The pigments absorbing radiation also help protect " +"more sensitive parts of the cell which increases the overall resilience " +"against radiation." msgid "MELANOSOME_PROCESSES_DESCRIPTION" -msgstr "Turns [thrive:compound type=\"radiation\"][/thrive:compound] into [thrive:compound type=\"atp\"][/thrive:compound] when next to highly radioactive rocks while also providing radiation resistance" +msgstr "" +"Turns [thrive:compound type=\"radiation\"][/thrive:compound] into " +"[thrive:compound type=\"atp\"][/thrive:compound] when next to highly " +"radioactive rocks while also providing radiation resistance" msgid "MEMBRANE" msgstr "Membrane" @@ -3628,10 +4003,23 @@ msgid "METABOLOSOMES" msgstr "Metabolosomes" msgid "METABOLOSOMES_DESCRIPTION" -msgstr "Metabolosomes are clusters of proteins wrapped in protein shells. They are able to convert [thrive:compound type=\"glucose\"][/thrive:compound] into [thrive:compound type=\"atp\"][/thrive:compound] at a much higher speed than can be done in the cytoplasm in a process called [b]Aerobic Respiration[/b]. It does, however, require [thrive:compound type=\"oxygen\"][/thrive:compound] to function, and lower levels of [thrive:compound type=\"oxygen\"][/thrive:compound] in the environment will slow down the rate of its [thrive:compound type=\"atp\"][/thrive:compound] production. Since the metabolosomes are suspended directly in the cytoplasm, the surrounding fluid performs some [b]glycolysis[/b]." +msgstr "" +"Metabolosomes are clusters of proteins wrapped in protein shells. They are " +"able to convert [thrive:compound type=\"glucose\"][/thrive:compound] into " +"[thrive:compound type=\"atp\"][/thrive:compound] at a much higher speed than " +"can be done in the cytoplasm in a process called [b]Aerobic Respiration[/b]. " +"It does, however, require [thrive:compound type=\"oxygen\"][/" +"thrive:compound] to function, and lower levels of [thrive:compound " +"type=\"oxygen\"][/thrive:compound] in the environment will slow down the " +"rate of its [thrive:compound type=\"atp\"][/thrive:compound] production. " +"Since the metabolosomes are suspended directly in the cytoplasm, the " +"surrounding fluid performs some [b]glycolysis[/b]." msgid "METABOLOSOMES_PROCESSES_DESCRIPTION" -msgstr "Turns [thrive:compound type=\"glucose\"][/thrive:compound] into [thrive:compound type=\"atp\"][/thrive:compound]. Rate scales with concentration of [thrive:compound type=\"oxygen\"][/thrive:compound]." +msgstr "" +"Turns [thrive:compound type=\"glucose\"][/thrive:compound] into " +"[thrive:compound type=\"atp\"][/thrive:compound]. Rate scales with " +"concentration of [thrive:compound type=\"oxygen\"][/thrive:compound]." msgid "META_THREADS_TOOLTIP" msgstr "Visit our Threads profile" @@ -3757,70 +4145,137 @@ msgid "MICROBE_FREEBUILD_EDITOR" msgstr "Microbe Freebuild Editor" msgid "MICROBE_LOADING_TIP_1" -msgstr "Each hex of cytoplasm costs 1 [thrive:compound type=\"atp\"][/thrive:compound] per second to maintain, but it generates 3 [thrive:compound type=\"atp\"][/thrive:compound]. If you're a bit short on [thrive:compound type=\"atp\"][/thrive:compound], try adding a couple of hexes or removing some organelles." +msgstr "" +"Each hex of cytoplasm costs 1 [thrive:compound type=\"atp\"][/" +"thrive:compound] per second to maintain, but it generates 3 [thrive:compound " +"type=\"atp\"][/thrive:compound]. If you're a bit short on [thrive:compound " +"type=\"atp\"][/thrive:compound], try adding a couple of hexes or removing " +"some organelles." msgid "MICROBE_LOADING_TIP_10" -msgstr "Your cell uses [thrive:compound type=\"atp\"][/thrive:compound] as its energy source. If it runs out, you will die." +msgstr "" +"Your cell uses [thrive:compound type=\"atp\"][/thrive:compound] as its " +"energy source. If it runs out, you will die." msgid "MICROBE_LOADING_TIP_11" -msgstr "To unlock the editor and reproduce you need to stay alive long enough. Gathering [thrive:compound type=\"ammonia\"][/thrive:compound] (orange cloud) and [thrive:compound type=\"phosphates\"][/thrive:compound] (purple cloud) speeds up growth." +msgstr "" +"To unlock the editor and reproduce you need to stay alive long enough. " +"Gathering [thrive:compound type=\"ammonia\"][/thrive:compound] (orange " +"cloud) and [thrive:compound type=\"phosphates\"][/thrive:compound] (purple " +"cloud) speeds up growth." msgid "MICROBE_LOADING_TIP_12" -msgstr "You can engulf things that are smaller than you to feed on them by pressing [thrive:input]g_toggle_engulf[/thrive:input]. This will cost extra [thrive:compound type=\"atp\"][/thrive:compound] and slow you down. Don't forget to press [thrive:input]g_toggle_engulf[/thrive:input] again to stop engulfing." +msgstr "" +"You can engulf things that are smaller than you to feed on them by pressing " +"[thrive:input]g_toggle_engulf[/thrive:input]. This will cost extra " +"[thrive:compound type=\"atp\"][/thrive:compound] and slow you down. Don't " +"forget to press [thrive:input]g_toggle_engulf[/thrive:input] again to stop " +"engulfing." msgid "MICROBE_LOADING_TIP_13" -msgstr "The bigger your cell is, the more [thrive:compound type=\"atp\"][/thrive:compound]-producing parts you need just to stay alive. Metabolosomes, rusticyanin, hydrogenase and even cytoplasm produce [thrive:compound type=\"atp\"][/thrive:compound]." +msgstr "" +"The bigger your cell is, the more [thrive:compound type=\"atp\"][/" +"thrive:compound]-producing parts you need just to stay alive. Metabolosomes, " +"rusticyanin, hydrogenase and even cytoplasm produce [thrive:compound " +"type=\"atp\"][/thrive:compound]." msgid "MICROBE_LOADING_TIP_14" -msgstr "There are many organelles in the editor for you to evolve, allowing for a wide range of different playstyles." +msgstr "" +"There are many organelles in the editor for you to evolve, allowing for a " +"wide range of different playstyles." msgid "MICROBE_LOADING_TIP_15" -msgstr "There are limited resources available to each species, so increasing the size of your cells will also decrease your maximum population." +msgstr "" +"There are limited resources available to each species, so increasing the " +"size of your cells will also decrease your maximum population." msgid "MICROBE_LOADING_TIP_16" -msgstr "Use [thrive:input]g_move_forward[/thrive:input],[thrive:input]g_move_left[/thrive:input],[thrive:input]g_move_backwards[/thrive:input] and [thrive:input]g_move_right[/thrive:input] to move, and the mouse to rotate. Use [thrive:input]g_fire_toxin[/thrive:input] to shoot [thrive:compound type=\"oxytoxy\"][/thrive:compound] if you have a toxin vacuole. Press [thrive:input]g_toggle_engulf[/thrive:input] to toggle engulf mode. You can zoom in and out with the mouse wheel." +msgstr "" +"Use [thrive:input]g_move_forward[/thrive:input],[thrive:input]g_move_left[/" +"thrive:input],[thrive:input]g_move_backwards[/thrive:input] and " +"[thrive:input]g_move_right[/thrive:input] to move, and the mouse to rotate. " +"Use [thrive:input]g_fire_toxin[/thrive:input] to shoot [thrive:compound " +"type=\"oxytoxy\"][/thrive:compound] if you have a toxin vacuole. Press " +"[thrive:input]g_toggle_engulf[/thrive:input] to toggle engulf mode. You can " +"zoom in and out with the mouse wheel." msgid "MICROBE_LOADING_TIP_17" -msgstr "To reproduce you need to divide each of your organelles into two. Organelles need time to split, collecting [thrive:compound type=\"ammonia\"][/thrive:compound], and [thrive:compound type=\"phosphates\"][/thrive:compound] will speed up the process." +msgstr "" +"To reproduce you need to divide each of your organelles into two. Organelles " +"need time to split, collecting [thrive:compound type=\"ammonia\"][/" +"thrive:compound], and [thrive:compound type=\"phosphates\"][/" +"thrive:compound] will speed up the process." msgid "MICROBE_LOADING_TIP_18" -msgstr "Be wary because your competitors are evolving alongside you. Every time you enter the editor they evolve as well." +msgstr "" +"Be wary because your competitors are evolving alongside you. Every time you " +"enter the editor they evolve as well." msgid "MICROBE_LOADING_TIP_19" -msgstr "Binding agents allow you to build a cell colony with others of your species. The cells all share compounds, act as one, and allow you to evolve into a multicellular organism." +msgstr "" +"Binding agents allow you to build a cell colony with others of your species. " +"The cells all share compounds, act as one, and allow you to evolve into a " +"multicellular organism." msgid "MICROBE_LOADING_TIP_2" -msgstr "The more (or longer) flagella you have, the faster you go - vroom vroom! It costs more ATP, though." +msgstr "" +"The more (or longer) flagella you have, the faster you go - vroom vroom! It " +"costs more ATP, though." msgid "MICROBE_LOADING_TIP_20" -msgstr "Cells with cellulose or chitin membranes can't be digested by prokaryotes. A eukaryote with lysosomes can feed on these by producing enzymes to break down the cell walls." +msgstr "" +"Cells with cellulose or chitin membranes can't be digested by prokaryotes. A " +"eukaryote with lysosomes can feed on these by producing enzymes to break " +"down the cell walls." msgid "MICROBE_LOADING_TIP_21" -msgstr "[thrive:compound type=\"hydrogensulfide\"][/thrive:compound] can be converted into [thrive:compound type=\"glucose\"][/thrive:compound] via chemoplasts and chemosynthesizing proteins. [thrive:compound type=\"iron\"][/thrive:compound] can be converted into [thrive:compound type=\"atp\"][/thrive:compound] via rusticyanin or ferroplasts." +msgstr "" +"[thrive:compound type=\"hydrogensulfide\"][/thrive:compound] can be " +"converted into [thrive:compound type=\"glucose\"][/thrive:compound] via " +"chemoplasts and chemosynthesizing proteins. [thrive:compound type=\"iron\"][/" +"thrive:compound] can be converted into [thrive:compound type=\"atp\"][/" +"thrive:compound] via rusticyanin or ferroplasts." msgid "MICROBE_LOADING_TIP_22" -msgstr "Each visit to the editor in the Microbe Stage represents [thrive:constant]EDITOR_TIME_JUMP_MILLION_YEARS[/thrive:constant] million years of evolution." +msgstr "" +"Each visit to the editor in the Microbe Stage represents " +"[thrive:constant]EDITOR_TIME_JUMP_MILLION_YEARS[/thrive:constant] million " +"years of evolution." msgid "MICROBE_LOADING_TIP_3" -msgstr "You can engulf chunks of floating matter, whether they are parts of dead cells or minerals." +msgstr "" +"You can engulf chunks of floating matter, whether they are parts of dead " +"cells or minerals." msgid "MICROBE_LOADING_TIP_4" -msgstr "Prepare before adding a nucleus. Those things are expensive - in up-front cost and upkeep!" +msgstr "" +"Prepare before adding a nucleus. Those things are expensive - in up-front " +"cost and upkeep!" msgid "MICROBE_LOADING_TIP_5" -msgstr "Toxins can be used to knock other toxins away from you if you are quick enough." +msgstr "" +"Toxins can be used to knock other toxins away from you if you are quick " +"enough." msgid "MICROBE_LOADING_TIP_6" -msgstr "If a cell is less than about half the size of yours, that's when you can engulf them." +msgstr "" +"If a cell is less than about half the size of yours, that's when you can " +"engulf them." msgid "MICROBE_LOADING_TIP_7" -msgstr "Biomes are more than just different backgrounds - the compounds and floating chunks in different biomes spawn at different rates." +msgstr "" +"Biomes are more than just different backgrounds - the compounds and floating " +"chunks in different biomes spawn at different rates." msgid "MICROBE_LOADING_TIP_8" -msgstr "Place flagella or slime jets symmetrically at the back of your cell. Otherwise, you'll be wasting energy." +msgstr "" +"Place flagella or slime jets symmetrically at the back of your cell. " +"Otherwise, you'll be wasting energy." msgid "MICROBE_LOADING_TIP_9" -msgstr "It matters where you place parts. The shape of your cell impacts your movement and turning speed." +msgstr "" +"It matters where you place parts. The shape of your cell impacts your " +"movement and turning speed." msgid "MICROBE_MEMBRANE_PERCENTAGE_STATISTICS" msgstr "{0}: Found in {1} species" @@ -3857,19 +4312,24 @@ msgstr "Microbe Stage" msgid "MICROBE_STAGE_BECOME_MULTICELLULAR_TEXT" msgstr "" -"You have unlocked the ability to progress towards [b]multicellularity[/b] - the next step in your journey.\n" +"You have unlocked the ability to progress towards [b]multicellularity[/b] - " +"the next step in your journey.\n" "\n" "To proceed, press the [b]\"Become Multicellular\"[/b] button." msgid "MICROBE_STAGE_COLLECT_TEXT" msgstr "" -"To survive, a microbe will need energy ([thrive:compound type=\"atp\"][/thrive:compound]). For your species, that means finding sugar ([thrive:compound type=\"glucose\"][/thrive:compound]).\n" +"To survive, a microbe will need energy ([thrive:compound type=\"atp\"][/" +"thrive:compound]). For your species, that means finding sugar " +"([thrive:compound type=\"glucose\"][/thrive:compound]).\n" "\n" -"Follow the line from your cell to a nearby white cloud of [thrive:compound type=\"glucose\"][/thrive:compound] and move on top of it to absorb it." +"Follow the line from your cell to a nearby white cloud of [thrive:compound " +"type=\"glucose\"][/thrive:compound] and move on top of it to absorb it." msgid "MICROBE_STAGE_CONTROL_TEXT" msgstr "" -"To control your cell, use the keys shown near the cell (center of screen) to move, and the mouse to control the cell orientation.\n" +"To control your cell, use the keys shown near the cell (center of screen) to " +"move, and the mouse to control the cell orientation.\n" "\n" "[b]The movement mode can be changed in the options menu.[/b]\n" "\n" @@ -3877,52 +4337,76 @@ msgstr "" msgid "MICROBE_STAGE_CONTROL_TEXT_CONTROLLER" msgstr "" -"To control your cell, use the controls shown around your cell to move, and the other stick to point the cell.\n" -"WARNING: controller input is experimental and not fully usable (without a touch pad), also expect bugs\n" +"To control your cell, use the controls shown around your cell to move, and " +"the other stick to point the cell.\n" +"WARNING: controller input is experimental and not fully usable (without a " +"touch pad), also expect bugs\n" "Try all of the directions for a few seconds to continue." msgid "MICROBE_STAGE_HEALTH_TEXT" msgstr "" -"Keep an eye on your health bar next to the energy ([thrive:compound type=\"atp\"][/thrive:compound]) bar (bottom right).\n" +"Keep an eye on your health bar next to the energy ([thrive:compound " +"type=\"atp\"][/thrive:compound]) bar (bottom right).\n" "Your cell dies if it runs out of health.\n" -"You regenerate health while you have [thrive:compound type=\"atp\"][/thrive:compound].\n" -"You [b]lose health[/b] if you have no [thrive:compound type=\"atp\"][/thrive:compound]." +"You regenerate health while you have [thrive:compound type=\"atp\"][/" +"thrive:compound].\n" +"You [b]lose health[/b] if you have no [thrive:compound type=\"atp\"][/" +"thrive:compound]." msgid "MICROBE_STAGE_INITIAL" msgstr "" -"On a distant alien planet, eons of volcanic activity in the deep seas have created something remarkable.\n" +"On a distant alien planet, eons of volcanic activity in the deep seas have " +"created something remarkable.\n" "\n" "Life.\n" "\n" -"You are the Last Universal Common Ancestor (LUCA) on this planet. This simple bubble can replicate itself from molecules in the water. In time, it may develop into a complex species that dominates the stars.\n" +"You are the Last Universal Common Ancestor (LUCA) on this planet. This " +"simple bubble can replicate itself from molecules in the water. In time, it " +"may develop into a complex species that dominates the stars.\n" "\n" -"But first, you will need to survive in this hostile world by collecting compounds to grow, spread out, and evolve while competing against other microbes." +"But first, you will need to survive in this hostile world by collecting " +"compounds to grow, spread out, and evolve while competing against other " +"microbes." msgid "MICROBE_STAGE_INITIAL_PANSPERMIA" msgstr "" -"On a distant alien planet, a meteor has impacted after travelling vast distances, carrying within it the seeds of a new phenomenon on the planet.\n" +"On a distant alien planet, a meteor has impacted after travelling vast " +"distances, carrying within it the seeds of a new phenomenon on the planet.\n" "\n" "Life.\n" "\n" -"You are the Last Universal Common Ancestor (LUCA) on this planet. This self-replicating bubble can live in this ocean just as well as on its home world. Perhaps, one day, its distant descendants will find that world again.\n" +"You are the Last Universal Common Ancestor (LUCA) on this planet. This self-" +"replicating bubble can live in this ocean just as well as on its home world. " +"Perhaps, one day, its distant descendants will find that world again.\n" "\n" -"But first, you will need to survive these hostile waters by collecting compounds to grow, spread out, and evolve while competing against other microbes." +"But first, you will need to survive these hostile waters by collecting " +"compounds to grow, spread out, and evolve while competing against other " +"microbes." msgid "MICROBE_STAGE_INITIAL_POND" msgstr "" -"On a distant alien planet, eons of chemical evolution in heated pools have created something remarkable.\n" +"On a distant alien planet, eons of chemical evolution in heated pools have " +"created something remarkable.\n" "\n" "Life.\n" "\n" -"You are the Last Universal Common Ancestor (LUCA) on this planet. This simple bubble can replicate itself from molecules in the water. In time, it may develop into a complex species that dominates the stars.\n" +"You are the Last Universal Common Ancestor (LUCA) on this planet. This " +"simple bubble can replicate itself from molecules in the water. In time, it " +"may develop into a complex species that dominates the stars.\n" "\n" -"But first, you will need to survive in this hostile world by collecting compounds to grow, spread out, and evolve while competing against other microbes." +"But first, you will need to survive in this hostile world by collecting " +"compounds to grow, spread out, and evolve while competing against other " +"microbes." msgid "MICROBE_STAGE_ORGANELLE_DIVISION" msgstr "" -"In the process of growing enough to reproduce, each of your organelles will divide. These new organelles provide bonuses (and osmoregulation costs) just like the organelles your microbe started with.\n" +"In the process of growing enough to reproduce, each of your organelles will " +"divide. These new organelles provide bonuses (and osmoregulation costs) just " +"like the organelles your microbe started with.\n" "\n" -"With time, organelles will start to duplicate. Collecting compounds speeds this up. Once all the organelles have divided, your cell can reproduce and enter the editor." +"With time, organelles will start to duplicate. Collecting compounds speeds " +"this up. Once all the organelles have divided, your cell can reproduce and " +"enter the editor." msgid "MICROBIAL_MASSACRE" msgstr "Microbial Massacre" @@ -3946,19 +4430,30 @@ msgid "MIGRATION_STATUS_TEXT" msgstr "Going to migrate {2} units of population from {0} to {1}" msgid "MIGRATION_STEP_DESTINATION_EXPLANATION" -msgstr "Select a destination patch for the migration that is connected to the source patch" +msgstr "" +"Select a destination patch for the migration that is connected to the source " +"patch" msgid "MIGRATION_STEP_ONLY_ONE_ALLOWED" -msgstr "Only one migration can be performed per editor session. You can view the queued migration below and keep it or cancel it to create a different migration" +msgstr "" +"Only one migration can be performed per editor session. You can view the " +"queued migration below and keep it or cancel it to create a different " +"migration" msgid "MIGRATION_STEP_POPULATION_EXPLANATION" -msgstr "Select how much population to migrate from the source patch to the destination" +msgstr "" +"Select how much population to migrate from the source patch to the " +"destination" msgid "MIGRATION_STEP_SOURCE_EXPLANATION" -msgstr "Select a patch that has your species in it currently to act as the source for the migration" +msgstr "" +"Select a patch that has your species in it currently to act as the source " +"for the migration" msgid "MIGRATION_TOOLTIP" -msgstr "Migrate your species between patches without moving to a different patch yourself" +msgstr "" +"Migrate your species between patches without moving to a different patch " +"yourself" msgid "MILLION_ABBREVIATION" msgstr "{0} M" @@ -3997,10 +4492,23 @@ msgid "MITOCHONDRION" msgstr "Mitochondrion" msgid "MITOCHONDRION_DESCRIPTION" -msgstr "The powerhouse of the cell. The mitochondrion (plural: mitochondria) is a double membrane structure filled with proteins and enzymes. It is a prokaryote that has been assimilated for use by its eukaryotic host. It is able to convert [thrive:compound type=\"glucose\"][/thrive:compound] into [thrive:compound type=\"atp\"][/thrive:compound] at a much higher efficiency than can be done in the cytoplasm in a process called [b]aerobic respiration[/b]. It does, however, require [thrive:compound type=\"oxygen\"][/thrive:compound] to function, and lower levels of [thrive:compound type=\"oxygen\"][/thrive:compound] in the environment will slow down the rate of its [thrive:compound type=\"atp\"][/thrive:compound] production." +msgstr "" +"The powerhouse of the cell. The mitochondrion (plural: mitochondria) is a " +"double membrane structure filled with proteins and enzymes. It is a " +"prokaryote that has been assimilated for use by its eukaryotic host. It is " +"able to convert [thrive:compound type=\"glucose\"][/thrive:compound] into " +"[thrive:compound type=\"atp\"][/thrive:compound] at a much higher efficiency " +"than can be done in the cytoplasm in a process called [b]aerobic " +"respiration[/b]. It does, however, require [thrive:compound type=\"oxygen\"]" +"[/thrive:compound] to function, and lower levels of [thrive:compound " +"type=\"oxygen\"][/thrive:compound] in the environment will slow down the " +"rate of its [thrive:compound type=\"atp\"][/thrive:compound] production." msgid "MITOCHONDRION_PROCESSES_DESCRIPTION" -msgstr "Turns [thrive:compound type=\"glucose\"][/thrive:compound] into [thrive:compound type=\"atp\"][/thrive:compound]. Rate scales with concentration of [thrive:compound type=\"oxygen\"][/thrive:compound]." +msgstr "" +"Turns [thrive:compound type=\"glucose\"][/thrive:compound] into " +"[thrive:compound type=\"atp\"][/thrive:compound]. Rate scales with " +"concentration of [thrive:compound type=\"oxygen\"][/thrive:compound]." msgid "MIXED_DOT_DOT_DOT" msgstr "Mixed..." @@ -4033,7 +4541,8 @@ msgid "MODS_INSTALLED_BUT_NOT_ENABLED" msgstr "" "Installed mods have been detected, but there are no enabled mods.\n" "\n" -"Mods need to be enabled after installing. Visit the mod manager using the mods button in the extras menu." +"Mods need to be enabled after installing. Visit the mod manager using the " +"mods button in the extras menu." msgid "MOD_ASSEMBLY" msgstr "Mod Assembly:" @@ -4051,7 +4560,8 @@ msgid "MOD_ASSEMBLY_INIT_CALL_FAILED" msgstr "{0}: mod's assembly initialize method call failed" msgid "MOD_ASSEMBLY_LOAD_CALL_FAILED_EXCEPTION" -msgstr "{0}: mod's assembly initialize method call failed with an exception: {1}" +msgstr "" +"{0}: mod's assembly initialize method call failed with an exception: {1}" msgid "MOD_ASSEMBLY_LOAD_EXCEPTION" msgstr "{0}: assembly loading failed with an exception: {1}" @@ -4099,13 +4609,19 @@ msgid "MOD_LOAD_ERRORS" msgstr "Mod Loading Errors" msgid "MOD_LOAD_ERRORS_OCCURRED" -msgstr "Errors occurred when loading one or more mods. Logs may contain additional information." +msgstr "" +"Errors occurred when loading one or more mods. Logs may contain additional " +"information." msgid "MOD_LOAD_OR_UNLOAD_ERRORS_OCCURRED" -msgstr "Errors occurred when loading or unloading one or more mods. Logs may contain additional information." +msgstr "" +"Errors occurred when loading or unloading one or more mods. Logs may contain " +"additional information." msgid "MOD_LOAD_UNLOAD_CAVEATS" -msgstr "Note: many mods require game restart to load or unload properly. Only load mods you trust as they may contain executable code." +msgstr "" +"Note: many mods require game restart to load or unload properly. Only load " +"mods you trust as they may contain executable code." msgid "MOD_LOAD_UNLOAD_RESTART" msgstr "One or more mods requires a game restart to load or unload properly" @@ -4144,7 +4660,9 @@ msgid "MORE_INFO" msgstr "Show More Info" msgid "MORE_INFO_PROMPT" -msgstr "Press [thrive:input]help[/thrive:input] to view more info in the Thriveopedia." +msgstr "" +"Press [thrive:input]help[/thrive:input] to view more info in the " +"Thriveopedia." msgid "MOUSE_EDGE_PANNING_OPTION" msgstr "Pan strategic view when cursor is at screen edge" @@ -4196,11 +4714,15 @@ msgstr "Move to Land" msgid "MOVE_TO_MACROSCOPIC_TOOLTIP" msgstr "" -"Move to the Macroscopic Stage. Available once you have a big enough cell colony.\n" -"This requires you to add enough cells in the editor, then grow your colony to the minimum size." +"Move to the Macroscopic Stage. Available once you have a big enough cell " +"colony.\n" +"This requires you to add enough cells in the editor, then grow your colony " +"to the minimum size." msgid "MOVE_TO_MULTICELLULAR_STAGE_TOOLTIP" -msgstr "Move to the next stage of the game - Multicellular. Available once you have a big enough cell colony." +msgstr "" +"Move to the next stage of the game - Multicellular. Available once you have " +"a big enough cell colony." msgid "MOVE_TO_THIS_PATCH" msgstr "Move to This Patch" @@ -4210,9 +4732,11 @@ msgstr "Move up or jump" msgid "MOVING_TO_AWAKENING_PROTOTYPE" msgstr "" -"You are about to move to the Awakening Stage. Once you advance, you cannot go back.\n" +"You are about to move to the Awakening Stage. Once you advance, you cannot " +"go back.\n" "\n" -"If you are currently under water, you will get stuck there permanently and can't finish the game.\n" +"If you are currently under water, you will get stuck there permanently and " +"can't finish the game.\n" "\n" "So proceed very carefully if you have not moved to land yet." @@ -4221,9 +4745,11 @@ msgstr "Move to Awakening Stage?" msgid "MOVING_TO_LAND_PROTOTYPE" msgstr "" -"You are about to move onto land. This is required to advance later into the game. Once you go on land you can't go back.\n" +"You are about to move onto land. This is required to advance later into the " +"game. Once you go on land you can't go back.\n" "\n" -"Currently this transition to land is much more abrupt than it is planned to be once properly added.\n" +"Currently this transition to land is much more abrupt than it is planned to " +"be once properly added.\n" "\n" "The plan is to make the move to land be gradual and not an abrupt change." @@ -4255,28 +4781,15 @@ msgid "MULTICELLULAR_FREEBUILD_EDITOR" msgstr "Multicellular Freebuild Editor" msgid "MULTICELLULAR_LOADING_TIP_1" -msgstr "While your cells share compounds, each cell needs to produce its own [thrive:compound type=\"atp\"][/thrive:compound]. Any cell that runs out of this will die." - -msgid "MULTICELLULAR_LOADING_TIP_2" -msgstr "The main mechanic of the Multicellular Stage is creating specialized cells for different tasks." - -msgid "MULTICELLULAR_LOADING_TIP_3" -msgstr "While cells in colonies are harder to engulf, they can still be eaten so be careful of large eukaryotes." - -msgid "MULTICELLULAR_LOADING_TIP_4" -msgstr "The position of cells in your body plan matters. Cells of the same type get increased specialization bonuses when adjacent to each other." - -msgid "MULTICELLULAR_LOADING_TIP_5" -msgstr "All cells in a colony need to produce [thrive:compound type=\"atp\"][/thrive:compound], but other unnecessary parts can be removed to create highly specialized cells that get major specialization bonuses." - -msgid "MULTICELLULAR_LOADING_TIP_6" -msgstr "You can control the order of growth for cells in your body plan to optimize your early life. Different reproduction types also impact the early life." - -msgid "MULTICELLULAR_LOADING_TIP_7" -msgstr "Specialized cells in multicellular are the first step towards proper organs. The initial clusters of cells of the same type will eventually turn into tissues." +msgstr "" +"While your cells share compounds, each cell needs to produce its own " +"[thrive:compound type=\"atp\"][/thrive:compound]. Any cell that runs out of " +"this will die." msgid "MULTICELLULAR_PROCESS_PANEL_EXPLANATION" -msgstr "This panel shows the combined processes of your colony, summed across all of its cells. Note that unlike other compounds, ATP isn't shared between cells." +msgstr "" +"This panel shows the combined processes of your colony, summed across all of " +"its cells. Note that unlike other compounds, ATP isn't shared between cells." msgid "MULTICELLULAR_STAGE" msgstr "Multicellular Stage" @@ -4297,13 +4810,19 @@ msgid "MULTITHREADED_SIMULATION_ENABLED" msgstr "Run game simulation with multiple threads" msgid "MULTITHREADED_SIMULATION_EXPLANATION" -msgstr "(when enabled more than one processing thread is used to run the core game logic updates, may decrease performance with low number of background threads)" +msgstr "" +"(when enabled more than one processing thread is used to run the core game " +"logic updates, may decrease performance with low number of background " +"threads)" msgid "MUSEUM_WELCOME_TEXT" msgstr "" -"Welcome to the museum! Here you can admire the many species you've fossilised across all your playthroughs. You can even play as a species by opening it in the freebuild editor.\n" +"Welcome to the museum! Here you can admire the many species you've " +"fossilised across all your playthroughs. You can even play as a species by " +"opening it in the freebuild editor.\n" "\n" -"To fossilise a species in-game, press the pause button. Then select a microbe on screen to fossilise its species." +"To fossilise a species in-game, press the pause button. Then select a " +"microbe on screen to fossilise its species." msgid "MUSIC" msgstr "Music" @@ -4341,7 +4860,8 @@ msgstr "{0} (U)" msgid "NATIVE_THREAD_ADVICE_TOOLTIP" msgstr "" "Native threads are used for different tasks than managed threads.\n" -"More threads on CPUs with many cores generally increase performance up to a limit\n" +"More threads on CPUs with many cores generally increase performance up to a " +"limit\n" "too many total threads will start to decrease performance." msgid "NEGATIVE_ATP_BALANCE" @@ -4370,7 +4890,10 @@ msgid "NEW_GAME_BUTTON_TOOLTIP" msgstr "Start a new game" msgid "NEW_GAME_SETTINGS_PERFORMANCE_OPTIONS_INFO" -msgstr "Note: you can change performance related options at any time in the [color=#3796e1][url=thrive://GUI/OptionsMenu/Performance]options menu[/url][/color] to improve game performance" +msgstr "" +"Note: you can change performance related options at any time in the " +"[color=#3796e1][url=thrive://GUI/OptionsMenu/Performance]options menu[/url][/" +"color] to improve game performance" msgid "NEW_MOD_DEFAULT_DESCRIPTION" msgstr "My Awesome Mod" @@ -4394,22 +4917,39 @@ msgid "NITROGENASE" msgstr "Nitrogenase" msgid "NITROGENASE_DESCRIPTION" -msgstr "Nitrogenase is a protein able to use gaseous [thrive:compound type=\"nitrogen\"][/thrive:compound] and cellular energy in the form of [thrive:compound type=\"atp\"][/thrive:compound] to produce [thrive:compound type=\"ammonia\"][/thrive:compound], a key growth nutrient for cells. This is a process referred to as [b]anaerobic nitrogen fixation[/b]. Since the nitrogenase is suspended directly in the cytoplasm, the surrounding fluid performs some [b]glycolysis[/b]." +msgstr "" +"Nitrogenase is a protein able to use gaseous [thrive:compound " +"type=\"nitrogen\"][/thrive:compound] and cellular energy in the form of " +"[thrive:compound type=\"atp\"][/thrive:compound] to produce [thrive:compound " +"type=\"ammonia\"][/thrive:compound], a key growth nutrient for cells. This " +"is a process referred to as [b]anaerobic nitrogen fixation[/b]. Since the " +"nitrogenase is suspended directly in the cytoplasm, the surrounding fluid " +"performs some [b]glycolysis[/b]." msgid "NITROGENASE_PROCESSES_DESCRIPTION" -msgstr "Turns [thrive:compound type=\"atp\"][/thrive:compound] into [thrive:compound type=\"ammonia\"][/thrive:compound]. Rate scales with concentration of [thrive:compound type=\"nitrogen\"][/thrive:compound]." - -msgid "NITROGEN_FIXATION" -msgstr "Nitrogen Fixation" +msgstr "" +"Turns [thrive:compound type=\"atp\"][/thrive:compound] into [thrive:compound " +"type=\"ammonia\"][/thrive:compound]. Rate scales with concentration of " +"[thrive:compound type=\"nitrogen\"][/thrive:compound]." msgid "NITROPLAST" msgstr "Nitroplast" msgid "NITROPLAST_DESCRIPTION" -msgstr "The Nitroplast is a membrane-bound organelle able to use gaseous [thrive:compound type=\"nitrogen\"][/thrive:compound] and [thrive:compound type=\"atp\"][/thrive:compound] to produce [thrive:compound type=\"ammonia\"][/thrive:compound], a key growth nutrient for cells. This is a process referred to as [b]nitrogen fixation[/b]." +msgstr "" +"The Nitroplast is a membrane-bound organelle able to use gaseous " +"[thrive:compound type=\"nitrogen\"][/thrive:compound], [thrive:compound " +"type=\"oxygen\"][/thrive:compound] and [thrive:compound type=\"atp\"][/" +"thrive:compound] to produce [thrive:compound type=\"ammonia\"][/" +"thrive:compound], a key growth nutrient for cells. This is a process " +"referred to as [b]aerobic nitrogen fixation[/b]." msgid "NITROPLAST_PROCESSES_DESCRIPTION" -msgstr "Turns [thrive:compound type=\"atp\"][/thrive:compound] into [thrive:compound type=\"ammonia\"][/thrive:compound]. Rate scales with concentration of [thrive:compound type=\"nitrogen\"][/thrive:compound]." +msgstr "" +"Turns [thrive:compound type=\"atp\"][/thrive:compound] into [thrive:compound " +"type=\"ammonia\"][/thrive:compound]. Rate scales with concentration of " +"[thrive:compound type=\"nitrogen\"][/thrive:compound] and [thrive:compound " +"type=\"oxygen\"][/thrive:compound]." msgid "NONE" msgstr "None" @@ -4418,7 +4958,10 @@ msgid "NORMAL" msgstr "Normal" msgid "NORMAL_MEMBRANE_DESCRIPTION" -msgstr "The most basic form of membrane, it has little protection against damage. It also needs more energy to not deform. The advantage is that it allows the cell to move and absorb nutrients swiftly." +msgstr "" +"The most basic form of membrane, it has little protection against damage. It " +"also needs more energy to not deform. The advantage is that it allows the " +"cell to move and absorb nutrients swiftly." msgid "NOTHING_HERE" msgstr "Nothing here" @@ -4466,7 +5009,10 @@ msgid "NOTICE_READY_TO_EDIT" msgstr "Editor is now ready to be entered" msgid "NOT_ADAPTED_TO_CURRENT_PATCH" -msgstr "Not adapted to current patch conditions. Change the preferred conditions or tolerance ranges to remove the debuffs." +msgstr "" +"Not adapted to the current patch conditions. Change the patch, adjust the " +"tolerance ranges, or add/remove organelles that affect tolerance to remove " +"the debuffs." msgid "NOT_STARTED_DOT" msgstr "Not started." @@ -4519,16 +5065,31 @@ msgstr "" "However if placed in the current session, undo or redo is still permitted." msgid "NUCLEUS_DESCRIPTION" -msgstr "The defining feature of eukaryotic cells. The nucleus also includes the endoplasmic reticulum and the Golgi body. It is an evolution of prokaryotic cells to develop a system of internal membranes, done by assimilating another prokaryote inside of themselves. This allows them to compartmentalize, or ward off, the different processes happening inside the cell and prevent them from overlapping. This allows their new membrane-bound organelles to be much more complex, efficient, and specialized than if they were free-floating in the cytoplasm. However, this comes at the cost of making the cell much larger and requiring a lot of the cell's energy to maintain." +msgstr "" +"The defining feature of eukaryotic cells. The nucleus also includes the " +"endoplasmic reticulum and the Golgi body. It is an evolution of prokaryotic " +"cells to develop a system of internal membranes, done by assimilating " +"another prokaryote inside of themselves. This allows them to " +"compartmentalize, or ward off, the different processes happening inside the " +"cell and prevent them from overlapping. This allows their new membrane-bound " +"organelles to be much more complex, efficient, and specialized than if they " +"were free-floating in the cytoplasm. However, this comes at the cost of " +"making the cell much larger and requiring a lot of the cell's energy to " +"maintain." msgid "NUCLEUS_SMALL_DESCRIPTION" -msgstr "Allows for the evolution of more complex, membrane-bound organelles, reduces the damage taken by 50%, and doubles the strength of cell specialization. Costs a lot of ATP to maintain. This is an irreversible evolution." +msgstr "" +"Allows for the evolution of more complex, membrane-bound organelles and " +"reduces the damage taken by 50%. Costs a lot of ATP to maintain. This is an " +"irreversible evolution." msgid "NUMLOCK" msgstr "Num Lock" msgid "NUTRIENT_COST_TOOLTIP" -msgstr "This shows how many compounds your cell needs to divide. Higher values mean that reproduction takes more time and effort." +msgstr "" +"This shows how many compounds your cell needs to divide. Higher values mean " +"that reproduction takes more time and effort." msgid "N_A" msgstr "N/A" @@ -4557,18 +5118,22 @@ msgstr "OK" msgid "OLDER_VERSION_LOADING_WARNING" msgstr "" "This save is from an old version of Thrive and may be incompatible.\n" -"As Thrive is currently early in development save compatibility is not a priority.\n" -"You may report any issues you encounter, but they aren't the highest priority right now.\n" +"As Thrive is currently early in development save compatibility is not a " +"priority.\n" +"You may report any issues you encounter, but they aren't the highest " +"priority right now.\n" "Do you want to try loading the save anyway?" msgid "OPENGL_MODE_WARNING" msgstr "OpenGL Mode Warning" msgid "OPENGL_MODE_WARNING_EXPLANATION" -msgstr "You are running Thrive with OpenGL. This is severely untested and is likely to cause issues. Make sure you are using a new enough GPU or integrated graphics and try to update your video drivers. For laptops you may need to force dedicated AMD or Nvidia graphics to be used to run Thrive instead of integrated graphics." - -msgid "OPEN_EVOLUTIONARY_TREE" -msgstr "Open Evolutionary Tree" +msgstr "" +"You are running Thrive with OpenGL. This is severely untested and is likely " +"to cause issues. Make sure you are using a new enough GPU or integrated " +"graphics and try to update your video drivers. For laptops you may need to " +"force dedicated AMD or Nvidia graphics to be used to run Thrive instead of " +"integrated graphics." msgid "OPEN_FOLDER" msgstr "Open Folder" @@ -4645,13 +5210,17 @@ msgid "ORGANELLES_BUTTON" msgstr "Organelles" msgid "ORGANELLES_WILL_BE_UNLOCKED_NEXT_GENERATION" -msgstr "Unlock conditions are checked only once per generation when entering the editor. Some organelles can alternatively be unlocked through endosymbiosis." +msgstr "" +"Unlock conditions are checked only once per generation when entering the " +"editor. Some organelles can alternatively be unlocked through endosymbiosis." msgid "ORGANELLE_AXON" msgstr "Axon" msgid "ORGANELLE_AXON_DESCRIPTION" -msgstr "Axons are the nerve fibers that neurons use to connect to each other and communicate. Placing this organelle turns a cell type into brain tissue." +msgstr "" +"Axons are the nerve fibers that neurons use to connect to each other and " +"communicate. Placing this organelle turns a cell type into brain tissue." msgid "ORGANELLE_CATEGORY_MACROSCOPIC" msgstr "Macroscopic" @@ -4660,19 +5229,35 @@ msgid "ORGANELLE_CATEGORY_MULTICELLULAR" msgstr "Multicellular" msgid "ORGANELLE_GROWTH_ORDER_EXPLANATION" -msgstr "This tab allows setting the order organelles grow in. This can be important for cells that have unstable ATP production while in the progress of growing. Organelle order also has an impact on bio process run order. This is recommended to be edited only after finishing structure editing as structure edits can revert changes made here." +msgstr "" +"This tab allows setting the order organelles grow in. This can be important " +"for cells that have unstable ATP production while in the progress of " +"growing. Organelle order also has an impact on bio process run order. This " +"is recommended to be edited only after finishing structure editing as " +"structure edits can revert changes made here." msgid "ORGANELLE_MYOFIBRIL" msgstr "Myofibril" msgid "ORGANELLE_MYOFIBRIL_DESCRIPTION" -msgstr "Allows creating muscle cells. Currently increases the speed of your organism in the prototype." +msgstr "" +"Allows creating muscle cells. Currently increases the speed of your organism " +"in the prototype." msgid "ORGANELLE_PILUS" msgstr "Perforator Pilus" msgid "ORGANELLE_PILUS_DESCRIPTION" -msgstr "Pili (singular: pilus) are found on the surface of many micro organisms and resemble fine hairs. Tens to hundreds of pili may be present on the surface of a micro organism and serve one of several purposes, including roles in predation. Pathogenic micro organisms use pili for virulence either to attach and bind to host tissues, or to invade past the outer membrane to gain access to the cytoplasm. Many similar pili exist but are not evolutionarily related and have resulted from convergent evolution. A single organism may have the ability to express several types of pili and those that are present on the surface are constantly being changed and replaced." +msgstr "" +"Pili (singular: pilus) are found on the surface of many micro organisms and " +"resemble fine hairs. Tens to hundreds of pili may be present on the surface " +"of a micro organism and serve one of several purposes, including roles in " +"predation. Pathogenic micro organisms use pili for virulence either to " +"attach and bind to host tissues, or to invade past the outer membrane to " +"gain access to the cytoplasm. Many similar pili exist but are not " +"evolutionarily related and have resulted from convergent evolution. A single " +"organism may have the ability to express several types of pili and those " +"that are present on the surface are constantly being changed and replaced." msgid "ORGANELLE_PILUS_PROCESSES_DESCRIPTION" msgstr "Can be used to stab the other cells or to defend against their toxins." @@ -4689,8 +5274,10 @@ msgstr "Organelle Suggestion:" msgid "ORGANELLE_SUGGESTION_TOOLTIP" msgstr "" "This indicator shows a suggested organelle that can be added to the cell.\n" -"The suggestion is calculated by auto-evo based on which added organelle gives the biggest increase in gained energy.\n" -"Sometimes there is no single good organelle to add, but bigger edits with more organelles may still be beneficial in the long run.\n" +"The suggestion is calculated by auto-evo based on which added organelle " +"gives the biggest increase in gained energy.\n" +"Sometimes there is no single good organelle to add, but bigger edits with " +"more organelles may still be beneficial in the long run.\n" "Or removing existing organelles is also quite often a useful strategy." msgid "ORGANELLE_UNLOCKS_ENABLED" @@ -4714,6 +5301,12 @@ msgstr "Osmoregulation" msgid "OSMOREGULATION_COST" msgstr "Osmoregulation Cost" +msgid "OSMOREGULATION_COST_MULTIPLIER" +msgstr "Osmoregulation cost multiplier" + +msgid "OSMOREGULATION_COST_MULTIPLIER_EXPLANATION" +msgstr "(cost of player species osmoregulation)" + msgid "OTHER_COMPOUNDS" msgstr "Other" @@ -4724,7 +5317,9 @@ msgid "OUTDATED_ITEM" msgstr "OUTDATED" msgid "OUTDATED_NOTICE" -msgstr "This page or section contains outdated information. This often happens when plans are changed after something has been written." +msgstr "" +"This page or section contains outdated information. This often happens when " +"plans are changed after something has been written." msgid "OUTREACH_TEAM" msgstr "Outreach Team" @@ -4753,10 +5348,18 @@ msgid "OXYGEN_RESISTANCE" msgstr "Oxygen Resistance" msgid "OXYGEN_TOLERANCE_TOOLTIP" -msgstr "How much oxygen-caused damage your species can mitigate before harmful effects. If you are in a patch with too much oxygen compared to your resistance, you will receive negative effects." +msgstr "" +"How much oxygen-caused damage your species can mitigate before harmful " +"effects. If you are in a patch with too much oxygen compared to your " +"resistance, you will receive negative effects." msgid "OXYTOXISOME_PROCESSES_DESCRIPTION" -msgstr "Turns [thrive:compound type=\"atp\"][/thrive:compound] into [thrive:compound type=\"oxytoxy\"][/thrive:compound]. Can release toxins by pressing [thrive:input]g_fire_toxin[/thrive:input]. When [thrive:compound type=\"oxytoxy\"][/thrive:compound] amount is low, shooting is still possible but will have reduced damage." +msgstr "" +"Turns [thrive:compound type=\"atp\"][/thrive:compound] into [thrive:compound " +"type=\"oxytoxy\"][/thrive:compound]. Can release toxins by pressing " +"[thrive:input]g_fire_toxin[/thrive:input]. When [thrive:compound " +"type=\"oxytoxy\"][/thrive:compound] amount is low, shooting is still " +"possible but will have reduced damage." msgid "OXYTOXY_NT" msgstr "OxyToxy NT" @@ -4776,9 +5379,6 @@ msgstr "Back" msgid "PAGE_FORWARD" msgstr "Forward" -msgid "PAGE_PINNED" -msgstr "Pinned" - msgid "PAGE_TITLE" msgstr "Page Title" @@ -4827,7 +5427,8 @@ msgid "PATCH_NOTES_LAST_PLAYED_INFO" msgstr "You last played Thrive {0}, since then there has been one new release" msgid "PATCH_NOTES_LAST_PLAYED_INFO_PLURAL" -msgstr "You last played Thrive {0}, since then there have been {1} new releases" +msgstr "" +"You last played Thrive {0}, since then there have been {1} new releases" msgid "PATCH_NOTES_TITLE" msgstr "Patch Notes" @@ -4839,7 +5440,9 @@ msgid "PATCH_NOTE_CHANGES_HEADING" msgstr "Changes:" msgid "PATCH_NOTE_LINK_VISIT_TEXT" -msgstr "View the full details of this release on [color=#3796e1][url={0}]GitHub[/url][/color]" +msgstr "" +"View the full details of this release on [color=#3796e1][url={0}]GitHub[/url]" +"[/color]" msgid "PATREON_TOOLTIP" msgstr "Visit our Patreon page" @@ -4869,7 +5472,11 @@ msgid "PEACEFUL" msgstr "Peaceful" msgid "PENDING_ENDOSYMBIOSIS_EXPLANATION" -msgstr "There is a completed endosymbiosis process that can be finalized by placing it as an organelle. It is recommended to do this as soon as possible as no further progress on endosymbiosis can be made until that is done. View the endosymbiosis progress now?" +msgstr "" +"There is a completed endosymbiosis process that can be finalized by placing " +"it as an organelle. It is recommended to do this as soon as possible as no " +"further progress on endosymbiosis can be made until that is done. View the " +"endosymbiosis progress now?" msgid "PENDING_ENDOSYMBIOSIS_TITLE" msgstr "Pending Endosymbiosis Process Completion" @@ -4878,7 +5485,11 @@ msgid "PERCENTAGE_VALUE" msgstr "{0}%" msgid "PERFECT_ADAPTATION_DESCRIPTION" -msgstr "When the tolerance ranges are turned down to minimal values and your species likes the current conditions, a perfectly adapted bonus will be added. This gives an advantage if you plan on playing in just a single patch instead of being spread out." +msgstr "" +"When the tolerance ranges are turned down to minimal values and your species " +"likes the current conditions, a perfectly adapted bonus will be added. This " +"gives an advantage if you plan on playing in just a single patch instead of " +"being spread out." msgid "PERFORMANCE" msgstr "Performance" @@ -4910,12 +5521,6 @@ msgstr "Physical Conditions" msgid "PHYSICAL_RESISTANCE" msgstr "Physical Resistance" -msgid "PIN_BUTTON_TOOLTIP" -msgstr "Pin this page to keep it around instead of it becoming deleted when moving to another page" - -msgid "PLACEMENT_BLOCKED_BECAUSE_INCOMPATIBLE_MEMBRANE" -msgstr "Placement blocked because the current membrane is incompatible with this organelle" - msgid "PLACE_ORGANELLE" msgstr "Place organelle (or other placeable thing)" @@ -4946,7 +5551,9 @@ msgid "PLAYER_DEATH_POPULATION_PENALTY" msgstr "Player death population penalty" msgid "PLAYER_DEATH_POPULATION_PENALTY_EXPLANATION" -msgstr "(coefficient for reduction in player species population for each player death)" +msgstr "" +"(coefficient for reduction in player species population for each player " +"death)" msgid "PLAYER_DIED" msgstr "player died" @@ -4962,7 +5569,8 @@ msgstr "Player relative" msgid "PLAYER_RELATIVE_MOVEMENT_TOOLTIP" msgstr "" -"In player relative movement mode the movement keys are relative to the current rotation of the player cell.\n" +"In player relative movement mode the movement keys are relative to the " +"current rotation of the player cell.\n" "So moving the cursor changes what is considered forward for the cell.\n" "This is the default movement mode for Thrive." @@ -5038,7 +5646,11 @@ msgid "PRESSURE_SHORT" msgstr "Press." msgid "PRESSURE_TOLERANCE_TOOLTIP" -msgstr "The pressure preferred by your species. Configured as a min and max values as separate sliders. When in conditions outside the range, there will be many negative effects on your species. Change the range size by unchecking the checkbox below the sliders." +msgstr "" +"The pressure preferred by your species. Configured as a min and max values " +"as separate sliders. When in conditions outside the range, there will be " +"many negative effects on your species. Change the range size by unchecking " +"the checkbox below the sliders." msgid "PRESS_KEY_DOT_DOT_DOT" msgstr "Press a key..." @@ -5056,10 +5668,7 @@ msgid "PROCESSING_LOADED_OBJECTS" msgstr "Processing loaded objects" msgid "PROCESS_ENVIRONMENT_SEPARATOR" -msgstr "At" - -msgid "PROCESS_INACTIVE" -msgstr "INACTIVE" +msgstr "@" msgid "PROCESS_PANEL_EXPLANATION_TITLE" msgstr "Organism Process Panel Explanation" @@ -5073,6 +5682,15 @@ msgstr "Cell Processes" msgid "PROCESS_SPEED_MODIFIER" msgstr "Bioprocess Speed" +msgid "PROCESS_TOGGLE_TOOLTIP" +msgstr "" +"Toggle this process on or off. This allows advanced control over the cell " +"processes.\n" +"For example, this can be used to turn off toxin production when " +"unnecessary.\n" +"Or to manually balance which energy sources are used for more efficiency, " +"but that is a very advanced gameplay tactic." + msgid "PROGRAMMING_TEAM" msgstr "Programming Team" @@ -5124,7 +5742,8 @@ msgid "RANDOMIZE_SPECIES_NAME" msgstr "Randomize species name" msgid "RANDOM_SEED_TOOLTIP" -msgstr "The value used for generating the world, which must be a positive integer" +msgstr "" +"The value used for generating the world, which must be a positive integer" msgid "RAW" msgstr "Raw" @@ -5133,10 +5752,13 @@ msgid "RAW_VALUE_COLON" msgstr "Raw:" msgid "REACH_GENERATION_15_WITH_A_SPECIES" -msgstr "Reach generation 15 with a single species with at least normal difficulty" +msgstr "" +"Reach generation 15 with a single species with at least normal difficulty" msgid "REACH_GENERATION_15_WITH_A_SPECIES_PROGRESS" -msgstr "Reach generation {0}/{1} with a single species with at least normal difficulty" +msgstr "" +"Reach generation {0}/{1} with a single species with at least normal " +"difficulty" msgid "REACH_MULTICELLULAR_STAGE" msgstr "Reach the multicellular stage" @@ -5193,15 +5815,20 @@ msgid "REPRODUCTION_COMPOUNDS_MODE" msgstr "Compounds on editor exit:" msgid "REPRODUCTION_COMPOUNDS_MODE_EXPLANATION" -msgstr "(what to do with the compounds the player had stored when returning to the stage from the editor)" +msgstr "" +"(what to do with the compounds the player had stored when returning to the " +"stage from the editor)" msgid "REPRODUCTION_COMPOUND_HANDLING_TOOLTIP" msgstr "" "Configures what happens to the stored compounds when going to the editor.\n" -"Splitting with sister cell gives half of the stored compounds to it on exiting the editor.\n" +"Splitting with sister cell gives half of the stored compounds to it on " +"exiting the editor.\n" "Keep all is the selfish option of keeping all stored compounds as-is.\n" -"Always top up fills any compounds up to the amount the cell spawns initially with.\n" -"Top up on patch change tops up to initial compounds but only if patch was changed." +"Always top up fills any compounds up to the amount the cell spawns initially " +"with.\n" +"Top up on patch change tops up to initial compounds but only if patch was " +"changed." msgid "REPRODUCTION_METHOD" msgstr "Reproduction:" @@ -5240,7 +5867,9 @@ msgid "RESET_SHOWN_TUTORIALS" msgstr "Reset Shown Tutorials" msgid "RESET_SHOWN_TUTORIALS_TOOLTIP" -msgstr "Mark all tutorials as not having been seen yet. This makes all tutorials show up again." +msgstr "" +"Mark all tutorials as not having been seen yet. This makes all tutorials " +"show up again." msgid "RESET_TO_DEFAULTS" msgstr "Reset to defaults?" @@ -5249,7 +5878,9 @@ msgid "RESISTANT_TO_BASIC_ENGULFMENT" msgstr "Resistant to basic engulfment" msgid "RESIZE_METABALL_TOOLTIP" -msgstr "Set size of the metaball to be placed. Alternatively can be changed with keyboard keybindings." +msgstr "" +"Set size of the metaball to be placed. Alternatively can be changed with " +"keyboard keybindings." msgid "RESOLUTION" msgstr "Resolution:" @@ -5305,7 +5936,10 @@ msgid "REVERT_TO_EDITOR" msgstr "Revert To Editor" msgid "REVERT_TO_EDITOR_EXPLANATION" -msgstr "If your current microbe is not suitable to survive in this environment, you can revert back to the previous time you were in the editor and try something different." +msgstr "" +"If your current microbe is not suitable to survive in this environment, you " +"can revert back to the previous time you were in the editor and try " +"something different." msgid "REVERT_TO_EDITOR_PROMPT" msgstr "Revert To The Editor?" @@ -5323,7 +5957,9 @@ msgid "RIGID" msgstr "Rigid" msgid "RIGIDITY_MEMBRANE_DESCRIPTION" -msgstr "A more rigid membrane is more resistant to damage, but will make it harder for the cell to move around." +msgstr "" +"A more rigid membrane is more resistant to damage, but will make it harder " +"for the cell to move around." msgid "ROTATE_LEFT" msgstr "Rotate left" @@ -5342,10 +5978,13 @@ msgstr "Run auto-evo during gameplay" msgid "RUN_AUTO_EVO_DURING_GAMEPLAY_TOOLTIP" msgstr "" -"When enabled, auto-evo starts during gameplay to reduce the time needed during loading screens.\n" +"When enabled, auto-evo starts during gameplay to reduce the time needed " +"during loading screens.\n" "This may cause extra lag on systems with a low CPU core count.\n" -"If disabled, auto-evo only starts during loading screens, but it will still run.\n" -"There is no way to turn off auto-evo completely as it is a core part of the game." +"If disabled, auto-evo only starts during loading screens, but it will still " +"run.\n" +"There is no way to turn off auto-evo completely as it is a core part of the " +"game." msgid "RUN_ONE_STEP" msgstr "Run One Step" @@ -5372,27 +6011,40 @@ msgid "RUN_X_WORLDS" msgstr "Run {0} Worlds" msgid "RUN_X_WORLDS_TOOLTIP" -msgstr "Run a certain number of worlds, the amount of generations for each world to run is determined by the above spin box." +msgstr "" +"Run a certain number of worlds, the amount of generations for each world to " +"run is determined by the above spin box." msgid "RUSTICYANIN" msgstr "Rusticyanin" msgid "RUSTICYANIN_DESCRIPTION" -msgstr "Rusticyanin is a protein able to change [thrive:compound type=\"iron\"][/thrive:compound] from one chemical state to another. This process, called [b]iron oxidation[/b], releases energy which the cell can then harvest." +msgstr "" +"Rusticyanin is a protein able to change [thrive:compound type=\"iron\"][/" +"thrive:compound] from one chemical state to another. This process, called " +"[b]iron oxidation[/b], releases energy which the cell can then harvest." msgid "RUSTICYANIN_PROCESSES_DESCRIPTION" -msgstr "Uses [thrive:compound type=\"iron\"][/thrive:compound] to produce [thrive:compound type=\"atp\"][/thrive:compound]." +msgstr "" +"Uses [thrive:compound type=\"iron\"][/thrive:compound] to produce " +"[thrive:compound type=\"atp\"][/thrive:compound]." msgid "SAFE_MODE_EXPLANATION" msgstr "" "Thrive has started in safe mode due to a previous start failure.\n" "\n" -"This has likely been caused by either a mod or the video player. As a precaution, enabled mod loading may have been skipped and/or video playing may be disabled. This will be in effect until Thrive is restarted.\n" +"This has likely been caused by either a mod or the video player. As a " +"precaution, enabled mod loading may have been skipped and/or video playing " +"may be disabled. This will be in effect until Thrive is restarted.\n" "\n" -"Before restarting please disable any mods that may be problematic or not compatible with this version of Thrive (you can read logs from previous starts to see if a mod was the likely culprit).\n" -"For video player related problems please use the launcher option to force disable videos.\n" +"Before restarting please disable any mods that may be problematic or not " +"compatible with this version of Thrive (you can read logs from previous " +"starts to see if a mod was the likely culprit).\n" +"For video player related problems please use the launcher option to force " +"disable videos.\n" "\n" -"If you don't fix the issue causing the start failure you will need to restart and crash Thrive multiple times to get back to safe mode." +"If you don't fix the issue causing the start failure you will need to " +"restart and crash Thrive multiple times to get back to safe mode." msgid "SAFE_MODE_TITLE" msgstr "Thrive Started In Safe Mode" @@ -5410,7 +6062,9 @@ msgid "SAVE_CHEATS_USED" msgstr "Cheats Used" msgid "SAVE_DELETE_WARNING" -msgstr "Deleting this save cannot be undone, are you sure you want to permanently delete {0}?" +msgstr "" +"Deleting this save cannot be undone, are you sure you want to permanently " +"delete {0}?" msgid "SAVE_FAILED" msgstr "Save failed" @@ -5426,7 +6080,8 @@ msgstr "Save has different version" msgid "SAVE_HAS_DIFFERENT_VERSION_TEXT" msgstr "" -"The version of the save you are trying to load does not match the game version.\n" +"The version of the save you are trying to load does not match the game " +"version.\n" "Please load the save manually through the menu." msgid "SAVE_HAS_INVALID_GAME_STATE" @@ -5507,8 +6162,10 @@ msgstr "Screen relative" msgid "SCREEN_RELATIVE_MOVEMENT_TOOLTIP" msgstr "" -"In screen relative movement mode the movement keys always specify a direction in relation to the screen.\n" -"So the cell rotation doesn't impact which direction each key corresponds to.\n" +"In screen relative movement mode the movement keys always specify a " +"direction in relation to the screen.\n" +"So the cell rotation doesn't impact which direction each key corresponds " +"to.\n" "This mode may be more familiar to new Thrive players." msgid "SCROLLLOCK" @@ -5530,7 +6187,8 @@ msgid "SECRETE_SLIME" msgstr "Secrete mucilage" msgid "SECRETE_SLIME_TOOLTIP" -msgstr "Secrete mucilage for a speed boost and slowing down cells stuck in slime" +msgstr "" +"Secrete mucilage for a speed boost and slowing down cells stuck in slime" msgid "SEED_LABEL" msgstr "Planet seed: {0}" @@ -5599,7 +6257,8 @@ msgid "SESSILE" msgstr "Sessile" msgid "SETTING_ONLY_APPLIES_TO_NEW_GAMES" -msgstr "This value only applies to new games started after changing this option" +msgstr "" +"This value only applies to new games started after changing this option" msgid "SFX_VOLUME" msgstr "SFX volume" @@ -5611,7 +6270,9 @@ msgid "SHOW_ALL_TUTORIALS" msgstr "Show all tutorials (again)" msgid "SHOW_ALL_TUTORIALS_TOOLTIP" -msgstr "Select between always showing all tutorials or only showing tutorials that have not been completed yet in any playthrough" +msgstr "" +"Select between always showing all tutorials or only showing tutorials that " +"have not been completed yet in any playthrough" msgid "SHOW_DAMAGE_EFFECT" msgstr "Show on-screen damage effect" @@ -5640,14 +6301,18 @@ msgstr "Show tutorials (in new games)" msgid "SHOW_TUTORIALS_OPTION_TOOLTIP" msgstr "" "Show or disable tutorials entirely. It is not recommended to turn this off.\n" -"Instead disabling all tutorials when starting a new game makes only tutorials you have not seen yet show up.\n" -"That is very much recommended as new tutorials are regularly added, which would otherwise be missed by players who had played Thrive in the past." +"Instead disabling all tutorials when starting a new game makes only " +"tutorials you have not seen yet show up.\n" +"That is very much recommended as new tutorials are regularly added, which " +"would otherwise be missed by players who had played Thrive in the past." msgid "SHOW_UNSAVED_PROGRESS_WARNING" msgstr "Show unsaved progress warning" msgid "SHOW_UNSAVED_PROGRESS_WARNING_TOOLTIP" -msgstr "Enables / disables the unsaved progress warning popup for when the player tries to quit the game." +msgstr "" +"Enables / disables the unsaved progress warning popup for when the player " +"tries to quit the game." msgid "SHOW_WEB_NEWS_FEED" msgstr "Show Thrive news feed (downloads from the internet)" @@ -5662,10 +6327,15 @@ msgid "SIGNALING_AGENTS_ACTION_TOOLTIP" msgstr "Hold key to show pack commands menu for commanding other cells" msgid "SIGNALING_AGENT_DESCRIPTION" -msgstr "Signaling agents allow cells to create chemicals that other cells can react to. The signaling chemicals can be used to attract other cells or warn them about danger to make them flee." +msgstr "" +"Signaling agents allow cells to create chemicals that other cells can react " +"to. The signaling chemicals can be used to attract other cells or warn them " +"about danger to make them flee." msgid "SIGNALING_AGENT_PROCESSES_DESCRIPTION" -msgstr "Hold [thrive:input]g_pack_commands[/thrive:input] to open a menu to issue commands to other members of your species." +msgstr "" +"Hold [thrive:input]g_pack_commands[/thrive:input] to open a menu to issue " +"commands to other members of your species." msgid "SIGNAL_COMMAND_AGGRESSION" msgstr "Become Aggressive" @@ -5689,7 +6359,11 @@ msgid "SILICA" msgstr "Silica" msgid "SILICA_MEMBRANE_DESCRIPTION" -msgstr "This membrane has a strong wall of silica. It can resist overall damage well and is very resistant to physical damage. It also requires less energy to maintain its form. However, it slows the cell down by a large factor and the cell absorbs resources at a reduced rate." +msgstr "" +"This membrane has a strong wall of silica. It can resist overall damage well " +"and is very resistant to physical damage. It also requires less energy to " +"maintain its form. However, it slows the cell down by a large factor and the " +"cell absorbs resources at a reduced rate." msgid "SIMULATION_CONFIG" msgstr "Simulation" @@ -5707,10 +6381,21 @@ msgid "SLIME_JET" msgstr "Slime Jet" msgid "SLIME_JET_DESCRIPTION" -msgstr "Many organisms produce polysaccharide slime-like substances, and mucilage is one such polysaccharide. While plenty of species use slime for locomotion, certain types of bacteria eject these substances at high pressure in their wake. These slime jets act like rocket engines, pushing cells forward with incredible speed. Slime is also used for impeding predators, trapping them in a substance only jet-wielding organisms can navigate." +msgstr "" +"Many organisms produce polysaccharide slime-like substances, and mucilage is " +"one such polysaccharide. While plenty of species use slime for locomotion, " +"certain types of bacteria eject these substances at high pressure in their " +"wake. These slime jets act like rocket engines, pushing cells forward with " +"incredible speed. Slime is also used for impeding predators, trapping them " +"in a substance only jet-wielding organisms can navigate." msgid "SLIME_JET_PROCESSES_DESCRIPTION" -msgstr "Turns [thrive:compound type=\"glucose\"][/thrive:compound] into [thrive:compound type=\"mucilage\"][/thrive:compound]. Press [thrive:input]g_secrete_slime[/thrive:input] to release stored [thrive:compound type=\"mucilage\"][/thrive:compound], boosting this cell's speed and slowing predators." +msgstr "" +"Turns [thrive:compound type=\"glucose\"][/thrive:compound] into " +"[thrive:compound type=\"mucilage\"][/thrive:compound]. Press " +"[thrive:input]g_secrete_slime[/thrive:input] to release stored " +"[thrive:compound type=\"mucilage\"][/thrive:compound], boosting this cell's " +"speed and slowing predators." msgid "SMALL_IRON_CHUNK" msgstr "Small Iron Chunk" @@ -5767,7 +6452,9 @@ msgid "SPAWN_ENEMY" msgstr "Spawn Enemy" msgid "SPAWN_ENEMY_CHEAT_FAIL" -msgstr "Can't use spawn enemy cheat because this patch does not contain any enemy species" +msgstr "" +"Can't use spawn enemy cheat because this patch does not contain any enemy " +"species" msgid "SPAWN_GLUCOSE" msgstr "Spawn glucose" @@ -5819,7 +6506,9 @@ msgid "SPECIES_MEMBER_IMPACT_ON_POP" msgstr "Species members dying impact" msgid "SPECIES_MEMBER_IMPACT_ON_POPULATION_EXPLANATION" -msgstr "(how much AI members of the player species dying or reproducing affects the population as external effects)" +msgstr "" +"(how much AI members of the player species dying or reproducing affects the " +"population as external effects)" msgid "SPECIES_NAME_DOT_DOT_DOT" msgstr "Species name..." @@ -5852,7 +6541,9 @@ msgid "SPRINT" msgstr "Sprint" msgid "SPRINT_ACTION_TOOLTIP" -msgstr "Toggle sprinting mode. When sprinting cells move faster but consume more ATP and as strain builds consumes even more ATP." +msgstr "" +"Toggle sprinting mode. When sprinting cells move faster but consume more ATP " +"and as strain builds consumes even more ATP." msgid "STAGE_MENU_BUTTON_TOOLTIP" msgstr "Pause menu" @@ -5894,7 +6585,9 @@ msgid "STEAM_ERROR_ACCOUNT_DOES_NOT_OWN_PRODUCT" msgstr "Your Steam account does not own a license for Thrive" msgid "STEAM_ERROR_ACCOUNT_READ_ONLY" -msgstr "Your Steam account is currently in read only mode due to a recent account change" +msgstr "" +"Your Steam account is currently in read only mode due to a recent account " +"change" msgid "STEAM_ERROR_ALREADY_UPLOADED" msgstr "Steam reported the file already as uploaded, please refresh" @@ -5912,7 +6605,9 @@ msgid "STEAM_ERROR_FILE_NOT_FOUND" msgstr "File not found" msgid "STEAM_ERROR_INSUFFICIENT_PRIVILEGE" -msgstr "Your Steam account is currently restricted from uploading content. Please contact Steam support." +msgstr "" +"Your Steam account is currently restricted from uploading content. Please " +"contact Steam support." msgid "STEAM_ERROR_INVALID_PARAMETER" msgstr "Invalid parameter passed to Steam" @@ -5937,8 +6632,11 @@ msgstr "Steam Initialization Failed" msgid "STEAM_INIT_FAILED_DESCRIPTION" msgstr "" -"Steam client library initialization has failed. Steam features will be unavailable.\n" -"Please make sure you have Steam running and are logged in with the right account. Please run the game through the Steam client software if this error does not go away otherwise." +"Steam client library initialization has failed. Steam features will be " +"unavailable.\n" +"Please make sure you have Steam running and are logged in with the right " +"account. Please run the game through the Steam client software if this error " +"does not go away otherwise." msgid "STEAM_TOOLTIP" msgstr "Visit our Steam page" @@ -5963,7 +6661,8 @@ msgstr "Logged in as: {0}" msgid "STRAIN_BAR_TOOLTIP" msgstr "" -"This bar shows the current sprinting strain. The higher the bar goes the more ATP it costs to continue to sprint.\n" +"This bar shows the current sprinting strain. The higher the bar goes the " +"more ATP it costs to continue to sprint.\n" "Recovering from the strain also costs extra ATP until the bar is fully empty." msgid "STRAIN_BAR_VISIBILITY" @@ -6129,18 +6828,28 @@ msgid "TEMPERATURE_SHORT" msgstr "Temp." msgid "TEMPERATURE_TOLERANCE_TOOLTIP" -msgstr "The temperature preferred by your species. When in conditions outside the flexibility range around the ideal temperature, there will be negative effects that make it harder to survive. Adapt using the sliders to the patches you plan to play in." +msgstr "" +"The temperature preferred by your species. When in conditions outside the " +"flexibility range around the ideal temperature, there will be negative " +"effects that make it harder to survive. Adapt using the sliders to the " +"patches you plan to play in." msgid "TESTING_TEAM" msgstr "Testing Team" msgid "THANKS_FOR_BUYING_THRIVE_2" msgstr "" -"Thank you for supporting Thrive development by purchasing this copy of Thrive from [color=#3796e1][url={0}]{1}[/url][/color]!\n" +"Thank you for supporting Thrive development by purchasing this copy of " +"Thrive from [color=#3796e1][url={0}]{1}[/url][/color]!\n" "\n" -"The speed of continued Thrive development depends on the amount of support we receive. You can find out more from [color=#3796e1][url={2}]our website[/url][/color] or through our socials that are linked in the bottom left of the screen.\n" +"The speed of continued Thrive development depends on the amount of support " +"we receive. You can find out more from [color=#3796e1][url={2}]our website[/" +"url][/color] or through our socials that are linked in the bottom left of " +"the screen.\n" "\n" -"If you would like to see the Thrive Launcher before Thrive is started, you can use the button in the main menu to exit to the launcher and then disable seamless mode in the launcher options menu." +"If you would like to see the Thrive Launcher before Thrive is started, you " +"can use the button in the main menu to exit to the launcher and then disable " +"seamless mode in the launcher options menu." msgid "THANKS_FOR_PLAYING" msgstr "" @@ -6158,19 +6867,43 @@ msgid "THERMOPLAST" msgstr "Thermoplast" msgid "THERMOPLAST_DESCRIPTION" -msgstr "The thermoplast is a double membrane structure containing thermosensitive pigments stacked together in membranous sacs. It is a prokaryote that has been assimilated for use by its eukaryotic host. The pigments in the thermoplast are able to use the energy of rising [thrive:compound type=\"temperature\"][/thrive:compound] in their surroundings to produce [thrive:compound type=\"glucose\"][/thrive:compound] in a process called [b]thermosynthesis[/b]. The rate of its [thrive:compound type=\"glucose\"][/thrive:compound] production scales with [thrive:compound type=\"temperature\"][/thrive:compound] delta." +msgstr "" +"The thermoplast is a double membrane structure containing thermosensitive " +"pigments stacked together in membranous sacs. It is a prokaryote that has " +"been assimilated for use by its eukaryotic host. The pigments in the " +"thermoplast are able to use the energy of rising [thrive:compound " +"type=\"temperature\"][/thrive:compound] in their surroundings to produce " +"[thrive:compound type=\"glucose\"][/thrive:compound] in a process called " +"[b]thermosynthesis[/b]. The rate of its [thrive:compound type=\"glucose\"][/" +"thrive:compound] production scales with [thrive:compound " +"type=\"temperature\"][/thrive:compound] delta." msgid "THERMOPLAST_PROCESSES_DESCRIPTION" -msgstr "Uses rising temperatures to produce [thrive:compound type=\"glucose\"][/thrive:compound]. Rate scales with increase in [thrive:compound type=\"temperature\"][/thrive:compound]. Use [b]thermal vision[/b] to find hot and cold areas." +msgstr "" +"Uses rising temperatures to produce [thrive:compound type=\"glucose\"][/" +"thrive:compound]. Rate scales with increase in [thrive:compound " +"type=\"temperature\"][/thrive:compound]. Use [b]thermal vision[/b] to find " +"hot and cold areas." msgid "THERMOSYNTHASE" msgstr "Thermosynthase" msgid "THERMOSYNTHASE_DESCRIPTION" -msgstr "Thermosynthase is a protein that uses thermal convection to change its form, converting this to [thrive:compound type=\"glucose\"][/thrive:compound] in a process called [b]thermosynthesis[/b]. The protein then unfolds as it cools, allowing it to repeat the cycle when the [thrive:compound type=\"temperature\"][/thrive:compound] increases again. The rate of its [thrive:compound type=\"glucose\"][/thrive:compound] production scales with [thrive:compound type=\"temperature\"][/thrive:compound] delta." +msgstr "" +"Thermosynthase is a protein that uses thermal convection to change its form, " +"converting this to [thrive:compound type=\"glucose\"][/thrive:compound] in a " +"process called [b]thermosynthesis[/b]. The protein then unfolds as it cools, " +"allowing it to repeat the cycle when the [thrive:compound " +"type=\"temperature\"][/thrive:compound] increases again. The rate of its " +"[thrive:compound type=\"glucose\"][/thrive:compound] production scales with " +"[thrive:compound type=\"temperature\"][/thrive:compound] delta." msgid "THERMOSYNTHASE_PROCESSES_DESCRIPTION" -msgstr "Uses rising temperatures to produce [thrive:compound type=\"glucose\"][/thrive:compound]. Rate scales with increase in [thrive:compound type=\"temperature\"][/thrive:compound]. Use [b]thermal vision[/b] to find hot and cold areas." +msgstr "" +"Uses rising temperatures to produce [thrive:compound type=\"glucose\"][/" +"thrive:compound]. Rate scales with increase in [thrive:compound " +"type=\"temperature\"][/thrive:compound]. Use [b]thermal vision[/b] to find " +"hot and cold areas." msgid "THERMOSYNTHESIS" msgstr "Thermosynthesis" @@ -6205,23 +6938,28 @@ msgstr "Current World" msgid "THRIVEOPEDIA_EVOLUTIONARY_TREE_PAGE_TITLE" msgstr "Evolutionary Tree" -msgid "THRIVEOPEDIA_EXTINCT_SPECIES_TEXT" -msgstr "This species is extinct and is no longer part of the world. As such its details are no longer known. The species had the ID {0}." - msgid "THRIVEOPEDIA_HINT_IN_GAME" msgstr "Open the Thriveopedia" msgid "THRIVEOPEDIA_HOME_INFO" msgstr "" -"The Thriveopedia is the central library and information store for Thrive content. Here you'll find the answers to any question you might have about the game, your current world, or the Thrive development project.\n" +"The Thriveopedia is the central library and information store for Thrive " +"content. Here you'll find the answers to any question you might have about " +"the game, your current world, or the Thrive development project.\n" "\n" -"For the moment, the Thriveopedia is relatively bare, but you can still explore several pages using the page tree and navigation buttons. Note that pages relating to a specific game in progress will only be shown when the Thriveopedia is opened via the in-game pause menu.\n" +"For the moment, the Thriveopedia is relatively bare, but you can still " +"explore several pages using the page tree and navigation buttons. Note that " +"pages relating to a specific game in progress will only be shown when the " +"Thriveopedia is opened via the in-game pause menu.\n" "\n" "You can find more information about the game at the locations below.\n" "\n" -"[color=#3796e1][url=https://revolutionarygamesstudio.com/]Official Website[/url][/color]\n" -"[color=#3796e1][url=https://wiki.revolutionarygamesstudio.com/wiki/Main_Page]Development Wiki[/url][/color]\n" -"[color=#3796e1][url=https://thrive.fandom.com/wiki/Thrive_Wiki]Community Wiki[/url][/color]" +"[color=#3796e1][url=https://revolutionarygamesstudio.com/]Official Website[/" +"url][/color]\n" +"[color=#3796e1][url=https://wiki.revolutionarygamesstudio.com/wiki/" +"Main_Page]Development Wiki[/url][/color]\n" +"[color=#3796e1][url=https://thrive.fandom.com/wiki/Thrive_Wiki]Community " +"Wiki[/url][/color]" msgid "THRIVEOPEDIA_HOME_PAGE_TITLE" msgstr "Home" @@ -6229,36 +6967,9 @@ msgstr "Home" msgid "THRIVEOPEDIA_MUSEUM_PAGE_TITLE" msgstr "Museum" -msgid "THRIVEOPEDIA_PAGE_EXTINCT_SPECIES" -msgstr "Extinct Species {0}" - msgid "THRIVEOPEDIA_PATCH_MAP_PAGE_TITLE" msgstr "Patch Map" -msgid "THRIVEOPEDIA_SPECIES_EVOLUTIONARY_LINK_EXPLANATION" -msgstr "Right now the above button just opens the evolutionary tree in general and does not focus this specific species in it automatically. That feature might be added in the future." - -msgid "THRIVEOPEDIA_SPECIES_PAGE" -msgstr "{0}" - -msgid "THRIVEOPEDIA_SPECIES_PAGE_INTRO" -msgstr "This page lists the species that exist in this world." - -msgid "THRIVEOPEDIA_SPECIES_PAGE_INTRO_TEXT" -msgstr "" -"{0} is a species that exists in this world. It has a current population of {1} and is present in {2} area(s). It is in the {3}.\n" -"\n" -"Note that this page will disappear if navigated away from, unless the page is pinned. Pin this page if this is an interesting species you want to refer back to." - -msgid "THRIVEOPEDIA_SPECIES_PAGE_NO_PINNED_SPECIES" -msgstr "No species have been pinned yet so there are no pages listed here. Click on a species elsewhere in the game to get to its page and then pin it. Once pinned, it will appear here." - -msgid "THRIVEOPEDIA_SPECIES_PAGE_PINNED_SECTION_TITLE" -msgstr "Pinned Species" - -msgid "THRIVEOPEDIA_WORLD_SPECIES_TITLE" -msgstr "Species" - msgid "THRIVE_LICENSES" msgstr "Thrive Licenses" @@ -6269,7 +6980,19 @@ msgid "THYLAKOIDS" msgstr "Thylakoids" msgid "THYLAKOIDS_DESCRIPTION" -msgstr "Thylakoids are clusters of proteins and photosensitive pigments. The pigments are able to use the energy of [thrive:compound type=\"sunlight\"][/thrive:compound] to produce [thrive:compound type=\"glucose\"][/thrive:compound] from water and gaseous [thrive:compound type=\"carbondioxide\"][/thrive:compound] in a process called [b]photosynthesis[/b]. These pigments are also what give them a distinctive colour. The rate of their [thrive:compound type=\"glucose\"][/thrive:compound] production scales with the concentration of [thrive:compound type=\"carbondioxide\"][/thrive:compound] and intensity of [thrive:compound type=\"sunlight\"][/thrive:compound]. Since the thylakoids are suspended directly in the cytoplasm, the surrounding fluid performs some [b]glycolysis[/b]." +msgstr "" +"Thylakoids are clusters of proteins and photosensitive pigments. The " +"pigments are able to use the energy of [thrive:compound type=\"sunlight\"][/" +"thrive:compound] to produce [thrive:compound type=\"glucose\"][/" +"thrive:compound] from water and gaseous [thrive:compound " +"type=\"carbondioxide\"][/thrive:compound] in a process called " +"[b]photosynthesis[/b]. These pigments are also what give them a distinctive " +"colour. The rate of their [thrive:compound type=\"glucose\"][/" +"thrive:compound] production scales with the concentration of " +"[thrive:compound type=\"carbondioxide\"][/thrive:compound] and intensity of " +"[thrive:compound type=\"sunlight\"][/thrive:compound]. Since the thylakoids " +"are suspended directly in the cytoplasm, the surrounding fluid performs some " +"[b]glycolysis[/b]." msgid "TIDEPOOL" msgstr "Tidepool" @@ -6284,7 +7007,9 @@ msgid "TIMELINE_LOCAL_FILTER_TOOLTIP" msgstr "Show local events" msgid "TIMELINE_NICHE_FILL" -msgstr "[b][u]{0}[/u][/b] split off from [b][u]{1}[/u][/b] as a new species to fill a niche" +msgstr "" +"[b][u]{0}[/u][/b] split off from [b][u]{1}[/u][/b] as a new species to fill " +"a niche" msgid "TIMELINE_PLAYER_MIGRATED" msgstr "[b][u]{0}[/u][/b] migrated into this patch" @@ -6293,7 +7018,9 @@ msgid "TIMELINE_PLAYER_MIGRATED_TO" msgstr "[b][u]{0}[/u][/b] migrated to {1}" msgid "TIMELINE_SELECTION_PRESSURE_SPLIT" -msgstr "[b][u]{0}[/u][/b] split off from [b][u]{1}[/u][/b] as a new species due to differing selection pressures" +msgstr "" +"[b][u]{0}[/u][/b] split off from [b][u]{1}[/u][/b] as a new species due to " +"differing selection pressures" msgid "TIMELINE_SPECIES_BECAME_MULTICELLULAR" msgstr "[b][u]{0}[/u][/b] became multicellular" @@ -6305,10 +7032,12 @@ msgid "TIMELINE_SPECIES_EXTINCT_LOCAL" msgstr "[b][u]{0}[/u][/b] has disappeared from this patch" msgid "TIMELINE_SPECIES_FOLLOWED" -msgstr "[b][u]{0}[/u][/b] hitched a ride with [b][u]{1}[/u][/b] into this patch" +msgstr "" +"[b][u]{0}[/u][/b] hitched a ride with [b][u]{1}[/u][/b] into this patch" msgid "TIMELINE_SPECIES_MIGRATED_FROM" -msgstr "Part of [b][u]{0}[/u][/b] population has migrated into this patch from {1}" +msgstr "" +"Part of [b][u]{0}[/u][/b] population has migrated into this patch from {1}" msgid "TIMELINE_SPECIES_MIGRATED_TO" msgstr "Part of [b][u]{0}[/u][/b] population has migrated to {1}" @@ -6400,7 +7129,9 @@ msgid "TOLERANCES_TOO_LOW_UV_PROTECTION" msgstr "UV protection too low, needs to be {0}% higher" msgid "TOLERANCES_UNSUITABLE_DEBUFFS" -msgstr "Not adapted to current environmental conditions. Osmoregulation cost {0}%, bioprocess speed {1}%, health {2}%" +msgstr "" +"Not adapted to current environmental conditions. Osmoregulation cost {0}%, " +"bioprocess speed {1}%, health {2}%" msgid "TOLERANCE_DETAIL_TEXT" msgstr "" @@ -6415,7 +7146,11 @@ msgstr "" " {5}%" msgid "TOLERANCE_FROM_ORGANELLES_TOOLTIP" -msgstr "Tolerances are affected by some organelles, both positively and negatively. The effective value is shown here after the base value is added together with the change from organelles. Some organelles synergize with certain playstyles but harm others." +msgstr "" +"Tolerances are affected by some organelles, both positively and negatively. " +"The effective value is shown here after the base value is added together " +"with the change from organelles. Some organelles synergize with certain " +"playstyles but harm others." msgid "TOLERANCE_RANGE_LABEL" msgstr "Flexibility:" @@ -6439,7 +7174,10 @@ msgid "TOXIN_CHANNEL_INHIBITOR" msgstr "Channel Inhibitor" msgid "TOXIN_CHANNEL_INHIBITOR_DESCRIPTION" -msgstr "Inhibits ATP production of affected cell, which effectively prevents them from moving fast and can cause cells with not a lot of excess ATP production to die." +msgstr "" +"Inhibits ATP production of affected cell, which effectively prevents them " +"from moving fast and can cause cells with not a lot of excess ATP production " +"to die." msgid "TOXIN_COMPOUND" msgstr "Toxin" @@ -6448,7 +7186,9 @@ msgid "TOXIN_CYTOTOXIN" msgstr "Cytotoxin" msgid "TOXIN_CYTOTOXIN_DESCRIPTION" -msgstr "A simple toxin that is reasonably effective against cells without specialized membranes." +msgstr "" +"A simple toxin that is reasonably effective against cells without " +"specialized membranes." msgid "TOXIN_FIRE_RATE_TOXICITY_COLON" msgstr "Fire Rate and Toxicity:" @@ -6457,16 +7197,22 @@ msgid "TOXIN_MACROLIDE" msgstr "Macrolide" msgid "TOXIN_MACROLIDE_DESCRIPTION" -msgstr "Toxin that massively reduces base movement speed, making simple cells basically unable to move." +msgstr "" +"Toxin that massively reduces base movement speed, making simple cells " +"basically unable to move." msgid "TOXIN_OXYGEN_METABOLISM_INHIBITOR" msgstr "Cyanide" msgid "TOXIN_OXYGEN_METABOLISM_INHIBITOR_DESCRIPTION" -msgstr "Cyanide targets oxygen metabolism processes and is very effective against cells with oxygen-based metabolism." +msgstr "" +"Cyanide targets oxygen metabolism processes and is very effective against " +"cells with oxygen-based metabolism." msgid "TOXIN_OXYTOXY_DESCRIPTION" -msgstr "Toxin based on oxygen causing cellular damage. Less effective against species that utilize oxygen for metabolism." +msgstr "" +"Toxin based on oxygen causing cellular damage. Less effective against " +"species that utilize oxygen for metabolism." msgid "TOXIN_PREFER_FIRE_RATE" msgstr "Fast-firing" @@ -6484,30 +7230,50 @@ msgid "TOXIN_TOXICITY_CUSTOMIZATION_TOOLTIP" msgstr "" "Toxins can be customized to deal more damage but fire slower,\n" "or to fire much faster but with less damage per shot. \n" -"The average toxicity of all toxin organelles is what determines total firing speed and damage modifier.\n" -"The damage value displayed here is only fully accurate if this is the only toxic organelle.\n" +"The average toxicity of all toxin organelles is what determines total firing " +"speed and damage modifier.\n" +"The damage value displayed here is only fully accurate if this is the only " +"toxic organelle.\n" "Or all organelles are modified to have the same toxicity value." msgid "TOXIN_TYPE_COLON" msgstr "Toxin Type:" msgid "TOXIN_TYPE_CUSTOMIZATION_EXPLANATION" -msgstr "Different toxin types have various effects that are more effective against certain types of cells. For cells that have multiple different toxin types they are used in sequence rather than firing all at once." +msgstr "" +"Different toxin types have various effects that are more effective against " +"certain types of cells. For cells that have multiple different toxin types " +"they are used in sequence rather than firing all at once." msgid "TOXIN_VACUOLE" msgstr "Toxin Vacuole" msgid "TOXIN_VACUOLE_DESCRIPTION" -msgstr "The toxin vacuole is a vacuole that has been modified for the specific production, storage, and secretion of [thrive:compound type=\"oxytoxy\"][/thrive:compound]. More toxin vacuoles will increase the rate at which toxins can be released. Can be modified to switch the generated toxin type for other effects, which may require [thrive:compound type=\"oxygen\"][/thrive:compound] to produce." +msgstr "" +"The toxin vacuole is a vacuole that has been modified for the specific " +"production, storage, and secretion of [thrive:compound type=\"oxytoxy\"][/" +"thrive:compound]. More toxin vacuoles will increase the rate at which toxins " +"can be released. Can be modified to switch the generated toxin type for " +"other effects, which may require [thrive:compound type=\"oxygen\"][/" +"thrive:compound] to produce." msgid "TOXIN_VACUOLE_PROCESSES_DESCRIPTION" -msgstr "Turns [thrive:compound type=\"atp\"][/thrive:compound] into [thrive:compound type=\"oxytoxy\"][/thrive:compound]. Can release toxins by pressing [thrive:input]g_fire_toxin[/thrive:input]. When [thrive:compound type=\"oxytoxy\"][/thrive:compound] amount is low, shooting is still possible but will have a reduced damage." +msgstr "" +"Turns [thrive:compound type=\"atp\"][/thrive:compound] into [thrive:compound " +"type=\"oxytoxy\"][/thrive:compound]. Can release toxins by pressing " +"[thrive:input]g_fire_toxin[/thrive:input]. When [thrive:compound " +"type=\"oxytoxy\"][/thrive:compound] amount is low, shooting is still " +"possible but will have a reduced damage." msgid "TOXISOME" msgstr "Toxisome" msgid "TOXISOME_DESCRIPTION" -msgstr "A modified metabolosome responsible for the production of a primitive form of the toxic agent [thrive:compound type=\\\"oxytoxy\\\"][/thrive:compound]. Can be modified to switch the generated toxin type for other effects, which may require [thrive:compound type=\"oxygen\"][/thrive:compound] to produce." +msgstr "" +"A modified metabolosome responsible for the production of a primitive form " +"of the toxic agent [thrive:compound type=\\\"oxytoxy\\\"][/thrive:compound]. " +"Can be modified to switch the generated toxin type for other effects, which " +"may require [thrive:compound type=\"oxygen\"][/thrive:compound] to produce." msgid "TRANSLATORS" msgstr "Translators" @@ -6532,79 +7298,135 @@ msgstr "Tutorial" msgid "TUTORIAL_MICROBE_EDITOR_ATP_BALANCE_INTRO" msgstr "" -"The ATP Production bar on the right indicates how much [thrive:compound type=\"atp\"][/thrive:compound] your cell produces compared to how much is consumed. If the top bar is shorter than the bottom one, then you are not producing enough [thrive:compound type=\"atp\"][/thrive:compound].\n" +"The ATP Production bar on the right indicates how much [thrive:compound " +"type=\"atp\"][/thrive:compound] your cell produces compared to how much is " +"consumed. If the top bar is shorter than the bottom one, then you are not " +"producing enough [thrive:compound type=\"atp\"][/thrive:compound].\n" "\n" -"The bottom bar contains the [b]osmoregulation[/b] [thrive:icon]OsmoIcon[/thrive:icon] cost and the [b]movement[/b] [thrive:icon]MovementIcon[/thrive:icon] cost. [b]Osmoregulation[/b] [thrive:icon]OsmoIcon[/thrive:icon] is [u]the base cost of staying alive[/u]. Every part you add increases this cost. You don't have to pay the [b]Movement cost[/b] [thrive:icon]MovementIcon[/thrive:icon] when you aren't moving.\n" +"The bottom bar contains the [b]osmoregulation[/b] [thrive:icon]OsmoIcon[/" +"thrive:icon] cost and the [b]movement[/b] [thrive:icon]MovementIcon[/" +"thrive:icon] cost. [b]Osmoregulation[/b] [thrive:icon]OsmoIcon[/thrive:icon] " +"is [u]the base cost of staying alive[/u]. Every part you add increases this " +"cost. You don't have to pay the [b]Movement cost[/b] " +"[thrive:icon]MovementIcon[/thrive:icon] when you aren't moving.\n" "\n" -"If your [thrive:compound type=\"atp\"][/thrive:compound] production is negative, be sure to increase [thrive:compound type=\"atp\"][/thrive:compound] production or add [b]storage[/b] [thrive:icon]StorageIcon[/thrive:icon] to allow movement in bursts." +"If your [thrive:compound type=\"atp\"][/thrive:compound] production is " +"negative, be sure to increase [thrive:compound type=\"atp\"][/" +"thrive:compound] production or add [b]storage[/b] [thrive:icon]StorageIcon[/" +"thrive:icon] to allow movement in bursts." msgid "TUTORIAL_MICROBE_EDITOR_AUTO-EVO_PREDICTION" msgstr "" -"This panel shows a prediction of your future total energy gathered (and population in parentheses). These numbers are from the simulation of [b]auto-evo[/b].\n" +"This panel shows a prediction of your future total energy gathered (and " +"population in parentheses). These numbers are from the simulation of [b]auto-" +"evo[/b].\n" "\n" -"They don't take into account your individual performance. So in your current patch the final numbers will be different than they would be from auto-evo alone. Your species' population decreases every time your cell dies, and it increases every time you enter the editor.\n" +"They don't take into account your individual performance. So in your current " +"patch the final numbers will be different than they would be from auto-evo " +"alone. Your species' population decreases every time your cell dies, and it " +"increases every time you enter the editor.\n" "\n" -"But you should try to keep these numbers up even in patches where you aren't directly involved.\n" +"But you should try to keep these numbers up even in patches where you aren't " +"directly involved.\n" "\n" -"You can view more detailed information behind the prediction by [b]pressing the question mark button in the panel. Press it to continue.[/b]" +"You can view more detailed information behind the prediction by [b]pressing " +"the question mark button in the panel. Press it to continue.[/b]" msgid "TUTORIAL_MICROBE_EDITOR_CELL_TEXT" msgstr "" -"This is the [b]microbe editor[/b], where you can evolve your species by spending [b]mutation points[/b] (MP) [thrive:icon]MP[/thrive:icon]. Each generation you will always have [b]100 MP[/b] [thrive:icon]MP[/thrive:icon] to spend, so don't bother saving up!\n" +"This is the [b]microbe editor[/b], where you can evolve your species by " +"spending [b]mutation points[/b] (MP) [thrive:icon]MP[/thrive:icon]. Each " +"generation you will always have [b]100 MP[/b] [thrive:icon]MP[/thrive:icon] " +"to spend, so don't bother saving up!\n" "\n" -"The hex in the center of the screen is your species. It is a simple microbe, for now.\n" +"The hex in the center of the screen is your species. It is a simple microbe, " +"for now.\n" "\n" -"To continue, select a part from the left panel. Then left-click next to the hex to place it. You can rotate parts with [thrive:input]e_rotate_left[/thrive:input] and [thrive:input]e_rotate_right[/thrive:input].\n" +"To continue, select a part from the left panel. Then left-click next to the " +"hex to place it. You can rotate parts with [thrive:input]e_rotate_left[/" +"thrive:input] and [thrive:input]e_rotate_right[/thrive:input].\n" "\n" -"A safe first evolution is to add 1 to 2 pieces of cytoplasm or [b]hydrogenase[/b] to your species." +"A safe first evolution is to add 1 to 2 pieces of cytoplasm or " +"[b]hydrogenase[/b] to your species." msgid "TUTORIAL_MICROBE_EDITOR_CHEMORECEPTOR" msgstr "" "You can add a [b]chemoreceptor[/b] organelle to your cell.\n" "\n" -"Chemoreceptors represent increasing your species' ability to sense things around them.\n" +"Chemoreceptors represent increasing your species' ability to sense things " +"around them.\n" "\n" -"Placing one will allow you to detect compounds like [thrive:compound type=\"glucose\"][/thrive:compound] and will guide you to them. It can also be used to detect cells of other species." +"Placing one will allow you to detect compounds like [thrive:compound " +"type=\"glucose\"][/thrive:compound] and will guide you to them. It can also " +"be used to detect cells of other species." msgid "TUTORIAL_MICROBE_EDITOR_COMPOUND_BALANCES" msgstr "" -"This is the compound balance display. It shows total compound-use and production of all cell processes.\n" +"This is the compound balance display. It shows total compound-use and " +"production of all cell processes.\n" "\n" -"This is a very important tool to check the effectiveness of organelles that do not directly produce [thrive:compound type=\"atp\"][/thrive:compound] as they [b]will not show up[/b] in the ATP balance bar.\n" +"This is a very important tool to check the effectiveness of organelles that " +"do not directly produce [thrive:compound type=\"atp\"][/thrive:compound] as " +"they [b]will not show up[/b] in the ATP balance bar.\n" "\n" -"For example photosynthesis builds can be balanced with this display; there needs to be enough [b]photosynthesis[/b] glucose-production to have a positive balance for [thrive:compound type=\"glucose\"][/thrive:compound] in order to make a successful plant.\n" +"For example photosynthesis builds can be balanced with this display; there " +"needs to be enough [b]photosynthesis[/b] glucose-production to have a " +"positive balance for [thrive:compound type=\"glucose\"][/thrive:compound] in " +"order to make a successful plant.\n" "\n" -"Understanding that some organelles make [u]intermediate products[/u] that only [i]then[/i] get converted to [thrive:compound type=\"atp\"][/thrive:compound] is a key concept in more advanced metabolic pathways. The storage lasting times underneath this display will also become important with advanced cells." +"Understanding that some organelles make [u]intermediate products[/u] that " +"only [i]then[/i] get converted to [thrive:compound type=\"atp\"][/" +"thrive:compound] is a key concept in more advanced metabolic pathways. The " +"storage lasting times underneath this display will also become important " +"with advanced cells." msgid "TUTORIAL_MICROBE_EDITOR_DIGESTION_STAT" msgstr "" -"Digestion speed and efficiency statistics can be seen at the bottom of the Organism Statistics panel.\n" +"Digestion speed and efficiency statistics can be seen at the bottom of the " +"Organism Statistics panel.\n" "\n" -"Increasing these stats makes [u]predation more effective[/u]. Lysosomes can also be modified to provide various different [b]enzymes[/b].\n" +"Increasing these stats makes [u]predation more effective[/u]. Lysosomes can " +"also be modified to provide various different [b]enzymes[/b].\n" "\n" -"New enzyme types allow eating different kinds of prey that may be invulnerable to basic digestion. Each enzyme type has a separate efficiency stat.\n" +"New enzyme types allow eating different kinds of prey that may be " +"invulnerable to basic digestion. Each enzyme type has a separate efficiency " +"stat.\n" "\n" -"You can see the individual efficiencies by hovering over the efficiency stat. Specializing in one type allows more efficiency but less diverse prey." +"You can see the individual efficiencies by hovering over the efficiency " +"stat. Specializing in one type allows more efficiency but less diverse prey." msgid "TUTORIAL_MICROBE_EDITOR_ENDING_TEXT" msgstr "" -"Adaptation is hard. There are many sources of [thrive:compound type=\"atp\"][/thrive:compound], but not all of them are usable everywhere. You can use all the tabs and panels here to make the most informed choice you can, or just try something and see how it works!\n" +"Adaptation is hard. There are many sources of [thrive:compound type=\"atp\"]" +"[/thrive:compound], but not all of them are usable everywhere. You can use " +"all the tabs and panels here to make the most informed choice you can, or " +"just try something and see how it works!\n" "\n" -"Just remember: [u]if you don't make enough [thrive:compound type=\"atp\"][/thrive:compound] you won't survive[/u].\n" +"Just remember: [u]if you don't make enough [thrive:compound type=\"atp\"][/" +"thrive:compound] you won't survive[/u].\n" "\n" -"A lifestyle of finding [thrive:compound type=\"glucose\"][/thrive:compound] and turning it into [thrive:compound type=\"atp\"][/thrive:compound] will work for now, but naturally occurring glucose will decline every generation.\n" +"A lifestyle of finding [thrive:compound type=\"glucose\"][/thrive:compound] " +"and turning it into [thrive:compound type=\"atp\"][/thrive:compound] will " +"work for now, but naturally occurring glucose will decline every " +"generation.\n" "\n" -"As a finishing touch, you can rename your species by clicking on the name on the bottom left and editing the text." +"As a finishing touch, you can rename your species by clicking on the name on " +"the bottom left and editing the text." msgid "TUTORIAL_MICROBE_EDITOR_FLAGELLUM" msgstr "" -"[b]Flagella[/b] push your microbe in the direction opposite to where they are placed.\n" +"[b]Flagella[/b] push your microbe in the direction opposite to where they " +"are placed.\n" "\n" -"Placing a flagellum on the opposite side to the forward arrow will push your microbe forwards. [b]Slime Jets[/b] are placed the same way.\n" +"Placing a flagellum on the opposite side to the forward arrow will push your " +"microbe forwards. [b]Slime Jets[/b] are placed the same way.\n" "\n" -"Flagella are very [thrive:compound type=\"atp\"][/thrive:compound]-intensive organelles, and as such are not very good for small cells.\n" +"Flagella are very [thrive:compound type=\"atp\"][/thrive:compound]-intensive " +"organelles, and as such are not very good for small cells.\n" "\n" -"Another way to slightly increase [b]movement speed[/b] [thrive:icon]MovementIcon[/thrive:icon] is by making your membrane more fluid in the [u]membrane tab[/u]." +"Another way to slightly increase [b]movement speed[/b] " +"[thrive:icon]MovementIcon[/thrive:icon] is by making your membrane more " +"fluid in the [u]membrane tab[/u]." msgid "TUTORIAL_MICROBE_EDITOR_FOOD_CHAIN" msgstr "" @@ -6612,27 +7434,37 @@ msgstr "" "\n" "It shows what food sources each species in the current area eats.\n" "\n" -"Predator-prey relationships are visible here along with environmental food sources.\n" +"Predator-prey relationships are visible here along with environmental food " +"sources.\n" "\n" -"This information can give insights on which way to evolve your species, but as a new player you don't need to worry if you don't understand this screen." +"This information can give insights on which way to evolve your species, but " +"as a new player you don't need to worry if you don't understand this screen." msgid "TUTORIAL_MICROBE_EDITOR_MIGRATION" msgstr "" -"In addition to being able to move around on the map, you can also control migration of your species' population without moving yourself.\n" +"In addition to being able to move around on the map, you can also control " +"migration of your species' population without moving yourself.\n" "\n" -"This allows you to spread your species faster to new patches. When spread more widely, you'll have more total population and can move more easily yourself.\n" +"This allows you to spread your species faster to new patches. When spread " +"more widely, you'll have more total population and can move more easily " +"yourself.\n" "\n" -"Though be careful to not send your population to patches your species is not tolerant to.\n" +"Though be careful to not send your population to patches your species is not " +"tolerant to.\n" "\n" -"Give the migration tool a try. Click on the \"migration manager\" button and then pick a source patch and a target patch to move population between them." +"Give the migration tool a try. Click on the \"migration manager\" button and " +"then pick a source patch and a target patch to move population between them." msgid "TUTORIAL_MICROBE_EDITOR_MODIFY_ORGANELLE" msgstr "" -"You can [b]modify[/b] this organelle. This will unlock [b]new functions[/b] or [b]upgrades[/b] for the organelle.\n" +"You can [b]modify[/b] this organelle. This will unlock [b]new functions[/b] " +"or [b]upgrades[/b] for the organelle.\n" "\n" -"To do so, right-click the organelle to bring up the [b]organelle popup menu[/b], and press the \"Modify\" button.\n" +"To do so, right-click the organelle to bring up the [b]organelle popup menu[/" +"b], and press the \"Modify\" button.\n" "\n" -"By looking for other organelles that can be upgraded, you can find new ways to play the game.\n" +"By looking for other organelles that can be upgraded, you can find new ways " +"to play the game.\n" "\n" "Modify the organelle to continue." @@ -6640,43 +7472,61 @@ msgid "TUTORIAL_MICROBE_EDITOR_NEGATIVE_ATP_BALANCE" msgstr "" "Your [thrive:compound type=\"atp\"][/thrive:compound] balance is negative!\n" "\n" -"When running all processes and moving, your cell will exhaust its [thrive:compound type=\"atp\"][/thrive:compound] and die.\n" +"When running all processes and moving, your cell will exhaust its " +"[thrive:compound type=\"atp\"][/thrive:compound] and die.\n" "\n" -"There are many ways of regulating [thrive:compound type=\"atp\"][/thrive:compound] production. You can increase it by adding organelles that [u]directly[/u] produce [thrive:compound type=\"atp\"][/thrive:compound] such as [b]hydrogenase[/b]. Some [b]membranes[/b] will also give you osmoregulation [thrive:icon]OsmoIcon[/thrive:icon] discounts. \n" +"There are many ways of regulating [thrive:compound type=\"atp\"][/" +"thrive:compound] production. You can increase it by adding organelles that " +"[u]directly[/u] produce [thrive:compound type=\"atp\"][/thrive:compound] " +"such as [b]hydrogenase[/b]. Some [b]membranes[/b] will also give you " +"osmoregulation [thrive:icon]OsmoIcon[/thrive:icon] discounts. \n" "\n" -"Alternatively, you could also remove unneeded or redundant organelles. Or if you just made a change, you can undo it." +"Alternatively, you could also remove unneeded or redundant organelles. Or if " +"you just made a change, you can undo it." msgid "TUTORIAL_MICROBE_EDITOR_NO_CHANGES_MADE" msgstr "" "You have not made any changes to your species.\n" "\n" -"Once you leave the editor [u]you won't be able to edit your species until the next time you reproduce[/u].\n" +"Once you leave the editor [u]you won't be able to edit your species until " +"the next time you reproduce[/u].\n" "\n" -"To progress in the game you will need to evolve and adapt, so editing your species [i]most[/i] editor cycles is recommended." +"To progress in the game you will need to evolve and adapt, so editing your " +"species [i]most[/i] editor cycles is recommended." msgid "TUTORIAL_MICROBE_EDITOR_OPEN_TOLERANCES" msgstr "" "You can adapt your cell to different [b]environmental conditions[/b].\n" "\n" -"Environmental conditions can cause negative [i]and[/i] positive effects. So it is important to ensure proper tolerances are set when moving to new patches.\n" +"Environmental conditions can cause negative [i]and[/i] positive effects. So " +"it is important to ensure proper tolerances are set when moving to new " +"patches.\n" "\n" "Select the \"tolerance\" tab in the left panel to continue." msgid "TUTORIAL_MICROBE_EDITOR_PATCH_TEXT" msgstr "" -"Life started in a small corner of this world, but it is already beginning to spread.\n" +"Life started in a small corner of this world, but it is already beginning to " +"spread.\n" "\n" -"Each icon represents a unique environment that you can inhabit, with the panel here on the right describing the conditions of the currently selected [u]patch[/u].\n" +"Each icon represents a unique environment that you can inhabit, with the " +"panel here on the right describing the conditions of the currently selected " +"[u]patch[/u].\n" "\n" -"If you choose to travel, be sure to check the differences in conditions as patches can have wildly different requirements for surviving there effectively.\n" +"If you choose to travel, be sure to check the differences in conditions as " +"patches can have wildly different requirements for surviving there " +"effectively.\n" "\n" "Try selecting a patch to continue." msgid "TUTORIAL_MICROBE_EDITOR_REMOVE_ORGANELLE_TEXT" msgstr "" -"Removing organelles also costs [b]MP[/b] [thrive:icon]MP[/thrive:icon] as it is a mutation to your species, [u]unless they were placed in the current editor session[/u]. \n" +"Removing organelles also costs [b]MP[/b] [thrive:icon]MP[/thrive:icon] as it " +"is a mutation to your species, [u]unless they were placed in the current " +"editor session[/u]. \n" "\n" -"You can right click organelles to bring up the [b]organelle menu[/b] and select the delete option to remove them. \n" +"You can right click organelles to bring up the [b]organelle menu[/b] and " +"select the delete option to remove them. \n" "\n" "If you make a mistake, you can undo any change you make in the editor.\n" "\n" @@ -6684,39 +7534,69 @@ msgstr "" msgid "TUTORIAL_MICROBE_EDITOR_SELECT_ORGANELLE_TEXT" msgstr "" -"When selecting parts, [u]pay attention to the tooltips[/u] to understand what they do. Parts can do [u]more harm than good if you don't consider their function[/u].\n" +"When selecting parts, [u]pay attention to the tooltips[/u] to understand " +"what they do. Parts can do [u]more harm than good if you don't consider " +"their function[/u].\n" "\n" -"Each part requires maintenance (called [b]osmoregulation[/b] [thrive:icon]OsmoIcon[/thrive:icon]) and some of them run [b]processes[/b] that require certain compounds to function. These can be seen in the [b]Organism Statistics[/b] panel\n" +"Each part requires maintenance (called [b]osmoregulation[/b] " +"[thrive:icon]OsmoIcon[/thrive:icon]) and some of them run [b]processes[/b] " +"that require certain compounds to function. These can be seen in the " +"[b]Organism Statistics[/b] panel\n" "\n" -"Additionally, the more parts you add, the more compounds you will need to reproduce making it take longer.\n" +"Additionally, the more parts you add, the more compounds you will need to " +"reproduce making it take longer.\n" "\n" "Press the redo button (next to the undo button) to continue." msgid "TUTORIAL_MICROBE_EDITOR_STAY_SMALL" msgstr "" -"There are many paths up the evolutionary ladder, but here are some things to consider to get started:\n" +"There are many paths up the evolutionary ladder, but here are some things to " +"consider to get started:\n" "\n" -"Focus on [b]specialization[/b] to survive on one or two [thrive:compound type=\"atp\"][/thrive:compound] sources so that you don't require many different resources at once to sustain yourself.\n" +"Focus on [b]specialization[/b] to survive on one or two [thrive:compound " +"type=\"atp\"][/thrive:compound] sources so that you don't require many " +"different resources at once to sustain yourself.\n" "\n" -"Multistep metabolism pathways are more complex to manage, for example some organelles make [thrive:compound type=\"glucose\"][/thrive:compound] instead of [thrive:compound type=\"atp\"][/thrive:compound] directly and thus need a second organelle to turn that [thrive:compound type=\"glucose\"][/thrive:compound] into usable energy.\n" +"Multistep metabolism pathways are more complex to manage, for example some " +"organelles make [thrive:compound type=\"glucose\"][/thrive:compound] instead " +"of [thrive:compound type=\"atp\"][/thrive:compound] directly and thus need a " +"second organelle to turn that [thrive:compound type=\"glucose\"][/" +"thrive:compound] into usable energy.\n" "\n" -"Resist the urge to grow larger as fast as possible. You don't always need to change what already works, as each part costs [thrive:compound type=\"atp\"][/thrive:compound] to maintain [thrive:icon]OsmoIcon[/thrive:icon].\n" +"Resist the urge to grow larger as fast as possible. You don't always need to " +"change what already works, as each part costs [thrive:compound type=\"atp\"]" +"[/thrive:compound] to maintain [thrive:icon]OsmoIcon[/thrive:icon].\n" "\n" -"It's much easier to survive as a photosynthesizer (an autotroph), but eating other microbes is more exciting.\n" +"It's much easier to survive as a photosynthesizer (an autotroph), but eating " +"other microbes is more exciting.\n" "\n" -"One possible strategy is to stay very small and just head to the surface patches first before getting [b]photosynthesis[/b] organelles.\n" +"One possible strategy is to stay very small and just head to the surface " +"patches first before getting [b]photosynthesis[/b] organelles.\n" "\n" -"[u]Don't overthink it[/u]. Trillions of cells die before one finds a useful adaptation. You can always load a previous save if you find a dead end." +"[u]Don't overthink it[/u]. Trillions of cells die before one finds a useful " +"adaptation. You can always load a previous save if you find a dead end." msgid "TUTORIAL_MICROBE_EDITOR_TOLERANCES_TAB" msgstr "" -"The tolerances editor allows changing the [b]environmental conditions your species is adapted to[/b]. These include [thrive:compound type=\"temperature\"][/thrive:compound] and [b]pressure[/b] [thrive:icon]Pressure[/thrive:icon] of the patch you reside in.\n" +"The tolerances editor allows changing the [b]environmental conditions your " +"species is adapted to[/b]. These include [thrive:compound " +"type=\"temperature\"][/thrive:compound] and [b]pressure[/b] " +"[thrive:icon]Pressure[/thrive:icon] of the patch you reside in.\n" "\n" -"When moving to a patch you aren't adapted to, there will be [b]various negative effects[/b]. Adjusting the sliders to correct either the preferred conditions or increasing the flexibility range for the new patch will remove these effects. The unsuitable conditions are shown in red.\n" +"When moving to a patch you aren't adapted to, there will be [b]various " +"negative effects[/b]. Adjusting the sliders to correct either the preferred " +"conditions or increasing the flexibility range for the new patch will remove " +"these effects. The unsuitable conditions are shown in red.\n" "\n" -"To become [b]perfectly adapted[/b] and gain bonuses instead of negative effects, the flexibility ranges need to be reduced to minimal values while still staying adapted to the patch. The numbers will then turn green and grant positive effects.\n" +"To become [b]perfectly adapted[/b] and gain bonuses instead of negative " +"effects, the flexibility ranges need to be reduced to minimal values while " +"still staying adapted to the patch. The numbers will then turn green and " +"grant positive effects.\n" "\n" -"The trade-off with perfect adaptation is not being suitable for a wide range of patches. Planning before moving patches by increasing the tolerance ranges can be a good strategy if you have [b]some remaining MP[/b] [thrive:icon]MP[/thrive:icon] to use up before exiting the editor.\n" +"The trade-off with perfect adaptation is not being suitable for a wide range " +"of patches. Planning before moving patches by increasing the tolerance " +"ranges can be a good strategy if you have [b]some remaining MP[/b] " +"[thrive:icon]MP[/thrive:icon] to use up before exiting the editor.\n" "\n" "Try changing one of the environmental tolerances to close this tutorial." @@ -6730,99 +7610,150 @@ msgstr "" msgid "TUTORIAL_MICROBE_STAGE_ENGULFED_TEXT" msgstr "" -"Your cell has been engulfed and is being digested. The progress is shown on your health bar. Your cell will be dead once it finishes or a maximum time limit is reached.\n" +"Your cell has been engulfed and is being digested. The progress is shown on " +"your health bar. Your cell will be dead once it finishes or a maximum time " +"limit is reached.\n" "\n" -"You can use the perish button to skip and respawn, but remember there's always a chance that you'll escape!" +"You can use the perish button to skip and respawn, but remember there's " +"always a chance that you'll escape!" msgid "TUTORIAL_MICROBE_STAGE_ENGULFMENT_FULL_TEXT" msgstr "" -"Your cell has a limited capacity for objects that can be engulfed at once. This limit is based on size; smaller cells have less capacity.\n" +"Your cell has a limited capacity for objects that can be engulfed at once. " +"This limit is based on size; smaller cells have less capacity.\n" "\n" -"When full, a cell can't engulf more things. To continue engulfing, wait until one or more ingested objects are fully digested." +"When full, a cell can't engulf more things. To continue engulfing, wait " +"until one or more ingested objects are fully digested." msgid "TUTORIAL_MICROBE_STAGE_ENGULFMENT_TEXT" msgstr "" -"Engulf objects by moving over them while in engulf mode. Toggle engulf mode by pressing [thrive:input]g_toggle_engulf[/thrive:input].\n" +"Engulf objects by moving over them while in engulf mode. Toggle engulf mode " +"by pressing [thrive:input]g_toggle_engulf[/thrive:input].\n" "\n" "Stop engulfing once the object is getting pulled in.\n" "\n" -"The line points to something you are [i]large enough[/i] to engulf, but you may not be able to actually [i]catch[/i] it." +"The line points to something you are [i]large enough[/i] to engulf, but you " +"may not be able to actually [i]catch[/i] it." msgid "TUTORIAL_MICROBE_STAGE_ENVIRONMENT_PANEL" msgstr "" -"Local conditions are shown in the [b]environment panel[/b] on the left side of the screen.\n" +"Local conditions are shown in the [b]environment panel[/b] on the left side " +"of the screen.\n" "\n" -"Eyes haven't evolved yet, but species may already rely on sunlight (or temperature) to generate food. If that's you, pay attention!\n" +"Eyes haven't evolved yet, but species may already rely on sunlight (or " +"temperature) to generate food. If that's you, pay attention!\n" "\n" -"Photosynthesis is ineffective during night-time. So, any cells that rely on [b]photosynthesis[/b] need to have enough compound storage [thrive:icon]StorageIcon[/thrive:icon] to survive the night." +"Photosynthesis is ineffective during night-time. So, any cells that rely on " +"[b]photosynthesis[/b] need to have enough compound storage " +"[thrive:icon]StorageIcon[/thrive:icon] to survive the night." msgid "TUTORIAL_MICROBE_STAGE_HELP_MENU_AND_ZOOM" msgstr "" -"If you still need more guidance, check the help menu. You can open it with the question mark button in the bottom left at any time.\n" +"If you still need more guidance, check the help menu. You can open it with " +"the question mark button in the bottom left at any time.\n" "\n" -"One more tip: you can zoom out your view with [thrive:input]g_zoom_out[/thrive:input]." +"One more tip: you can zoom out your view with [thrive:input]g_zoom_out[/" +"thrive:input]." msgid "TUTORIAL_MICROBE_STAGE_LEAVE_COLONY_TEXT" msgstr "" -"You are full on [thrive:compound type=\"ammonia\"][/thrive:compound] and [thrive:compound type=\"phosphates\"][/thrive:compound]. However, as you are in a non-multicellular colony, you don't make reproduction progress.\n" +"You are full on [thrive:compound type=\"ammonia\"][/thrive:compound] and " +"[thrive:compound type=\"phosphates\"][/thrive:compound]. However, as you are " +"in a non-multicellular colony, you don't make reproduction progress.\n" "\n" -"You need to leave the colony to get to the editor unless you plan to become multicellular.\n" -"Exit the colony to resume your growth by pressing [thrive:input]g_unbind_all[/thrive:input]." +"You need to leave the colony to get to the editor unless you plan to become " +"multicellular.\n" +"Exit the colony to resume your growth by pressing " +"[thrive:input]g_unbind_all[/thrive:input]." msgid "TUTORIAL_MICROBE_STAGE_MEMBER_DIED" msgstr "" -"A member of your species has just sadly died! This will affect your population as an external effect once you reach the editor.\n" +"A member of your species has just sadly died! This will affect your " +"population as an external effect once you reach the editor.\n" "\n" -"You can edit the behaviour of your species in the editor to tweak the AI behaviour. Or make helpful edits, like adding the chemoreceptor, that make the gameplay easier." +"You can edit the behaviour of your species in the editor to tweak the AI " +"behaviour. Or make helpful edits, like adding the chemoreceptor, that make " +"the gameplay easier." msgid "TUTORIAL_MICROBE_STAGE_OPEN_PROCESS_PANEL" msgstr "" -"The gameplay counterpart to the editor ATP display is the [b]process panel[/b].\n" +"The gameplay counterpart to the editor ATP display is the [b]process panel[/" +"b].\n" "\n" -"It will show a real-time display of how fast each biological process is running in your cell.\n" +"It will show a real-time display of how fast each biological process is " +"running in your cell.\n" "\n" -"You can think of your cell like [u]a small factory[/u] that is consuming and producing different compounds constantly.\n" +"You can think of your cell like [u]a small factory[/u] that is consuming and " +"producing different compounds constantly.\n" "\n" -"Press the highlighted button in the bottom left to toggle the process panel open." +"Press the highlighted button in the bottom left to toggle the process panel " +"open." msgid "TUTORIAL_MICROBE_STAGE_PAUSING" msgstr "" -"You can pause at any time. For example, to focus on a longer tutorial. While paused you can also save interesting species you see with the fossilization feature.\n" +"You can pause at any time. For example, to focus on a longer tutorial. While " +"paused you can also save interesting species you see with the fossilization " +"feature.\n" "\n" -"Press the pause symbol in the bottom left (second button from the left) to see how pausing works. Then resume the game to continue." +"Press the pause symbol in the bottom left (second button from the left) to " +"see how pausing works. Then resume the game to continue." msgid "TUTORIAL_MICROBE_STAGE_PROCESS_PANEL" msgstr "" -"Here in the [b]process panel[/b] you can monitor your cellular processes in real-time. The spinners show how fast a process is running and the numbers show an averaged value of recent consumption or production.\n" +"Here in the [b]process panel[/b] you can monitor your cellular processes in " +"real-time. The spinners show how fast a process is running and the numbers " +"show an averaged value of recent consumption or production.\n" "\n" -"You are a small [b]cellular factory[/b] that needs to constantly produce [thrive:compound type=\"atp\"][/thrive:compound] to keep itself alive. \n" +"You are a small [b]cellular factory[/b] that needs to constantly produce " +"[thrive:compound type=\"atp\"][/thrive:compound] to keep itself alive. \n" "\n" -"If a number turns [color=#ff4d4d]red[/color] that means it is [u]the limiting factor[/u]. For example, if a process that produces [thrive:compound type=\"atp\"][/thrive:compound] has an [i]input[/i] turn red, you will be in big trouble and will need to find [b]more of that compound[/b] before you start dying!\n" +"If a number turns [color=#ff4d4d]red[/color] that means it is [u]the " +"limiting factor[/u]. For example, if a process that produces " +"[thrive:compound type=\"atp\"][/thrive:compound] has an [i]input[/i] turn " +"red, you will be in big trouble and will need to find [b]more of that " +"compound[/b] before you start dying!\n" "\n" -"The process cards can be clicked to turn them off or on. These can be used for advanced gameplay tactics, such as turning off toxin production when unnecessary. \n" -"To try out what happens when you run out of compounds, try turning off one of the processes and then [b]immediately turn it back on[/b] to stop dying. Note that the game needs to be unpaused." +"The toggle buttons next to processes can be used to turn them off or on. " +"These can be used for advanced gameplay tactics. \n" +"To try out what happens when you run out of compounds, try turning off one " +"of the processes and then [b]immediately turn it back on[/b] to stop dying. " +"Note that the game needs to be unpaused." msgid "TUTORIAL_MICROBE_STAGE_REPRODUCE_TEXT" msgstr "" -"Life needs more molecules than just sugar. See which other kinds of clouds your microbe can collect!\n" +"Life needs more molecules than just sugar. See which other kinds of clouds " +"your microbe can collect!\n" "\n" -"The orange ([thrive:compound type=\"ammonia\"][/thrive:compound]) and purple ([thrive:compound type=\"phosphates\"][/thrive:compound]) bars in the bottom right show your [b]progress[/b]. They turn white when you’re ready to reproduce." +"The orange ([thrive:compound type=\"ammonia\"][/thrive:compound]) and purple " +"([thrive:compound type=\"phosphates\"][/thrive:compound]) bars in the bottom " +"right show your [b]progress[/b]. They turn white when you’re ready to " +"reproduce." msgid "TUTORIAL_MICROBE_STAGE_RESOURCE_SPLIT" msgstr "" -"After returning from the editor, your [b]sister cell[/b] will spawn next to you.\n" +"After returning from the editor, your [b]sister cell[/b] will spawn next to " +"you.\n" "\n" -"Your stored compounds have been [u]split with the sister cell[/u] so that it can also survive.\n" +"Your stored compounds have been [u]split with the sister cell[/u] so that it " +"can also survive.\n" "\n" -"Depending on the selected difficulty option you may get additional [b]free resources[/b] to top up your cell after exiting the editor. On [b]normal difficulty[/b] these bonus resources are only given if you just changed to living in [u]a different patch[/u].\n" +"Depending on the selected difficulty option you may get additional [b]free " +"resources[/b] to top up your cell after exiting the editor. On [b]normal " +"difficulty[/b] these bonus resources are only given if you just changed to " +"living in [u]a different patch[/u].\n" "\n" -"The resources being split after reproducing makes it a [b]strategic choice[/b] whether you want to immediately reproduce once it is possible [i]or[/i] to play for a bit longer to stock up on resources to make your next life easier." +"The resources being split after reproducing makes it a [b]strategic choice[/" +"b] whether you want to immediately reproduce once it is possible [i]or[/i] " +"to play for a bit longer to stock up on resources to make your next life " +"easier." msgid "TUTORIAL_MICROBE_STAGE_UNBIND_TEXT" msgstr "" -"You have entered unbind mode. In this mode you can click on colony members to unbind them.\n" +"You have entered unbind mode. In this mode you can click on colony members " +"to unbind them.\n" "\n" -"To leave the colony entirely you can click on your own cell or press the [thrive:input]g_unbind_all[/thrive:input] key." +"To leave the colony entirely you can click on your own cell or press the " +"[thrive:input]g_unbind_all[/thrive:input] key." msgid "TUTORIAL_MULTICELLULAR_STAGE_WELCOME" msgstr "" @@ -6830,14 +7761,21 @@ msgstr "" "\n" "You have succeeded in guiding your species through the unicellular phase.\n" "\n" -"The gameplay follows the core mechanics of the Microbe Stage. You still need to keep growing your organism to reproduce and get to the editor.\n" +"The gameplay follows the core mechanics of the Microbe Stage. You still need " +"to keep growing your organism to reproduce and get to the editor.\n" "\n" -"However, you can now design your colony cell layout in the editor and you can specialize your cells for various roles. Keep in mind that colony members cannot share [thrive:compound type=\"atp\"][/thrive:compound].\n" +"However, you can now design your colony cell layout in the editor and you " +"can specialize your cells for various roles. Keep in mind that colony " +"members cannot share [thrive:compound type=\"atp\"][/thrive:compound].\n" "\n" -"If you are using budding reproduction (the default method), you start off controlling a small bud and need to grow the rest of your cell layout." +"If you are using budding reproduction (the default method), you start off " +"controlling a small bud and need to grow the rest of your cell layout." msgid "TUTORIAL_REPLAY_ALL_EXPLANATION" -msgstr "All tutorials will be shown again. When this option is turned off, only tutorials that have not been shown yet will be shown. It is safe to turn off this option even for a first-time playthrough." +msgstr "" +"All tutorials will be shown again. When this option is turned off, only " +"tutorials that have not been shown yet will be shown. It is safe to turn off " +"this option even for a first-time playthrough." msgid "TUTORIAL_VIEW_NOW" msgstr "View Now" @@ -6892,8 +7830,11 @@ msgstr "Unhandled Errors: {0}" msgid "UNHANDLED_ERROR_DESCRIPTION" msgstr "" -"The game has run into an unhandled error. It may be possible to continue, but the errors may get worse. The safest option is to fully restart the game and load the latest save. It may be possible to make a save now.\n" -"If you report this error, please use the button to copy the error and include that in your report." +"The game has run into an unhandled error. It may be possible to continue, " +"but the errors may get worse. The safest option is to fully restart the game " +"and load the latest save. It may be possible to make a save now.\n" +"If you report this error, please use the button to copy the error and " +"include that in your report." msgid "UNHANDLED_ERROR_TITLE" msgstr "An Unhandled Error Happened" @@ -6944,16 +7885,21 @@ msgid "UNLOCK_ALL_ORGANELLES" msgstr "Unlock All Organelles" msgid "UNLOCK_CONDITION_ATP_PRODUCTION_ABOVE" -msgstr "[thrive:compound type=\"atp\"][/thrive:compound] production reaches {0}" +msgstr "" +"[thrive:compound type=\"atp\"][/thrive:compound] production reaches {0}" msgid "UNLOCK_CONDITION_COMPOUND_IS_ABOVE" -msgstr "[thrive:compound type=\"{0}\"][/thrive:compound] in patch is more than {1}" +msgstr "" +"[thrive:compound type=\"{0}\"][/thrive:compound] in patch is more than {1}" msgid "UNLOCK_CONDITION_COMPOUND_IS_BELOW" -msgstr "[thrive:compound type=\"{0}\"][/thrive:compound] in patch is less than {1}" +msgstr "" +"[thrive:compound type=\"{0}\"][/thrive:compound] in patch is less than {1}" msgid "UNLOCK_CONDITION_COMPOUND_IS_BETWEEN" -msgstr "[thrive:compound type=\"{0}\"][/thrive:compound] in patch is between {1} and {2}" +msgstr "" +"[thrive:compound type=\"{0}\"][/thrive:compound] in patch is between {1} and " +"{2}" msgid "UNLOCK_CONDITION_DIGESTED_MICROBES_ABOVE" msgstr "{0} microbes are digested (currently at {1})" @@ -6974,10 +7920,13 @@ msgid "UNLOCK_CONDITION_PLAYER_DEATH_COUNT_ABOVE" msgstr "death count reaches {0} (currently at {1})" msgid "UNLOCK_CONDITION_REPRODUCED_WITH" -msgstr "organism contains at least {1} {0} for {2} generations (currently at {3})" +msgstr "" +"organism contains at least {1} {0} for {2} generations (currently at {3})" msgid "UNLOCK_CONDITION_REPRODUCED_WITH_IN_A_ROW" -msgstr "organism contains at least {1} {0} for {2} generations in a row (currently at {3})" +msgstr "" +"organism contains at least {1} {0} for {2} generations in a row (currently " +"at {3})" msgid "UNLOCK_CONDITION_REPRODUCE_IN_BIOME" msgstr "reproducing in the {0} biome" @@ -7000,7 +7949,10 @@ msgid "UPGRADE_CILIA_PULL" msgstr "Pulling Cilia" msgid "UPGRADE_CILIA_PULL_DESCRIPTION" -msgstr "When in engulf mode ([thrive:input]g_toggle_engulf[/thrive:input]) this type of cilia will cause vortices in the water that pull in nearby objects. Useful for capturing prey." +msgstr "" +"When in engulf mode ([thrive:input]g_toggle_engulf[/thrive:input]) this type " +"of cilia will cause vortices in the water that pull in nearby objects. " +"Useful for capturing prey." msgid "UPGRADE_COST" msgstr "{0} ({1} MP)" @@ -7015,13 +7967,18 @@ msgid "UPGRADE_PILUS_INJECTISOME" msgstr "Injectisome Pilus" msgid "UPGRADE_PILUS_INJECTISOME_DESCRIPTION" -msgstr "Turns the pilus into an injectisome, dealing toxin damage when impaling other cells" +msgstr "" +"Turns the pilus into an injectisome, dealing toxin damage when impaling " +"other cells" msgid "UPGRADE_SLIME_JET_MUCOCYST" msgstr "Mucocyst" msgid "UPGRADE_SLIME_JET_MUCOCYST_DESCRIPTION" -msgstr "Turns the slime jet into a mucocyst, which creates a protective sheath of slime around the cell. When activated, it gives temporary immunity to all damage sources." +msgstr "" +"Turns the slime jet into a mucocyst, which creates a protective sheath of " +"slime around the cell. When activated, it gives temporary immunity to all " +"damage sources." msgid "UPLOAD" msgstr "Upload" @@ -7078,13 +8035,21 @@ msgid "UV_PROTECTION" msgstr "UV Resistance" msgid "UV_TOLERANCE_TOOLTIP" -msgstr "How much ultraviolet radiation your species can resist before harmful effects. If you are in a patch with too much light, you will receive negative effects until the resistance is increased." +msgstr "" +"How much ultraviolet radiation your species can resist before harmful " +"effects. If you are in a patch with too much light, you will receive " +"negative effects until the resistance is increased." msgid "VACUOLE" msgstr "Vacuole" msgid "VACUOLE_DESCRIPTION" -msgstr "The vacuole is an internal membranous organelle used for storage in the cell. They are composed of several vesicles, smaller membranous structures widely used in cells for storage, that have fused together. It is filled with water which is used to contain molecules, enzymes, solids, and other substances. Their shape is fluid and can vary between cells." +msgstr "" +"The vacuole is an internal membranous organelle used for storage in the " +"cell. They are composed of several vesicles, smaller membranous structures " +"widely used in cells for storage, that have fused together. It is filled " +"with water which is used to contain molecules, enzymes, solids, and other " +"substances. Their shape is fluid and can vary between cells." msgid "VACUOLE_IS_SPECIALIZED" msgstr "Specialized Vacuole" @@ -7252,16 +8217,35 @@ msgid "WIKI_ASCENSION_FEATURES" msgstr "Coming soon." msgid "WIKI_ASCENSION_INTRO" -msgstr "In a nutshell: This is the endgame where you can zoom about the galaxy as a metaphysical being, shaping and observing what you wish. It's been a long journey and you deserve it." +msgstr "" +"In a nutshell: This is the endgame where you can zoom about the galaxy as a " +"metaphysical being, shaping and observing what you wish. It's been a long " +"journey and you deserve it." msgid "WIKI_ASCENSION_OVERVIEW" msgstr "" -"Ascension is a key concept in Thrive, comparable to \"winning the game\" in other videogames. It is a state where a sentient organism is transformed to energy form by an Ascension Gate and thus it gets god-like powers, using the energy of the universe itself (essentially doing miracles for free).\n" +"Ascension is a key concept in Thrive, comparable to \"winning the game\" in " +"other videogames. It is a state where a sentient organism is transformed to " +"energy form by an Ascension Gate and thus it gets god-like powers, using the " +"energy of the universe itself (essentially doing miracles for free).\n" "\n" -"What Ascension does is that, provided you have researched God Tools research, there will be a new \"God Tools\" panel accessible anywhere in gameplay, allowing you to change anything you want. From creating whole solar systems to smallest bacteria, from destroying whole civilizations to possessing one of its members, all possible." +"What Ascension does is that, provided you have researched God Tools " +"research, there will be a new \"God Tools\" panel accessible anywhere in " +"gameplay, allowing you to change anything you want. From creating whole " +"solar systems to smallest bacteria, from destroying whole civilizations to " +"possessing one of its members, all possible." msgid "WIKI_ASCENSION_TRANSITIONS" -msgstr "You will enter Ascension once your species goes through an Ascension Gate. We will likely want to show the game credits after the cutscene of entering the ascension stage. Once the credits are finished the player is thrown back into the game in the Ascension stage with a congratulatory message. To make this the last hurdle of the game the Ascension Gate will require a lot of research (including the above mentioned God Tools) and a ton of energy, multiple suns worth, to create and operate. Other potentially hostile species will have their last chance to attack the player here before the player gets infinite power and can just erase competing interstellar empires." +msgstr "" +"You will enter Ascension once your species goes through an Ascension Gate. " +"We will likely want to show the game credits after the cutscene of entering " +"the ascension stage. Once the credits are finished the player is thrown back " +"into the game in the Ascension stage with a congratulatory message. To make " +"this the last hurdle of the game the Ascension Gate will require a lot of " +"research (including the above mentioned God Tools) and a ton of energy, " +"multiple suns worth, to create and operate. Other potentially hostile " +"species will have their last chance to attack the player here before the " +"player gets infinite power and can just erase competing interstellar empires." msgid "WIKI_ASCENSION_UI" msgstr "Coming soon." @@ -7273,55 +8257,118 @@ msgid "WIKI_AWAKENING_STAGE_FEATURES" msgstr "Coming soon." msgid "WIKI_AWAKENING_STAGE_INTRO" -msgstr "In a nutshell: You start with a creature beginning to discover the use of tools and must rapidly improve them to survive and outcompete competition. It ends upon the construction of your first Society Center." +msgstr "" +"In a nutshell: You start with a creature beginning to discover the use of " +"tools and must rapidly improve them to survive and outcompete competition. " +"It ends upon the construction of your first Society Center." msgid "WIKI_AWAKENING_STAGE_OVERVIEW" msgstr "The Awakening Stage is the fifth of Thrive's nine stages." msgid "WIKI_AWAKENING_STAGE_TRANSITIONS" msgstr "" -"The Awakening Stage begins when the player’s species achieves sapience. However, little changes at this point, other than the effective ending of biological evolution for the player’s species. As the timescales have shrunk massively, only small evolutionary changes can happen from now on. Strategy Mode is still locked, the Nation Editor is locked, and Society Centers don’t exist. The initial transition is mostly symbolic (other than the greatly reduced species editing ability), and the substance of the change is gradual.\n" -"\n" -"What is enabled, although not at first visible, is the Research Web. The Research Web cannot be viewed until Record Keeping is discovered. Interaction is also automatically discovered. Researchable technologies cannot be directly researched at this point. Instead, the actions that the player carries out, such as communicating or interacting with the environment, now provide progress towards discovering new technologies or Inventions, in effect developing your technology. This is the effect of having discovered Interaction. For example, using objects in the environment as tools (after crafting together raw materials found around the world) runs the chance of discovering the invention Tools (progress should be guaranteed to not subject players to a total random experience). Tech Editor will now be unlocked after Crafting becomes available. Tools allows Tech Objects made by the player in the Tech Editor, which are tagged as \"Tools\", to be equipped by members of their species.\n" -"\n" -"The Language invention allows the player to task other members of their species to do more specific assignments. This feature builds on top of the pack commands from earlier stages (these are the signaling agents in the microbe stage). Every time a task is assigned (or performed), Cooperation progresses towards being discovered (as progress shouldn't depend on random chance, but there could be a chance for early lucky unlocks). Cooperation builds upon Language by allowing other species members, at this point advanced enough to be called tribe members, to discover technologies as a result of their own actions. Remember, before this, only the player’s organism could discover new technologies. This frees up the player to take more of a management role in their emerging tribe.\n" -"\n" -"At this point Strategy Mode is still locked, but the player can use pack commands to assign members of their species to various tasks (most important being resource and food collection), made possible by discovering the Cooperation Invention. Once the player has assigned some resource gatherers and built structures, Collective Residence is discovered allowing the building of the Society Center building, which will establish a settlement.\n" -"\n" -"The stage ends when the player builds their first Society Center. At this point the player's view will transition into the Strategy Mode really highlighting the change between the stages and the move to the strategy stages of the game." +"The Awakening Stage begins when the player’s species achieves sapience. " +"However, little changes at this point, other than the effective ending of " +"biological evolution for the player’s species. As the timescales have shrunk " +"massively, only small evolutionary changes can happen from now on. Strategy " +"Mode is still locked, the Nation Editor is locked, and Society Centers don’t " +"exist. The initial transition is mostly symbolic (other than the greatly " +"reduced species editing ability), and the substance of the change is " +"gradual.\n" +"\n" +"What is enabled, although not at first visible, is the Research Web. The " +"Research Web cannot be viewed until Record Keeping is discovered. " +"Interaction is also automatically discovered. Researchable technologies " +"cannot be directly researched at this point. Instead, the actions that the " +"player carries out, such as communicating or interacting with the " +"environment, now provide progress towards discovering new technologies or " +"Inventions, in effect developing your technology. This is the effect of " +"having discovered Interaction. For example, using objects in the environment " +"as tools (after crafting together raw materials found around the world) runs " +"the chance of discovering the invention Tools (progress should be guaranteed " +"to not subject players to a total random experience). Tech Editor will now " +"be unlocked after Crafting becomes available. Tools allows Tech Objects made " +"by the player in the Tech Editor, which are tagged as \"Tools\", to be " +"equipped by members of their species.\n" +"\n" +"The Language invention allows the player to task other members of their " +"species to do more specific assignments. This feature builds on top of the " +"pack commands from earlier stages (these are the signaling agents in the " +"microbe stage). Every time a task is assigned (or performed), Cooperation " +"progresses towards being discovered (as progress shouldn't depend on random " +"chance, but there could be a chance for early lucky unlocks). Cooperation " +"builds upon Language by allowing other species members, at this point " +"advanced enough to be called tribe members, to discover technologies as a " +"result of their own actions. Remember, before this, only the player’s " +"organism could discover new technologies. This frees up the player to take " +"more of a management role in their emerging tribe.\n" +"\n" +"At this point Strategy Mode is still locked, but the player can use pack " +"commands to assign members of their species to various tasks (most important " +"being resource and food collection), made possible by discovering the " +"Cooperation Invention. Once the player has assigned some resource gatherers " +"and built structures, Collective Residence is discovered allowing the " +"building of the Society Center building, which will establish a settlement.\n" +"\n" +"The stage ends when the player builds their first Society Center. At this " +"point the player's view will transition into the Strategy Mode really " +"highlighting the change between the stages and the move to the strategy " +"stages of the game." msgid "WIKI_AWAKENING_STAGE_UI" msgstr "Coming soon." msgid "WIKI_AWARE_STAGE_CURRENT_DEVELOPMENT" -msgstr "Prototype level of the development of the Aware and later stages has started. The prototypes are much rougher than multicellular prototype, which itself is not up to the quality we want the finished game to be." +msgstr "" +"Prototype level of the development of the Aware and later stages has " +"started. The prototypes are much rougher than multicellular prototype, which " +"itself is not up to the quality we want the finished game to be." msgid "WIKI_AWARE_STAGE_FEATURES" msgstr "Coming soon." msgid "WIKI_AWARE_STAGE_INTRO" -msgstr "The Aware Stage begins with the player controlling their species that has just developed a nervous system and gained sentience. They will experience generations of evolution until they have evolved full intelligence, or sapience." +msgstr "" +"The Aware Stage begins with the player controlling their species that has " +"just developed a nervous system and gained sentience. They will experience " +"generations of evolution until they have evolved full intelligence, or " +"sapience." msgid "WIKI_AWARE_STAGE_OVERVIEW" -msgstr "Aware stage is the largest and most important \"animal\" stage of the game. To reach the aware stage, your multicellular species must attain a moderate level of intelligence. It is in this stage of the game that evolution will be seen in all of its glory, and that the biome will be of utmost importance. Awakening Stage follows Aware stage when the player begins to use tools." +msgstr "" +"Aware stage is the largest and most important \"animal\" stage of the game. " +"To reach the aware stage, your multicellular species must attain a moderate " +"level of intelligence. It is in this stage of the game that evolution will " +"be seen in all of its glory, and that the biome will be of utmost " +"importance. Awakening Stage follows Aware stage when the player begins to " +"use tools." msgid "WIKI_AWARE_STAGE_TRANSITIONS" msgstr "" -"The stage starts when the player has developed a central nervous system along with a brain and their species becomes aware of their surroundings.\n" +"The stage starts when the player has developed a central nervous system " +"along with a brain and their species becomes aware of their surroundings.\n" "\n" -"The stage ends when the player has increased the brain capacity of their species enough for them to reach sapience and gain the ability to develop and use tools." +"The stage ends when the player has increased the brain capacity of their " +"species enough for them to reach sapience and gain the ability to develop " +"and use tools." msgid "WIKI_AWARE_STAGE_UI" msgstr "Coming soon." msgid "WIKI_AXON_EFFECTS" msgstr "" -"For each cell in a multicellular organism that contains an [b]Axon[/b], that organism's brain power increases proportionally to the volume of that cell. Cells with [b]Axons[/b] are classified as having brain tissue type.\n" +"For each cell in a multicellular organism that contains an [b]Axon[/b], that " +"organism's brain power increases proportionally to the volume of that cell. " +"Cells with [b]Axons[/b] are classified as having brain tissue type.\n" "\n" -"When brain power exceeds [b]+0.5[/b], the player enters the Aware Stage. When brain power exceeds [b]+5.0[/b], the player enters the Awakening Stage." +"When brain power exceeds [b]+0.5[/b], the player enters the Aware Stage. " +"When brain power exceeds [b]+5.0[/b], the player enters the Awakening Stage." msgid "WIKI_AXON_INTRO" -msgstr "Nerve fibres between neurons, available from the [color=#3796e1][url=thriveopedia:macroscopic_stage]Macroscopic Stage[/url][/color]. Required to increase an organism's brain power and progress to future stages." +msgstr "" +"Nerve fibres between neurons, available from the [color=#3796e1]" +"[url=thriveopedia:macroscopic_stage]Macroscopic Stage[/url][/color]. " +"Required to increase an organism's brain power and progress to future stages." msgid "WIKI_AXON_MODIFICATIONS" msgstr "No modifications." @@ -7330,13 +8377,25 @@ msgid "WIKI_AXON_PROCESSES" msgstr "No processes." msgid "WIKI_AXON_REQUIREMENTS" -msgstr "Only available from the [color=#3796e1][url=thriveopedia:macroscopic_stage]Macroscopic Stage[/url][/color] onwards." +msgstr "" +"Only available from the [color=#3796e1]" +"[url=thriveopedia:macroscopic_stage]Macroscopic Stage[/url][/color] onwards." msgid "WIKI_AXON_SCIENTIFIC_BACKGROUND" -msgstr "The Axon is a long, thin projection from a \"Neuron Cell\" to another cell, either another \"Neuron\" cell or to a \"Muscle\" cell, amongst many other cell types, and permits the passage of information in the form of electrical signals between two or more cells. This in turn allows a creature to respond to external stimuli, such as a sudden increase in temperature, or being scratched, or even a bed smell hitting some sensory cells." +msgstr "" +"The Axon is a long, thin projection from a \"Neuron Cell\" to another cell, " +"either another \"Neuron\" cell or to a \"Muscle\" cell, amongst many other " +"cell types, and permits the passage of information in the form of electrical " +"signals between two or more cells. This in turn allows a creature to respond " +"to external stimuli, such as a sudden increase in temperature, or being " +"scratched, or even a bed smell hitting some sensory cells." msgid "WIKI_AXON_STRATEGY" -msgstr "Adding [b]Axons[/b] is essential for reaching future stages. We recommend adding one [b]Axon[/b] to several cell types in your multicellular organism, but adding more than one is redundant. At the moment, further [b]Axons[/b] provide no extra benefit." +msgstr "" +"Adding [b]Axons[/b] is essential for reaching future stages. We recommend " +"adding one [b]Axon[/b] to several cell types in your multicellular organism, " +"but adding more than one is redundant. At the moment, further [b]Axons[/b] " +"provide no extra benefit." msgid "WIKI_AXON_UPGRADES" msgstr "No upgrades." @@ -7346,15 +8405,26 @@ msgstr "Bacterial Chemosynthesis, Glycolysis" msgid "WIKI_BINDING_AGENT_EFFECTS" msgstr "" -"Cells with [b]Binding Agents[/b] (or colonies containing cells with [b]Binding Agents[/b]) may enter binding mode. While in binding mode, each cell consumes an extra [b]+2[/b] [thrive:compound type=\"atp\"][/thrive:compound]. Binding mode deactivates on contact with a cell of the same species, joining the cells into a colony. Binding mode can also be deactivated manually.\n" +"Cells with [b]Binding Agents[/b] (or colonies containing cells with " +"[b]Binding Agents[/b]) may enter binding mode. While in binding mode, each " +"cell consumes an extra [b]+2[/b] [thrive:compound type=\"atp\"][/" +"thrive:compound]. Binding mode deactivates on contact with a cell of the " +"same species, joining the cells into a colony. Binding mode can also be " +"deactivated manually.\n" "\n" -"Cells in a colony share resources, dividing them equally between all cells. Colonies also benefit from reduced osmoregulation cost – each cell's osmoregulation cost reduces at a rate inversely proportional to the total number of colony members." +"Cells in a colony share resources, dividing them equally between all cells. " +"Colonies also benefit from reduced osmoregulation cost – each cell's " +"osmoregulation cost reduces at a rate inversely proportional to the total " +"number of colony members." msgid "WIKI_BINDING_AGENT_INTRO" msgstr "" -"Allows a cell to join others of its species to form a cell colony. Once bound in a colony, cells move as one and share compounds. Cells must unbind from a colony before entering the editor and dividing.\n" +"Allows a cell to join others of its species to form a cell colony. Once " +"bound in a colony, cells move as one and share compounds. Cells must unbind " +"from a colony before entering the editor and dividing.\n" "\n" -"Cell colonies are the first step towards multicellularity, so [b]Binding Agents[/b] are vital for progressing to the next stage." +"Cell colonies are the first step towards multicellularity, so [b]Binding " +"Agents[/b] are vital for progressing to the next stage." msgid "WIKI_BINDING_AGENT_MODIFICATIONS" msgstr "No modifications." @@ -7364,56 +8434,109 @@ msgstr "No processes." msgid "WIKI_BINDING_AGENT_REQUIREMENTS" msgstr "" -"A cell must have a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url][/color][/b] to evolve [b]Binding Agents[/b].\n" +"A cell must have a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url]" +"[/color][/b] to evolve [b]Binding Agents[/b].\n" "\n" -"If organelle upgrades are enabled in game settings, [i]both[/i] of the following conditions must also be true [i]for the player cell[/i]:\n" +"If organelle upgrades are enabled in game settings, [i]both[/i] of the " +"following conditions must also be true [i]for the player cell[/i]:\n" "\n" -"[ul]Contains a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url][/color][/b] for at least [b]5[/b] generations.\n" -"Has an [thrive:compound type=\"atp\"][/thrive:compound] balance of at least [b]+15[/b].[/ul]" +"[indent]— Contains a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/" +"url][/color][/b] for at least [b]5[/b] generations.[/indent]\n" +"[indent]— Has an [thrive:compound type=\"atp\"][/thrive:compound] balance " +"of at least [b]+15[/b].[/indent]" msgid "WIKI_BINDING_AGENT_SCIENTIFIC_BACKGROUND" -msgstr "In multicellular eukaryotic organisms, individual cells are bound to one another by a variety of cell adhesion molecules (CAMs) located on the outer surfaces of their cell membranes. One major category of CAMs are transmembrane proteins (i.e. proteins that are embedded in the cell membrane and extend into both the interior and exterior of the cell) such as cadherins, which have extracellular extensions that can link up with those of cadherins belonging to other cells and thus bind their respective cells together." +msgstr "" +"In multicellular eukaryotic organisms, individual cells are bound to one " +"another by a variety of cell adhesion molecules (CAMs) located on the outer " +"surfaces of their cell membranes. One major category of CAMs are " +"transmembrane proteins (i.e. proteins that are embedded in the cell membrane " +"and extend into both the interior and exterior of the cell) such as " +"cadherins, which have extracellular extensions that can link up with those " +"of cadherins belonging to other cells and thus bind their respective cells " +"together." msgid "WIKI_BINDING_AGENT_STRATEGY" msgstr "" -"The ability to form colonies is powerful, especially so for organisms using [b]Photosynthesis[/b]. Every additional cell in a colony reduces overall osmoregulation cost, which means greater energy efficiency. Thus, photosynthetic species produce [thrive:compound type=\"glucose\"][/thrive:compound] faster, and predatory colonies can survive longer between meals.\n" +"The ability to form colonies is powerful, especially so for organisms using " +"[b]Photosynthesis[/b]. Every additional cell in a colony reduces overall " +"osmoregulation cost, which means greater energy efficiency. Thus, " +"photosynthetic species produce [thrive:compound type=\"glucose\"][/" +"thrive:compound] faster, and predatory colonies can survive longer between " +"meals.\n" "\n" -"Catching up with allied cells to bind with can be difficult however, so it may be fruitful to use a [b][color=#3796e1][url=thriveopedia:signalingAgent]Signaling Agent[/url][/color][/b] to call allies to your location.\n" +"Catching up with allied cells to bind with can be difficult however, so it " +"may be fruitful to use a [b][color=#3796e1]" +"[url=thriveopedia:signalingAgent]Signaling Agent[/url][/color][/b] to call " +"allies to your location.\n" "\n" -"Cells can't divide while in a colony, so you must unbind before entering the editor.\n" +"Cells can't divide while in a colony, so you must unbind before entering the " +"editor.\n" "\n" -"While a colony can grow indefinitely, you require only five cells to enter the next stage. Keep an eye out for the button to become multicellular above the editor button in the environment UI." +"While a colony can grow indefinitely, you require only five cells to enter " +"the next stage. Keep an eye out for the button to become multicellular above " +"the editor button in the environment UI." msgid "WIKI_BINDING_AGENT_UPGRADES" msgstr "No upgrades." msgid "WIKI_BIOLUMINESCENT_VACUOLE_EFFECTS" -msgstr "Cells with [b]Bioluminescent Vacuoles[/b] have their Oxygen Tolerance increased." +msgstr "" +"Cells with [b]Bioluminescent Vacuoles[/b] have their Oxygen Tolerance " +"increased." msgid "WIKI_BIOLUMINESCENT_VACUOLE_INTRO" -msgstr "Creates [thrive:compound type=\"sunlight\"][/thrive:compound] and increases Oxygen Tolerance of a cell that has it." +msgstr "" +"Creates [thrive:compound type=\"sunlight\"][/thrive:compound] and increases " +"Oxygen Tolerance of a cell that has it." msgid "WIKI_BIOLUMINESCENT_VACUOLE_MODIFICATIONS" msgstr "No modifications." msgid "WIKI_BIOLUMINESCENT_VACUOLE_PROCESSES" -msgstr "[b]Luciferase Synthesis[/b]: [thrive:compound type=\"atp\"][/thrive:compound] + [thrive:compound type=\"oxygen\"][/thrive:compound] → [thrive:compound type=\"sunlight\"][/thrive:compound]" +msgstr "" +"[b]Luciferase Synthesis[/b]: [thrive:compound type=\"atp\"][/" +"thrive:compound] + [thrive:compound type=\"oxygen\"][/thrive:compound] → " +"[thrive:compound type=\"sunlight\"][/thrive:compound]" msgid "WIKI_BIOLUMINESCENT_VACUOLE_REQUIREMENTS" -msgstr "A cell must have a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url][/color][/b] to evolve [b]Bioluminescent Vacuole[/b]." +msgstr "" +"A cell must have a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url]" +"[/color][/b] to evolve [b]Bioluminescent Vacuole[/b]." msgid "WIKI_BIOLUMINESCENT_VACUOLE_SCIENTIFIC_BACKGROUND" msgstr "" -"Many real organisms are bioluminescent, including some bacteria and protists. The act of chemically producing light within an organism's body has many uses, including attracting mates, communicating with members of the same species, and attracting or repelling other species. Bioluminescence in microscopic algae can produce algal blooms, illuminating enormous regions of ocean in a blue-green glow.\n" -"\n" -"At present, we haven't agreed an in-game function for bioluminescence. Although it would be a nice cosmetic touch and even a player aid in dark environments, useful game mechanics based on bioluminescence have been hard to formulate specifically. Intra-species communication is already covered by the [b][color=#3796e1][url=thriveopedia:signalingAgent]Signaling Agent[/url][/color][/b], and any other uses seem difficult to justify when it would incur an inevitable [thrive:compound type=\"atp\"][/thrive:compound] cost.\n" -"\n" -"It may take the form of a [b]Bioluminescent Vacuole[/b] or a more specific organelle. One real-world example is the [color=#3796e1][url=https://en.wikipedia.org/wiki/Scintillon]scintillon[/url][/color].\n" -"\n" -"If you feel strongly about the inclusion of [b]Bioluminescent Vacuoles[/b] or have suggestions for worthwhile in-game functions, head to our [color=#3796e1][url=https://suggestions.revolutionarygamesstudio.com/]suggestions board[/url][/color]." +"Many real organisms are bioluminescent, including some bacteria and " +"protists. The act of chemically producing light within an organism's body " +"has many uses, including attracting mates, communicating with members of the " +"same species, and attracting or repelling other species. Bioluminescence in " +"microscopic algae can produce algal blooms, illuminating enormous regions of " +"ocean in a blue-green glow.\n" +"\n" +"At present, we haven't agreed an in-game function for bioluminescence. " +"Although it would be a nice cosmetic touch and even a player aid in dark " +"environments, useful game mechanics based on bioluminescence have been hard " +"to formulate specifically. Intra-species communication is already covered by " +"the [b][color=#3796e1][url=thriveopedia:signalingAgent]Signaling Agent[/url]" +"[/color][/b], and any other uses seem difficult to justify when it would " +"incur an inevitable [thrive:compound type=\"atp\"][/thrive:compound] cost.\n" +"\n" +"It may take the form of a [b]Bioluminescent Vacuole[/b] or a more specific " +"organelle. One real-world example is the [color=#3796e1][url=https://" +"en.wikipedia.org/wiki/Scintillon]scintillon[/url][/color].\n" +"\n" +"If you feel strongly about the inclusion of [b]Bioluminescent Vacuoles[/b] " +"or have suggestions for worthwhile in-game functions, head to our " +"[color=#3796e1][url=https://" +"suggestions.revolutionarygamesstudio.com/]suggestions board[/url][/color]." msgid "WIKI_BIOLUMINESCENT_VACUOLE_STRATEGY" -msgstr "With limited gameplay effects, the Bioluminescent Vacuole mostly just looks nice. However, it does provide extra oxygen resistance which can be necessary in cases where more oxygen resistance is required than the resistance slider can provide, for example, if there is much negative tolerance from other organelles." +msgstr "" +"With limited gameplay effects, the Bioluminescent Vacuole mostly just looks " +"nice. However, it does provide extra oxygen resistance which can be " +"necessary in cases where more oxygen resistance is required than the " +"resistance slider can provide, for example, if there is much negative " +"tolerance from other organelles." msgid "WIKI_BIOLUMINESCENT_VACUOLE_UPGRADES" msgstr "No upgrades." @@ -7425,28 +8548,64 @@ msgid "WIKI_CHEMOPLAST_EFFECTS" msgstr "No effects." msgid "WIKI_CHEMOPLAST_INTRO" -msgstr "A eukaryotic organelle used to perform [b]Chemosynthesis[/b], the process of converting [thrive:compound type=\"hydrogensulfide\"][/thrive:compound] into [thrive:compound type=\"glucose\"][/thrive:compound] using environmental [thrive:compound type=\"carbondioxide\"][/thrive:compound]. It performs this process more efficiently than its prokaryotic counterpart, [b][color=#3796e1][url=thriveopedia:chemoSynthesizingProteins]Chemosynthesizing Proteins[/url][/color][/b]." +msgstr "" +"A eukaryotic organelle used to perform [b]Chemosynthesis[/b], the process of " +"converting [thrive:compound type=\"hydrogensulfide\"][/thrive:compound] into " +"[thrive:compound type=\"glucose\"][/thrive:compound] using environmental " +"[thrive:compound type=\"carbondioxide\"][/thrive:compound]. It performs this " +"process more efficiently than its prokaryotic counterpart, [b][color=#3796e1]" +"[url=thriveopedia:chemoSynthesizingProteins]Chemosynthesizing Proteins[/url]" +"[/color][/b]." msgid "WIKI_CHEMOPLAST_MODIFICATIONS" msgstr "No modifications." msgid "WIKI_CHEMOPLAST_PROCESSES" msgstr "" -"[b]Chemosynthesis[/b]: [thrive:compound type=\"hydrogensulfide\"][/thrive:compound] + [thrive:compound type=\"carbondioxide\"][/thrive:compound] → [thrive:compound type=\"glucose\"][/thrive:compound]\n" +"[b]Chemosynthesis[/b]: [thrive:compound type=\"hydrogensulfide\"][/" +"thrive:compound] + [thrive:compound type=\"carbondioxide\"][/" +"thrive:compound] → [thrive:compound type=\"glucose\"][/thrive:compound]\n" "\n" -"A method of [thrive:compound type=\"glucose\"][/thrive:compound] synthesis. Requires [thrive:compound type=\"hydrogensulfide\"][/thrive:compound] and the rate of the reaction scales with environmental [thrive:compound type=\"carbondioxide\"][/thrive:compound]. It is superior to the similar process performed in [b][color=#3796e1][url=thriveopedia:chemoSynthesizingProteins]Chemosynthesizing Proteins[/url][/color][/b]." +"A method of [thrive:compound type=\"glucose\"][/thrive:compound] synthesis. " +"Requires [thrive:compound type=\"hydrogensulfide\"][/thrive:compound] and " +"the rate of the reaction scales with environmental [thrive:compound " +"type=\"carbondioxide\"][/thrive:compound]. It is superior to the similar " +"process performed in [b][color=#3796e1]" +"[url=thriveopedia:chemoSynthesizingProteins]Chemosynthesizing Proteins[/url]" +"[/color][/b]." msgid "WIKI_CHEMOPLAST_REQUIREMENTS" -msgstr "A cell must have a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url][/color][/b] to evolve [b]Chemoplasts[/b]." +msgstr "" +"A cell must have a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url]" +"[/color][/b] to evolve [b]Chemoplasts[/b]." msgid "WIKI_CHEMOPLAST_SCIENTIFIC_BACKGROUND" -msgstr "While there are no real-world microbes with organelles called \"chemoplasts\", [color=#3796e1][url=https://en.wikipedia.org/wiki/Chemosynthesis]chemosynthesis[/url][/color] is a metabolic process found in many microbial taxa. Given the existence of mitochondria and chloroplasts, both of which are membrane-bound organelles which arose via endosymbiosis, it seems quite plausible that a chemoplast-like organelle could similarly evolve from a chemosynthetic microbe that became engulfed by a larger cell." +msgstr "" +"While there are no real-world microbes with organelles called " +"\"chemoplasts\", [color=#3796e1][url=https://en.wikipedia.org/wiki/" +"Chemosynthesis]chemosynthesis[/url][/color] is a metabolic process found in " +"many microbial taxa. Given the existence of mitochondria and chloroplasts, " +"both of which are membrane-bound organelles which arose via endosymbiosis, " +"it seems quite plausible that a chemoplast-like organelle could similarly " +"evolve from a chemosynthetic microbe that became engulfed by a larger cell." msgid "WIKI_CHEMOPLAST_STRATEGY" msgstr "" -"Like [b][color=#3796e1][url=thriveopedia:chemoSynthesizingProteins]Chemosynthesizing Proteins[/url][/color][/b], this organelle gives a cell access to abundant [thrive:compound type=\"hydrogensulfide\"][/thrive:compound] in certain patches. As environmental concentrations of [thrive:compound type=\"glucose\"][/thrive:compound] decay throughout the game, it's advisable to find other energy sources, and [thrive:compound type=\"hydrogensulfide\"][/thrive:compound] may well be an appropriate one for your cell if you stay in the volcanic vents.\n" -"\n" -"We recommend replacing [b][color=#3796e1][url=thriveopedia:chemoSynthesizingProteins]Chemosynthesizing Proteins[/url][/color][/b] with [b]Chemoplasts[/b] after evolving a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url][/color][/b], as the latter are more efficient." +"Like [b][color=#3796e1]" +"[url=thriveopedia:chemoSynthesizingProteins]Chemosynthesizing Proteins[/url]" +"[/color][/b], this organelle gives a cell access to abundant " +"[thrive:compound type=\"hydrogensulfide\"][/thrive:compound] in certain " +"patches. As environmental concentrations of [thrive:compound " +"type=\"glucose\"][/thrive:compound] decay throughout the game, it's " +"advisable to find other energy sources, and [thrive:compound " +"type=\"hydrogensulfide\"][/thrive:compound] may well be an appropriate one " +"for your cell if you stay in the volcanic vents.\n" +"\n" +"We recommend replacing [b][color=#3796e1]" +"[url=thriveopedia:chemoSynthesizingProteins]Chemosynthesizing Proteins[/url]" +"[/color][/b] with [b]Chemoplasts[/b] after evolving a [b][color=#3796e1]" +"[url=thriveopedia:nucleus]Nucleus[/url][/color][/b], as the latter are more " +"efficient." msgid "WIKI_CHEMOPLAST_UPGRADES" msgstr "No upgrades." @@ -7455,16 +8614,29 @@ msgid "WIKI_CHEMORECEPTOR_EFFECTS" msgstr "" "For each [b]Chemoreceptor[/b] attached to the player cell:\n" "\n" -"[ul]If set to detect a specific compound, the player sees a visual indicator pointing to the nearest cloud of that compound. The cloud must be within the search radius and have greater density than the minimum density.\n" -"If set to detect a specific species, the player sees a visual indicator pointing to the nearest cell of that species. The cell must be within the search radius.[/ul]\n" +"[indent]— If set to detect a specific compound, the player sees a visual " +"indicator pointing to the nearest cloud of that compound. The cloud must be " +"within the search radius and have greater density than the minimum density.[/" +"indent]\n" +"[indent]— If set to detect a specific species, the player sees a visual " +"indicator pointing to the nearest cell of that species. The cell must be " +"within the search radius.[/indent]\n" "\n" -"Non-player cells meanwhile are more likely to move towards the compounds and/or species specified for their [b]Chemoreceptors[/b]." +"Non-player cells meanwhile are more likely to move towards the compounds and/" +"or species specified for their [b]Chemoreceptors[/b]." msgid "WIKI_CHEMORECEPTOR_INTRO" -msgstr "External [color=#3796e1][url=thriveopedia:OrganellesRoot]organelle[/url][/color] representing a cell's ability to detect compounds in the environment. [b]Chemoreceptors[/b] can be customised to detect a specific compound, or even cells of a specific species." +msgstr "" +"External [color=#3796e1][url=thriveopedia:OrganellesRoot]organelle[/url][/" +"color] representing a cell's ability to detect compounds in the environment. " +"[b]Chemoreceptors[/b] can be customised to detect a specific compound, or " +"even cells of a specific species." msgid "WIKI_CHEMORECEPTOR_MODIFICATIONS" -msgstr "Modify the [b]Chemoreceptor[/b] to select the compound to search for, or alternatively the species to detect. Set the search radius, line color, and if searching for compounds, the minimum compound density to detect." +msgstr "" +"Modify the [b]Chemoreceptor[/b] to select the compound to search for, or " +"alternatively the species to detect. Set the search radius, line color, and " +"if searching for compounds, the minimum compound density to detect." msgid "WIKI_CHEMORECEPTOR_PROCESSES" msgstr "No processes." @@ -7473,15 +8645,33 @@ msgid "WIKI_CHEMORECEPTOR_REQUIREMENTS" msgstr "No requirements" msgid "WIKI_CHEMORECEPTOR_SCIENTIFIC_BACKGROUND" -msgstr "[color=#3796e1][url=https://en.wikipedia.org/wiki/Chemoreceptor]Chemoreceptors[/url][/color] are a class of sensory structures located on cell surfaces, usually consisting of either long helical proteins in the case of prokaryotes, or more complex cilia in the case of eukaryotes. Broadly speaking, they serve to alert the cell to the presence of chemical compounds in their environment and allow the cell to navigate toward or away from them as needed." +msgstr "" +"[color=#3796e1][url=https://en.wikipedia.org/wiki/" +"Chemoreceptor]Chemoreceptors[/url][/color] are a class of sensory structures " +"located on cell surfaces, usually consisting of either long helical proteins " +"in the case of prokaryotes, or more complex cilia in the case of eukaryotes. " +"Broadly speaking, they serve to alert the cell to the presence of chemical " +"compounds in their environment and allow the cell to navigate toward or away " +"from them as needed." msgid "WIKI_CHEMORECEPTOR_STRATEGY" msgstr "" -"[b]Chemoreceptors[/b] are valuable in the early game as a method for finding [thrive:compound type=\"glucose\"][/thrive:compound]. Later in the game, they may be most useful for finding [thrive:compound type=\"phosphates\"][/thrive:compound] as that's the only compound cells can't produce by themselves.\n" +"[b]Chemoreceptors[/b] are valuable in the early game as a method for finding " +"[thrive:compound type=\"glucose\"][/thrive:compound]. Later in the game, " +"they may be most useful for finding [thrive:compound type=\"phosphates\"][/" +"thrive:compound] as that's the only compound cells can't produce by " +"themselves.\n" "\n" -"We recommend setting search radius to maximum and setting minimum density somewhere in the middle of its range. That way, the clouds you find will be more substantial and thus worth the energy investment to gather them.\n" +"We recommend setting search radius to maximum and setting minimum density " +"somewhere in the middle of its range. That way, the clouds you find will be " +"more substantial and thus worth the energy investment to gather them.\n" "\n" -"Be aware of [b]Chemoreceptors[/b] in other cells, both of your own species and other species. Non-player cells with [b]Chemoreceptors[/b] seek out their target compound, and too many in the environment can lead to sudden droughts of that compound. If your own species develops [b]Chemoreceptors[/b] and explodes in population, You may have to balance search convenience against decimation of a compound in the environment." +"Be aware of [b]Chemoreceptors[/b] in other cells, both of your own species " +"and other species. Non-player cells with [b]Chemoreceptors[/b] seek out " +"their target compound, and too many in the environment can lead to sudden " +"droughts of that compound. If your own species develops [b]Chemoreceptors[/" +"b] and explodes in population, You may have to balance search convenience " +"against decimation of a compound in the environment." msgid "WIKI_CHEMORECEPTOR_UPGRADES" msgstr "No upgrades." @@ -7490,41 +8680,85 @@ msgid "WIKI_CHEMOSYNTHESIZING_PROTEINS_EFFECTS" msgstr "No special effects." msgid "WIKI_CHEMOSYNTHESIZING_PROTEINS_INTRO" -msgstr "Small clusters of protein in the [b][color=#3796e1][url=thriveopedia:cytoplasm]Cytoplasm[/url][/color][/b] that convert [thrive:compound type=\"hydrogensulfide\"][/thrive:compound], gaseous [thrive:compound type=\"carbondioxide\"][/thrive:compound] and water into [thrive:compound type=\"glucose\"][/thrive:compound] in a process called [b]Bacterial Chemosynthesis[/b]. The rate of [thrive:compound type=\"glucose\"][/thrive:compound] production scales with the concentration of [thrive:compound type=\"carbondioxide\"][/thrive:compound]." +msgstr "" +"Small clusters of protein in the [b][color=#3796e1]" +"[url=thriveopedia:cytoplasm]Cytoplasm[/url][/color][/b] that convert " +"[thrive:compound type=\"hydrogensulfide\"][/thrive:compound], gaseous " +"[thrive:compound type=\"carbondioxide\"][/thrive:compound] and water into " +"[thrive:compound type=\"glucose\"][/thrive:compound] in a process called " +"[b]Bacterial Chemosynthesis[/b]. The rate of [thrive:compound " +"type=\"glucose\"][/thrive:compound] production scales with the concentration " +"of [thrive:compound type=\"carbondioxide\"][/thrive:compound]." msgid "WIKI_CHEMOSYNTHESIZING_PROTEINS_MODIFICATIONS" msgstr "No modifications." msgid "WIKI_CHEMOSYNTHESIZING_PROTEINS_PROCESSES" msgstr "" -"[b]Bacterial Chemosynthesis:[/b] [thrive:compound type=\"hydrogensulfide\"][/thrive:compound] + [thrive:compound type=\"carbondioxide\"][/thrive:compound] → [thrive:compound type=\"glucose\"][/thrive:compound]\n" +"[b]Bacterial Chemosynthesis:[/b] [thrive:compound type=\"hydrogensulfide\"][/" +"thrive:compound] + [thrive:compound type=\"carbondioxide\"][/" +"thrive:compound] → [thrive:compound type=\"glucose\"][/thrive:compound]\n" "\n" -"Converts [thrive:compound type=\"hydrogensulfide\"][/thrive:compound] into [thrive:compound type=\"glucose\"][/thrive:compound]. Rate scales with concentration of environmental [thrive:compound type=\"carbondioxide\"][/thrive:compound].\n" +"Converts [thrive:compound type=\"hydrogensulfide\"][/thrive:compound] into " +"[thrive:compound type=\"glucose\"][/thrive:compound]. Rate scales with " +"concentration of environmental [thrive:compound type=\"carbondioxide\"][/" +"thrive:compound].\n" "\n" -"[b]Glycolysis[/b]: [b]Glucose[/b] [thrive:compound type=\"glucose\"][/thrive:compound] → [thrive:compound type=\"atp\"][/thrive:compound]\n" +"[b]Glycolysis[/b]: [b]Glucose[/b] [thrive:compound type=\"glucose\"][/" +"thrive:compound] → [thrive:compound type=\"atp\"][/thrive:compound]\n" "\n" -"Since [b]Chemosynthesizing Proteins[/b] are suspending in [b][color=#3796e1][url=thriveopedia:cytoplasm]Cytoplasm[/url][/color][/b], they also perform some [b]Glycolysis[/b]." +"Since [b]Chemosynthesizing Proteins[/b] are suspending in [b][color=#3796e1]" +"[url=thriveopedia:cytoplasm]Cytoplasm[/url][/color][/b], they also perform " +"some [b]Glycolysis[/b]." msgid "WIKI_CHEMOSYNTHESIZING_PROTEINS_REQUIREMENTS" msgstr "No requirements." msgid "WIKI_CHEMOSYNTHESIZING_PROTEINS_SCIENTIFIC_BACKGROUND" msgstr "" -"[color=#3796e1][url=https://en.wikipedia.org/wiki/Chemosynthesis]Chemosynthesis[/url][/color] is a metabolic process found in many real-world microbes, where it essentially serves as an alternative to photosynthesis. Whereas photosynthesis utilizes photons from sunlight to provide energy for chemical reactions, chemosynthesis instead uses the oxidation of inorganic compounds such as iron or hydrogen sulfide to provide energy. \n" +"[color=#3796e1][url=https://en.wikipedia.org/wiki/" +"Chemosynthesis]Chemosynthesis[/url][/color] is a metabolic process found in " +"many real-world microbes, where it essentially serves as an alternative to " +"photosynthesis. Whereas photosynthesis utilizes photons from sunlight to " +"provide energy for chemical reactions, chemosynthesis instead uses the " +"oxidation of inorganic compounds such as iron or hydrogen sulfide to provide " +"energy. \n" "\n" -"As an example, hydrogen sulfide chemosynthesis can be summarized by the following chemical equation:\n" +"As an example, hydrogen sulfide chemosynthesis can be summarized by the " +"following chemical equation:\n" "\n" -"18H2S + 6CO2 + 3O2 → C6H12O6 (carbohydrate) + 12H2O + 18S\n" +"18H2S + 6CO2 + 3O2 → C6H12O6 (carbohydrate) + 12H2O + 18S\n" "\n" -"In the above reaction, hydrogen sulfide serves as a source of electrons as it reacts with carbon dioxide and oxygen, resulting in the formation of a carbohydrate molecule along with water and free sulfur atoms. Thus, while photosynthesis results in the release of oxygen gas, hydrogen sulfide chemosynthesis produces sulfur, which typically aggregates into solid globules." +"In the above reaction, hydrogen sulfide serves as a source of electrons as " +"it reacts with carbon dioxide and oxygen, resulting in the formation of a " +"carbohydrate molecule along with water and free sulfur atoms. Thus, while " +"photosynthesis results in the release of oxygen gas, hydrogen sulfide " +"chemosynthesis produces sulfur, which typically aggregates into solid " +"globules." msgid "WIKI_CHEMOSYNTHESIZING_PROTEINS_STRATEGY" msgstr "" -"With [b]Chemosynthesizing Proteins[/b], cells gain access to one of the most abundant and reliable sources of energy in the volcanic vents, [thrive:compound type=\"hydrogensulfide\"][/thrive:compound]. This can be stockpiled and steadily processed into [thrive:compound type=\"glucose\"][/thrive:compound], allowing for more energy stores to be held at one time.\n" -"\n" -"To build an effective chemosynthesizing bacteria, you only need enough [b]Chemosynthesizing Proteins[/b] to generate a net increase of [thrive:compound type=\"glucose\"][/thrive:compound] within the cell. A great way to start is by placing two [b]Chemosynthesizing Proteins[/b] in the first generation, then [b][color=#3796e1][url=thriveopedia:metabolosome]Metabolosomes[/url][/color][/b] and whichever part you would prefer to power in the generation after. From there on, it is typically safe practice to only place an additional hex of [b]Chemosynthesizing Proteins[/b] per every two other parts.\n" -"\n" -"Be wary however, as [thrive:compound type=\"hydrogensulfide\"][/thrive:compound] is only present in a select few biomes in the world. Evolving yourself to rely on it as your primary energy source will effectively prevent you from safely traveling to many other environments." +"With [b]Chemosynthesizing Proteins[/b], cells gain access to one of the most " +"abundant and reliable sources of energy in the volcanic vents, " +"[thrive:compound type=\"hydrogensulfide\"][/thrive:compound]. This can be " +"stockpiled and steadily processed into [thrive:compound type=\"glucose\"][/" +"thrive:compound], allowing for more energy stores to be held at one time.\n" +"\n" +"To build an effective chemosynthesizing bacteria, you only need enough " +"[b]Chemosynthesizing Proteins[/b] to generate a net increase of " +"[thrive:compound type=\"glucose\"][/thrive:compound] within the cell. A " +"great way to start is by placing two [b]Chemosynthesizing Proteins[/b] in " +"the first generation, then [b][color=#3796e1]" +"[url=thriveopedia:metabolosome]Metabolosomes[/url][/color][/b] and whichever " +"part you would prefer to power in the generation after. From there on, it is " +"typically safe practice to only place an additional hex of " +"[b]Chemosynthesizing Proteins[/b] per every two other parts.\n" +"\n" +"Be wary however, as [thrive:compound type=\"hydrogensulfide\"][/" +"thrive:compound] is only present in a select few biomes in the world. " +"Evolving yourself to rely on it as your primary energy source will " +"effectively prevent you from safely traveling to many other environments." msgid "WIKI_CHEMOSYNTHESIZING_PROTEINS_UPGRADES" msgstr "No upgrades." @@ -7534,40 +8768,85 @@ msgstr "No effects." msgid "WIKI_CHLOROPLAST_INTRO" msgstr "" -"Filled with a green pigment called chlorophyll, it uses the energy gathered from [thrive:compound type=\"sunlight\"][/thrive:compound] to produce [thrive:compound type=\"glucose\"][/thrive:compound] from water and gaseous [thrive:compound type=\"carbondioxide\"][/thrive:compound]. This process is called [b]Photosynthesis[/b]. \n" +"Filled with a green pigment called chlorophyll, it uses the energy gathered " +"from [thrive:compound type=\"sunlight\"][/thrive:compound] to produce " +"[thrive:compound type=\"glucose\"][/thrive:compound] from water and gaseous " +"[thrive:compound type=\"carbondioxide\"][/thrive:compound]. This process is " +"called [b]Photosynthesis[/b]. \n" "\n" -"As [b]Photosynthesis[/b] requires [thrive:compound type=\"sunlight\"][/thrive:compound] to work, it is only effective in surface patches.\n" +"As [b]Photosynthesis[/b] requires [thrive:compound type=\"sunlight\"][/" +"thrive:compound] to work, it is only effective in surface patches.\n" "\n" -"This organelle is the eukaryotic counterpart to [b][color=#3796e1][url=thriveopedia:chromatophore]Thylakoids[/url][/color][/b]." +"This organelle is the eukaryotic counterpart to [b][color=#3796e1]" +"[url=thriveopedia:chromatophore]Thylakoids[/url][/color][/b]." msgid "WIKI_CHLOROPLAST_MODIFICATIONS" msgstr "No modifications." msgid "WIKI_CHLOROPLAST_PROCESSES" msgstr "" -"[b]Photosynthesis:[/b] [thrive:compound type=\"sunlight\"][/thrive:compound] + [thrive:compound type=\"carbondioxide\"][/thrive:compound] → [thrive:compound type=\"glucose\"][/thrive:compound] + [thrive:compound type=\"oxygen\"][/thrive:compound]\n" +"[b]Photosynthesis:[/b] [thrive:compound type=\"sunlight\"][/thrive:compound] " +"+ [thrive:compound type=\"carbondioxide\"][/thrive:compound] → " +"[thrive:compound type=\"glucose\"][/thrive:compound] + [thrive:compound " +"type=\"oxygen\"][/thrive:compound]\n" "\n" -"A full-strength version of [b]Chromatophore Photosynthesis[/b] found in [b][color=#3796e1][url=thriveopedia:chromatophore]Thylakoids[/url][/color][/b]. This allows you to more efficiently taste the sun! Similarity to it's prokaryotic counterpart, [b]Chloroplasts[/b] perform [b]Photosynthesis[/b] only in light patches; the closer to the surface your cell is, the more effective this process becomes." +"A full-strength version of [b]Chromatophore Photosynthesis[/b] found in [b]" +"[color=#3796e1][url=thriveopedia:chromatophore]Thylakoids[/url][/color][/b]. " +"This allows you to more efficiently taste the sun! Similarity to it's " +"prokaryotic counterpart, [b]Chloroplasts[/b] perform [b]Photosynthesis[/b] " +"only in light patches; the closer to the surface your cell is, the more " +"effective this process becomes." msgid "WIKI_CHLOROPLAST_REQUIREMENTS" msgstr "" -"A cell must have a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url][/color][/b] to evolve [b]Chloroplasts[/b].\n" +"A cell must have a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url]" +"[/color][/b] to evolve [b]Chloroplasts[/b].\n" "\n" -"If organelle unlocks are enabled in game settings, the following condition must be true [i]for the player cell[/i]:\n" +"If organelle unlocks are enabled in game settings, the following condition " +"must be true [i]for the player cell[/i]:\n" "\n" -"[ul]Contains at least [b]5[/b] [b][color=#3796e1][url=thriveopedia:chromatophore]Thylakoids[/url][/color][/b] for at least [b]7[/b] generations in a row.[/ul]" +"[indent]— Contains at least [b]5[/b] [b][color=#3796e1]" +"[url=thriveopedia:chromatophore]Thylakoids[/url][/color][/b] for at least " +"[b]7[/b] generations in a row.[/indent]" msgid "WIKI_CHLOROPLAST_SCIENTIFIC_BACKGROUND" msgstr "" -"[color=#3796e1][url=https://en.wikipedia.org/wiki/Chloroplast]Chloroplasts[/url][/color] are double-membrane-bound organelles found in real-world plant and algal cells. They are derived from an ancient endosymbiosis event in which a cyanobacterium was engulfed by an early eukaryotic cell; as a result of this history, they contain their own genome that is distinct from that of their host cell, much like [b]Mitochondria[/b].\n" -"\n" -"In addition to [b][color=#3796e1][url=thriveopedia:chromatophore]Thylakoids[/url][/color][/b], chloroplasts contain the enzyme ribulose-1,5-bisphosphate carboxylase/oxygenase (commonly abbreviated as RuBisCO), which plays a central role in photosynthesis by converting atmospheric carbon dioxide into [b]Glucose[/b] and other energy-rich molecules. RuBisCO is a very ancient enzyme, believed to have evolved around four billion years ago, and in the present day is thought to be the most abundant enzyme on Earth; despite this, however, it is a remarkably inefficient enzyme, being both relatively slow in fixing carbon dioxide and also prone to reacting with oxygen instead, a process known as photorespiration which actually reduces photosynthetic efficiency by wasting energy and depleting already-fixed carbon. RuBisCO has apparently been unable to evolve past this hurdle despite immense selective pressure to do so, and molecular biologists have encountered great difficulty in engineering RuBisCO to make it more efficient, suggesting that this limitation may be a fundamental aspect of RuBisCO's structure and activity." +"[color=#3796e1][url=https://en.wikipedia.org/wiki/Chloroplast]Chloroplasts[/" +"url][/color] are double-membrane-bound organelles found in real-world plant " +"and algal cells. They are derived from an ancient endosymbiosis event in " +"which a cyanobacterium was engulfed by an early eukaryotic cell; as a result " +"of this history, they contain their own genome that is distinct from that of " +"their host cell, much like [b]Mitochondria[/b].\n" +"\n" +"In addition to [b][color=#3796e1][url=thriveopedia:chromatophore]Thylakoids[/" +"url][/color][/b], chloroplasts contain the enzyme ribulose-1,5-bisphosphate " +"carboxylase/oxygenase (commonly abbreviated as RuBisCO), which plays a " +"central role in photosynthesis by converting atmospheric carbon dioxide into " +"[b]Glucose[/b] and other energy-rich molecules. RuBisCO is a very ancient " +"enzyme, believed to have evolved around four billion years ago, and in the " +"present day is thought to be the most abundant enzyme on Earth; despite " +"this, however, it is a remarkably inefficient enzyme, being both relatively " +"slow in fixing carbon dioxide and also prone to reacting with oxygen " +"instead, a process known as photorespiration which actually reduces " +"photosynthetic efficiency by wasting energy and depleting already-fixed " +"carbon. RuBisCO has apparently been unable to evolve past this hurdle " +"despite immense selective pressure to do so, and molecular biologists have " +"encountered great difficulty in engineering RuBisCO to make it more " +"efficient, suggesting that this limitation may be a fundamental aspect of " +"RuBisCO's structure and activity." msgid "WIKI_CHLOROPLAST_STRATEGY" msgstr "" -"[b]Chloroplasts[/b] are the largest organelle other than the [color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url][/color], with a high osmoregulation cost and weight.\n" +"[b]Chloroplasts[/b] are the largest organelle other than the [color=#3796e1]" +"[url=thriveopedia:nucleus]Nucleus[/url][/color], with a high osmoregulation " +"cost and weight.\n" "\n" -"When playing with the day/night cycle enabled, a lot of [thrive:compound type=\"glucose\"][/thrive:compound] storage is needed to survive the night. This can be provided by [b][color=#3796e1][url=thriveopedia:vacuole]Vacuoles[/url][/color][/b]. See the strategy section for [b][color=#3796e1][url=thriveopedia:chromatophore]Thylakoids[/url][/color][/b] for more advice on surviving as a photosynthetic organism." +"When playing with the day/night cycle enabled, a lot of [thrive:compound " +"type=\"glucose\"][/thrive:compound] storage is needed to survive the night. " +"This can be provided by [b][color=#3796e1]" +"[url=thriveopedia:vacuole]Vacuoles[/url][/color][/b]. See the strategy " +"section for [b][color=#3796e1][url=thriveopedia:chromatophore]Thylakoids[/" +"url][/color][/b] for more advice on surviving as a photosynthetic organism." msgid "WIKI_CHLOROPLAST_UPGRADES" msgstr "No upgrades." @@ -7576,10 +8855,18 @@ msgid "WIKI_CHROMATOPHORE_PHOTOSYNTHESIS_COMMA_GLYCOLYSIS" msgstr "Chromatophore Photosynthesis, Glycolysis" msgid "WIKI_CILIA_EFFECTS" -msgstr "Each hex of [b]Cilia[/b] increases a cell's rotation speed, consuming [thrive:compound type=\"atp\"][/thrive:compound] in exchange for extra mobility. The exact improvement depends on the organelle's placement – those placed further away from the centre of a cell exert a greater moment of inertia, hence larger increase in rotation speed." +msgstr "" +"Each hex of [b]Cilia[/b] increases a cell's rotation speed, consuming " +"[thrive:compound type=\"atp\"][/thrive:compound] in exchange for extra " +"mobility. The exact improvement depends on the organelle's placement – those " +"placed further away from the centre of a cell exert a greater moment of " +"inertia, hence larger increase in rotation speed." msgid "WIKI_CILIA_INTRO" -msgstr "Small hairs on the outside of a cell which use [thrive:compound type=\"atp\"][/thrive:compound] to increase cell rotation speed. Can be upgraded to generate currents that pull in prey cells and other objects." +msgstr "" +"Small hairs on the outside of a cell which use [thrive:compound type=\"atp\"]" +"[/thrive:compound] to increase cell rotation speed. Can be upgraded to " +"generate currents that pull in prey cells and other objects." msgid "WIKI_CILIA_MODIFICATIONS" msgstr "No modifications." @@ -7588,33 +8875,58 @@ msgid "WIKI_CILIA_PROCESSES" msgstr "No processes." msgid "WIKI_CILIA_REQUIREMENTS" -msgstr "A cell must have a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url][/color][/b] to evolve [b]Cilia[/b]." +msgstr "" +"A cell must have a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url]" +"[/color][/b] to evolve [b]Cilia[/b]." msgid "WIKI_CILIA_SCIENTIFIC_BACKGROUND" msgstr "" -"Similar to [b][color=#3796e1][url=thriveopedia:flagellum]Flagella[/url][/color][/b], [b]Cilia[/b] are thin hairs providing directional thrust, but they move in different configurations and also give other benefits. Many organisms use [b]Cilia[/b] for sensory purposes and they can also push and pull nutrients around in larger organisms.\n" +"Similar to [b][color=#3796e1][url=thriveopedia:flagellum]Flagella[/url][/" +"color][/b], [b]Cilia[/b] are thin hairs providing directional thrust, but " +"they move in different configurations and also give other benefits. Many " +"organisms use [b]Cilia[/b] for sensory purposes and they can also push and " +"pull nutrients around in larger organisms.\n" "\n" -"In real life, [b]Cilia[/b] generally appear all over the exterior of a cell rather than in individual clumps. Cells with this coating are known as ciliates.\n" +"In real life, [b]Cilia[/b] generally appear all over the exterior of a cell " +"rather than in individual clumps. Cells with this coating are known as " +"ciliates.\n" "\n" -"Read more on this organelle's [color=#3796e1][url=https://en.wikipedia.org/wiki/Cilium]Wikipedia page[/url][/color]" +"Read more on this organelle's [color=#3796e1][url=https://en.wikipedia.org/" +"wiki/Cilium]Wikipedia page[/url][/color]" msgid "WIKI_CILIA_STRATEGY" -msgstr "[b]Cilia[/b] are essential for large cells, especially those relying on predation. Without them, large cells are hindered by sometimes painfully slow turning speeds. We recommend adding [b]Cilia[/b] as soon as possible after evolving a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url][/color][/b] to counteract the enormous size of that crucial organelle, and we recommend placing them as far from the centre of a cell as possible to maximise turning force." +msgstr "" +"[b]Cilia[/b] are essential for large cells, especially those relying on " +"predation. Without them, large cells are hindered by sometimes painfully " +"slow turning speeds. We recommend adding [b]Cilia[/b] as soon as possible " +"after evolving a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url][/" +"color][/b] to counteract the enormous size of that crucial organelle, and we " +"recommend placing them as far from the centre of a cell as possible to " +"maximise turning force." msgid "WIKI_CILIA_UPGRADES" msgstr "" "[b]Pulling Cilia[/b]\n" "\n" -"For [b]25[/b] mutation points, modify [b]Cilia[/b] once placed to transform them into [b]Pulling Cilia[/b]. In addition to the regular effects of the organelle, [b]Pulling Cilia[/b] generate vortices to attract small cells and chunks such as floating organelles." +"For [b]25[/b] mutation points, modify [b]Cilia[/b] once placed to transform " +"them into [b]Pulling Cilia[/b]. In addition to the regular effects of the " +"organelle, [b]Pulling Cilia[/b] generate vortices to attract small cells and " +"chunks such as floating organelles." msgid "WIKI_COMPOUNDS_BUTTON" msgstr "Compounds" msgid "WIKI_COMPOUNDS_DEVELOPMENT" -msgstr "For information regarding the behind the scenes and theory behind Compounds, go to [color=#3796e1][url=thriveopedia:CompoundSystemDevelopment]Compound System Development[/url][/color]." +msgstr "" +"For information regarding the behind the scenes and theory behind Compounds, " +"go to [color=#3796e1][url=thriveopedia:CompoundSystemDevelopment]Compound " +"System Development[/url][/color]." msgid "WIKI_COMPOUNDS_INTRO" -msgstr "For the first few stages, the main resources in Thrive are [b]Compounds[/b]. Compounds are used in processes to create other compounds or are consumed in another way." +msgstr "" +"For the first few stages, the main resources in Thrive are [b]Compounds[/b]. " +"Compounds are used in processes to create other compounds or are consumed in " +"another way." msgid "WIKI_COMPOUNDS_TYPES_OF_COMPOUNDS" msgstr "" @@ -7624,99 +8936,157 @@ msgstr "" "\n" "These Compounds spawn in clouds generated in the [b]environment[/b].\n" "\n" -"[ul][thrive:compound type=\"glucose\"][/thrive:compound]\n" -"[thrive:compound type=\"iron\"][/thrive:compound] (Also is emitted from [b]Chunks[/b])\n" -"[thrive:compound type=\"hydrogensulfide\"][/thrive:compound]\n" -"[thrive:compound type=\"ammonia\"][/thrive:compound]\n" -"[thrive:compound type=\"phosphates\"][/thrive:compound][/ul]\n" +"[indent]— [thrive:compound type=\"glucose\"][/thrive:compound][/indent]\n" +"[indent]— [thrive:compound type=\"iron\"][/thrive:compound] (Also is " +"emitted from [b]Chunks[/b])[/indent]\n" +"[indent]— [thrive:compound type=\"hydrogensulfide\"][/thrive:compound][/" +"indent]\n" +"[indent]— [thrive:compound type=\"ammonia\"][/thrive:compound][/indent]\n" +"[indent]— [thrive:compound type=\"phosphates\"][/thrive:compound][/" +"indent]\n" "\n" "[b][u]Environmental Gasses[/u][/b]\n" "\n" -"These Compounds do not spawn as clouds in the environment, but are present throughout the entire patch and affect some processes. The amounts of these compounds in patches always add up to 100%. To read more about gasses, see [color=#3796e1][url=thriveopedia:EnvironmentalConditions]Environmental Conditions[/url][/color].\n" +"These Compounds do not spawn as clouds in the environment, but are present " +"throughout the entire patch and affect some processes. The amounts of these " +"compounds in patches always add up to 100%. To read more about gasses, see " +"[color=#3796e1][url=thriveopedia:EnvironmentalConditions]Environmental " +"Conditions[/url][/color].\n" "\n" -"[ul][thrive:compound type=\"oxygen\"][/thrive:compound]\n" -"[thrive:compound type=\"nitrogen\"][/thrive:compound]\n" -"[thrive:compound type=\"carbondioxide\"][/thrive:compound][/ul]\n" +"[indent]— [thrive:compound type=\"oxygen\"][/thrive:compound][/indent]\n" +"[indent]— [thrive:compound type=\"nitrogen\"][/thrive:compound][/indent]\n" +"[indent]— [thrive:compound type=\"carbondioxide\"][/thrive:compound][/" +"indent]\n" "\n" "[b][u]Floating Chunk Compounds[/u][/b]\n" "\n" -"These Compounds are found in chunks of minerals floating about in some patches. \n" +"These Compounds are found in chunks of minerals floating about in some " +"patches. \n" "\n" -"[ul][thrive:compound type=\"iron\"][/thrive:compound]\n" -"[thrive:compound type=\"hydrogensulfide\"][/thrive:compound]\n" -"[thrive:compound type=\"phosphates\"][/thrive:compound][/ul]\n" +"[indent]— [thrive:compound type=\"iron\"][/thrive:compound][/indent]\n" +"[indent]— [thrive:compound type=\"hydrogensulfide\"][/thrive:compound][/" +"indent]\n" +"[indent]— [thrive:compound type=\"phosphates\"][/thrive:compound][/" +"indent]\n" "\n" "[b][u]Agents[/u][/b]\n" "\n" -"These Compounds are created in special [color=#3796e1][url=thriveopedia:OrganellesRoot]organelles[/url][/color] and have special uses.\n" +"These Compounds are created in special [color=#3796e1]" +"[url=thriveopedia:OrganellesRoot]organelles[/url][/color] and have special " +"uses.\n" "\n" -"[ul][thrive:compound type=\"oxytoxy\"][/thrive:compound]\n" -"[thrive:compound type=\"mucilage\"][/thrive:compound][/ul]\n" +"[indent]— [thrive:compound type=\"oxytoxy\"][/thrive:compound][/indent]\n" +"[indent]— [thrive:compound type=\"mucilage\"][/thrive:compound][/indent]\n" "\n" "[b][u]ATP[/u][/b]\n" "\n" -"[ul][thrive:compound type=\"atp\"][/thrive:compound] is created primarily via [thrive:compound type=\"glucose\"][/thrive:compound] and is needed to keep your organism alive.[/ul]" +"[indent]— [thrive:compound type=\"atp\"][/thrive:compound] is created " +"primarily via [thrive:compound type=\"glucose\"][/thrive:compound] and is " +"needed to keep your organism alive.[/indent]" msgid "WIKI_COMPOUND_SYSTEM_DEVELOPMENT_COMPOUNDS_LIST" -msgstr "For the full list of compounds in the Microbe Stage, look at the Compounds table on the Microbe Stage Appendices page." +msgstr "" +"For the full list of compounds in the Microbe Stage, look at the Compounds " +"table on the Microbe Stage Appendices page." msgid "WIKI_COMPOUND_SYSTEM_DEVELOPMENT_INTRO" -msgstr "The compound system is one of the groundwork game mechanics underlying simulations throughout the entire game, designed for use everywhere from cellular homeostasis to interstellar trade." +msgstr "" +"The compound system is one of the groundwork game mechanics underlying " +"simulations throughout the entire game, designed for use everywhere from " +"cellular homeostasis to interstellar trade." msgid "WIKI_COMPOUND_SYSTEM_DEVELOPMENT_MICROBE_STAGE" msgstr "" -"[ul]Compounds are the materials that the world and organisms are made of. So, stuff like elemental compounds (like carbon), natural resources (salt, water), organic compounds (amino acids) and organic polymers (proteins).\n" -"Later, there will be composites (bone, muscle) made up of other compounds combined.\n" -"The end products are things like the cell membrane, and can be treated just like compounds. Another important end product is energy.\n" -"Compounds exist in several states in the environment:[/ul]\n" -"\n" -"[ul]No compounds enter or leave the total ecosystem.\n" -"Compounds can change form (e.g. breaking down water into hydrogen and oxygen)\n" -"Compound clouds are based on a grid representation of environmental resources. Their concentration can vary, and with higher concentration comes a cloud with a more intense colour.[/ul]\n" +"[indent]— Compounds are the materials that the world and organisms are " +"made of. So, stuff like elemental compounds (like carbon), natural resources " +"(salt, water), organic compounds (amino acids) and organic polymers " +"(proteins).[/indent]\n" +"[indent]— Later, there will be composites (bone, muscle) made up of other " +"compounds combined.[/indent]\n" +"[indent]— The end products are things like the cell membrane, and can be " +"treated just like compounds. Another important end product is energy.[/" +"indent]\n" +"[indent]— Compounds exist in several states in the environment:[/indent]\n" +"\n" +"[indent]— No compounds enter or leave the total ecosystem.[/indent]\n" +"[indent]— Compounds can change form (e.g. breaking down water into " +"hydrogen and oxygen)[/indent]\n" +"[indent]— Compound clouds are based on a grid representation of " +"environmental resources. Their concentration can vary, and with higher " +"concentration comes a cloud with a more intense colour.[/indent]\n" "\n" "[b][u]Organelles[/u][/b]\n" "\n" -"[ul]This is where processes generally take place. Some processes require certain organelles. They can vary depending on the quality of the organelle.\n" -"In later stages, this would be organs, workshops/factories and cities.[/ul]\n" +"[indent]— This is where processes generally take place. Some processes " +"require certain organelles. They can vary depending on the quality of the " +"organelle.[/indent]\n" +"[indent]— In later stages, this would be organs, workshops/factories and " +"cities.[/indent]\n" "\n" "[b][u]Collection and Storage[/u][/b]\n" "\n" -"[ul]Amount of compounds in a system measured in a unit based on moles\n" -"Each compound has a weight. This affects how much storage space it takes up in a cell.\n" -"Compounds are automatically absorbed by microbes by swimming through them, if the microbe has space to store it. They are stored in the cytoplasm or in vacuoles.\n" -"Vacuoles can be designated to only store specific compounds.[/ul]\n" +"[indent]— Amount of compounds in a system measured in a unit based on " +"moles[/indent]\n" +"[indent]— Each compound has a weight. This affects how much storage space " +"it takes up in a cell.[/indent]\n" +"[indent]— Compounds are automatically absorbed by microbes by swimming " +"through them, if the microbe has space to store it. They are stored in the " +"cytoplasm or in vacuoles.[/indent]\n" +"[indent]— Vacuoles can be designated to only store specific compounds.[/" +"indent]\n" "\n" "[b][u]Priority System[/u][/b]\n" "\n" -"Because storage is just going to be general, there need to be priorities on what compounds get stored and which ones to eject first in case the storage is filled.\n" +"Because storage is just going to be general, there need to be priorities on " +"what compounds get stored and which ones to eject first in case the storage " +"is filled.\n" "\n" "[b][u]Processes[/u][/b]\n" "\n" -"[ul]These control how compounds are converted from one to another, and what is required to do so. If an organism isn't capable of carrying out a particular process, it may not have access to that process' products, and will need to acquire them some other way (probably by eating something), or may not be able to acquire them at all (for example, eating a rhino horn doesn't allow you to grow one yourself).\n" -"The processes you're able to carry out, and how effectively you can do so, define your organism, your species, and your place in the food chain.\n" -"Not all processes will be available at the beginning and the player will need to get certain organelles in order to unlock them.[/ul]\n" +"[indent]— These control how compounds are converted from one to another, " +"and what is required to do so. If an organism isn't capable of carrying out " +"a particular process, it may not have access to that process' products, and " +"will need to acquire them some other way (probably by eating something), or " +"may not be able to acquire them at all (for example, eating a rhino horn " +"doesn't allow you to grow one yourself).[/indent]\n" +"[indent]— The processes you're able to carry out, and how effectively you " +"can do so, define your organism, your species, and your place in the food " +"chain.[/indent]\n" +"[indent]— Not all processes will be available at the beginning and the " +"player will need to get certain organelles in order to unlock them.[/" +"indent]\n" "\n" "[b][u]Agents[/u][/b]\n" "\n" -"[ul]Agents are special compounds with powerful effects, and most are made from the same constituents for the sake of simplicity. Converting incoming compounds into agents is done using the golgi apparatus and endoplasmic reticulum, which consume ATP at a fixed rate whether performing this task or not.\n" -"More details on the Agents page.[/ul]\n" +"[indent]— Agents are special compounds with powerful effects, and most are " +"made from the same constituents for the sake of simplicity. Converting " +"incoming compounds into agents is done using the golgi apparatus and " +"endoplasmic reticulum, which consume ATP at a fixed rate whether performing " +"this task or not.[/indent]\n" +"[indent]— More details on the Agents page.[/indent]\n" "\n" "[b][u]Organisms[/u][/b]\n" "\n" -"[ul]Organisms are individuals of a species, whether it be a cell, plant, or creature.\n" -"Each has particular organelles/organs, is capable of particular processes, can store particular compounds, and considers others to be waste products.\n" -"Each one continually carries out the processes it is capable of in order to produce the compounds it needs.\n" -"A compound can be a nutrient for one species and not for another.[/ul]\n" +"[indent]— Organisms are individuals of a species, whether it be a cell, " +"plant, or creature.[/indent]\n" +"[indent]— Each has particular organelles/organs, is capable of particular " +"processes, can store particular compounds, and considers others to be waste " +"products.[/indent]\n" +"[indent]— Each one continually carries out the processes it is capable of " +"in order to produce the compounds it needs.[/indent]\n" +"[indent]— A compound can be a nutrient for one species and not for another." +"[/indent]\n" "\n" "[b][u]Implementation[/u][/b]\n" "\n" -"[b][u]Phase 1: Calculating the Prices[/u][/b]\n" -"\n" -"[ul]At the beginning of the update method, each process calculates its price, and the price function is a function of the demand, the supply, and the previous price of the compound.[/ul]\n" +"[indent]— At the beginning of the update method, each process calculates " +"its price, and the price function is a function of the demand, the supply, " +"and the previous price of the compound.[/indent]\n" "\n" "In the current implementation the function is:\n" "\n" -"[code]P = √(D / (S + 1)) * COMPOUND_PRICE_MOMENTUM + oldP * (1 - COMPOUND_PRICE_MOMENTUM))[/code]\n" +"[code]P = √(D / (S + 1)) * COMPOUND_PRICE_MOMENTUM + oldP * (1 - " +"COMPOUND_PRICE_MOMENTUM))[/code]\n" "\n" "With:\n" "[code]P[/code] the price\n" @@ -7726,9 +9096,14 @@ msgstr "" "[code]COMPOUND_PRICE_MOMENTUM[/code] a constant between 0 and 1.\n" "\n" "\n" -"The function also performs a check to raise the value from 0 to a small positive number if needed.\n" +"The function also performs a check to raise the value from 0 to a small " +"positive number if needed.\n" "\n" -"[ul]After that's done, if the compound is marked as “useful” (this is done on the compound table), then the price gets inflated by a certain amount, depending on the compound supply. This is done so that the process system knows which compounds does it want to make (otherwise all prices would decay to 0 and that would be no fun).[/ul]\n" +"[indent]— After that's done, if the compound is marked as “useful” (this " +"is done on the compound table), then the price gets inflated by a certain " +"amount, depending on the compound supply. This is done so that the process " +"system knows which compounds does it want to make (otherwise all prices " +"would decay to 0 and that would be no fun).[/indent]\n" "\n" "In the current implementation, the price inflating function is:\n" "\n" @@ -7740,105 +9115,188 @@ msgstr "" "[code]IMPORTANT_COMPOUND_BIAS[/code] an arbitrary constant\n" "\n" "\n" -"It’s important to notice that for the first price equation the old price used is the non-inflated one.\n" -"If, after all that, the price is below a certain small number, then the price is rounded down to zero (and therefore dumped later).\n" -"\n" -"[b][u]Phase 2: Calculating the Rate[/u][/b]\n" -"\n" -"[ul]After all those calculations are done for all of the compounds, the process system needs to decide the desired rate for each of the processes.\n" -"This rate could, potentially, be larger than the maximum capacity the process has.\n" -"Said rate is calculated by making a simple prediction about the prices of the compounds, by replicating the same calculations of phase 1 on each compound, but assuming the supply is one unit larger, and then assuming the price is linear in respect of the supply.\n" -"If the price of the compound was 0 on phase 1 it’s assumed that the price of that compound is always 0, regardless of the supply.\n" -"Finally, it’s assumed that the price is 0 for any value of supply that the linearization would make it’s price negative (aka, the minimum value of a function is 0).\n" -"Here’s an example of one of those functions, made in the google drive equivalent of MS Paint:[/ul]\n" -"\n" -"[ul]Then all the process system has to do is get the rate at which the sum of all the input compound prices would equal the sum of all the output compound prices, and that is the desired rate.\n" -"If all of the output compounds have a price of 0, then the desired rate is made 0.\n" -"An example of a process would be like this:[/ul]\n" -"\n" -"*To account for the storage space, a similar calculation is made but multiplying the prices of the compounds by a function that returns a value between 0.0 and 1.0, depending on the available space and the size and amount of the compounds processed.\n" +"It’s important to notice that for the first price equation the old price " +"used is the non-inflated one.\n" +"If, after all that, the price is below a certain small number, then the " +"price is rounded down to zero (and therefore dumped later).\n" +"\n" +"[indent]— After all those calculations are done for all of the compounds, " +"the process system needs to decide the desired rate for each of the " +"processes.[/indent]\n" +"[indent]— This rate could, potentially, be larger than the maximum " +"capacity the process has.[/indent]\n" +"[indent]— Said rate is calculated by making a simple prediction about the " +"prices of the compounds, by replicating the same calculations of phase 1 on " +"each compound, but assuming the supply is one unit larger, and then assuming " +"the price is linear in respect of the supply.[/indent]\n" +"[indent]— If the price of the compound was 0 on phase 1 it’s assumed that " +"the price of that compound is always 0, regardless of the supply.[/indent]\n" +"[indent]— Finally, it’s assumed that the price is 0 for any value of " +"supply that the linearization would make it’s price negative (aka, the " +"minimum value of a function is 0).[/indent]\n" +"[indent]— Here’s an example of one of those functions, made in the google " +"drive equivalent of MS Paint:[/indent]\n" +"\n" +"[indent]— Then all the process system has to do is get the rate at which " +"the sum of all the input compound prices would equal the sum of all the " +"output compound prices, and that is the desired rate.[/indent]\n" +"[indent]— If all of the output compounds have a price of 0, then the " +"desired rate is made 0.[/indent]\n" +"[indent]— An example of a process would be like this:[/indent]\n" +"\n" +"*To account for the storage space, a similar calculation is made but " +"multiplying the prices of the compounds by a function that returns a value " +"between 0.0 and 1.0, depending on the available space and the size and " +"amount of the compounds processed.\n" "\n" "In the current implementation, the function is:\n" "\n" -"[code]M = 2.0 * (1.0 - sigmoid(RS / (AS + 1.0) * STORAGE_SPACE_MULTIPLIER));[/code]\n" +"[code]M = 2.0 * (1.0 - sigmoid(RS / (AS + 1.0) * STORAGE_SPACE_MULTIPLIER));" +"[/code]\n" "\n" "With:\n" "[code]M[/code] is the multiplier between 0 and 1.\n" -"[code]RS[/code] is the required space of the compound (volume * amount produced/processed)\n" +"[code]RS[/code] is the required space of the compound (volume * amount " +"produced/processed)\n" "[code]AS[/code] is the available storage space\n" -"[code]STORAGE_SPACE_MULTIPLIER[/code] is an arbitrary constant (currently 2.0)\n" -"\n" -"[ul]Then the inputs get converted into the outputs by a rate of the minimum of the desired rate considering the storage space ONLY if by doing so the rate is reduced, otherwise the space is not considered (this is to avoid the process system to destroy compounds to gain space, when the compound purging code should do that), and the max capacity of the process (assuming there are enough inputs and storage space to do so).[/ul]\n" +"[code]STORAGE_SPACE_MULTIPLIER[/code] is an arbitrary constant (currently " +"2.0)\n" "\n" -"[b][u]Phase 3: Calculating the Demand[/u][/b]\n" +"[indent]— Then the inputs get converted into the outputs by a rate of the " +"minimum of the desired rate considering the storage space ONLY if by doing " +"so the rate is reduced, otherwise the space is not considered (this is to " +"avoid the process system to destroy compounds to gain space, when the " +"compound purging code should do that), and the max capacity of the process " +"(assuming there are enough inputs and storage space to do so).[/indent]\n" "\n" -"[ul]After the desired rates are found, the process must determine the demand of the compounds.\n" -"The demand of a compound is equal to the sum of all the demands generated by all the processes, which is defined by the equation[/ul]\n" +"[indent]— After the desired rates are found, the process must determine " +"the demand of the compounds.[/indent]\n" +"[indent]— The demand of a compound is equal to the sum of all the demands " +"generated by all the processes, which is defined by the equation[/indent]\n" "\n" "[code]D = DR * IN * soft(PC * IN)[/code]\n" "\n" "with:\n" "[code]D[/code] the demand generated by a process.\n" -"[code]DR[/code] the desired rate of that process (without capacity, input or storage space limitations being considered).\n" -"[code]IN[/code] the input needed by the process (aka the amount of input spent on running the process at a rate of 1).\n" +"[code]DR[/code] the desired rate of that process (without capacity, input or " +"storage space limitations being considered).\n" +"[code]IN[/code] the input needed by the process (aka the amount of input " +"spent on running the process at a rate of 1).\n" "[code]PC[/code] the maximum process capacity\n" -"[code]soft(x)[/code] a continuous, monotonically increasing function that equals 0 when x = 0, and 1 when x ⟶ ∞\n" +"[code]soft(x)[/code] a continuous, monotonically increasing function that " +"equals 0 when x = 0, and 1 when x ⟶ ∞\n" "\n" "In the current implementation:\n" "\n" -"[code]soft(x) = 2 * sigmoid(x * PROCESS_CAPACITY_DEMAND_MULTIPLIER) - 1[/code]\n" +"[code]soft(x) = 2 * sigmoid(x * PROCESS_CAPACITY_DEMAND_MULTIPLIER) - 1[/" +"code]\n" "\n" -"with [code]PROCESS_CAPACITY_DEMAND_MULTIPLIER[/code] being an arbitrary constant.\n" +"with [code]PROCESS_CAPACITY_DEMAND_MULTIPLIER[/code] being an arbitrary " +"constant.\n" "\n" -"[ul]It’s important to note that a process like A ⟶ B, with a rate of 2 * x it’s exactly the same as the process 2 * A ⟶ 2 * B, with a rate of x\n" -"It’s also important that processes with a max capacity of 0 do not affect the system in any way.\n" -"That’s it! :D[/ul]" +"[indent]— It’s important to note that a process like A ⟶ B, with a rate of " +"2 * x it’s exactly the same as the process 2 * A ⟶ 2 * B, with a rate of x[/" +"indent]\n" +"[indent]— It’s also important that processes with a max capacity of 0 do " +"not affect the system in any way.[/indent]\n" +"[indent]— That’s it! :D[/indent]" msgid "WIKI_COMPOUND_SYSTEM_DEVELOPMENT_OVERVIEW" msgstr "" -"[ul]In Thrive the substances that things are composed of are known as compounds, which can be thought of as like resources. They aren’t limited to the scientific definition of \"Compound\" of two or more elements bonded together. Compounds in the resource sense can be elements (like oxygen), compounds (such as ammonia), or other substances (chemical agents or toxins).[/ul]\n" +"[indent]— In Thrive the substances that things are composed of are known " +"as compounds, which can be thought of as like resources. They aren’t limited " +"to the scientific definition of \"Compound\" of two or more elements bonded " +"together. Compounds in the resource sense can be elements (like oxygen), " +"compounds (such as ammonia), or other substances (chemical agents or toxins)." +"[/indent]\n" "\n" -"[ul]Basically everything in the game is made of some compound. The compound system is to keep track of what organisms are made of, to track what the organism has eaten, what it's converted it into, and what waste products it expels. Everything else is part of the environment, and available to other organisms.[/ul]" +"[indent]— Basically everything in the game is made of some compound. The " +"compound system is to keep track of what organisms are made of, to track " +"what the organism has eaten, what it's converted it into, and what waste " +"products it expels. Everything else is part of the environment, and " +"available to other organisms.[/indent]" msgid "WIKI_CREATURE_EDITOR_COMMA_TECH_EDITOR" msgstr "Creature Editor, Tech Editor" msgid "WIKI_CYTOPLASM_EFFECTS" -msgstr "Any other organelle may replace [b]Cytoplasm[/b] at no extra mutation point cost (beyond the cost of that organelle)." +msgstr "" +"Any other organelle may replace [b]Cytoplasm[/b] at no extra mutation point " +"cost (beyond the cost of that organelle)." msgid "WIKI_CYTOPLASM_INTRO" msgstr "" -"The gooey innards of a cell. The [b]Cytoplasm[/b] is the basic mixture of ions, proteins, and other substances dissolved in water that fill the interior of the cell.\n" +"The gooey innards of a cell. The [b]Cytoplasm[/b] is the basic mixture of " +"ions, proteins, and other substances dissolved in water that fill the " +"interior of the cell.\n" "\n" -"One of the functions it performs is [b]Cytoplasm Glycolysis[/b], the conversion of [thrive:compound type=\"glucose\"][/thrive:compound] into [thrive:compound type=\"atp\"][/thrive:compound]. For cells that lack organelles to have more advanced metabolisms, this is what they rely on for energy. It is also used to store molecules in the cell and to grow the cell's size." +"One of the functions it performs is [b]Cytoplasm Glycolysis[/b], the " +"conversion of [thrive:compound type=\"glucose\"][/thrive:compound] into " +"[thrive:compound type=\"atp\"][/thrive:compound]. For cells that lack " +"organelles to have more advanced metabolisms, this is what they rely on for " +"energy. It is also used to store molecules in the cell and to grow the " +"cell's size." msgid "WIKI_CYTOPLASM_MODIFICATIONS" msgstr "No modifications." msgid "WIKI_CYTOPLASM_PROCESSES" msgstr "" -"[b]Cytoplasm Glycolysis[/b]: [thrive:compound type=\"glucose\"][/thrive:compound] → [thrive:compound type=\"atp\"][/thrive:compound]\n" +"[b]Cytoplasm Glycolysis[/b]: [thrive:compound type=\"glucose\"][/" +"thrive:compound] → [thrive:compound type=\"atp\"][/thrive:compound]\n" "\n" -"The first method of energy production available in the game. Less efficient than [b]Glycolysis[/b] in other organelles (e.g. [b][color=#3796e1][url=thriveopedia:metabolosome]Metabolosomes[/url][/color][/b]), it requires only a steady influx of [thrive:compound type=\"glucose\"][/thrive:compound] and does not change speed in response to environmental factors." +"The first method of energy production available in the game. Less efficient " +"than [b]Glycolysis[/b] in other organelles (e.g. [b][color=#3796e1]" +"[url=thriveopedia:metabolosome]Metabolosomes[/url][/color][/b]), it requires " +"only a steady influx of [thrive:compound type=\"glucose\"][/thrive:compound] " +"and does not change speed in response to environmental factors." msgid "WIKI_CYTOPLASM_REQUIREMENTS" msgstr "No requirements." msgid "WIKI_CYTOPLASM_SCIENTIFIC_BACKGROUND" msgstr "" -"Technically speaking, [b]Cytoplasm[/b] isn't an organelle; it's the combination of all constituents of a cell other than the nucleus and membrane. In Thrive, we made [b]Cytoplasm[/b] its own organelle to act as empty space that nonetheless contributes to a cell's shape and size. In either case, [b]Cytoplasm[/b] can be thought of as the filling for the membrane, the background fluids through which the rest of the cell's components float.\n" +"Technically speaking, [b]Cytoplasm[/b] isn't an organelle; it's the " +"combination of all constituents of a cell other than the nucleus and " +"membrane. In Thrive, we made [b]Cytoplasm[/b] its own organelle to act as " +"empty space that nonetheless contributes to a cell's shape and size. In " +"either case, [b]Cytoplasm[/b] can be thought of as the filling for the " +"membrane, the background fluids through which the rest of the cell's " +"components float.\n" "\n" -"The main component of [b]Cytoplasm[/b] is cytosol. Cytosol contains fluids which disperse nutrients throughout the cell – roughly analogous to blood in macroscopic organisms – and the cytoskeleton, which maintains cell structure. Many metabolic processes take place in cytosol, such as those involved in osmoregulation and internal communication via chemical signals.\n" +"The main component of [b]Cytoplasm[/b] is cytosol. Cytosol contains fluids " +"which disperse nutrients throughout the cell – roughly analogous to blood in " +"macroscopic organisms – and the cytoskeleton, which maintains cell " +"structure. Many metabolic processes take place in cytosol, such as those " +"involved in osmoregulation and internal communication via chemical signals.\n" "\n" -"Read more on this organelle's [color=#3796e1][url=https://en.wikipedia.org/wiki/Cytoplasm]Wikipedia page[/url][/color]." +"Read more on this organelle's [color=#3796e1][url=https://en.wikipedia.org/" +"wiki/Cytoplasm]Wikipedia page[/url][/color]." msgid "WIKI_CYTOPLASM_STRATEGY" msgstr "" -"If you can keep collecting [thrive:compound type=\"glucose\"][/thrive:compound] from clouds in the environment, each hex of [b]Cytoplasm[/b] produces net positive energy (in the form of [thrive:compound type=\"atp\"][/thrive:compound]). This organelle is therefore a reliable choice for easy energy generation in most environments. Indeed, the starting cell (LUCA) is a single hex of [b]Cytoplasm[/b].\n" -"\n" -"There are however more powerful methods of [thrive:compound type=\"atp\"][/thrive:compound] generation available. As the game progresses, we recommend investing in more specialised organelles depending on environmental conditions, especially since [thrive:compound type=\"glucose\"][/thrive:compound] concentrations decrease with time. For example, [b][color=#3796e1][url=thriveopedia:metabolosome]Metabolosomes[/url][/color][/b] are effective if the current patch has plenty of [thrive:compound type=\"oxygen\"][/thrive:compound], and [b][color=#3796e1][url=thriveopedia:thermosynthase]Thermosynthase[/url][/color][/b] is powerful in patches with high [thrive:compound type=\"temperature\"][/thrive:compound].\n" -"\n" -"Adding hexes of [b]Cytoplasm[/b] is also one of the most efficient ways to increase a cell's size. Increased size gives you increased health and stops smaller cells engulfing you, at the expense of speed and maneuverability." +"If you can keep collecting [thrive:compound type=\"glucose\"][/" +"thrive:compound] from clouds in the environment, each hex of [b]Cytoplasm[/" +"b] produces net positive energy (in the form of [thrive:compound " +"type=\"atp\"][/thrive:compound]). This organelle is therefore a reliable " +"choice for easy energy generation in most environments. Indeed, the starting " +"cell (LUCA) is a single hex of [b]Cytoplasm[/b].\n" +"\n" +"There are however more powerful methods of [thrive:compound type=\"atp\"][/" +"thrive:compound] generation available. As the game progresses, we recommend " +"investing in more specialised organelles depending on environmental " +"conditions, especially since [thrive:compound type=\"glucose\"][/" +"thrive:compound] concentrations decrease with time. For example, [b]" +"[color=#3796e1][url=thriveopedia:metabolosome]Metabolosomes[/url][/color][/" +"b] are effective if the current patch has plenty of [thrive:compound " +"type=\"oxygen\"][/thrive:compound], and [b][color=#3796e1]" +"[url=thriveopedia:thermosynthase]Thermosynthase[/url][/color][/b] is " +"powerful in patches with high [thrive:compound type=\"temperature\"][/" +"thrive:compound].\n" +"\n" +"Adding hexes of [b]Cytoplasm[/b] is also one of the most efficient ways to " +"increase a cell's size. Increased size gives you increased health and stops " +"smaller cells engulfing you, at the expense of speed and maneuverability." msgid "WIKI_CYTOPLASM_UPGRADES" msgstr "No upgrades." @@ -7850,90 +9308,180 @@ msgid "WIKI_DEVELOPMENT_INFO_BUTTON" msgstr "Development Details" msgid "WIKI_DEVELOPMENT_ROOT_INTRO" -msgstr "These are pages related to the development of Thrive and contain information on theory and implementations" +msgstr "" +"These are pages related to the development of Thrive and contain information " +"on theory and implementations" msgid "WIKI_EDITORS_AND_MUTATIONS_GENERATIONS_AND_EDITOR_SESSIONS" -msgstr "Every time you enter an [b]Editor[/b] in Thrive you advance one [b]Generation[/b]. You can then view statistics, change location or perform other changes to your species. This is referred to as an [b]Editor Session[/b]." +msgstr "" +"Every time you enter an [b]Editor[/b] in Thrive you advance one " +"[b]Generation[/b]. You can then view statistics, change location or perform " +"other changes to your species. This is referred to as an [b]Editor Session[/" +"b]." msgid "WIKI_EDITORS_AND_MUTATIONS_INTRO" -msgstr "The main gameplay loop of Thrive revolves around [color=#3796e1][url=thriveopedia:Reproduction]reproducing[/url][/color] and editing your species. Each time you reproduce, you gain access to various [b]Editors[/b] depending on your stage. And you will be able to make changes, or [b]Mutations[/b] to your species." +msgstr "" +"The main gameplay loop of Thrive revolves around [color=#3796e1]" +"[url=thriveopedia:Reproduction]reproducing[/url][/color] and editing your " +"species. Each time you reproduce, you gain access to various [b]Editors[/b] " +"depending on your stage. And you will be able to make changes, or " +"[b]Mutations[/b] to your species." msgid "WIKI_EDITORS_AND_MUTATIONS_MUTATIONS_AND_MUTATION_POINTS" msgstr "" -"Every modification you make to your species is a [b]Mutation[/b]. This includes placing organelles, upgrading them and importantly [u]even removing them[/u]. \n" +"Every modification you make to your species is a [b]Mutation[/b]. This " +"includes placing organelles, upgrading them and importantly [u]even removing " +"them[/u]. \n" "\n" -"Every mutation you make to your species will cost you [b]Mutation Points[/b] [thrive:icon]MP[/thrive:icon], otherwise referred to as [b]MP[/b]. You always will only get [b]100[/b] mutation points per editor session. [u]They do not carry over or accumulate[/u]." +"Every mutation you make to your species will cost you [b]Mutation Points[/b] " +"[thrive:icon]MP[/thrive:icon], otherwise referred to as [b]MP[/b]. You " +"always will only get [b]100[/b] mutation points per editor session. [u]They " +"do not carry over or accumulate[/u]." msgid "WIKI_ENVIRONMENTAL_CONDITIONS_ENVIRONMENTAL_GASSES" -msgstr "These are [color=#3796e1][url=thriveopedia:Compounds]Compounds[/url][/color] that are only present as percentages in the environment. Similarly, they change the [b]rate[/b] at which certain [b]processes[/b] happen. They affect most Organelles." +msgstr "" +"These are [color=#3796e1][url=thriveopedia:Compounds]Compounds[/url][/color] " +"that are only present as percentages in the environment. Similarly, they " +"change the [b]rate[/b] at which certain [b]processes[/b] happen. They affect " +"most Organelles." msgid "WIKI_ENVIRONMENTAL_CONDITIONS_INTRO" -msgstr "There are a number of [b]environmental conditions[/b] in Thrive. These affect the processes of certain Organelles, such as [thrive:compound type=\"sunlight\"][/thrive:compound] affecting [b]Photosynthesis[/b] in [color=#3796e1][url=thriveopedia:chloroplast]Chloroplasts[/url][/color]." +msgstr "" +"There are a number of [b]environmental conditions[/b] in Thrive. These " +"affect the processes of certain Organelles, such as [thrive:compound " +"type=\"sunlight\"][/thrive:compound] affecting [b]Photosynthesis[/b] in " +"[color=#3796e1][url=thriveopedia:chloroplast]Chloroplasts[/url][/color]." msgid "WIKI_ENVIRONMENTAL_CONDITIONS_PHYSICAL_CONDITIONS" msgstr "" "There are three main conditions that affect the processes of organelles:\n" "\n" -"[ul][thrive:compound type=\"sunlight\"][/thrive:compound]\n" -"[b]Pressure[/b]\n" -"[thrive:compound type=\"temperature\"][/thrive:compound][/ul]\n" +"[indent]— [thrive:compound type=\"sunlight\"][/thrive:compound][/indent]\n" +"[indent]— [b]Pressure[/b][/indent]\n" +"[indent]— [thrive:compound type=\"temperature\"][/thrive:compound][/" +"indent]\n" "\n" -"Currently only [thrive:compound type=\"sunlight\"][/thrive:compound] and [thrive:compound type=\"temperature\"][/thrive:compound] have any real affect:\n" +"Currently only [thrive:compound type=\"sunlight\"][/thrive:compound] and " +"[thrive:compound type=\"temperature\"][/thrive:compound] have any real " +"affect:\n" "\n" -"[ul][thrive:compound type=\"sunlight\"][/thrive:compound] affects [color=#3796e1][url=thriveopedia:chloroplast]Chloroplasts[/url][/color] and [color=#3796e1][url=thriveopedia:chromatophore]Thylakoids[/url][/color].\n" -"[thrive:compound type=\"temperature\"][/thrive:compound] affects [color=#3796e1][url=thriveopedia:thermoplast]Thermoplasts[/url][/color] and [color=#3796e1][url=thriveopedia:thermosynthase]Thermosynthase[/url][/color].[/ul]\n" +"[indent]— [thrive:compound type=\"sunlight\"][/thrive:compound] affects " +"[color=#3796e1][url=thriveopedia:chloroplast]Chloroplasts[/url][/color] and " +"[color=#3796e1][url=thriveopedia:chromatophore]Thylakoids[/url][/color].[/" +"indent]\n" +"[indent]— [thrive:compound type=\"temperature\"][/thrive:compound] affects " +"[color=#3796e1][url=thriveopedia:thermoplast]Thermoplasts[/url][/color] and " +"[color=#3796e1][url=thriveopedia:thermosynthase]Thermosynthase[/url][/color]." +"[/indent]\n" "\n" -"These conditions are treated similarity to [color=#3796e1][url=thriveopedia:Compounds]Compounds[/url][/color], but are more unique to each patch, and do not appear as compound clouds." +"These conditions are treated similarity to [color=#3796e1]" +"[url=thriveopedia:Compounds]Compounds[/url][/color], but are more unique to " +"each patch, and do not appear as compound clouds." msgid "WIKI_ENVIRONMENTAL_CONDITIONS_THE_DAY/NIGHT_CYCLE" msgstr "" -"The [b]day/night cycle[/b] is a setting which can be enabled in the new game menu. When the day/night cycle is enabled, patches with [thrive:compound type=\"sunlight\"][/thrive:compound] cycle between [b]0[/b] and [b]100[/b] [b]%[/b] lux in a set amount of time (which can also be changed in the settings).\n" +"The [b]day/night cycle[/b] is a setting which can be enabled in the new game " +"menu. When the day/night cycle is enabled, patches with [thrive:compound " +"type=\"sunlight\"][/thrive:compound] cycle between [b]0[/b] and [b]100[/b] " +"[b]%[/b] lux in a set amount of time (which can also be changed in the " +"settings).\n" "\n" -"This causes [b]Photosynthesis[/b] to become much more unreliable and harder to survive with. Autotrophs using [thrive:compound type=\"sunlight\"][/thrive:compound] need to evolve [b]storage[/b] (for example by using [color=#3796e1][url=thriveopedia:vacuole]Vacuoles[/url][/color]) to survive the night." +"This causes [b]Photosynthesis[/b] to become much more unreliable and harder " +"to survive with. Autotrophs using [thrive:compound type=\"sunlight\"][/" +"thrive:compound] need to evolve [b]storage[/b] (for example by using " +"[color=#3796e1][url=thriveopedia:vacuole]Vacuoles[/url][/color]) to survive " +"the night." msgid "WIKI_FERROPLAST_EFFECTS" msgstr "No effects." msgid "WIKI_FERROPLAST_INTRO" msgstr "" -"Uses [thrive:compound type=\"iron\"][/thrive:compound] to produce [thrive:compound type=\"atp\"][/thrive:compound] by the process of [b]Iron Oxidation[/b].\n" +"Uses [thrive:compound type=\"iron\"][/thrive:compound] to produce " +"[thrive:compound type=\"atp\"][/thrive:compound] by the process of [b]Iron " +"Oxidation[/b].\n" "\n" -"A [b]Ferroplast[/b] is a double-membraned structure containing a network of proteins and enzymes. It is a prokaryote that has been assimilated for use by its eukaryotic host. It works at a much higher efficiency than can be achieved with [b][color=#3796e1][url=thriveopedia:rusticyanin]Rusticyanin[/url][/color][/b]." +"A [b]Ferroplast[/b] is a double-membraned structure containing a network of " +"proteins and enzymes. It is a prokaryote that has been assimilated for use " +"by its eukaryotic host. It works at a much higher efficiency than can be " +"achieved with [b][color=#3796e1][url=thriveopedia:rusticyanin]Rusticyanin[/" +"url][/color][/b]." msgid "WIKI_FERROPLAST_MODIFICATIONS" msgstr "No modifications." msgid "WIKI_FERROPLAST_PROCESSES" msgstr "" -"[b]Iron Oxidation[/b]: [thrive:compound type=\"iron\"][/thrive:compound] → [thrive:compound type=\"atp\"][/thrive:compound]\n" +"[b]Iron Oxidation[/b]: [thrive:compound type=\"iron\"][/thrive:compound] → " +"[thrive:compound type=\"atp\"][/thrive:compound]\n" "\n" -"A method of generating energy without [thrive:compound type=\"glucose\"][/thrive:compound]. Consumes [thrive:compound type=\"iron\"][/thrive:compound]." +"A method of generating energy without [thrive:compound type=\"glucose\"][/" +"thrive:compound]. Consumes [thrive:compound type=\"iron\"][/thrive:compound]." msgid "WIKI_FERROPLAST_REQUIREMENTS" msgstr "" -"A cell must have a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url][/color][/b] to evolve [b]Ferroplasts[/b].\n" +"A cell must have a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url]" +"[/color][/b] to evolve [b]Ferroplasts[/b].\n" "\n" -"If organelle upgrades are enabled in game settings, the following condition must be true [i]for the player cell[/i]:\n" +"If organelle upgrades are enabled in game settings, the following condition " +"must be true [i]for the player cell[/i]:\n" "\n" -"[ul]Contains [b][color=#3796e1][url=thriveopedia:rusticyanin]Rusticyanin[/url][/color][/b] for at least [b]6[/b] generations in a row.[/ul]" +"[indent]— Contains [b][color=#3796e1]" +"[url=thriveopedia:rusticyanin]Rusticyanin[/url][/color][/b] for at least " +"[b]6[/b] generations in a row.[/indent]" msgid "WIKI_FERROPLAST_SCIENTIFIC_BACKGROUND" -msgstr "[b]Ferroplasts[/b] have not been discovered in real-life organisms, but are theorised to be entirely possible, based on the evolution of endosymbiotes (such as the [b][color=#3796e1][url=thriveopedia:mitochondrion]Mitochondrion[/url][/color][/b]) and the existence of iron-oxidizing microbes such as the bacterium [i]Acidithiobacillus ferrooxidans[/i] and the archaeal genus [i]Ferroplasma[/i]. These microbes express proteins known as [b][color=#3796e1][url=thriveopedia:rusticyanin]Rusticyanins[/url][/color][/b], which oxidize ferrous iron (Fe2+) to ferric iron (Fe3+) in order to produce protons as part of an [color=#3796e1][url=https://en.wikipedia.org/wiki/Electron_transport_chain]electron transport chain[/url][/color]." +msgstr "" +"[b]Ferroplasts[/b] have not been discovered in real-life organisms, but are " +"theorised to be entirely possible, based on the evolution of endosymbiotes " +"(such as the [b][color=#3796e1]" +"[url=thriveopedia:mitochondrion]Mitochondrion[/url][/color][/b]) and the " +"existence of iron-oxidizing microbes such as the bacterium [i]Acidithiobacillus ferrooxidans[/i] " +"and the archaeal genus [i]Ferroplasma[/i]. " +"These microbes express proteins known as [b][color=#3796e1]" +"[url=thriveopedia:rusticyanin]Rusticyanins[/url][/color][/b], which oxidize " +"ferrous iron (Fe2+) to ferric iron (Fe3+) in order to " +"produce protons as part of an [color=#3796e1][url=https://en.wikipedia.org/" +"wiki/Electron_transport_chain]electron transport chain[/url][/color]." msgid "WIKI_FERROPLAST_STRATEGY" msgstr "" -"In environments with plentiful [thrive:compound type=\"iron\"][/thrive:compound], [b]Ferroplasts[/b] are excellent primary or secondary energy sources. In many patches, [thrive:compound type=\"iron\"][/thrive:compound] can be found much more consistently than [thrive:compound type=\"glucose\"][/thrive:compound] as large chunks of [thrive:compound type=\"iron\"][/thrive:compound] ore can remain near the cell indefinitely. Be aware though that concentrations of [thrive:compound type=\"iron\"][/thrive:compound] can decrease as the game progresses, so we recommend making use of additional energy sources before your cell starts to struggle.\n" -"\n" -"We also recommend replacing any pairs of [b][color=#3796e1][url=thriveopedia:rusticyanin]Rusticyanin[/url][/color][/b] with [b]Ferroplasts[/b] after evolving a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url][/color][/b] for far greater efficiency." +"In environments with plentiful [thrive:compound type=\"iron\"][/" +"thrive:compound], [b]Ferroplasts[/b] are excellent primary or secondary " +"energy sources. In many patches, [thrive:compound type=\"iron\"][/" +"thrive:compound] can be found much more consistently than [thrive:compound " +"type=\"glucose\"][/thrive:compound] as large chunks of [thrive:compound " +"type=\"iron\"][/thrive:compound] ore can remain near the cell indefinitely. " +"Be aware though that concentrations of [thrive:compound type=\"iron\"][/" +"thrive:compound] can decrease as the game progresses, so we recommend making " +"use of additional energy sources before your cell starts to struggle.\n" +"\n" +"We also recommend replacing any pairs of [b][color=#3796e1]" +"[url=thriveopedia:rusticyanin]Rusticyanin[/url][/color][/b] with " +"[b]Ferroplasts[/b] after evolving a [b][color=#3796e1]" +"[url=thriveopedia:nucleus]Nucleus[/url][/color][/b] for far greater " +"efficiency." msgid "WIKI_FERROPLAST_UPGRADES" msgstr "No upgrades." msgid "WIKI_FLAGELLUM_EFFECTS" -msgstr "Each [b]Flagellum[/b] provides directional thrust in the direction opposite its orientation. They also provide partial thrust in directions near the exact opposite direction (to be precise, those for which the component of that exact opposite vector is positive). Whenever a [b]Flagellum[/b] is active, it consumes [thrive:compound type=\"atp\"][/thrive:compound]." +msgstr "" +"Each [b]Flagellum[/b] provides directional thrust in the direction opposite " +"its orientation. They also provide partial thrust in directions near the " +"exact opposite direction (to be precise, those for which the component of " +"that exact opposite vector is positive). Whenever a [b]Flagellum[/b] is " +"active, it consumes [thrive:compound type=\"atp\"][/thrive:compound]." msgid "WIKI_FLAGELLUM_INTRO" -msgstr "[b]Flagella[/b] are hair-like filaments on the outside of a cell which use [thrive:compound type=\"atp\"][/thrive:compound] to increase cell movement speed in one direction. Thrust is applied in the opposite direction to the outward-facing direction of the flagellum." +msgstr "" +"[b]Flagella[/b] are hair-like filaments on the outside of a cell which use " +"[thrive:compound type=\"atp\"][/thrive:compound] to increase cell movement " +"speed in one direction. Thrust is applied in the opposite direction to the " +"outward-facing direction of the flagellum." msgid "WIKI_FLAGELLUM_MODIFICATIONS" msgstr "No modifications." @@ -7943,24 +9491,50 @@ msgstr "No processes." msgid "WIKI_FLAGELLUM_REQUIREMENTS" msgstr "" -"If organelle upgrades are enabled in game settings, [i]at least one[/i] of the following condition must be true [i]for the player cell[/i]:\n" +"If organelle upgrades are enabled in game settings, [i]at least one[/i] of " +"the following condition must be true [i]for the player cell[/i]:\n" "\n" -"[ul]Has speed below [b]15[/b].\n" -"Produces at least [b]+15[/b] [thrive:compound type=\"atp\"][/thrive:compound].[/ul]" +"[indent]— Has speed below [b]15[/b].[/indent]\n" +"[indent]— Produces at least [b]+15[/b] [thrive:compound type=\"atp\"][/" +"thrive:compound].[/indent]" msgid "WIKI_FLAGELLUM_SCIENTIFIC_BACKGROUND" msgstr "" -"[color=#3796e1][url=https://en.wikipedia.org/wiki/Flagellum]Flagella[/url][/color] are structures found in a wide variety of prokaryotic and eukaryotic cells, in which they are primarily used as a means of propulsion. \n" -"\n" -"There are significant differences between eukaryotic and prokaryotic flagella, although in both cases they are broadly whip-like filamentous structures that perform movements to propel the cell forward through a fluid environment. In the case of prokaryote flagella, this motion is rotational, with the flagellum being embedded in a bearing-like \"socket\" on the outer membrane that allows it to spin continuously in either direction, allowing the flagellum to effectively act like a helical propeller; in eukaryote cells (such as human sperm cells), flagella are much larger and more complex, and instead use an oscillatory motion, beating back and forth to generate a sinusoidal wave-like pattern that travels down the length of the structure.\n" -"\n" -"Bacterial flagella are notable for being one of the only known examples of full rotary motion in biological organisms, along with the enzyme complex [color=#3796e1][url=https://en.wikipedia.org/wiki/ATP_synthase]ATP synthase[/url][/color]." +"[color=#3796e1][url=https://en.wikipedia.org/wiki/Flagellum]Flagella[/url][/" +"color] are structures found in a wide variety of prokaryotic and eukaryotic " +"cells, in which they are primarily used as a means of propulsion. \n" +"\n" +"There are significant differences between eukaryotic and prokaryotic " +"flagella, although in both cases they are broadly whip-like filamentous " +"structures that perform movements to propel the cell forward through a fluid " +"environment. In the case of prokaryote flagella, this motion is rotational, " +"with the flagellum being embedded in a bearing-like \"socket\" on the outer " +"membrane that allows it to spin continuously in either direction, allowing " +"the flagellum to effectively act like a helical propeller; in eukaryote " +"cells (such as human sperm cells), flagella are much larger and more " +"complex, and instead use an oscillatory motion, beating back and forth to " +"generate a sinusoidal wave-like pattern that travels down the length of the " +"structure.\n" +"\n" +"Bacterial flagella are notable for being one of the only known examples of " +"full rotary motion in biological organisms, along with the enzyme complex " +"[color=#3796e1][url=https://en.wikipedia.org/wiki/ATP_synthase]ATP synthase[/" +"url][/color]." msgid "WIKI_FLAGELLUM_STRATEGY" msgstr "" -"Speed is important for both predators and prey, so [b]Flagella[/b] are a common sight in the microbial environment. Unless your cell is predominantly sessile, we recommend adding at least some [b]Flagella[/b] to help you chase and escape from other cells, especially to offset the speed decrease after evolving a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url][/color][/b].\n" +"Speed is important for both predators and prey, so [b]Flagella[/b] are a " +"common sight in the microbial environment. Unless your cell is predominantly " +"sessile, we recommend adding at least some [b]Flagella[/b] to help you chase " +"and escape from other cells, especially to offset the speed decrease after " +"evolving a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url][/color]" +"[/b].\n" "\n" -"Watch out for your cell's [thrive:compound type=\"atp\"][/thrive:compound] balance. It's possible for a cell to survive with overall negative balance if you move only in short bursts and produce enough [thrive:compound type=\"atp\"][/thrive:compound] to sustain yourself when the consumption induced by [b]Flagella[/b] is ignored." +"Watch out for your cell's [thrive:compound type=\"atp\"][/thrive:compound] " +"balance. It's possible for a cell to survive with overall negative balance " +"if you move only in short bursts and produce enough [thrive:compound " +"type=\"atp\"][/thrive:compound] to sustain yourself when the consumption " +"induced by [b]Flagella[/b] is ignored." msgid "WIKI_FLAGELLUM_UPGRADES" msgstr "No upgrades." @@ -8078,26 +9652,42 @@ msgstr "Upgrades" msgid "WIKI_HELP_AND_TIPS_BASIC_GAME_MECHANICS" msgstr "" -"The player controls members of a species which needs to spread out into the world, and evolve into more complex lifeforms. You control a single cell from your species: if it dies, you take control of another one. You compete with cells from other species, and must ensure your own species' survival.\n" +"The player controls members of a species which needs to spread out into the " +"world, and evolve into more complex lifeforms. You control a single cell " +"from your species: if it dies, you take control of another one. You compete " +"with cells from other species, and must ensure your own species' survival.\n" "\n" -"The world is divided into [b]patches[/b]. The area the player's cell inhabits is your [b]current patch[/b].\n" +"The world is divided into [b]patches[/b]. The area the player's cell " +"inhabits is your [b]current patch[/b].\n" "\n" -"In your current patch, you must gather [b]compounds[/b] to keep you alive, and grow enough to [b]reproduce[/b]. Once your cell has reproduced, you move millions of years into the future and switch to the [b]Editor[/b].\n" +"In your current patch, you must gather [b]compounds[/b] to keep you alive, " +"and grow enough to [b]reproduce[/b]. Once your cell has reproduced, you move " +"millions of years into the future and switch to the [b]Editor[/b].\n" "\n" -"In the [b]Editor[/b] you can see what happened to all existing species over the millions of years as a result of their biology and your performance in your current patch. You can see which new species [b]evolved[/b], which ones went [b]extinct[/b] and how their total [b]population[/b] counts have changed.\n" +"In the [b]Editor[/b] you can see what happened to all existing species over " +"the millions of years as a result of their biology and your performance in " +"your current patch. You can see which new species [b]evolved[/b], which ones " +"went [b]extinct[/b] and how their total [b]population[/b] counts have " +"changed.\n" "\n" -"You can change your current patch and move others of your species to another patch in the [b]Patch Map[/b] section of the [b]Editor[/b]. You can also determine how your species evolved by [b]editing[/b] it.\n" +"You can change your current patch and move others of your species to another " +"patch in the [b]Patch Map[/b] section of the [b]Editor[/b]. You can also " +"determine how your species evolved by [b]editing[/b] it.\n" "\n" -"You [b]edit[/b] your species by adding, removing or adjusting parts of your cell, as well as changing the species' behaviour.\n" +"You [b]edit[/b] your species by adding, removing or adjusting parts of your " +"cell, as well as changing the species' behaviour.\n" "\n" -"When you leave the [b]Editor[/b], you switch to your current patch, and you start the cycle again. The small changes made each turn lead to big changes over the life of the planet." +"When you leave the [b]Editor[/b], you switch to your current patch, and you " +"start the cycle again. The small changes made each turn lead to big changes " +"over the life of the planet." msgid "WIKI_HELP_AND_TIPS_BUTTON" msgstr "Help and Tips" msgid "WIKI_HELP_AND_TIPS_COMPOUND_CLOUDS" msgstr "" -"These are the useful chemicals that can spawn in a patch as compound clouds.\n" +"These are the useful chemicals that can spawn in a patch as compound " +"clouds.\n" "\n" "White – [thrive:compound type=\"glucose\"][/thrive:compound]\n" "\n" @@ -8111,179 +9701,333 @@ msgstr "" msgid "WIKI_HELP_AND_TIPS_GENERAL_TIPS" msgstr "" -"This section lists all the game tips applicable to multiple stages that are displayed on the loading screens.\n" +"This section lists all the game tips applicable to multiple stages that are " +"displayed on the loading screens.\n" "\n" "\n" "Press the [b]Undo[/b] button in the editor to correct a mistake\n" "\n" -"Watch out for larger organisms. They will eat you, and it's not fun to be digested!\n" +"Watch out for larger organisms. They will eat you, and it's not fun to be " +"digested!\n" "\n" -"Be careful when repeatedly hunting the same species, as you can hunt them to extinction. Other species can do it as well.\n" +"Be careful when repeatedly hunting the same species, as you can hunt them to " +"extinction. Other species can do it as well.\n" "\n" "Sometimes it's best just to run away.\n" "\n" -"When Auto-Evo predicts your population dropping, you can still raise it by performing well.\n" +"When Auto-Evo predicts your population dropping, you can still raise it by " +"performing well.\n" "\n" -"Don't forget, you can use the panel at the top right of the screen to see what's under the cursor.\n" +"Don't forget, you can use the panel at the top right of the screen to see " +"what's under the cursor.\n" "\n" "If your population drops to zero, you go extinct." msgid "WIKI_HELP_AND_TIPS_INTRO" -msgstr "This page has some basic gameplay information and general tips on playing Thrive." +msgstr "" +"This page has some basic gameplay information and general tips on playing " +"Thrive." msgid "WIKI_HELP_AND_TIPS_MICROBE_PARTS" msgstr "" -"These are the parts that can be added to cells for size, storage and food or energy production.\n" +"These are the parts that can be added to cells for size, storage and food or " +"energy production.\n" "\n" "[b][u]Prokaryotic Proteins[/u][/b]\n" "\n" -"[color=#3796e1][url=thriveopedia:cytoplasm]Cytoplasm[/url][/color], [color=#3796e1][url=thriveopedia:hydrogenase]Hydrogenase[/url][/color], [color=#3796e1][url=thriveopedia:metabolosome]Metabolosomes[/url][/color] and [color=#3796e1][url=thriveopedia:rusticyanin]Rusticyanin[/url][/color] (as well as [color=#3796e1][url=thriveopedia:chromatophore]Thylakoids[/url][/color] and [color=#3796e1][url=thriveopedia:chemoSynthesizingProteins]Chemosynthesizing Proteins[/url][/color]) produce [thrive:compound type=\"atp\"][/thrive:compound].\n" +"[color=#3796e1][url=thriveopedia:cytoplasm]Cytoplasm[/url][/color], " +"[color=#3796e1][url=thriveopedia:hydrogenase]Hydrogenase[/url][/color], " +"[color=#3796e1][url=thriveopedia:metabolosome]Metabolosomes[/url][/color] " +"and [color=#3796e1][url=thriveopedia:rusticyanin]Rusticyanin[/url][/color] " +"(as well as [color=#3796e1][url=thriveopedia:chromatophore]Thylakoids[/url][/" +"color] and [color=#3796e1]" +"[url=thriveopedia:chemoSynthesizingProteins]Chemosynthesizing Proteins[/url]" +"[/color]) produce [thrive:compound type=\"atp\"][/thrive:compound].\n" "\n" -"[color=#3796e1][url=thriveopedia:chemoSynthesizingProteins]Chemosynthesizing Proteins[/url][/color] produce [thrive:compound type=\"glucose\"][/thrive:compound].\n" +"[color=#3796e1][url=thriveopedia:chemoSynthesizingProteins]Chemosynthesizing " +"Proteins[/url][/color] produce [thrive:compound type=\"glucose\"][/" +"thrive:compound].\n" "\n" -"[color=#3796e1][url=thriveopedia:chromatophore]Thylakoids[/url][/color] produce [thrive:compound type=\"glucose\"][/thrive:compound] for free, as long as there is sunlight and [thrive:compound type=\"carbondioxide\"][/thrive:compound].\n" +"[color=#3796e1][url=thriveopedia:chromatophore]Thylakoids[/url][/color] " +"produce [thrive:compound type=\"glucose\"][/thrive:compound] for free, as " +"long as there is sunlight and [thrive:compound type=\"carbondioxide\"][/" +"thrive:compound].\n" "\n" -"[color=#3796e1][url=thriveopedia:nitrogenase]Nitrogenase[/url][/color] produces extra [thrive:compound type=\"ammonia\"][/thrive:compound].\n" +"[color=#3796e1][url=thriveopedia:nitrogenase]Nitrogenase[/url][/color] " +"produces extra [thrive:compound type=\"ammonia\"][/thrive:compound].\n" "\n" -"[color=#3796e1][url=thriveopedia:oxytoxyProteins]Toxisomes[/url][/color] produce toxins that can damage or disable other cells.\n" +"[color=#3796e1][url=thriveopedia:oxytoxyProteins]Toxisomes[/url][/color] " +"produce toxins that can damage or disable other cells.\n" "\n" "[b][u]External Organelles[/u][/b]\n" "\n" -"[color=#3796e1][url=thriveopedia:flagellum]Flagella[/url][/color] increase your speed in one direction.\n" +"[color=#3796e1][url=thriveopedia:flagellum]Flagella[/url][/color] increase " +"your speed in one direction.\n" "\n" -"[color=#3796e1][url=thriveopedia:pilus]Pili[/url][/color] can be used to stab the other cells or to defend against them.\n" +"[color=#3796e1][url=thriveopedia:pilus]Pili[/url][/color] can be used to " +"stab the other cells or to defend against them.\n" "\n" -"[color=#3796e1][url=thriveopedia:chemoreceptor]Chemoreceptors[/url][/color] allow detecting compounds and cells from further away.\n" +"[color=#3796e1][url=thriveopedia:chemoreceptor]Chemoreceptors[/url][/color] " +"allow detecting compounds and cells from further away.\n" "\n" -"[color=#3796e1][url=thriveopedia:slimeJet]Slime Jets[/url][/color] give a short boost of speed in one direction.\n" +"[color=#3796e1][url=thriveopedia:slimeJet]Slime Jets[/url][/color] give a " +"short boost of speed in one direction.\n" "\n" -"[color=#3796e1][url=thriveopedia:cilia]Cilia[/url][/color] increase turning speed of cells, and can be upgraded to pull things towards you.\n" +"[color=#3796e1][url=thriveopedia:cilia]Cilia[/url][/color] increase turning " +"speed of cells, and can be upgraded to pull things towards you.\n" "\n" "[b][u]Membrane Bound Organelles[/u][/b]\n" "\n" -"The [color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url][/color] doubles your cell's size, reduces all damage taken by 50% and unlocks the other membrane-bound organelles.\n" +"The [color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url][/color] doubles " +"your cell's size, reduces all damage taken by 50% and unlocks the other " +"membrane-bound organelles.\n" "\n" -"[color=#3796e1][url=thriveopedia:mitochondrion]Mitochondria[/url][/color] and [color=#3796e1][url=thriveopedia:ferroplast]Ferroplasts[/url][/color] produce [thrive:compound type=\"atp\"][/thrive:compound].\n" +"[color=#3796e1][url=thriveopedia:mitochondrion]Mitochondria[/url][/color] " +"and [color=#3796e1][url=thriveopedia:ferroplast]Ferroplasts[/url][/color] " +"produce [thrive:compound type=\"atp\"][/thrive:compound].\n" "\n" -"[color=#3796e1][url=thriveopedia:chemoplast]Chemoplasts[/url][/color] produce [thrive:compound type=\"glucose\"][/thrive:compound].\n" +"[color=#3796e1][url=thriveopedia:chemoplast]Chemoplasts[/url][/color] " +"produce [thrive:compound type=\"glucose\"][/thrive:compound].\n" "\n" -"[color=#3796e1][url=thriveopedia:chloroplast]Chloroplasts[/url][/color] produce [thrive:compound type=\"glucose\"][/thrive:compound] for free, as long as there is sunlight and [thrive:compound type=\"carbondioxide\"][/thrive:compound].\n" +"[color=#3796e1][url=thriveopedia:chloroplast]Chloroplasts[/url][/color] " +"produce [thrive:compound type=\"glucose\"][/thrive:compound] for free, as " +"long as there is sunlight and [thrive:compound type=\"carbondioxide\"][/" +"thrive:compound].\n" "\n" "\n" -"[color=#3796e1][url=thriveopedia:nitrogenfixingplastid]Nitroplasts[/url][/color] produce extra [thrive:compound type=\"ammonia\"][/thrive:compound].\n" +"[color=#3796e1][url=thriveopedia:nitrogenfixingplastid]Nitroplasts[/url][/" +"color] produce extra [thrive:compound type=\"ammonia\"][/thrive:compound].\n" "\n" -"[color=#3796e1][url=thriveopedia:vacuole]Vacuoles[/url][/color] give you a lot of extra storage for compounds.\n" +"[color=#3796e1][url=thriveopedia:vacuole]Vacuoles[/url][/color] give you a " +"lot of extra storage for compounds.\n" "\n" -"[color=#3796e1][url=thriveopedia:oxytoxy]Toxin Vacuoles[/url][/color] produce toxins that can damage or disable other cells.\n" +"[color=#3796e1][url=thriveopedia:oxytoxy]Toxin Vacuoles[/url][/color] " +"produce toxins that can damage or disable other cells.\n" "\n" -"[color=#3796e1][url=thriveopedia:lysosome]Lysosomes[/url][/color] let you feed on other cells more efficiently, and allow engulfing cells with chitin or cellulose membranes.\"\n" +"[color=#3796e1][url=thriveopedia:lysosome]Lysosomes[/url][/color] let you " +"feed on other cells more efficiently, and allow engulfing cells with chitin " +"or cellulose membranes.\"\n" "\n" -"[color=#3796e1][url=thriveopedia:signalingAgent]Signaling Agents[/url][/color] allow you to send signals that friendly cells can react to.\n" +"[color=#3796e1][url=thriveopedia:signalingAgent]Signaling Agents[/url][/" +"color] allow you to send signals that friendly cells can react to.\n" "\n" -"[color=#3796e1][url=thriveopedia:bindingAgent]Binding Agents[/url][/color] allow binding with other cells. Required to advance to the Multicellular Stage.\n" +"[color=#3796e1][url=thriveopedia:bindingAgent]Binding Agents[/url][/color] " +"allow binding with other cells. Required to advance to the Multicellular " +"Stage.\n" "\n" "[b][u]Non-LAWK parts[/u][/b]\n" "\n" -"These parts are only available if you deselect 'LAWK only' in the New Game settings.\n" +"These parts are only available if you deselect 'LAWK only' in the New Game " +"settings.\n" "\n" -"[color=#3796e1][url=thriveopedia:thermosynthase]Thermosynthase[/url][/color] and [color=#3796e1][url=thriveopedia:thermoplast]Thermoplasts[/url][/color] produce [thrive:compound type=\"atp\"][/thrive:compound] for free, as long as the environment is hot enough." +"[color=#3796e1][url=thriveopedia:thermosynthase]Thermosynthase[/url][/color] " +"and [color=#3796e1][url=thriveopedia:thermoplast]Thermoplasts[/url][/color] " +"produce [thrive:compound type=\"atp\"][/thrive:compound] for free, as long " +"as the environment is hot enough." msgid "WIKI_HELP_AND_TIPS_MICROBE_STAGE_TIPS" msgstr "" -"This section has all the tips for the Microbe Stage that are displayed on the loading screens.\n" +"This section has all the tips for the Microbe Stage that are displayed on " +"the loading screens.\n" "\n" "\n" -"Each hex of cytoplasm costs 1 [thrive:compound type=\"atp\"][/thrive:compound] per second to maintain, but it generates 3 [thrive:compound type=\"atp\"][/thrive:compound]. If you're a bit short on [thrive:compound type=\"atp\"][/thrive:compound], try adding a couple of hexes or removing some organelles.\n" +"Each hex of cytoplasm costs 1 [thrive:compound type=\"atp\"][/" +"thrive:compound] per second to maintain, but it generates 3 [thrive:compound " +"type=\"atp\"][/thrive:compound]. If you're a bit short on [thrive:compound " +"type=\"atp\"][/thrive:compound], try adding a couple of hexes or removing " +"some organelles.\n" "\n" -"Your cell uses [thrive:compound type=\"atp\"][/thrive:compound] as its energy source. If it runs out, you will die.\n" +"Your cell uses [thrive:compound type=\"atp\"][/thrive:compound] as its " +"energy source. If it runs out, you will die.\n" "\n" -"To unlock the editor and reproduce you need to stay alive long enough. Gathering [thrive:compound type=\"ammonia\"][/thrive:compound] (orange cloud) and [thrive:compound type=\"phosphates\"][/thrive:compound] (purple cloud) speeds up growth.\n" +"To unlock the editor and reproduce you need to stay alive long enough. " +"Gathering [thrive:compound type=\"ammonia\"][/thrive:compound] (orange " +"cloud) and [thrive:compound type=\"phosphates\"][/thrive:compound] (purple " +"cloud) speeds up growth.\n" "\n" -"You can engulf things that are smaller than you to feed on them by pressing [b]G[/b]. This will cost extra [thrive:compound type=\"atp\"][/thrive:compound] and slow you down. Don't forget to press [b]G[/b] again to stop engulfing.\n" +"You can engulf things that are smaller than you to feed on them by pressing " +"[b]G[/b]. This will cost extra [thrive:compound type=\"atp\"][/" +"thrive:compound] and slow you down. Don't forget to press [b]G[/b] again to " +"stop engulfing.\n" "\n" -"The bigger your cell is, the more [thrive:compound type=\"atp\"][/thrive:compound]-producing parts you need just to stay alive. Metabolosomes, rusticyanin, hydrogenase and even cytoplasm produce [thrive:compound type=\"atp\"][/thrive:compound].\n" +"The bigger your cell is, the more [thrive:compound type=\"atp\"][/" +"thrive:compound]-producing parts you need just to stay alive. Metabolosomes, " +"rusticyanin, hydrogenase and even cytoplasm produce [thrive:compound " +"type=\"atp\"][/thrive:compound].\n" "\n" -"There are many organelles in the editor for you to evolve, allowing for a wide range of different playstyles.\n" +"There are many organelles in the editor for you to evolve, allowing for a " +"wide range of different playstyles.\n" "\n" -"There are limited reources available to each species, so increasing the size of your cells will also decrease your maximum population.\n" +"There are limited reources available to each species, so increasing the size " +"of your cells will also decrease your maximum population.\n" "\n" -"Use the [b]W[/b], [b]A[/b], [b]S[/b] and [b]D[/b] Keys to move and the mouse to rotate. Use [b]E[/b] to shoot [b]toxins[/b] if you have a toxin vacuole. Press [b]G[/b] to toggle engulf mode. You can zoom in and out with the mouse wheel.\n" +"Use the [b]W[/b], [b]A[/b], [b]S[/b] and [b]D[/b] Keys to move and the mouse " +"to rotate. Use [b]E[/b] to shoot [b]toxins[/b] if you have a toxin vacuole. " +"Press [b]G[/b] to toggle engulf mode. You can zoom in and out with the mouse " +"wheel.\n" "\n" -"To reproduce you need to divide each of your organelles into two. Organelles need [thrive:compound type=\"ammonia\"][/thrive:compound], [thrive:compound type=\"phosphates\"][/thrive:compound], and time to split in half.\n" +"To reproduce you need to divide each of your organelles into two. Organelles " +"need [thrive:compound type=\"ammonia\"][/thrive:compound], [thrive:compound " +"type=\"phosphates\"][/thrive:compound], and time to split in half.\n" "\n" -"Be wary because your competitors are evolving alongside you. Every time you enter the editor they evolve as well.\n" +"Be wary because your competitors are evolving alongside you. Every time you " +"enter the editor they evolve as well.\n" "\n" -"Binding agents allow you to build a cell colony with others of your species. The cells all share compounds, act as one, and allow you to evolve into a multicellular organism.\n" +"Binding agents allow you to build a cell colony with others of your species. " +"The cells all share compounds, act as one, and allow you to evolve into a " +"multicellular organism.\n" "\n" -"The more (or longer) flagella you have, the faster you go - vroom vroom! It costs more ATP, though.\n" +"The more (or longer) flagella you have, the faster you go - vroom vroom! It " +"costs more ATP, though.\n" "\n" -"Cells with cellulose or chitin membranes can't be digested by prokaryotes. A eukaryote with lysosomes can feed on these by producing enzymes to break down the cell walls.\n" +"Cells with cellulose or chitin membranes can't be digested by prokaryotes. A " +"eukaryote with lysosomes can feed on these by producing enzymes to break " +"down the cell walls.\n" "\n" -"[thrive:compound type=\"hydrogensulfide\"][/thrive:compound] can be converted into [thrive:compound type=\"glucose\"][/thrive:compound] via chemoplasts and chemosynthesizing proteins. [thrive:compound type=\"iron\"][/thrive:compound] can be converted into [thrive:compound type=\"atp\"][/thrive:compound] via rusticyanin or ferroplasts.\n" +"[thrive:compound type=\"hydrogensulfide\"][/thrive:compound] can be " +"converted into [thrive:compound type=\"glucose\"][/thrive:compound] via " +"chemoplasts and chemosynthesizing proteins. [thrive:compound type=\"iron\"][/" +"thrive:compound] can be converted into [thrive:compound type=\"atp\"][/" +"thrive:compound] via rusticyanin or ferroplasts.\n" "\n" -"Each visit to the editor in the Microbe Stage represents 100 million years of evolution.\n" +"Each visit to the editor in the Microbe Stage represents 100 million years " +"of evolution.\n" "\n" -"You can engulf chunks of floating matter, whether they are parts of dead cells or minerals.\n" +"You can engulf chunks of floating matter, whether they are parts of dead " +"cells or minerals.\n" "\n" -"Prepare before adding a nucleus. Those things are expensive - in up-front cost and upkeep!\n" +"Prepare before adding a nucleus. Those things are expensive - in up-front " +"cost and upkeep!\n" "\n" -"Toxins can be used to knock other toxins away from you if you are quick enough.\n" +"Toxins can be used to knock other toxins away from you if you are quick " +"enough.\n" "\n" "If a cell is about half the size of yours, that's when you can engulf them.\n" "\n" -"Biomes are more than just different backgrounds - the compounds and floating chunks in different biomes spawn at different rates.\n" +"Biomes are more than just different backgrounds - the compounds and floating " +"chunks in different biomes spawn at different rates.\n" "\n" -"Place flagella or slime jets symmetrically at the back of your cell. Otherwise, you'll be wasting energy.\n" +"Place flagella or slime jets symmetrically at the back of your cell. " +"Otherwise, you'll be wasting energy.\n" "\n" -"It matters where you place parts. The shape of your cell impacts your movement and turning speed." +"It matters where you place parts. The shape of your cell impacts your " +"movement and turning speed." msgid "WIKI_HELP_AND_TIPS_MORE_GAME_INFO" msgstr "" -"Each generation, you have 100 mutation points (MP) to spend, and each change (or mutation) will cost a certain amount of that MP. Adding and removing organelles costs MP. However, removing organelles that were placed in the current Editor session refunds MP for that organelle. You can move (and rotate) or remove an organelle by right-clicking on it and selecting from the pop-up menu.\n" -"\n" -"The main ways that cells gain energy are by feeding on the environment around them - which is called [b]autotrophy[/b] - and feeding on other cells or parts from dead cells - which is called [b]heterotrophy[/b]. Both are important parts of the [b]food chain[/b].\n" -"\n" -"[b]Cellulose[/b] and [b]chitin[/b] cell walls can't be digested without having the enzymes that can break them down first. These enzymes are produced by [color=#3796e1][url=thriveopedia:lysosome]Lysosomes[/url][/color], which are exclusive to eukaryotes. Prokaryotes don't have such organelles, and digest their food less efficiently. For small cells this is fine, but for larger cells, having no [color=#3796e1][url=thriveopedia:lysosome]Lysosomes[/url][/color] can be a big disadvantage.\n" -"\n" -"The [color=#3796e1][url=thriveopedia:bindingAgent]Binding Agent[/url][/color] allows your cell and others of its species to build a cell [b]colony[/b] where the cells share the compounds they absorb and produce with each other. While in a colony, you can't enter the editor. To do this, you must leave the colony by pressing the [b]Unbind all[/b] key. Large cell colonies are the way towards [b]Multicellularity[/b], and the end of the Single-Cell Stage.\n" -"\n" -"If you survive for twenty-five generations with 300 population and have placed 10 cells in multicellular, you are considered to have \"won\" the current game. You can still continue playing as you wish." +"Each generation, you have 100 mutation points (MP) to spend, and each change " +"(or mutation) will cost a certain amount of that MP. Adding and removing " +"organelles costs MP. However, removing organelles that were placed in the " +"current Editor session refunds MP for that organelle. You can move (and " +"rotate) or remove an organelle by right-clicking on it and selecting from " +"the pop-up menu.\n" +"\n" +"The main ways that cells gain energy are by feeding on the environment " +"around them - which is called [b]autotrophy[/b] - and feeding on other cells " +"or parts from dead cells - which is called [b]heterotrophy[/b]. Both are " +"important parts of the [b]food chain[/b].\n" +"\n" +"[b]Cellulose[/b] and [b]chitin[/b] cell walls can't be digested without " +"having the enzymes that can break them down first. These enzymes are " +"produced by [color=#3796e1][url=thriveopedia:lysosome]Lysosomes[/url][/" +"color], which are exclusive to eukaryotes. Prokaryotes don't have such " +"organelles, and digest their food less efficiently. For small cells this is " +"fine, but for larger cells, having no [color=#3796e1]" +"[url=thriveopedia:lysosome]Lysosomes[/url][/color] can be a big " +"disadvantage.\n" +"\n" +"The [color=#3796e1][url=thriveopedia:bindingAgent]Binding Agent[/url][/" +"color] allows your cell and others of its species to build a cell [b]colony[/" +"b] where the cells share the compounds they absorb and produce with each " +"other. While in a colony, you can't enter the editor. To do this, you must " +"leave the colony by pressing the [b]Unbind all[/b] key. Large cell colonies " +"are the way towards [b]Multicellularity[/b], and the end of the Single-Cell " +"Stage.\n" +"\n" +"If you survive for twenty-five generations with 300 population and have " +"placed 10 cells in multicellular, you are considered to have \"won\" the " +"current game. You can still continue playing as you wish." msgid "WIKI_HYDROGENASE_EFFECTS" msgstr "No effects." msgid "WIKI_HYDROGENASE_INTRO" -msgstr "[b]Hydrogenase[/b] perform [b]Clostridial Fermentation[/b], a form of [b]Anaerobic Respiration[/b]. It is the conversion of [thrive:compound type=\"glucose\"][/thrive:compound] into [thrive:compound type=\"atp\"][/thrive:compound]. It is the first glucose-processing part the player has, and currently serves as the only anaerobic glucose-burning part." +msgstr "" +"[b]Hydrogenase[/b] perform [b]Clostridial Fermentation[/b], a form of " +"[b]Anaerobic Respiration[/b]. It is the conversion of [thrive:compound " +"type=\"glucose\"][/thrive:compound] into [thrive:compound type=\"atp\"][/" +"thrive:compound]. It is the first glucose-processing part the player has, " +"and currently serves as the only anaerobic glucose-burning part." msgid "WIKI_HYDROGENASE_MODIFICATIONS" msgstr "No modifications." msgid "WIKI_HYDROGENASE_PROCESSES" msgstr "" -"[b]Clostridial Fermentation[/b]: [thrive:compound type=\"glucose\"][/thrive:compound] → [thrive:compound type=\"atp\"][/thrive:compound]\n" +"[b]Clostridial Fermentation[/b]: [thrive:compound type=\"glucose\"][/" +"thrive:compound] → [thrive:compound type=\"atp\"][/thrive:compound]\n" "\n" -"A method of energy production, without requiring [thrive:compound type=\"oxygen\"][/thrive:compound] but when it is present this is inferior to [b][color=#3796e1][url=thriveopedia:metabolosome]Metabolosomes[/url][/color][/b]. Requires a steady influx of [thrive:compound type=\"glucose\"][/thrive:compound]." +"A method of energy production, without requiring [thrive:compound " +"type=\"oxygen\"][/thrive:compound] but when it is present this is inferior " +"to [b][color=#3796e1][url=thriveopedia:metabolosome]Metabolosomes[/url][/" +"color][/b]. Requires a steady influx of [thrive:compound type=\"glucose\"][/" +"thrive:compound]." msgid "WIKI_HYDROGENASE_REQUIREMENTS" msgstr "Starting part, no requirements." msgid "WIKI_HYDROGENASE_SCIENTIFIC_BACKGROUND" msgstr "" -"[color=#3796e1][url=https://en.wikipedia.org/wiki/Hydrogenase]Hydrogenases[/url][/color] are a class of enzyme that catalyze the reversible oxidation of molecular hydrogen (H2). This process is involved in pyruvate fermentation, an anaerobic process which produces ATP (contrast with cellular respiration, which requires oxygen and is thus [i]aerobic[/i]).\n" +"[color=#3796e1][url=https://en.wikipedia.org/wiki/Hydrogenase]Hydrogenases[/" +"url][/color] are a class of enzyme that catalyze the reversible oxidation of " +"molecular hydrogen (H2). This process is involved in pyruvate " +"fermentation, an anaerobic process which produces ATP (contrast with " +"cellular respiration, which requires oxygen and is thus [i]aerobic[/i]).\n" "\n" -"Clostridial fermentation is present in Clostridia, a diverse and loosely defined group of prokaryotes defined by the metabolic process. It is often used in biochemical, food, and biofuel production, and is used in wastewater treatment and soil rejuvenation efforts. Though clostridial fermentation looks different across different groups of bacteria, the general formula looks like: \n" +"Clostridial fermentation is present in Clostridia, a diverse and loosely " +"defined group of prokaryotes defined by the metabolic process. It is often " +"used in biochemical, food, and biofuel production, and is used in wastewater " +"treatment and soil rejuvenation efforts. Though clostridial fermentation " +"looks different across different groups of bacteria, the general formula " +"looks like: \n" "\n" "C6​H12​O6​→2C2​H5​OH+2CO2​+2H2​\n" "\n" -"Or, glucose being turned to two ethanol, two carbon dioxide, and two hydrogen. Glucose is broken down through substrate-level phosphorylation, and like other fermentation methods, important aspects of glycolysis can be maintained even under anaerobic conditions. Fermentation is likely a very ancient metabolic strategy on Earth. Though hydrogenase does play a role in clostridial fermentation, responsible for waste management and the production of hydrogen, it technically isn’t the fundamental enzyme for the process. Other enzymes, such as pyruvate:ferredoxin oxidoreductase (POR), play a more unique and central role in anaerobic fermentation; though, due to their relative difficulty to represent in game, a more familiar enzyme with a more manageable name was chosen." +"Or, glucose being turned to two ethanol, two carbon dioxide, and two " +"hydrogen. Glucose is broken down through substrate-level phosphorylation, " +"and like other fermentation methods, important aspects of glycolysis can be " +"maintained even under anaerobic conditions. Fermentation is likely a very " +"ancient metabolic strategy on Earth. Though hydrogenase does play a role in " +"clostridial fermentation, responsible for waste management and the " +"production of hydrogen, it technically isn’t the fundamental enzyme for the " +"process. Other enzymes, such as pyruvate:ferredoxin oxidoreductase (POR), " +"play a more unique and central role in anaerobic fermentation; though, due " +"to their relative difficulty to represent in game, a more familiar enzyme " +"with a more manageable name was chosen." msgid "WIKI_HYDROGENASE_STRATEGY" msgstr "" -"A starting part, hydrogenase will be the fundamental glucose-processing part for an anoxygenic atmosphere, allowing players to take advantage of the initially abundant glucose clouds. Their constant energy production, unbounded by any atmospheric compound, makes it a very versatile and important part for low-energy prokaryotes. Players wishing to utilize glucose should generally adapt to utilize clostridial fermentation. \n" -"\n" -"Eventually, it is probably best if hydrogenase begins to be replaced with metabolosomes. Because of their aerobic nature, metabolosomes are much more efficient than hydrogenase - and taking advantage of oxygen is an important part of progressing towards becoming a eukaryote, and eventually, multicellular.\n" -"\n" -"It is important to be mindful of the fact that you will likely be replacing hydrogenases once your world is oxygenic. Spamming hydrogenases could result in several generations of deleting and replacing parts once your world becomes oxygenated. As such, pairing some hydrogenase with another metabolic process, such as chemosynthesis, or maintaining a relatively low-energy organism might be a beneficial strategy.As the world becomes more oxygenated, hydrogenase would probably work best in deeper, less oxygen-rich patches." +"A starting part, hydrogenase will be the fundamental glucose-processing part " +"for an anoxygenic atmosphere, allowing players to take advantage of the " +"initially abundant glucose clouds. Their constant energy production, " +"unbounded by any atmospheric compound, makes it a very versatile and " +"important part for low-energy prokaryotes. Players wishing to utilize " +"glucose should generally adapt to utilize clostridial fermentation. \n" +"\n" +"Eventually, it is probably best if hydrogenase begins to be replaced with " +"metabolosomes. Because of their aerobic nature, metabolosomes are much more " +"efficient than hydrogenase - and taking advantage of oxygen is an important " +"part of progressing towards becoming a eukaryote, and eventually, " +"multicellular.\n" +"\n" +"It is important to be mindful of the fact that you will likely be replacing " +"hydrogenases once your world is oxygenic. Spamming hydrogenases could result " +"in several generations of deleting and replacing parts once your world " +"becomes oxygenated. As such, pairing some hydrogenase with another metabolic " +"process, such as chemosynthesis, or maintaining a relatively low-energy " +"organism might be a beneficial strategy.As the world becomes more " +"oxygenated, hydrogenase would probably work best in deeper, less oxygen-rich " +"patches." msgid "WIKI_HYDROGENASE_UPGRADES" msgstr "No upgrades." @@ -8292,60 +10036,122 @@ msgid "WIKI_HYDROGENOSOME_EFFECTS" msgstr "No effects." msgid "WIKI_HYDROGENOSOME_INTRO" -msgstr "A [i]work horse of the cell[/i] found in many species. [b]Hydrogenosomes[/b] perform [b]Clostridial Fermentation[/b], a form of [b]Anaerobic Respiration[/b]. It is the conversion of [thrive:compound type=\"glucose\"][/thrive:compound] into [thrive:compound type=\"atp\"][/thrive:compound]. It is a membrane-bound equivalent of [b]Hydrogenase[/b], and currently serves as the only anaerobic glucose-burning [i]eukaryotic[/i] part." +msgstr "" +"A [i]work horse of the cell[/i] found in many species. [b]Hydrogenosomes[/b] " +"perform [b]Clostridial Fermentation[/b], a form of [b]Anaerobic Respiration[/" +"b]. It is the conversion of [thrive:compound type=\"glucose\"][/" +"thrive:compound] into [thrive:compound type=\"atp\"][/thrive:compound]. It " +"is a membrane-bound equivalent of [b]Hydrogenase[/b], and currently serves " +"as the only anaerobic glucose-burning [i]eukaryotic[/i] part." msgid "WIKI_HYDROGENOSOME_MODIFICATIONS" msgstr "No modifications." msgid "WIKI_HYDROGENOSOME_PROCESSES" msgstr "" -"[b]Clostridial Fermentation[/b]: [thrive:compound type=\"glucose\"][/thrive:compound] → [thrive:compound type=\"atp\"][/thrive:compound]\n" +"[b]Clostridial Fermentation[/b]: [thrive:compound type=\"glucose\"][/" +"thrive:compound] → [thrive:compound type=\"atp\"][/thrive:compound]\n" "\n" -"A method of energy production, without requiring [thrive:compound type=\"oxygen\"][/thrive:compound]. It is more efficient at this process than [b][color=#3796e1][url=thriveopedia:hydrogenase]Hydrogenase[/url][/color][/b], but when a reasonable amount of [thrive:compound type=\"oxygen\"][/thrive:compound] is present, it is inferior to a [b][color=#3796e1][url=thriveopedia:mitochondrion]Mitochondrion[/url][/color][/b]. Requires a steady influx of [thrive:compound type=\"glucose\"][/thrive:compound]." +"A method of energy production, without requiring [thrive:compound " +"type=\"oxygen\"][/thrive:compound]. It is more efficient at this process " +"than [b][color=#3796e1][url=thriveopedia:hydrogenase]Hydrogenase[/url][/" +"color][/b], but when a reasonable amount of [thrive:compound type=\"oxygen\"]" +"[/thrive:compound] is present, it is inferior to a [b][color=#3796e1]" +"[url=thriveopedia:mitochondrion]Mitochondrion[/url][/color][/b]. Requires a " +"steady influx of [thrive:compound type=\"glucose\"][/thrive:compound]." msgid "WIKI_HYDROGENOSOME_REQUIREMENTS" msgstr "" -"A cell must have a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url][/color][/b] to evolve [b]Hydrogenosomes[/b].\n" +"A cell must have a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url]" +"[/color][/b] to evolve [b]Hydrogenosomes[/b].\n" "\n" -"If [i]organelle unlocks[/i] are enabled in game settings, the organelle can be unlocked without [i]endosymbiosis[/i] once the following condition is met [i]for the player cell[/i]: \n" +"If [i]organelle unlocks[/i] are enabled in game settings, the organelle can " +"be unlocked without [i]endosymbiosis[/i] once the following condition is met " +"[i]for the player cell[/i]: \n" "\n" -"[ul]Contains at least [b]4[/b] [b][color=#3796e1][url=thriveopedia:hydrogenase]Hydrogenase[/url][/color][/b] for at least [b]5[/b] generations in a row.\n" -"Produces at least [b]+10[/b] [thrive:compound type=\"atp\"][/thrive:compound].[/ul]" +"[indent]— Contains at least [b]4[/b] [b][color=#3796e1]" +"[url=thriveopedia:hydrogenase]Hydrogenase[/url][/color][/b] for at least " +"[b]5[/b] generations in a row.[/indent]\n" +"[indent]— Produces at least [b]+10[/b] [thrive:compound type=\"atp\"][/" +"thrive:compound].[/indent]" msgid "WIKI_HYDROGENOSOME_SCIENTIFIC_BACKGROUND" -msgstr "Hydrogenosomes are believed to have evolved from mitochondria, adapting to cope with low oxygen levels. Like mitochondria, they can have various shapes, appearing in spheroid or dumbell shapes." +msgstr "" +"Hydrogenosomes are believed to have evolved from mitochondria, adapting to " +"cope with low oxygen levels. Like mitochondria, they can have various " +"shapes, appearing in spheroid or dumbell shapes." msgid "WIKI_HYDROGENOSOME_STRATEGY" msgstr "" -"In environments with plentiful [thrive:compound type=\"glucose\"][/thrive:compound], [b]Hydrogenosomes[/b] provide a steady stream of energy. Be aware though that [thrive:compound type=\"glucose\"][/thrive:compound] concentrations decrease as the game progresses, so we recommend adding additional energy sources if possible.\n" +"In environments with plentiful [thrive:compound type=\"glucose\"][/" +"thrive:compound], [b]Hydrogenosomes[/b] provide a steady stream of energy. " +"Be aware though that [thrive:compound type=\"glucose\"][/thrive:compound] " +"concentrations decrease as the game progresses, so we recommend adding " +"additional energy sources if possible.\n" "\n" -"We also recommend replacing [b][color=#3796e1][url=thriveopedia:hydrogenase]Hydrogenases[/url][/color][/b] with [b]Hydrogenosomes[/b] after evolving a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url][/color][/b] for far greater efficiency." +"We also recommend replacing [b][color=#3796e1]" +"[url=thriveopedia:hydrogenase]Hydrogenases[/url][/color][/b] with " +"[b]Hydrogenosomes[/b] after evolving a [b][color=#3796e1]" +"[url=thriveopedia:nucleus]Nucleus[/url][/color][/b] for far greater " +"efficiency." msgid "WIKI_HYDROGENOSOME_UPGRADES" msgstr "No upgrades." msgid "WIKI_INDUSTRIAL_STAGE_CURRENT_DEVELOPMENT" -msgstr "Development has not started on this stage. Gameplay and theory design for this stage will become relevant once the [color=#3796e1][url=thriveopedia:society_stage]Society Stage[/url][/color] is being worked on." +msgstr "" +"Development has not started on this stage. Gameplay and theory design for " +"this stage will become relevant once the [color=#3796e1]" +"[url=thriveopedia:society_stage]Society Stage[/url][/color] is being worked " +"on." msgid "WIKI_INDUSTRIAL_STAGE_FEATURES" msgstr "Coming soon." msgid "WIKI_INDUSTRIAL_STAGE_INTRO" msgstr "" -"Industrial stage is the seventh of Thrive's nine gameplay stages, coming after the [color=#3796e1][url=thriveopedia:society_stage]Society Stage[/url][/color] with the invention of industrial machines. Technology and culture are much more advanced now, and civilization is largely reliant on machines to sustain itself. The whole planet is now mostly explored and populated, allowing you communicate or wage wars practically anywhere. Diplomatic and leadership skills are needed more than ever before.\n" -"\n" -"Technological advance is rapidly accelerating, with complicated machinery invented in tens of years unlike hundreds of years before. New powered vehicles, medical methods, industrial machines, but also new weapons, including those of mass destruction, are to be counted with.\n" -"\n" -"The Industrial stage ends with the invention of space travel, being followed by the [color=#3796e1][url=thriveopedia:space_stage]Space Stage[/url][/color]. The first rocket to reach space marks the end of the stage, but the early [color=#3796e1][url=thriveopedia:space_stage]Space Stage[/url][/color] is still very similar to the Industrial Stage." +"Industrial stage is the seventh of Thrive's nine gameplay stages, coming " +"after the [color=#3796e1][url=thriveopedia:society_stage]Society Stage[/url]" +"[/color] with the invention of industrial machines. Technology and culture " +"are much more advanced now, and civilization is largely reliant on machines " +"to sustain itself. The whole planet is now mostly explored and populated, " +"allowing you communicate or wage wars practically anywhere. Diplomatic and " +"leadership skills are needed more than ever before.\n" +"\n" +"Technological advance is rapidly accelerating, with complicated machinery " +"invented in tens of years unlike hundreds of years before. New powered " +"vehicles, medical methods, industrial machines, but also new weapons, " +"including those of mass destruction, are to be counted with.\n" +"\n" +"The Industrial stage ends with the invention of space travel, being followed " +"by the [color=#3796e1][url=thriveopedia:space_stage]Space Stage[/url][/" +"color]. The first rocket to reach space marks the end of the stage, but the " +"early [color=#3796e1][url=thriveopedia:space_stage]Space Stage[/url][/color] " +"is still very similar to the Industrial Stage." msgid "WIKI_INDUSTRIAL_STAGE_OVERVIEW" -msgstr "The Industrial Stage will mostly revolve around population. Population will skyrocket. The economy will boom. Wars will get larger and bloodier. Consumption and pollution will rise. All of these will be results of the increase in the number of members of the player's species in the world. This will be brought about by advances in medicine, farming, sanitation, logistics, refrigeration, and transportation. These lead to the spike in the population, which in turn catalyzes the Industrial Revolution, which in effect engenders new military, scientific, economic, and political reforms." +msgstr "" +"The Industrial Stage will mostly revolve around population. Population will " +"skyrocket. The economy will boom. Wars will get larger and bloodier. " +"Consumption and pollution will rise. All of these will be results of the " +"increase in the number of members of the player's species in the world. This " +"will be brought about by advances in medicine, farming, sanitation, " +"logistics, refrigeration, and transportation. These lead to the spike in the " +"population, which in turn catalyzes the Industrial Revolution, which in " +"effect engenders new military, scientific, economic, and political reforms." msgid "WIKI_INDUSTRIAL_STAGE_TRANSITIONS" msgstr "" -"The Industrial Stage officially begins when the player’s nation discovers the technology Steam Power (and builds the first industrial machine). Following this, Assembly Line vastly improves production and manufacturing, Railroads advances the rate of trade and transportation, and Agricultural Engineering progresses crop growth and output. New military technologies lead to a revolution in warfare.\n" +"The Industrial Stage officially begins when the player’s nation discovers " +"the technology Steam Power (and builds the first industrial machine). " +"Following this, Assembly Line vastly improves production and manufacturing, " +"Railroads advances the rate of trade and transportation, and Agricultural " +"Engineering progresses crop growth and output. New military technologies " +"lead to a revolution in warfare.\n" "\n" -"The Industrial Stage is highlighted with just that process, revolution. It leads to a revolution on all scales of society, and can with time come to drastically alter the competition between the rising nations.\n" +"The Industrial Stage is highlighted with just that process, revolution. It " +"leads to a revolution on all scales of society, and can with time come to " +"drastically alter the competition between the rising nations.\n" "\n" "The stage ends when the player first reaches space." @@ -8357,82 +10163,140 @@ msgstr "Injectisome Pilus" msgid "WIKI_LYSOSOME_EFFECTS" msgstr "" -"Equipping a [b]Lysosome[/b] with [b]Chitinase[/b] or [b]Cellulase[/b] allows a cell to digest other cells with [b]Chitin Membranes[/b] or [b]Cellulose Membranes[/b] respectively. Indigestible cells – those for which a cell does not have the required enzyme – are immediately ejected.\n" +"Equipping a [b]Lysosome[/b] with [b]Chitinase[/b] or [b]Cellulase[/b] allows " +"a cell to digest other cells with [b]Chitin Membranes[/b] or [b]Cellulose " +"Membranes[/b] respectively. Indigestible cells – those for which a cell does " +"not have the required enzyme – are immediately ejected.\n" "\n" "Alongside its general stats, each [b]Lysosome[/b] contributes:\n" "\n" -"[ul][b]+0.05[/b] digestion speed. Engulfed matter will be digested more quickly.\n" -"[b]+4.5%[/b] digestion efficiency for the chosen enzyme. Engulfed cells with the enzyme's target membrane will yield more compounds when digested.[/ul]" +"[indent]— [b]+0.05[/b] digestion speed. Engulfed matter will be digested " +"more quickly.[/indent]\n" +"[indent]— [b]+4.5%[/b] digestion efficiency for the chosen enzyme. " +"Engulfed cells with the enzyme's target membrane will yield more compounds " +"when digested.[/indent]" msgid "WIKI_LYSOSOME_INTRO" msgstr "" -"Contains digestive enzymes. Can be modified to change the type of enzyme it contains. Only one enzyme per [b]Lysosome[/b] can be utilized at a time. Enzymes speed up and improve efficiency of digestion.\n" +"Contains digestive enzymes. Can be modified to change the type of enzyme it " +"contains. Only one enzyme per [b]Lysosome[/b] can be utilized at a time. " +"Enzymes speed up and improve efficiency of digestion.\n" "\n" -"The [b]Lysosome[/b] is a membrane-bound organelle that contains hydrolytic enzymes that can break down various biomolecules. [b]Lysosomes[/b] allow the cell to digest materials ingested through endocytosis and clean waste products of the cell in a process called autophagy." +"The [b]Lysosome[/b] is a membrane-bound organelle that contains hydrolytic " +"enzymes that can break down various biomolecules. [b]Lysosomes[/b] allow the " +"cell to digest materials ingested through endocytosis and clean waste " +"products of the cell in a process called autophagy." msgid "WIKI_LYSOSOME_MODIFICATIONS" msgstr "" -"Modify the [b]Lysosome[/b] to select the enzyme it contains. By default, it contains [b]Lipase[/b] which targets [b]Normal Membranes[/b] and [b]Double Membranes[/b].\n" +"Modify the [b]Lysosome[/b] to select the enzyme it contains. By default, it " +"contains [b]Lipase[/b] which targets [b]Normal Membranes[/b] and [b]Double " +"Membranes[/b].\n" "\n" "A [b]Lysosome[/b] can instead contain one of:\n" "\n" -"[ul][b]Chitinase[/b], which targets [b]Chitin Membranes[/b].\n" -"[b]Cellulase[/b], which targets [b]Cellulose Membranes[/b].[/ul]" +"[indent]— [b]Chitinase[/b], which targets [b]Chitin Membranes[/b].[/" +"indent]\n" +"[indent]— [b]Cellulase[/b], which targets [b]Cellulose Membranes[/b].[/" +"indent]" msgid "WIKI_LYSOSOME_PROCESSES" msgstr "No processes." msgid "WIKI_LYSOSOME_REQUIREMENTS" msgstr "" -"A cell must have a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url][/color][/b] to evolve [b]Lysosomes[/b].\n" +"A cell must have a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url]" +"[/color][/b] to evolve [b]Lysosomes[/b].\n" "\n" -"If organelle upgrades are enabled in game settings, [i]at least one[/i] of the following conditions must also be true [i]for the player cell[/i]:\n" +"If organelle upgrades are enabled in game settings, [i]at least one[/i] of " +"the following conditions must also be true [i]for the player cell[/i]:\n" "\n" -"[ul]Has engulfed at least [b]20[/b] cells throughout the game so far.\n" -"Has digested at least [b]10[/b] cells throughout the game so far.[/ul]" +"[indent]— Has engulfed at least [b]20[/b] cells throughout the game so far." +"[/indent]\n" +"[indent]— Has digested at least [b]10[/b] cells throughout the game so far." +"[/indent]" msgid "WIKI_LYSOSOME_SCIENTIFIC_BACKGROUND" -msgstr "[color=#3796e1][url=https://en.wikipedia.org/wiki/Lysosome]Lysosomes[/url][/color] are found in nearly all real-world animal cells, where their primary function is to break down proteins, lipids and polysaccharides into their constituent parts. They can receive material from outside of a cell via a process called endocytosis, as well as from inside the cell via a process called autophagy." +msgstr "" +"[color=#3796e1][url=https://en.wikipedia.org/wiki/Lysosome]Lysosomes[/url][/" +"color] are found in nearly all real-world animal cells, where their primary " +"function is to break down proteins, lipids and polysaccharides into their " +"constituent parts. They can receive material from outside of a cell via a " +"process called endocytosis, as well as from inside the cell via a process " +"called autophagy." msgid "WIKI_LYSOSOME_STRATEGY" msgstr "" -"For cells which engulf prey, it's generally advisable to evolve at least two [b]Lysosomes[/b], setting one to use [b]Chitinase[/b] and one to use [b]Cellulase[/b]. That way, your cell can digest many more types of prey that would otherwise remain invulnerable to engulfment.\n" +"For cells which engulf prey, it's generally advisable to evolve at least two " +"[b]Lysosomes[/b], setting one to use [b]Chitinase[/b] and one to use " +"[b]Cellulase[/b]. That way, your cell can digest many more types of prey " +"that would otherwise remain invulnerable to engulfment.\n" "\n" -"Adding even more [b]Lysosomes[/b], spreading the choice of enzymes, is also a good idea. Increased digestion speed can prevent issues with insufficient storage for all ingested matter and increased digestion efficiency makes predation significantly more viable as a strategy." +"Adding even more [b]Lysosomes[/b], spreading the choice of enzymes, is also " +"a good idea. Increased digestion speed can prevent issues with insufficient " +"storage for all ingested matter and increased digestion efficiency makes " +"predation significantly more viable as a strategy." msgid "WIKI_LYSOSOME_UPGRADES" msgstr "No upgrades." msgid "WIKI_MACROSCOPIC_STAGE_CONCEPT_ART" msgstr "" -"[ul]\t\t\t\"Editor\t\t\t\t\t\n" -"\t\t\t\"Terrain\t\t\t\t\t[/ul]" +"[indent]— \t\t\t\"Editor\t\t\t\t\t[/indent]\n" +"[indent]— \t\t\t\"Terrain\t\t\t\t\t[/" +"indent]" msgid "WIKI_MACROSCOPIC_STAGE_CURRENT_DEVELOPMENT" -msgstr "Prototype level of the development of the macroscopic stage has started." +msgstr "" +"Prototype level of the development of the macroscopic stage has started." msgid "WIKI_MACROSCOPIC_STAGE_FEATURES" msgstr "" -"In this stage the player continues to be able to edit cell types, but instead of placing them in a cell bodyplan, the cell types are now used as blobs of tissue, which are placed in the fully 3D macroscopic body plan editor. The editor is based on placing and editing metaballs that represent the structure of the species.\n" +"In this stage the player continues to be able to edit cell types, but " +"instead of placing them in a cell bodyplan, the cell types are now used as " +"blobs of tissue, which are placed in the fully 3D macroscopic body plan " +"editor. The editor is based on placing and editing metaballs that represent " +"the structure of the species.\n" "\n" -"The player becomes a macroscopic creature. This shifts the game's scale so that microbes are no longer visible and the player moves onto sculpting tissues instead of placing individual cells.\n" +"The player becomes a macroscopic creature. This shifts the game's scale so " +"that microbes are no longer visible and the player moves onto sculpting " +"tissues instead of placing individual cells.\n" "\n" -"There is a separate page for the Macroscopic Stage GDD describing the stage mechanics in more details." +"There is a separate page for the Macroscopic Stage GDD describing the stage " +"mechanics in more details." msgid "WIKI_MACROSCOPIC_STAGE_INTRO" -msgstr "In the Macroscopic Stage, your colony of cells will turn into a blob of tissue types that exists in a 3D environment. The stage ends when your creature first develops a certain level of sentience." +msgstr "" +"In the Macroscopic Stage, your colony of cells will turn into a blob of " +"tissue types that exists in a 3D environment. The stage ends when your " +"creature first develops a certain level of sentience." msgid "WIKI_MACROSCOPIC_STAGE_OVERVIEW" msgstr "" -"Life in the oceans flourishes. There will be a lot of diversity. The world has suddenly gotten a lot bigger for the player.\n" +"Life in the oceans flourishes. There will be a lot of diversity. The world " +"has suddenly gotten a lot bigger for the player.\n" "\n" -"The player will now control a proper creature made up of tissue. The scale starts from the centimeter scale and goes up from there. Individual cells are no longer visible or simulated in this stage." +"The player will now control a proper creature made up of tissue. The scale " +"starts from the centimeter scale and goes up from there. Individual cells " +"are no longer visible or simulated in this stage." msgid "WIKI_MACROSCOPIC_STAGE_TRANSITIONS" msgstr "" -"The stage starts when a multicellular cell colony becomes big enough to be able to transition to being a collection of tissues. Currently this is planned to happen around size of 20 cells.\n" +"The stage starts when a multicellular cell colony becomes big enough to be " +"able to transition to being a collection of tissues. Currently this is " +"planned to happen around size of 20 cells.\n" "\n" -"It ends when the player's species evolves a nervous system (that is complex enough)." +"It ends when the player's species evolves a nervous system (that is complex " +"enough)." msgid "WIKI_MACROSCOPIC_STAGE_UI" msgstr "Nothing has been discussed." @@ -8444,34 +10308,52 @@ msgid "WIKI_MECHANICS_ROOT_INTRO" msgstr "" "These are various concepts shared by multiple stages or editors.\n" "\n" -"The below pages explain various mechanics. Feel free to browse the pages for tips and help with the game." +"The below pages explain various mechanics. Feel free to browse the pages for " +"tips and help with the game." msgid "WIKI_MELANOSOME_EFFECTS" msgstr "No effects." msgid "WIKI_MELANOSOME_INTRO" -msgstr "[b]Melanosomes[/b] are [color=#3796e1][url=thriveopedia:OrganellesRoot]organelles[/url][/color] that perform [b]Radiosynthesis[/b], which captures energy from radiation by absorbing it using melanin." +msgstr "" +"[b]Melanosomes[/b] are [color=#3796e1]" +"[url=thriveopedia:OrganellesRoot]organelles[/url][/color] that perform " +"[b]Radiosynthesis[/b], which captures energy from radiation by absorbing it " +"using melanin." msgid "WIKI_MELANOSOME_MODIFICATIONS" msgstr "No modifications." msgid "WIKI_MELANOSOME_PROCESSES" msgstr "" -"[b]Radiosynthesis[/b]: [b]Radiation[/b] → [thrive:compound type=\"atp\"][/thrive:compound]\n" +"[b]Radiosynthesis[/b]: [b]Radiation[/b] → [thrive:compound type=\"atp\"][/" +"thrive:compound]\n" "\n" "A method of energy production that utilizes radioactive materials." msgid "WIKI_MELANOSOME_REQUIREMENTS" -msgstr "Need to receive radiation damage by being close to a radioactive chunk." +msgstr "" +"Need to receive radiation damage by being close to a radioactive chunk." msgid "WIKI_MELANOSOME_SCIENTIFIC_BACKGROUND" msgstr "" -"[color=#3796e1][url=https://en.wikipedia.org/wiki/Melanosome]Melanosomes[/url][/color] are organelles found in some real-world animal cells, where they primarily serve to absorb light using the pigment melanin. \n" +"[color=#3796e1][url=https://en.wikipedia.org/wiki/Melanosome]Melanosomes[/" +"url][/color] are organelles found in some real-world animal cells, where " +"they primarily serve to absorb light using the pigment melanin. \n" "\n" -"Melanin has also been found in apparently radiotrophic fungi discovered at the decommissioned Chernobyl Nuclear Power Plant facility, as well as fungi living at high altitudes where they experience increased exposure to ultraviolet light. Subsequent research has suggested that melanin may allow these organisms to perform radiosynthesis by capturing energy from ionizing radiation." +"Melanin has also been found in apparently radiotrophic fungi discovered at " +"the decommissioned Chernobyl Nuclear Power Plant facility, as well as fungi " +"living at high altitudes where they experience increased exposure to " +"ultraviolet light. Subsequent research has suggested that melanin may allow " +"these organisms to perform radiosynthesis by capturing energy from ionizing " +"radiation." msgid "WIKI_MELANOSOME_STRATEGY" -msgstr "Radioactive rocks are rare but abundant in energy once found. The recommended playstyle with radiosynthesis is to have plenty of storage or other ways to survive while looking for the next radioactive rock. Once found there's temporarily an abundance of energy for reproduction etc." +msgstr "" +"Radioactive rocks are rare but abundant in energy once found. The " +"recommended playstyle with radiosynthesis is to have plenty of storage or " +"other ways to survive while looking for the next radioactive rock. Once " +"found there's temporarily an abundance of energy for reproduction etc." msgid "WIKI_MELANOSOME_UPGRADES" msgstr "No upgrades." @@ -8480,258 +10362,588 @@ msgid "WIKI_METABOLOSOMES_EFFECTS" msgstr "No effects." msgid "WIKI_METABOLOSOMES_INTRO" -msgstr "[b]Metabolosomes[/b] perform [b]Protein Respiration[/b], a form of [b]Aerobic Respiration[/b] inferior to that of [b][color=#3796e1][url=thriveopedia:mitochondrion]Mitochondria[/url][/color][/b]. It is the conversion of [thrive:compound type=\"glucose\"][/thrive:compound] into [thrive:compound type=\"atp\"][/thrive:compound] with the use of [thrive:compound type=\"oxygen\"][/thrive:compound]." +msgstr "" +"[b]Metabolosomes[/b] perform [b]Protein Respiration[/b], a form of " +"[b]Aerobic Respiration[/b] inferior to that of [b][color=#3796e1]" +"[url=thriveopedia:mitochondrion]Mitochondria[/url][/color][/b]. It is the " +"conversion of [thrive:compound type=\"glucose\"][/thrive:compound] into " +"[thrive:compound type=\"atp\"][/thrive:compound] with the use of " +"[thrive:compound type=\"oxygen\"][/thrive:compound]." msgid "WIKI_METABOLOSOMES_MODIFICATIONS" msgstr "No modifications." msgid "WIKI_METABOLOSOMES_PROCESSES" msgstr "" -"[b]Protein Respiration[/b]: [thrive:compound type=\"glucose\"][/thrive:compound] + [thrive:compound type=\"oxygen\"][/thrive:compound] → [thrive:compound type=\"atp\"][/thrive:compound] + [thrive:compound type=\"carbondioxide\"][/thrive:compound]\n" +"[b]Protein Respiration[/b]: [thrive:compound type=\"glucose\"][/" +"thrive:compound] + [thrive:compound type=\"oxygen\"][/thrive:compound] → " +"[thrive:compound type=\"atp\"][/thrive:compound] + [thrive:compound " +"type=\"carbondioxide\"][/thrive:compound]\n" "\n" -"A method of energy production, superior to that in [b][color=#3796e1][url=thriveopedia:cytoplasm]Cytoplasm[/url][/color][/b] but inferior to [b][color=#3796e1][url=thriveopedia:mitochondrion]Mitochondria[/url][/color][/b]. Requires a steady influx of [thrive:compound type=\"glucose\"][/thrive:compound]. Rate scales with the concentration of environmental [thrive:compound type=\"oxygen\"][/thrive:compound]." +"A method of energy production, superior to that in [b][color=#3796e1]" +"[url=thriveopedia:cytoplasm]Cytoplasm[/url][/color][/b] but inferior to [b]" +"[color=#3796e1][url=thriveopedia:mitochondrion]Mitochondria[/url][/color][/" +"b]. Requires a steady influx of [thrive:compound type=\"glucose\"][/" +"thrive:compound]. Rate scales with the concentration of environmental " +"[thrive:compound type=\"oxygen\"][/thrive:compound]." msgid "WIKI_METABOLOSOMES_REQUIREMENTS" msgstr "No requirements" msgid "WIKI_METABOLOSOMES_SCIENTIFIC_BACKGROUND" msgstr "" -"Unlike eukaryotes, prokaryote organelles do not have membranes. Instead, prokaryotes like bacteria construct compartments out of proteins. A [b]Metabolosome[/b] is an example of such a compartment, officially referred to as a Bacterial MicroCompartment (BMC). BMCs consist of a polyhedral protein shell around 100-200 nm in size that looks similar to a virus capsid. The proteins that make up the shell typically have (semi-permeable) pores that allow different compounds (substrates and products) in and out of the organelle. They concentrate enzymes and proteins involved in specific metabolic processes in one spot, ensuring their success. The protein shell also acts as a physical barrier, allowing BMCs to conduct metabolic reactions that create toxic or unstable intermediate compounds.\n" -"\n" -"[b]Metabolosomes[/b] are a catabolic type of BMC, and are involved in the degradation of different carbon sources such as glycerol and amino acids. There is no clear evidence that the process of breaking down [thrive:compound type=\"glucose\"][/thrive:compound] takes place in metabolosomes, however it is not unreasonable to assume that it could do so.The actual process of breaking down glucose for energy takes place in several steps in both prokaryotes and eukaryotes. The only difference is where some of the enzymes are located and organized.\n" -"\n" -"Read more on this organelle's [color=#3796e1][url=https://en.wikipedia.org/wiki/Bacterial_microcompartment#Metabolosomes%3A_aldehyde_oxidation]Wikipedia page[/url][/color]." +"Unlike eukaryotes, prokaryote organelles do not have membranes. Instead, " +"prokaryotes like bacteria construct compartments out of proteins. A " +"[b]Metabolosome[/b] is an example of such a compartment, officially referred " +"to as a Bacterial MicroCompartment (BMC). BMCs consist of a polyhedral " +"protein shell around 100-200 nm in size that looks similar to a virus " +"capsid. The proteins that make up the shell typically have (semi-permeable) " +"pores that allow different compounds (substrates and products) in and out of " +"the organelle. They concentrate enzymes and proteins involved in specific " +"metabolic processes in one spot, ensuring their success. The protein shell " +"also acts as a physical barrier, allowing BMCs to conduct metabolic " +"reactions that create toxic or unstable intermediate compounds.\n" +"\n" +"[b]Metabolosomes[/b] are a catabolic type of BMC, and are involved in the " +"degradation of different carbon sources such as glycerol and amino acids. " +"There is no clear evidence that the process of breaking down " +"[thrive:compound type=\"glucose\"][/thrive:compound] takes place in " +"metabolosomes, however it is not unreasonable to assume that it could do " +"so.The actual process of breaking down glucose for energy takes place in " +"several steps in both prokaryotes and eukaryotes. The only difference is " +"where some of the enzymes are located and organized.\n" +"\n" +"Read more on this organelle's [color=#3796e1][url=https://en.wikipedia.org/" +"wiki/" +"Bacterial_microcompartment#Metabolosomes%3A_aldehyde_oxidation]Wikipedia " +"page[/url][/color]." msgid "WIKI_METABOLOSOMES_STRATEGY" msgstr "" -"In many ways, [b]Metabolosomes[/b] are an extension of [b][color=#3796e1][url=thriveopedia:cytoplasm]Cytoplasm[/url][/color][/b]. A playstyle that works for the starting cell (LUCA) is likely to work for a cell built from [b]Metabolosomes[/b] – simply gather [thrive:compound type=\"glucose\"][/thrive:compound] from the environment. The difference is increased efficiency that can support more organelles with wider functions, such as [b][color=#3796e1][url=thriveopedia:pilus]Perforator Pili[/url][/color][/b] or [b][color=#3796e1][url=thriveopedia:flagellum]Flagella[/url][/color][/b].\n" -"\n" -"However, natural [thrive:compound type=\"glucose\"][/thrive:compound] concentrations in the environment decrease over the course of the game, so it may be advisable to switch to new food sources later on.\n" -"\n" -"Once a cell evolves a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url][/color][/b], it's advisable to replace [b]Metabolosomes[/b] with their eukaryotic equivalent, [b][color=#3796e1][url=thriveopedia:mitochondrion]Mitochondria[/url][/color][/b], since these are much more efficient." +"In many ways, [b]Metabolosomes[/b] are an extension of [b][color=#3796e1]" +"[url=thriveopedia:cytoplasm]Cytoplasm[/url][/color][/b]. A playstyle that " +"works for the starting cell (LUCA) is likely to work for a cell built from " +"[b]Metabolosomes[/b] – simply gather [thrive:compound type=\"glucose\"][/" +"thrive:compound] from the environment. The difference is increased " +"efficiency that can support more organelles with wider functions, such as [b]" +"[color=#3796e1][url=thriveopedia:pilus]Perforator Pili[/url][/color][/b] or " +"[b][color=#3796e1][url=thriveopedia:flagellum]Flagella[/url][/color][/b].\n" +"\n" +"However, natural [thrive:compound type=\"glucose\"][/thrive:compound] " +"concentrations in the environment decrease over the course of the game, so " +"it may be advisable to switch to new food sources later on.\n" +"\n" +"Once a cell evolves a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/" +"url][/color][/b], it's advisable to replace [b]Metabolosomes[/b] with their " +"eukaryotic equivalent, [b][color=#3796e1]" +"[url=thriveopedia:mitochondrion]Mitochondria[/url][/color][/b], since these " +"are much more efficient." msgid "WIKI_METABOLOSOMES_UPGRADES" msgstr "No upgrades." msgid "WIKI_MICROBE_STAGE_APPENDICES" -msgstr "There are some tables and other things collected in the Microbe Stage Appendices" +msgstr "" +"There are some tables and other things collected in the Microbe Stage " +"Appendices" msgid "WIKI_MICROBE_STAGE_BUTTON" msgstr "Microbe Stage" msgid "WIKI_MICROBE_STAGE_EDITOR" msgstr "" -"The editor is the strategic side of the microbial stage and is accessed whenever the player reproduces. It is in this editor that the player is allowed to evolve their species by placing parts from a list of available proteins or organelles onto their cell. Each generation, the player is given 100 Mutation points or MP that is used as a currency to buy these parts. The editor is currently divided into three different windows; The report page, the patch map, and finally the editor itself.\n" +"The editor is the strategic side of the microbial stage and is accessed " +"whenever the player reproduces. It is in this editor that the player is " +"allowed to evolve their species by placing parts from a list of available " +"proteins or organelles onto their cell. Each generation, the player is given " +"100 Mutation points or MP that is used as a currency to buy these parts. The " +"editor is currently divided into three different windows; The report page, " +"the patch map, and finally the editor itself.\n" "\n" "[b][u]Report[/u][/b]\n" "\n" -"The report menu is the first page the player will see upon entering the editor. This page describes all environmental changes that had taken place before entering the editor such as changes in species population, compound concentration, and etc. The information provided in the report can be helpful, but is not a necessity for performing well in the game, so players need not concern themselves with analyzing its contents.\n" +"The report menu is the first page the player will see upon entering the " +"editor. This page describes all environmental changes that had taken place " +"before entering the editor such as changes in species population, compound " +"concentration, and etc. The information provided in the report can be " +"helpful, but is not a necessity for performing well in the game, so players " +"need not concern themselves with analyzing its contents.\n" "\n" "[b][u]Patch Map[/u][/b]\n" "\n" -"The second page a player will visit is the patch map. This menu displays what is essentially the world map, with patches representing biomes the player can visit interconnected by lines that represent traversable paths. The player can select each visible patch to display the environmental statistics of that biome, such as compound concentration, species present, and so on. Should the selected patch be connected to the player's occupied patch via a path, the player will be able to choose to play in the selected patch upon leaving the editor.Players who intend to move to new environments should take care and inspect a patch before moving to it to ensure they are prepared for what is to come.\n" -"\n" -"[b][u]Patches[/u][/b]\n" -"\n" -"Below is a complete list of the various patch varieties currently in the game.\n" -"\n" -"[ul]Abyssopelagic\n" -"Bathypelagic\n" -"Mesopelagic\n" -"Epipelagic\n" -"Sea Floor\n" -"Tidepool\n" -"Estuary\n" -"vents\n" -"Coast\n" -"Ice Shelf\n" -"Caves[/ul]\n" +"The second page a player will visit is the patch map. This menu displays " +"what is essentially the world map, with patches representing biomes the " +"player can visit interconnected by lines that represent traversable paths. " +"The player can select each visible patch to display the environmental " +"statistics of that biome, such as compound concentration, species present, " +"and so on. Should the selected patch be connected to the player's occupied " +"patch via a path, the player will be able to choose to play in the selected " +"patch upon leaving the editor.Players who intend to move to new environments " +"should take care and inspect a patch before moving to it to ensure they are " +"prepared for what is to come.\n" +"\n" +"Below is a complete list of the various patch varieties currently in the " +"game.\n" +"\n" +"[indent]— Abyssopelagic[/indent]\n" +"[indent]— Bathypelagic[/indent]\n" +"[indent]— Mesopelagic[/indent]\n" +"[indent]— Epipelagic[/indent]\n" +"[indent]— Sea Floor[/indent]\n" +"[indent]— Tidepool[/indent]\n" +"[indent]— Estuary[/indent]\n" +"[indent]— vents[/indent]\n" +"[indent]— Coast[/indent]\n" +"[indent]— Ice Shelf[/indent]\n" +"[indent]— Caves[/indent]\n" "\n" "[b][u]Biomes[/u][/b]\n" "\n" -"[i]Main Article: Microbe Biomes[/i]\n" +"[i]Main Article: Microbe Biomes[/i]\n" "\n" -"Each patch represents a certain biome. The biome defines the physical properties of that patch, such as the temperature, pressure, and light levels. \n" +"Each patch represents a certain biome. The biome defines the physical " +"properties of that patch, such as the temperature, pressure, and light " +"levels. \n" "\n" "[b][u]Cell editor[/u][/b]\n" "\n" -"The editor page is where the player will be able to customize their cell part by part. The majority of the editor is taken up by a hex field where the cell parts are placed, with the center being occupied by the player's current cell. To the left of this large space is the part list where the player will select parts to place on their cell, or otherwise change its qualities such as color or membrane type. The top right space is occupied by the organism statistics describing what the cell is capable of, as well as including the [thrive:compound type=\"atp\"][/thrive:compound] balance bar which informs the player on the amount of [thrive:compound type=\"atp\"][/thrive:compound] they produce versus how much they consume. The player should always make sure that the red bar is shorter than the green bar, or else they will meet an untimely demise of their own creation. In the bottom right, players will find the autoevo prediction screen which details how well their species is expected to perform with the changes they make according to the autoevo algorithm. Finally, the top left of the editor contains the tabs used to navigate between the previous pages, as well as the MP bar that displays the player's current bank of MP.\n" -"\n" -"The player is able to place new parts or hexes adjacent to any preexisting occupied hex, or atop a cytoplasm hex to replace it with a new part. Should the player desire to, they can delete parts of their cell by right-clicking placed parts at a cost of 10 MP per deletion. Alternatively, the player can use the arrow buttons located at the bottom of the editor screen to undo or redo previous actions, however this functionality will only work on changes made in the current editor section. The button in the middle of the arrow buttons is the symmetry key, which when clicked will change the player's current symmetry mode. All parts can be deleted except for three exceptions, the nucleus, binding agents, and the last hex of the cell. These parts can still be moved however, so don't stress if you don't like it's current position!\n" +"The editor page is where the player will be able to customize their cell " +"part by part. The majority of the editor is taken up by a hex field where " +"the cell parts are placed, with the center being occupied by the player's " +"current cell. To the left of this large space is the part list where the " +"player will select parts to place on their cell, or otherwise change its " +"qualities such as color or membrane type. The top right space is occupied by " +"the organism statistics describing what the cell is capable of, as well as " +"including the [thrive:compound type=\"atp\"][/thrive:compound] balance bar " +"which informs the player on the amount of [thrive:compound type=\"atp\"][/" +"thrive:compound] they produce versus how much they consume. The player " +"should always make sure that the red bar is shorter than the green bar, or " +"else they will meet an untimely demise of their own creation. In the bottom " +"right, players will find the autoevo prediction screen which details how " +"well their species is expected to perform with the changes they make " +"according to the autoevo algorithm. Finally, the top left of the editor " +"contains the tabs used to navigate between the previous pages, as well as " +"the MP bar that displays the player's current bank of MP.\n" +"\n" +"The player is able to place new parts or hexes adjacent to any preexisting " +"occupied hex, or atop a cytoplasm hex to replace it with a new part. Should " +"the player desire to, they can delete parts of their cell by right-clicking " +"placed parts at a cost of 10 MP per deletion. Alternatively, the player can " +"use the arrow buttons located at the bottom of the editor screen to undo or " +"redo previous actions, however this functionality will only work on changes " +"made in the current editor section. The button in the middle of the arrow " +"buttons is the symmetry key, which when clicked will change the player's " +"current symmetry mode. All parts can be deleted except for three exceptions, " +"the nucleus, binding agents, and the last hex of the cell. These parts can " +"still be moved however, so don't stress if you don't like it's current " +"position!\n" "\n" "The cell editor contains three different tabs, each with a unique function.\n" "\n" -"[b][u]Structure[/u][/b]\n" -"\n" -"The structure tab contains all of the parts the player can choose from such as proteins, organelles, and extracellular structures like the pili. The player must click on their desired part icon to select it, and then click where they want to place it within the hex field to add the part to their organism.The structure tab is divided into three categories; [b]prokaryotic structures[/b], [b]external organelles[/b], and [b]internal organelles[/b]. Internal organelles in particular cannot be used by the player until they have evolved the nucleus. The player can also freely modify, delete, or otherwise relocate placed parts while in the structure tab.\n" -"\n" -"[b][u]Membrane[/u][/b]\n" -"\n" -"The membrane tab contains options for customizing the cell's membrane. Here, the player is presented with a list of buttons representing various membrane and cell wall varieties, each with unique stats and abilities. In order to select a membrane type, the player need only ensure they have enough MP and click the desired type. The player is also granted a slider that adjusts fluidity and rigidity at the cost of 2 MP per change. The more fluid a cell is the faster and fragile it is, while rigid cells are durable but slow.At the bottom of the membrane tab is the color wheel, which allows the player to choose which color their cell will be. This feature is entirely cosmetic and does not cost any MP to change.\n" -"\n" -"[b][u]Behavior[/u][/b]\n" -"\n" -"The behavior tab presents the player with a list of behavioral scales and sliders to adjust them with. Adjusting these sliders allows the player to control how their species AI responds to the world around them, but currently does not effect the player themselves. Each slider represents two extremes of a personality scale, the position of which determining how far a species leans in either attitude. \n" +"The structure tab contains all of the parts the player can choose from such " +"as proteins, organelles, and extracellular structures like the pili. The " +"player must click on their desired part icon to select it, and then click " +"where they want to place it within the hex field to add the part to their " +"organism.The structure tab is divided into three categories; [b]prokaryotic " +"structures[/b], [b]external organelles[/b], and [b]internal organelles[/b]. " +"Internal organelles in particular cannot be used by the player until they " +"have evolved the nucleus. The player can also freely modify, delete, or " +"otherwise relocate placed parts while in the structure tab.\n" +"\n" +"The membrane tab contains options for customizing the cell's membrane. Here, " +"the player is presented with a list of buttons representing various membrane " +"and cell wall varieties, each with unique stats and abilities. In order to " +"select a membrane type, the player need only ensure they have enough MP and " +"click the desired type. The player is also granted a slider that adjusts " +"fluidity and rigidity at the cost of 2 MP per change. The more fluid a cell " +"is the faster and fragile it is, while rigid cells are durable but slow.At " +"the bottom of the membrane tab is the color wheel, which allows the player " +"to choose which color their cell will be. This feature is entirely cosmetic " +"and does not cost any MP to change.\n" +"\n" +"The behavior tab presents the player with a list of behavioral scales and " +"sliders to adjust them with. Adjusting these sliders allows the player to " +"control how their species AI responds to the world around them, but " +"currently does not effect the player themselves. Each slider represents two " +"extremes of a personality scale, the position of which determining how far a " +"species leans in either attitude. \n" "\n" "The current personality scales are;\n" "\n" -"[ul]Peaceful/Aggressive: Determining how hostile or ambivalent a species is towards other species.\n" -"Cautious/Opportunistic: Determining how willing a species is to endanger themselves for potential gain.\n" -"Brave/Fearful: Determining how willing a species is to flee from perceived threats, and how threatening they need to be.\n" -"Sessile/Active: Determining how willing a species is to move, if at all, without stimulus.\n" -"Responsive/Focused: Determining how quickly a species gives up pursuing a goal, if ever.[/ul]" +"[indent]— Peaceful/Aggressive: Determining how hostile or ambivalent a " +"species is towards other species.[/indent]\n" +"[indent]— Cautious/Opportunistic: Determining how willing a species is to " +"endanger themselves for potential gain.[/indent]\n" +"[indent]— Brave/Fearful: Determining how willing a species is to flee from " +"perceived threats, and how threatening they need to be.[/indent]\n" +"[indent]— Sessile/Active: Determining how willing a species is to move, if " +"at all, without stimulus.[/indent]\n" +"[indent]— Responsive/Focused: Determining how quickly a species gives up " +"pursuing a goal, if ever.[/indent]" msgid "WIKI_MICROBE_STAGE_GAMEPLAY" msgstr "" -"The Microbe Stage takes place in a 3D environment viewed from a 2D perspective, as if being viewed from a microscope. Here, the player must steer their cell into brightly colored compound clouds to sustain and grow their cell until they can reproduce. At the beginning of the game there will be no predators, the only dangers being starvation and the occasional toxin. However, as the player reproduces, new competing species will branch away from the player's species and steadily become an increasingly dangerous obstacle for the player to overcome. While at first the player is a tiny cell only capable of consuming [thrive:compound type=\"glucose\"][/thrive:compound] [thrive:compound type=\"ammonia\"][/thrive:compound] and [thrive:compound type=\"phosphates\"][/thrive:compound], the player will be able to adapt their cell in any way they choose after every reproduction, granting the player new abilities and options as time goes on. This comes at a cost however, as the player cell becomes larger and more complex, it will require more food to sustain. The player must take care to ensure that their cell is always sustainable or they will quickly starve. Additionally, species that arise from your own will inherit your adaptations, so the player must be cautious of how soon they develop things such as weaponry.\n" +"The Microbe Stage takes place in a 3D environment viewed from a 2D " +"perspective, as if being viewed from a microscope. Here, the player must " +"steer their cell into brightly colored compound clouds to sustain and grow " +"their cell until they can reproduce. At the beginning of the game there will " +"be no predators, the only dangers being starvation and the occasional toxin. " +"However, as the player reproduces, new competing species will branch away " +"from the player's species and steadily become an increasingly dangerous " +"obstacle for the player to overcome. While at first the player is a tiny " +"cell only capable of consuming [thrive:compound type=\"glucose\"][/" +"thrive:compound] [thrive:compound type=\"ammonia\"][/thrive:compound] and " +"[thrive:compound type=\"phosphates\"][/thrive:compound], the player will be " +"able to adapt their cell in any way they choose after every reproduction, " +"granting the player new abilities and options as time goes on. This comes at " +"a cost however, as the player cell becomes larger and more complex, it will " +"require more food to sustain. The player must take care to ensure that their " +"cell is always sustainable or they will quickly starve. Additionally, " +"species that arise from your own will inherit your adaptations, so the " +"player must be cautious of how soon they develop things such as weaponry.\n" "\n" "[b][u]Controls[/u][/b]\n" "\n" -"[b][u]Movement[/u][/b]\n" -"\n" -"The Microbe Stage is played using the keyboard and mouse. The cell always faces the mouse cursor's position, while the WASD keys will propel the cell in a direction relative to the cursor's position. For example, pressing the W key will make the cell travel forward towards the mouse cursor. Whereas pressing the S key will make the cell travel backwards away from the mouse cursor. These controls allow the player to strategically move their cell to dodge toxin projectiles or position themselves to catch as many prey cells as they can.The mouse is also used to interact with the various UI elements on the screen.\n" -"\n" -"[b][u]Misc.[/u][/b]\n" -"\n" -"Pressing the G key will enable Engulfment Mode. In this mode, the cell will begin flashing with a blue overlay and damage any cells smaller than them they come into contact with. All cells have this ability, regardless of adaptations so it would be wise to avoid approaching larger cells if the player does not have any defenses.\n" -"\n" -"Pressing the E key will expel a toxin projectile from your cell, should your cell possess toxin generating parts.\n" -"\n" -"Using the mouse wheel, the player can adjust their field of view. This is very useful for navigating the environment around them or taking a close look at their cell.\n" -"\n" -"Pressing X will enable auto-move, causing the player to move forward automatically. This frees the player from continuously holding down the movement keys when they do not have a need for fine control. The player can still steer using the mouse while in this state, and can cancel auto-move at any time by pressing any movement key.\n" +"The Microbe Stage is played using the keyboard and mouse. The cell always " +"faces the mouse cursor's position, while the WASD keys will propel the cell " +"in a direction relative to the cursor's position. For example, pressing the " +"W key will make the cell travel forward towards the mouse cursor. Whereas " +"pressing the S key will make the cell travel backwards away from the mouse " +"cursor. These controls allow the player to strategically move their cell to " +"dodge toxin projectiles or position themselves to catch as many prey cells " +"as they can.The mouse is also used to interact with the various UI elements " +"on the screen.\n" +"\n" +"Pressing the G key will enable Engulfment Mode. In this mode, the cell will " +"begin flashing with a blue overlay and damage any cells smaller than them " +"they come into contact with. All cells have this ability, regardless of " +"adaptations so it would be wise to avoid approaching larger cells if the " +"player does not have any defenses.\n" +"\n" +"Pressing the E key will expel a toxin projectile from your cell, should your " +"cell possess toxin generating parts.\n" +"\n" +"Using the mouse wheel, the player can adjust their field of view. This is " +"very useful for navigating the environment around them or taking a close " +"look at their cell.\n" +"\n" +"Pressing X will enable auto-move, causing the player to move forward " +"automatically. This frees the player from continuously holding down the " +"movement keys when they do not have a need for fine control. The player can " +"still steer using the mouse while in this state, and can cancel auto-move at " +"any time by pressing any movement key.\n" "\n" "[b][u]Environment[/u][/b]\n" "\n" -"[b][u]Physical Conditions[/u][/b]\n" -"\n" -"These are unique parameters that relate to the climate of the current patch and act as a passive effect on the cells.\n" -"\n" -"[ul][b]Temperature:[/b] The measure of heat in the current environment. Temperature currently has no direct effect on cells, but is needed to generate energy using thermoplasts.[/ul]\n" -"\n" -"[ul][b]Pressure:[/b] The amount of crushing force in the environment due to depth. Pressure currently has no effect in the game.[/ul]\n" -"\n" -"[ul][b]Lux:[/b] The amount of light reaching the environment. Lux is vital for photosynthesis to function, so photosynthesizers should make sure that the environment they inhabit has enough light to support them. 50% lux and above makes for a perfectly suitable home for photosynthesizers.[/ul]\n" -"\n" -"[b][u]Atmospheric Gasses[/u][/b]\n" -"\n" -"These are gasses that are present within a patch and do not have a physical presence in the game world. These elements act as a passive effect on various processes of the cell and can be required for certain proteins and organelles to function.\n" -"\n" -"[thrive:compound type=\"oxygen\"][/thrive:compound] [b]Oxygen:[/b] An important gas for aerobic respiration, [b]Oxygen[/b] is used by parts such as [b][color=#3796e1][url=thriveopedia:metabolosome]Metabolosomes[/url][/color][/b] to perform their purposes. The more [b]Oxygen[/b] that is present in a patch, the better these parts will perform. Currently, [b]Oxygen[/b] has no other effect on cells. The concentration starts at 0% in all patches, increases by frequency of photosynthesis, and decreases by frequency of respiration, aerobic [thrive:compound type=\"nitrogen\"][/thrive:compound] fixation and some toxin synthesis.\n" -"\n" -"[thrive:compound type=\"nitrogen\"][/thrive:compound] [b]Nitrogen:[/b] A gas used by cells for [b]Nitrogen[/b] fixation in the synthesis of [thrive:compound type=\"ammonia\"][/thrive:compound]. [b]Nitrogen[/b] currently has no other effect on cells. Concentration decreases by frequency of [b]Nitrogen[/b] fixation.\n" -"\n" -"[thrive:compound type=\"carbondioxide\"][/thrive:compound] [b]Carbon Dioxide:[/b] An important gas for chemosynthesis and photosynthesis. [b]Carbon Dioxide[/b] currently starts at a concentration from 8% to 30% in different patches. The concentration decreases by frequency of photosynthesis and [thrive:compound type=\"iron\"][/thrive:compound] or [thrive:compound type=\"hydrogensulfide\"][/thrive:compound] chemosyntheis, and increases by frequency of respiration.\n" -"\n" -"[b][u]Compounds[/u][/b]\n" -"\n" -"There are several compounds present in the Microbe Stage. Below is a list of all compounds and their uses.\n" -"\n" -"[thrive:compound type=\"glucose\"][/thrive:compound] [b]Glucose:[/b] Primary [thrive:compound type=\"atp\"][/thrive:compound] storage for cells, and initial source of food for the player. [b]Glucose[/b] is consumed by several organelles and proteins to produce [thrive:compound type=\"atp\"][/thrive:compound], the most notable being the [b][color=#3796e1][url=thriveopedia:metabolosome]Metabolosomes[/url][/color][/b] and [b][color=#3796e1][url=thriveopedia:mitochondrion]Mitochondrion[/url][/color][/b] as they are specifically used for [b]Glucose[/b]. When the player dies they will respawn with a reserve of [b]Glucose[/b] within their cell, allowing them to readily resume gameplay without fear of starvation. The player must take care should they rely on the readily available [b]Glucose[/b] found in the environment, as every generation the global [b]Glucose[/b] amounts decrease. [b]Glucose[/b] clouds are white in color.\n" -"\n" -"[thrive:compound type=\"ammonia\"][/thrive:compound] [b]Ammonia:[/b] Vital compounds required for reproduction. [b]Ammonia[/b] is used to grow and copy the proteins and organelles within the cell and can be found readily throughout the environment. Parts such as the [b][color=#3796e1][url=thriveopedia:nitrogenase]Nitrogenase[/url][/color][/b] and [b][color=#3796e1][url=thriveopedia:nitrogenfixingplastid]Nitroplast[/url][/color][/b] can produce [b]Ammonia[/b] from [thrive:compound type=\"atp\"][/thrive:compound] and [thrive:compound type=\"nitrogen\"][/thrive:compound], saving the player from having to actively seek it out in the environment to reproduce. [b]Ammonia[/b] clouds are orange in color.\n" -"\n" -"[thrive:compound type=\"phosphates\"][/thrive:compound] [b]Phosphate:[/b] Identical in purpose to [thrive:compound type=\"ammonia\"][/thrive:compound], [b]Phosphate[/b] is a requirement for reproduction. Unlike [thrive:compound type=\"ammonia\"][/thrive:compound], however, there are no methods of synthesizing [b]Phosphate[/b] so it can only be found in the environment or from predation. [b]Phosphates[/b] clouds are purple in color. [b]Phosphates[/b] crystals are blue or blue-green.\n" -"\n" -"[thrive:compound type=\"hydrogensulfide\"][/thrive:compound] [b]Hydrogen Sulfide:[/b] An alternative source of [thrive:compound type=\"glucose\"][/thrive:compound] for cells, that can be found in high quantities in a select few patches. Should a player intend to use [b]Hydrogen Sulfide[/b] for energy, they must take care to ensure that the patch they inhabit contains the compound. [b]Hydrogen Sulfide[/b] is only usable if the player possesses [b][color=#3796e1][url=thriveopedia:chemoSynthesizingProteins]Chemosynthesizing Proteins[/url][/color][/b], otherwise the player cannot take in the compound, and any already stored within the cell will be quickly expelled.\n" -"\n" -"[thrive:compound type=\"iron\"][/thrive:compound] [b]Iron:[/b] Another alternative source of [thrive:compound type=\"atp\"][/thrive:compound], [b]Iron[/b] is a relatively uncommon resource found in almost, but not all, patches in the world. Unlike any other compound, [b]Iron[/b] can not only be found in clouds but also as variably sized chunks that trail [b]Iron[/b] clouds as they drift. [b]Iron[/b] can only be used by a cell if it possesses [b][color=#3796e1][url=thriveopedia:rusticyanin]Rusticyanin[/url][/color][/b]. [b]Iron[/b] clouds appear brown in color. The chunks themselves can be engulfed for a significant source of [b]Iron[/b]." +"These are unique parameters that relate to the climate of the current patch " +"and act as a passive effect on the cells.\n" +"\n" +"[indent]— [b]Temperature:[/b] The measure of heat in the current " +"environment. Temperature currently has no direct effect on cells, but is " +"needed to generate energy using thermoplasts.[/indent]\n" +"\n" +"[indent]— [b]Pressure:[/b] The amount of crushing force in the environment " +"due to depth. Pressure currently has no effect in the game.[/indent]\n" +"\n" +"[indent]— [b]Lux:[/b] The amount of light reaching the environment. Lux is " +"vital for photosynthesis to function, so photosynthesizers should make sure " +"that the environment they inhabit has enough light to support them. 50% lux " +"and above makes for a perfectly suitable home for photosynthesizers.[/" +"indent]\n" +"\n" +"These are gasses that are present within a patch and do not have a physical " +"presence in the game world. These elements act as a passive effect on " +"various processes of the cell and can be required for certain proteins and " +"organelles to function.\n" +"\n" +"[thrive:compound type=\"oxygen\"][/thrive:compound] [b]Oxygen:[/b] An " +"important gas for aerobic respiration, [b]Oxygen[/b] is used by parts such " +"as [b][color=#3796e1][url=thriveopedia:metabolosome]Metabolosomes[/url][/" +"color][/b] to perform their purposes. The more [b]Oxygen[/b] that is " +"present in a patch, the better these parts will perform. Currently, " +"[b]Oxygen[/b] has no other effect on cells. The concentration starts at 0% " +"in all patches, increases by frequency of photosynthesis, and decreases by " +"frequency of respiration, aerobic [thrive:compound type=\"nitrogen\"][/" +"thrive:compound] fixation and some toxin synthesis.\n" +"\n" +"[thrive:compound type=\"nitrogen\"][/thrive:compound] [b]Nitrogen:[/b] A gas " +"used by cells for [b]Nitrogen[/b] fixation in the synthesis of " +"[thrive:compound type=\"ammonia\"][/thrive:compound]. [b]Nitrogen[/b] " +"currently has no other effect on cells. Concentration decreases by frequency " +"of [b]Nitrogen[/b] fixation.\n" +"\n" +"[thrive:compound type=\"carbondioxide\"][/thrive:compound] [b]Carbon Dioxide:" +"[/b] An important gas for chemosynthesis and photosynthesis. [b]Carbon " +"Dioxide[/b] currently starts at a concentration from 8% to 30% in different " +"patches. The concentration decreases by frequency of photosynthesis and " +"[thrive:compound type=\"iron\"][/thrive:compound] or [thrive:compound " +"type=\"hydrogensulfide\"][/thrive:compound] chemosyntheis, and increases by " +"frequency of respiration.\n" +"\n" +"There are several compounds present in the Microbe Stage. Below is a list of " +"all compounds and their uses.\n" +"\n" +"[thrive:compound type=\"glucose\"][/thrive:compound] [b]Glucose:[/b] Primary " +"[thrive:compound type=\"atp\"][/thrive:compound] storage for cells, and " +"initial source of food for the player. [b]Glucose[/b] is consumed by several " +"organelles and proteins to produce [thrive:compound type=\"atp\"][/" +"thrive:compound], the most notable being the [b][color=#3796e1]" +"[url=thriveopedia:metabolosome]Metabolosomes[/url][/color][/b] and [b]" +"[color=#3796e1][url=thriveopedia:mitochondrion]Mitochondrion[/url][/color][/" +"b] as they are specifically used for [b]Glucose[/b]. When the player dies " +"they will respawn with a reserve of [b]Glucose[/b] within their cell, " +"allowing them to readily resume gameplay without fear of starvation. The " +"player must take care should they rely on the readily available [b]Glucose[/" +"b] found in the environment, as every generation the global [b]Glucose[/b] " +"amounts decrease. [b]Glucose[/b] clouds are white in color.\n" +"\n" +"[thrive:compound type=\"ammonia\"][/thrive:compound] [b]Ammonia:[/b] Vital " +"compounds required for reproduction. [b]Ammonia[/b] is used to grow and copy " +"the proteins and organelles within the cell and can be found readily " +"throughout the environment. Parts such as the [b][color=#3796e1]" +"[url=thriveopedia:nitrogenase]Nitrogenase[/url][/color][/b] and [b]" +"[color=#3796e1][url=thriveopedia:nitrogenfixingplastid]Nitroplast[/url][/" +"color][/b] can produce [b]Ammonia[/b] from [thrive:compound type=\"atp\"][/" +"thrive:compound] and [thrive:compound type=\"nitrogen\"][/thrive:compound], " +"saving the player from having to actively seek it out in the environment to " +"reproduce. [b]Ammonia[/b] clouds are orange in color.\n" +"\n" +"[thrive:compound type=\"phosphates\"][/thrive:compound] [b]Phosphate:[/b] " +"Identical in purpose to [thrive:compound type=\"ammonia\"][/" +"thrive:compound], [b]Phosphate[/b] is a requirement for reproduction. Unlike " +"[thrive:compound type=\"ammonia\"][/thrive:compound], however, there are no " +"methods of synthesizing [b]Phosphate[/b] so it can only be found in the " +"environment or from predation. [b]Phosphates[/b] clouds are purple in color. " +"[b]Phosphates[/b] crystals are blue or blue-green.\n" +"\n" +"[thrive:compound type=\"hydrogensulfide\"][/thrive:compound] [b]Hydrogen " +"Sulfide:[/b] An alternative source of [thrive:compound type=\"glucose\"][/" +"thrive:compound] for cells, that can be found in high quantities in a select " +"few patches. Should a player intend to use [b]Hydrogen Sulfide[/b] for " +"energy, they must take care to ensure that the patch they inhabit contains " +"the compound. [b]Hydrogen Sulfide[/b] is only usable if the player possesses " +"[b][color=#3796e1]" +"[url=thriveopedia:chemoSynthesizingProteins]Chemosynthesizing Proteins[/url]" +"[/color][/b], otherwise the player cannot take in the compound, and any " +"already stored within the cell will be quickly expelled.\n" +"\n" +"[thrive:compound type=\"iron\"][/thrive:compound] [b]Iron:[/b] Another " +"alternative source of [thrive:compound type=\"atp\"][/thrive:compound], " +"[b]Iron[/b] is a relatively uncommon resource found in almost, but not all, " +"patches in the world. Unlike any other compound, [b]Iron[/b] can not only be " +"found in clouds but also as variably sized chunks that trail [b]Iron[/b] " +"clouds as they drift. [b]Iron[/b] can only be used by a cell if it possesses " +"[b][color=#3796e1][url=thriveopedia:rusticyanin]Rusticyanin[/url][/color][/" +"b]. [b]Iron[/b] clouds appear brown in color. The chunks themselves can be " +"engulfed for a significant source of [b]Iron[/b]." msgid "WIKI_MICROBE_STAGE_GDD" -msgstr "There is a separate game design document for the microbe stage that goes into more details: Microbe Stage GDD" +msgstr "" +"There is a separate game design document for the microbe stage that goes " +"into more details: Microbe Stage GDD" msgid "WIKI_MICROBE_STAGE_INTRO" msgstr "" "Previous stage: No earlier stages.\n" "\n" -"Next stage: [color=#3796e1][url=thriveopedia:multicellular_stage]Multicellular Stage[/url][/color]\n" -"\n" -"The Microbe Stage is the first stage of the game. The stage begins with the first species to exist in the world, fresh from the primordial origins of life exploring the nutrient-rich Pangonian Vents. It is here that the player assumes the role of a tiny prokaryotic blob of cytoplasm, one of a few individuals of their species. At this point, the player must rely entirely on finding loose [thrive:compound type=\"glucose\"][/thrive:compound] to survive as they do not yet possess ways to process other nutrients and seek out [thrive:compound type=\"phosphates\"][/thrive:compound] and [thrive:compound type=\"ammonia\"][/thrive:compound] to grow bigger in preparation for reproduction. Once the player has reached a sufficient size they will be capable of reproducing, which will bring the player to the microbe editor should they choose to do so. As the game continues, the player will steadily adapt their cell to better survive in a world that grows gradually harsher each generation, and compete with new species that have arisen from the player's own." +"Next stage: [color=#3796e1]" +"[url=thriveopedia:multicellular_stage]Multicellular Stage[/url][/color]\n" +"\n" +"The Microbe Stage is the first stage of the game. The stage begins with the " +"first species to exist in the world, fresh from the primordial origins of " +"life exploring the nutrient-rich Pangonian Vents. It is here that the player " +"assumes the role of a tiny prokaryotic blob of cytoplasm, one of a few " +"individuals of their species. At this point, the player must rely entirely " +"on finding loose [thrive:compound type=\"glucose\"][/thrive:compound] to " +"survive as they do not yet possess ways to process other nutrients and seek " +"out [thrive:compound type=\"phosphates\"][/thrive:compound] and " +"[thrive:compound type=\"ammonia\"][/thrive:compound] to grow bigger in " +"preparation for reproduction. Once the player has reached a sufficient size " +"they will be capable of reproducing, which will bring the player to the " +"microbe editor should they choose to do so. As the game continues, the " +"player will steadily adapt their cell to better survive in a world that " +"grows gradually harsher each generation, and compete with new species that " +"have arisen from the player's own." msgid "WIKI_MITOCHONDRION_EFFECTS" msgstr "No effects." msgid "WIKI_MITOCHONDRION_INTRO" -msgstr "The powerhouse of the cell. [b]Mitochondria[/b] perform [b]Aerobic Respiration[/b], or the conversion of [thrive:compound type=\"glucose\"][/thrive:compound] into [thrive:compound type=\"atp\"][/thrive:compound] with the use of [thrive:compound type=\"oxygen\"][/thrive:compound]. [b]Mitochondria[/b] perform this function more efficiently than other organelles such as [b][color=#3796e1][url=thriveopedia:metabolosome]Metabolosomes[/url][/color][/b]." +msgstr "" +"The powerhouse of the cell. [b]Mitochondria[/b] perform [b]Aerobic " +"Respiration[/b], or the conversion of [thrive:compound type=\"glucose\"][/" +"thrive:compound] into [thrive:compound type=\"atp\"][/thrive:compound] with " +"the use of [thrive:compound type=\"oxygen\"][/thrive:compound]. " +"[b]Mitochondria[/b] perform this function more efficiently than other " +"organelles such as [b][color=#3796e1]" +"[url=thriveopedia:metabolosome]Metabolosomes[/url][/color][/b]." msgid "WIKI_MITOCHONDRION_MODIFICATIONS" msgstr "No modifications." msgid "WIKI_MITOCHONDRION_PROCESSES" msgstr "" -"[b]Aerobic Respiration[/b]: [thrive:compound type=\"glucose\"][/thrive:compound] + [thrive:compound type=\"oxygen\"][/thrive:compound] → [thrive:compound type=\"atp\"][/thrive:compound] + [thrive:compound type=\"carbondioxide\"][/thrive:compound]\n" +"[b]Aerobic Respiration[/b]: [thrive:compound type=\"glucose\"][/" +"thrive:compound] + [thrive:compound type=\"oxygen\"][/thrive:compound] → " +"[thrive:compound type=\"atp\"][/thrive:compound] + [thrive:compound " +"type=\"carbondioxide\"][/thrive:compound]\n" "\n" -"One of the main methods of energy production, superior to that in [b][color=#3796e1][url=thriveopedia:metabolosome]Metabolosomes[/url][/color][/b]. Requires a steady influx of [thrive:compound type=\"glucose\"][/thrive:compound]. Rate scales with the concentration of environmental [thrive:compound type=\"oxygen\"][/thrive:compound]." +"One of the main methods of energy production, superior to that in [b]" +"[color=#3796e1][url=thriveopedia:metabolosome]Metabolosomes[/url][/color][/" +"b]. Requires a steady influx of [thrive:compound type=\"glucose\"][/" +"thrive:compound]. Rate scales with the concentration of environmental " +"[thrive:compound type=\"oxygen\"][/thrive:compound]." msgid "WIKI_MITOCHONDRION_REQUIREMENTS" msgstr "" -"A cell must have a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url][/color][/b] to evolve [b]Mitochondria[/b].\n" +"A cell must have a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url]" +"[/color][/b] to evolve [b]Mitochondria[/b].\n" "\n" -"If organelle upgrades are enabled in game settings, [i]both[/i] of the following conditions must also be true [i]for the player cell[/i]:\n" +"If organelle upgrades are enabled in game settings, [i]both[/i] of the " +"following conditions must also be true [i]for the player cell[/i]:\n" "\n" -"[ul]Contains at least [b]4[/b] [b][color=#3796e1][url=thriveopedia:metabolosome]Metabolosomes[/url][/color][/b] for at least [b]5[/b] generations in a row.\n" -"Produces at least [b]+20[/b] [thrive:compound type=\"atp\"][/thrive:compound].[/ul]" +"[indent]— Contains at least [b]4[/b] [b][color=#3796e1]" +"[url=thriveopedia:metabolosome]Metabolosomes[/url][/color][/b] for at least " +"[b]5[/b] generations in a row.[/indent]\n" +"[indent]— Produces at least [b]+20[/b] [thrive:compound type=\"atp\"][/" +"thrive:compound].[/indent]" msgid "WIKI_MITOCHONDRION_SCIENTIFIC_BACKGROUND" msgstr "" -"Mitochondria are bilayered (having both an inner and outer membrane) organelles that generate ATP through a process called Oxidative Phosphorylation. In this process, energy generated from the breakdown of nutrients (such as glucose and lipids) is used to generate a proton gradient across the inner membrane, which it can then use to convert ADP into ATP.\n" -"\n" -"While in the game, mitochondria are depicted as sausage-shaped organelles, their shape and size is actually very flexible. Mitochondria are constantly fusing together and splitting apart depending on the demands of the cell. They can even form large networks with other mitochondria within the cell. These dynamics are important for (among other things) regulating metabolism and mitochondrial quality control, as mitochondrial shape greatly affects their function.\n" -"\n" -"One notable aspect of the mitochondrion that separates it from most organelles is that it contains its own DNA. Because the mitochondrion was originally an independent organism that was acquired by a host cell, it contains DNA plasmids within its matrix (inside the inner membrane). Over time, the mitochondrion became more and more dependent on the host cell and lost its ability to live independently.\n" -"\n" -"While the mitochondrion is best known for being the powerhouse of the cell, it actually does so much more than provide energy. It is an integral part of programmed cell death, cell signalling, and the synthesis of various molecules such as phospholipids. Currently, there is research trying to understand these processes, as well as trying to uncover new roles that the mitochondrion plays." +"Mitochondria are bilayered (having both an inner and outer membrane) " +"organelles that generate ATP through a process called Oxidative " +"Phosphorylation. In this process, energy generated from the breakdown of " +"nutrients (such as glucose and lipids) is used to generate a proton gradient " +"across the inner membrane, which it can then use to convert ADP into ATP.\n" +"\n" +"While in the game, mitochondria are depicted as sausage-shaped organelles, " +"their shape and size is actually very flexible. Mitochondria are constantly " +"fusing together and splitting apart depending on the demands of the cell. " +"They can even form large networks with other mitochondria within the cell. " +"These dynamics are important for (among other things) regulating metabolism " +"and mitochondrial quality control, as mitochondrial shape greatly affects " +"their function.\n" +"\n" +"One notable aspect of the mitochondrion that separates it from most " +"organelles is that it contains its own DNA. Because the mitochondrion was " +"originally an independent organism that was acquired by a host cell, it " +"contains DNA plasmids within its matrix (inside the inner membrane). Over " +"time, the mitochondrion became more and more dependent on the host cell and " +"lost its ability to live independently.\n" +"\n" +"While the mitochondrion is best known for being the powerhouse of the cell, " +"it actually does so much more than provide energy. It is an integral part of " +"programmed cell death, cell signalling, and the synthesis of various " +"molecules such as phospholipids. Currently, there is research trying to " +"understand these processes, as well as trying to uncover new roles that the " +"mitochondrion plays." msgid "WIKI_MITOCHONDRION_STRATEGY" msgstr "" -"In environments with plentiful [thrive:compound type=\"glucose\"][/thrive:compound], [b]Mitochondria[/b] are indeed the powerhouses of the cell. Be aware though that [thrive:compound type=\"glucose\"][/thrive:compound] concentrations decrease as the game progresses, so we recommend switching to alternative energy sources if possible.\n" +"In environments with plentiful [thrive:compound type=\"glucose\"][/" +"thrive:compound], [b]Mitochondria[/b] are indeed the powerhouses of the " +"cell. Be aware though that [thrive:compound type=\"glucose\"][/" +"thrive:compound] concentrations decrease as the game progresses, so we " +"recommend switching to alternative energy sources if possible.\n" "\n" -"We also recommend replacing [b][color=#3796e1][url=thriveopedia:metabolosome]Metabolosomes[/url][/color][/b] with [b]Mitochondria[/b] after evolving a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url][/color][/b] for far greater efficiency." +"We also recommend replacing [b][color=#3796e1]" +"[url=thriveopedia:metabolosome]Metabolosomes[/url][/color][/b] with " +"[b]Mitochondria[/b] after evolving a [b][color=#3796e1]" +"[url=thriveopedia:nucleus]Nucleus[/url][/color][/b] for far greater " +"efficiency." msgid "WIKI_MITOCHONDRION_UPGRADES" msgstr "No upgrades." msgid "WIKI_MULTICELLULAR_STAGE_CONCEPT_ART" msgstr "" -"[ul]\t\t\t\"Perception\t\t\t\t\t\n" -"\t\t\t\"Editor\t\t\t\t\t[/ul]" +"[indent]— \t\t\t\"Perception\t\t\t\t\t[/" +"indent]\n" +"[indent]— \t\t\t\"Editor\t\t\t\t\t[/indent]" msgid "WIKI_MULTICELLULAR_STAGE_CURRENT_DEVELOPMENT" -msgstr "Multicellular stage development is currently the main focus of Thrive's development." +msgstr "" +"Multicellular stage development has started but it is not very fleshed out " +"yet." msgid "WIKI_MULTICELLULAR_STAGE_FEATURES" msgstr "" -"The gameplay of the multicellular stage feels a lot like the Microbe Stage. Gameplay continues on the 2D plane with other cells, but the difference is that the player now controls a growing colony. The difference from the end of microbe stage is that the colony can no longer be disbanded, instead it acts like a permanently stuck together, singular organism. The microbe environment is still used and the player can interact with microbes.\n" +"The gameplay of the multicellular stage will feel a lot like the Microbe " +"Stage. Gameplay will continue on the 2D plane with other cells, but the " +"difference will be that the player will now control a growing colony. The " +"difference from the end of microbe stage is that the colony can no longer be " +"disbanded, instead it acts like a permanently stuck together, singular " +"organism. The microbe environment is still used and the player can interact " +"with microbes.\n" "\n" -"In the editor, the player can now create and edit cell types in addition to making changes to the structure and organelles of those cells. Any change made to a cell type is automatically applied to all cells of that type. Using different cell types the player will be able to specialize different cells in his colony towards different functions. As specialized cells receive a bonus to effectiveness, and this will be further enhanced through adjacency of cells of the same type, this gives them a big advantage over unicellular organisms.\n" +"In the editor, the player can now create and edit cell types in addition to " +"making changes to the structure and organelles of those cells. Any change " +"made to one cell of a cell type in the colony will automatically apply to " +"all other cells of that type. Using different cell types the player will be " +"able to specialize different cells in his colony towards different " +"functions, giving them a big advantage over unicellular organisms.\n" "\n" -"At the end of the stage the player controls a large colony of cells that can dominate the microscopic world, and then take a leap to grow even bigger and become a macroscopic creature.\n" +"At the end of the stage the player controls a large colony of cells that can " +"dominate the microscopic world, and then take a leap to grow even bigger and " +"become a macroscopic creature.\n" "\n" -"There is a separate page for the Multicellular Stage GDD describing the stage mechanics in more details." +"There is a separate page for the Multicellular Stage GDD describing the " +"stage mechanics in more details." msgid "WIKI_MULTICELLULAR_STAGE_INTRO" -msgstr "In the Multicellular Stage, your cell colony will become more complex and specialized, until it becomes a macroscopic organism. The stage ends when your species becomes big enough in size to become macroscopic and move onto the [color=#3796e1][url=thriveopedia:macroscopic_stage]Macroscopic Stage[/url][/color]." +msgstr "" +"In the Multicellular Stage, your cell colony will become more complex and " +"specialized, until it becomes a macroscopic organism. The stage ends when " +"your species becomes big enough in size to become macroscopic and move onto " +"the [color=#3796e1][url=thriveopedia:macroscopic_stage]Macroscopic Stage[/" +"url][/color]." msgid "WIKI_MULTICELLULAR_STAGE_OVERVIEW" msgstr "" -"Life in the oceans flourishes. There will be a lot of diversity. The world has suddenly gotten a lot smaller for the player as they are the biggest thing around in the microscopic environment.\n" +"Life in the oceans flourishes. There will be a lot of diversity. The world " +"has suddenly gotten a lot smaller for the player as they are the biggest " +"thing around in the microscopic environment.\n" "\n" -"The player will now control a colony of cells that form a larger organism. The colony size will gradually increase with more specialized cell types preparing the move to macroscopic." +"The player will now control a colony of cells that form a larger organism. " +"The colony size will gradually increase with more specialized cell types " +"preparing the move to macroscopic." msgid "WIKI_MULTICELLULAR_STAGE_TRANSITIONS" msgstr "" -"The stage starts when cells bind together through use of Binding Agents (Adhesion Proteins) and the cells can no longer unbind (they become actually a single organism).\n" +"The stage starts when cells bind together through use of Binding Agents " +"(Adhesion Proteins) and the cells can no longer unbind (they become actually " +"a single organism).\n" "\n" -"It ends when the player's species evolves to be a big enough cluster of cells to move to macroscopic size." +"It ends when the player's species evolves to be a big enough cluster of " +"cells to move to macroscopic size." msgid "WIKI_MULTICELLULAR_STAGE_UI" msgstr "Nothing has been discussed." msgid "WIKI_MYOFIBRIL_EFFECTS" -msgstr "For each cell in a multicellular organism that contains a [b]Myofibril[/b], that organism's movement speed increases proportionally to the volume of that cell. Cells with [b]Myofibrils[/b] are classified as having muscle tissue type." +msgstr "" +"For each cell in a multicellular organism that contains a [b]Myofibril[/b], " +"that organism's movement speed increases proportionally to the volume of " +"that cell. Cells with [b]Myofibrils[/b] are classified as having muscle " +"tissue type." msgid "WIKI_MYOFIBRIL_INTRO" -msgstr "Organelle consisting of long fibres which in aggregate create muscle tissue within organisms, available from the [color=#3796e1][url=thriveopedia:macroscopic_stage]Macroscopic Stage[/url][/color]. Increases an organism's speed." +msgstr "" +"Organelle consisting of long fibres which in aggregate create muscle tissue " +"within organisms, available from the [color=#3796e1]" +"[url=thriveopedia:macroscopic_stage]Macroscopic Stage[/url][/color]. " +"Increases an organism's speed." msgid "WIKI_MYOFIBRIL_MODIFICATIONS" msgstr "No modifications." @@ -8740,13 +10952,23 @@ msgid "WIKI_MYOFIBRIL_PROCESSES" msgstr "No processes." msgid "WIKI_MYOFIBRIL_REQUIREMENTS" -msgstr "Only available from the [color=#3796e1][url=thriveopedia:macroscopic_stage]Macroscopic Stage[/url][/color] onwards." +msgstr "" +"Only available from the [color=#3796e1]" +"[url=thriveopedia:macroscopic_stage]Macroscopic Stage[/url][/color] onwards." msgid "WIKI_MYOFIBRIL_SCIENTIFIC_BACKGROUND" -msgstr "[color=#3796e1][url=https://en.wikipedia.org/wiki/Myofibril][b]Myofibrils[/b][/url][/color] are long rod-like organelles, which are always found within \"Muscle Cells\". These organelles are used primarily in the contraction and relaxation of muscles, permitting a creature to move certain body parts, be that a leg, arm, or mouth." +msgstr "" +"[color=#3796e1][url=https://en.wikipedia.org/wiki/Myofibril][b]Myofibrils[/b]" +"[/url][/color] are long rod-like organelles, which are always found within " +"\"Muscle Cells\". These organelles are used primarily in the contraction and " +"relaxation of muscles, permitting a creature to move certain body parts, be " +"that a leg, arm, or mouth." msgid "WIKI_MYOFIBRIL_STRATEGY" -msgstr "We recommend adding one [b]Myofibril[/b] to several cell types in your multicellular organism, but adding more than one is redundant. At the moment, further [b]Myofibrils[/b] provide no extra benefit." +msgstr "" +"We recommend adding one [b]Myofibril[/b] to several cell types in your " +"multicellular organism, but adding more than one is redundant. At the " +"moment, further [b]Myofibrils[/b] provide no extra benefit." msgid "WIKI_MYOFIBRIL_UPGRADES" msgstr "No upgrades" @@ -8759,37 +10981,74 @@ msgstr "No effects." msgid "WIKI_NITROGENASE_INTRO" msgstr "" -"Performs [b]Nitrogen Fixation[/b] to produce [thrive:compound type=\"ammonia\"][/thrive:compound] from gaseous [thrive:compound type=\"nitrogen\"][/thrive:compound] and [thrive:compound type=\"atp\"][/thrive:compound], producing one of the components of growth for cellular reproduction. Less efficient than the eukaryotic [b][color=#3796e1][url=thriveopedia:nitrogenfixingplastid]Nitroplast[/url][/color][/b].\n" +"Performs [b]Anaerobic Nitrogen Fixation[/b] to produce [thrive:compound " +"type=\"ammonia\"][/thrive:compound] from gaseous [thrive:compound " +"type=\"nitrogen\"][/thrive:compound] and [thrive:compound type=\"atp\"][/" +"thrive:compound], producing one of the components of growth for cellular " +"reproduction. Less efficient than the eukaryotic [b][color=#3796e1]" +"[url=thriveopedia:nitrogenfixingplastid]Nitroplast[/url][/color][/b].\n" "\n" -"Also performs some [b]Glycolysis[/b] to produce [thrive:compound type=\"atp\"][/thrive:compound] from [thrive:compound type=\"glucose\"][/thrive:compound]." +"Also performs some [b]Glycolysis[/b] to produce [thrive:compound " +"type=\"atp\"][/thrive:compound] from [thrive:compound type=\"glucose\"][/" +"thrive:compound]." msgid "WIKI_NITROGENASE_MODIFICATIONS" msgstr "No modifications." msgid "WIKI_NITROGENASE_PROCESSES" msgstr "" -"[b]Anaerobic Nitrogen Fixation[/b]: [thrive:compound type=\"atp\"][/thrive:compound] + [thrive:compound type=\"nitrogen\"][/thrive:compound] → [thrive:compound type=\"ammonia\"][/thrive:compound]\n" +"[b]Anaerobic Nitrogen Fixation[/b]: [thrive:compound type=\"atp\"][/" +"thrive:compound] + [thrive:compound type=\"nitrogen\"][/thrive:compound] → " +"[thrive:compound type=\"ammonia\"][/thrive:compound]\n" "\n" -"Fixes atmospheric [thrive:compound type=\"nitrogen\"][/thrive:compound] into [thrive:compound type=\"ammonia\"][/thrive:compound] by expending energy. Rate scales with the amount of environmental [thrive:compound type=\"nitrogen\"][/thrive:compound]. Less efficient than the equivalent process in the [b][color=#3796e1][url=thriveopedia:nitrogenfixingplastid]Nitroplast[/url][/color][/b].\n" +"Fixes atmospheric [thrive:compound type=\"nitrogen\"][/thrive:compound] into " +"[thrive:compound type=\"ammonia\"][/thrive:compound] by expending energy. " +"Rate scales with the amount of environmental [thrive:compound " +"type=\"nitrogen\"][/thrive:compound]. Less efficient than the equivalent " +"process in the [b][color=#3796e1]" +"[url=thriveopedia:nitrogenfixingplastid]Nitroplast[/url][/color][/b].\n" "\n" "[b]Glycolysis[/b]\n" "\n" -"Like many prokaryotic organelles, the [b][color=#3796e1][url=thriveopedia:cytoplasm]Cytoplasm[/url][/color][/b] surrounding [b]Nitrogenase[/b] performs a less efficient form of [b]Glycolysis[/b], transforming [thrive:compound type=\"glucose\"][/thrive:compound] into [thrive:compound type=\"atp\"][/thrive:compound]." +"Like many prokaryotic organelles, the [b][color=#3796e1]" +"[url=thriveopedia:cytoplasm]Cytoplasm[/url][/color][/b] surrounding " +"[b]Nitrogenase[/b] performs a less efficient form of [b]Glycolysis[/b], " +"transforming [thrive:compound type=\"glucose\"][/thrive:compound] into " +"[thrive:compound type=\"atp\"][/thrive:compound]." msgid "WIKI_NITROGENASE_REQUIREMENTS" msgstr "" -"If organelle upgrades are enabled in game settings, the following condition must be true [i]for the player cell[/i]:\n" +"If organelle upgrades are enabled in game settings, the following condition " +"must be true [i]for the player cell[/i]:\n" "\n" -"[ul]Is in a patch with at most [b]13[/b] [thrive:compound type=\"ammonia\"][/thrive:compound].[/ul]" +"[indent]— Is in a patch with at most [b]13[/b] [thrive:compound " +"type=\"ammonia\"][/thrive:compound].[/indent]" msgid "WIKI_NITROGENASE_SCIENTIFIC_BACKGROUND" -msgstr "[color=#3796e1][url=https://en.wikipedia.org/wiki/Nitrogenase]Nitrogenases[/url][/color] are enzymes found in certain real-world bacteria which fix nitrogen gas (N2) into ammonia (NH3). These nitrogen-fixing microbes play an essential role in supporting all other life on Earth, as nitrogen is an essential component of DNA and proteins, but cannot be easily utilized by most organisms in its gaseous form." +msgstr "" +"[color=#3796e1][url=https://en.wikipedia.org/wiki/Nitrogenase]Nitrogenases[/" +"url][/color] are enzymes found in certain real-world bacteria which fix " +"nitrogen gas (N2) into ammonia (NH3). These nitrogen-" +"fixing microbes play an essential role in supporting all other life on " +"Earth, as nitrogen is an essential component of DNA and proteins, but cannot " +"be easily utilized by most organisms in its gaseous form." msgid "WIKI_NITROGENASE_STRATEGY" msgstr "" -"The [thrive:compound type=\"ammonia\"][/thrive:compound] produced by [b]Nitrogenase[/b] contributes towards stored resources for reproduction. Cells with [b]Nitrogenase[/b] therefore need only find [thrive:compound type=\"phosphates\"][/thrive:compound] from the environment to reproduce at a faster rate than the base rate (the base rate is zero if passive reproduction progress is disabled in options for the current game). A good strategy is seeking out [thrive:compound type=\"phosphates\"][/thrive:compound] chunks to engulf or stay close to.\n" -"\n" -"Since [b]Anaerobic Nitrogen Fixation[/b] consumes [thrive:compound type=\"atp\"][/thrive:compound], you should have excess [thrive:compound type=\"atp\"][/thrive:compound] available before adding this organelle to your cell. The small amount of [b]Glycolysis[/b] performed by [b]Nitrogenase[/b] is not enough to offset its own osmoregulation cost." +"The [thrive:compound type=\"ammonia\"][/thrive:compound] produced by " +"[b]Nitrogenase[/b] contributes towards stored resources for reproduction. " +"Cells with [b]Nitrogenase[/b] therefore need only find [thrive:compound " +"type=\"phosphates\"][/thrive:compound] from the environment to reproduce at " +"a faster rate than the base rate (the base rate is zero if passive " +"reproduction progress is disabled in options for the current game). A good " +"strategy is seeking out [thrive:compound type=\"phosphates\"][/" +"thrive:compound] chunks to engulf or stay close to.\n" +"\n" +"Since [b]Anaerobic Nitrogen Fixation[/b] consumes [thrive:compound " +"type=\"atp\"][/thrive:compound], you should have excess [thrive:compound " +"type=\"atp\"][/thrive:compound] available before adding this organelle to " +"your cell. The small amount of [b]Glycolysis[/b] performed by " +"[b]Nitrogenase[/b] is not enough to offset its own osmoregulation cost." msgid "WIKI_NITROGENASE_UPGRADES" msgstr "No upgrades." @@ -8798,33 +11057,60 @@ msgid "WIKI_NITROPLAST_EFFECTS" msgstr "No effects." msgid "WIKI_NITROPLAST_INTRO" -msgstr "The Nitroplast is a membrane-bound organelle used to produce [thrive:compound type=\"ammonia\"][/thrive:compound], one of the components of growth for cellular reproduction. Performs [b]Nitrogen Fixation[/b] to convert gaseous [thrive:compound type=\"nitrogen\"][/thrive:compound] and [thrive:compound type=\"atp\"][/thrive:compound] into [thrive:compound type=\"ammonia\"][/thrive:compound]. More efficient than the prokaryotic [b][color=#3796e1][url=thriveopedia:nitrogenase]Nitrogenase[/url][/color][/b]." +msgstr "" +"The Nitroplast is a membrane-bound organelle used to produce " +"[thrive:compound type=\"ammonia\"][/thrive:compound], one of the components " +"of growth for cellular reproduction. Performs [b]Anaerobic Nitrogen " +"Fixation[/b] to convert gaseous [thrive:compound type=\"nitrogen\"][/" +"thrive:compound] and [thrive:compound type=\"atp\"][/thrive:compound] into " +"[thrive:compound type=\"ammonia\"][/thrive:compound]. More efficient than " +"the prokaryotic [b][color=#3796e1][url=thriveopedia:nitrogenase]Nitrogenase[/" +"url][/color][/b]." msgid "WIKI_NITROPLAST_MODIFICATIONS" msgstr "No modifications." msgid "WIKI_NITROPLAST_PROCESSES" msgstr "" -"[b]Nitrogen Fixation[/b]\n" +"[b]Aerobic Nitrogen Fixation[/b]\n" "\n" -"Fixes atmospheric [thrive:compound type=\"nitrogen\"][/thrive:compound] into [thrive:compound type=\"ammonia\"][/thrive:compound] by expending energy. Rate scales with the amount of environmental [thrive:compound type=\"nitrogen\"][/thrive:compound]. More efficient than the equivalent process in [b][color=#3796e1][url=thriveopedia:nitrogenase]Nitrogenase[/url][/color][/b]." +"Fixes atmospheric [thrive:compound type=\"nitrogen\"][/thrive:compound] into " +"[thrive:compound type=\"ammonia\"][/thrive:compound] by expending energy. " +"Rate scales with the amount of environmental [thrive:compound " +"type=\"nitrogen\"][/thrive:compound] and [thrive:compound type=\"oxygen\"][/" +"thrive:compound]. More efficient than the equivalent process in [b]" +"[color=#3796e1][url=thriveopedia:nitrogenase]Nitrogenase[/url][/color][/b]." msgid "WIKI_NITROPLAST_REQUIREMENTS" -msgstr "A cell must have a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url][/color][/b] to evolve [b]Nitroplasts[/b]." +msgstr "" +"A cell must have a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url]" +"[/color][/b] to evolve [b]Nitroplasts[/b]." msgid "WIKI_NITROPLAST_SCIENTIFIC_BACKGROUND" msgstr "" -"Nitroplasts have been shown to have evolved from endosymbionts in eukaryotic cells.\n" +"Nitroplasts have been shown to have evolved from endosymbionts in eukaryotic " +"cells.\n" "\n" -"[color=#3796e1][url=https://en.wikipedia.org/wiki/Nitroplast]https://en.wikipedia.org/wiki/Nitroplast[/url][/color]\n" +"[color=#3796e1][url=https://en.wikipedia.org/wiki/Nitroplast]https://" +"en.wikipedia.org/wiki/Nitroplast[/url][/color]\n" "\n" "https://www.science.org/doi/10.1126/science.ado8571" msgid "WIKI_NITROPLAST_STRATEGY" msgstr "" -"We recommend replacing [b][color=#3796e1][url=thriveopedia:nitrogenase]Nitrogenase[/url][/color][/b] with [b]Nitroplasts[/b] when your cell develops a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url][/color][/b], as the latter can more efficiently generate resources needed for reproduction.\n" +"We recommend replacing [b][color=#3796e1]" +"[url=thriveopedia:nitrogenase]Nitrogenase[/url][/color][/b] with " +"[b]Nitroplasts[/b] when your cell develops a [b][color=#3796e1]" +"[url=thriveopedia:nucleus]Nucleus[/url][/color][/b], as the latter can more " +"efficiently generate resources needed for reproduction.\n" "\n" -"As with [b][color=#3796e1][url=thriveopedia:nitrogenase]Nitrogenase[/url][/color][/b], [b]Nitroplasts[/b] are a sensible choice if you have [thrive:compound type=\"atp\"][/thrive:compound] to spare. Creating reproduction resources yourself removes a limiting factor on your ability to progress through generations more quickly. This will also require gathering extra [thrive:compound type=\"phosphates\"][/thrive:compound], which can be gained from floating chunks of crystal, or from purple clouds." +"As with [b][color=#3796e1][url=thriveopedia:nitrogenase]Nitrogenase[/url][/" +"color][/b], [b]Nitroplasts[/b] are a sensible choice if you have " +"[thrive:compound type=\"atp\"][/thrive:compound] to spare. Creating " +"reproduction resources yourself removes a limiting factor on your ability to " +"progress through generations more quickly. This will also require gathering " +"extra [thrive:compound type=\"phosphates\"][/thrive:compound], which can be " +"gained from floating chunks of crystal, or from purple clouds." msgid "WIKI_NITROPLAST_UPGRADES" msgstr "No upgrades." @@ -8837,19 +11123,30 @@ msgstr "None, This is the last stage" msgid "WIKI_NUCLEUS_EFFECTS" msgstr "" -"Once a cell evolves a [b]Nucleus[/b], it gains the ability to evolve many other [b]organelles[/b] that were previously locked.\n" +"Once a cell evolves a [b]Nucleus[/b], it gains the ability to evolve many " +"other [b]organelles[/b] that were previously locked.\n" "\n" -"Cells with a [b]Nucleus[/b] take [b]50%[/b] less damage from any source except [i]starvation[/i] (damage due to not having any [thrive:compound type=\"atp\"][/thrive:compound]).\n" +"Cells with a [b]Nucleus[/b] take [b]50%[/b] less damage from any source " +"except [i]starvation[/i] (damage due to not having any [thrive:compound " +"type=\"atp\"][/thrive:compound]).\n" "\n" -"A cell can only have at most one [b]Nucleus[/b] and it cannot be removed after it evolves." +"A cell can only have at most one [b]Nucleus[/b] and it cannot be removed " +"after it evolves." msgid "WIKI_NUCLEUS_INTRO" msgstr "" -"The largest [b]organelle[/b] and the defining feature of [i]eukaryotic[/i] cells. Allows cells to evolve advanced, membrane-bound [b]organelles[/b] with more powerful effects, such as [b][color=#3796e1][url=thriveopedia:mitochondrion]Mitochondria[/url][/color][/b] and [b][color=#3796e1][url=thriveopedia:lysosome]Lysosomes[/url][/color][/b].\n" +"The largest [b]organelle[/b] and the defining feature of [i]eukaryotic[/i] " +"cells. Allows cells to evolve advanced, membrane-bound [b]organelles[/b] " +"with more powerful effects, such as [b][color=#3796e1]" +"[url=thriveopedia:mitochondrion]Mitochondria[/url][/color][/b] and [b]" +"[color=#3796e1][url=thriveopedia:lysosome]Lysosomes[/url][/color][/b].\n" "\n" -"Costs a lot of [thrive:compound type=\"atp\"][/thrive:compound] to maintain due to its enormous size and osmoregulation cost. Once a cell obtains a nucleus, it cannot be removed in future generations.\n" +"Costs a lot of [thrive:compound type=\"atp\"][/thrive:compound] to maintain " +"due to its enormous size and osmoregulation cost. Once a cell obtains a " +"nucleus, it cannot be removed in future generations.\n" "\n" -"Also reduces damage taken from any source other than [i]starvation[/i] by [b]50%[/b]." +"Also reduces damage taken from any source other than [i]starvation[/i] by " +"[b]50%[/b]." msgid "WIKI_NUCLEUS_MODIFICATIONS" msgstr "No modifications." @@ -8862,67 +11159,130 @@ msgstr "No requirements, except for a lot of extra space to fit it in." msgid "WIKI_NUCLEUS_SCIENTIFIC_BACKGROUND" msgstr "" -"[color=#3796e1][url=https://en.wikipedia.org/wiki/Cell_nucleus]Nuclei[/url][/color] are found in virtualy all real-world eukaryotic cells, where they perform a critical role in protecting the host organism's genetic material and regulating gene expression. \n" +"[color=#3796e1][url=https://en.wikipedia.org/wiki/Cell_nucleus]Nuclei[/url][/" +"color] are found in virtualy all real-world eukaryotic cells, where they " +"perform a critical role in protecting the host organism's genetic material " +"and regulating gene expression. \n" "\n" -"It is currently unclear how nuclei first evolved; some researchers have suggested that they might have been the product of endosymbiosis, perhaps having originated as an archaeal cell that invaded a bacterial cell. Others have proposed that they might have evolved from viruses, or perhaps simply as a result of a single cell forming a second membrane around itself, with the original cell becoming the nucleus." +"It is currently unclear how nuclei first evolved; some researchers have " +"suggested that they might have been the product of endosymbiosis, perhaps " +"having originated as an archaeal cell that invaded a bacterial cell. Others " +"have proposed that they might have evolved from viruses, or perhaps simply " +"as a result of a single cell forming a second membrane around itself, with " +"the original cell becoming the nucleus." msgid "WIKI_NUCLEUS_STRATEGY" msgstr "" -"Think very hard before adding a [b]Nucleus[/b] to your cell. They are expensive to maintain and slow your cell down considerably, so ensure you have a significant positive [thrive:compound type=\"atp\"][/thrive:compound] balance and can afford a more sedate lifestyle for a generation or two. We recommend adding [b][color=#3796e1][url=thriveopedia:cilia]Cilia[/url][/color][/b] and [b][color=#3796e1][url=thriveopedia:flagellum]Flagella[/url][/color][/b] in subsequent generations to recover some agility.\n" -"\n" -"The benefits though are obvious. [i]Eukaryotes[/i] (cells with a [b]Nucleus[/b]) gain access to more versatile future upgrades than prokaryotes (cells without one).\n" -"\n" -"[b]Organelles[/b] unlocked by the [b]Nucleus[/b] offer powerful new abilities, such as the [b][color=#3796e1][url=thriveopedia:signalingAgent]Signaling Agent[/url][/color][/b] and [b][color=#3796e1][url=thriveopedia:bindingAgent]Binding Agent[/url][/color][/b], or significant upgrades to existing abilities, such as [b][color=#3796e1][url=thriveopedia:mitochondrion]Mitochondria[/url][/color][/b] and [b][color=#3796e1][url=thriveopedia:thermoplast]Thermoplasts[/url][/color][/b]. We recommend replacing [i]prokaryotic[/i] [b]organelles[/b] with their more efficient [i]eukaryotic[/i] counterparts after adding a [b]Nucleus[/b] to improve [thrive:compound type=\"atp\"][/thrive:compound] production and better sustain your cell." +"Think very hard before adding a [b]Nucleus[/b] to your cell. They are " +"expensive to maintain and slow your cell down considerably, so ensure you " +"have a significant positive [thrive:compound type=\"atp\"][/thrive:compound] " +"balance and can afford a more sedate lifestyle for a generation or two. We " +"recommend adding [b][color=#3796e1][url=thriveopedia:cilia]Cilia[/url][/" +"color][/b] and [b][color=#3796e1][url=thriveopedia:flagellum]Flagella[/url][/" +"color][/b] in subsequent generations to recover some agility.\n" +"\n" +"The benefits though are obvious. [i]Eukaryotes[/i] (cells with a [b]Nucleus[/" +"b]) gain access to more versatile future upgrades than prokaryotes (cells " +"without one).\n" +"\n" +"[b]Organelles[/b] unlocked by the [b]Nucleus[/b] offer powerful new " +"abilities, such as the [b][color=#3796e1]" +"[url=thriveopedia:signalingAgent]Signaling Agent[/url][/color][/b] and [b]" +"[color=#3796e1][url=thriveopedia:bindingAgent]Binding Agent[/url][/color][/" +"b], or significant upgrades to existing abilities, such as [b][color=#3796e1]" +"[url=thriveopedia:mitochondrion]Mitochondria[/url][/color][/b] and [b]" +"[color=#3796e1][url=thriveopedia:thermoplast]Thermoplasts[/url][/color][/b]. " +"We recommend replacing [i]prokaryotic[/i] [b]organelles[/b] with their more " +"efficient [i]eukaryotic[/i] counterparts after adding a [b]Nucleus[/b] to " +"improve [thrive:compound type=\"atp\"][/thrive:compound] production and " +"better sustain your cell." msgid "WIKI_NUCLEUS_UPGRADES" msgstr "No upgrades." msgid "WIKI_ORGANELLES_ROOT_INTRO" msgstr "" -"Organelles are the \"organs\" of single-celled organisms. In Thrive, they are the building blocks of your cell, controlling its internal processes and abilities.\n" +"Organelles are the \"organs\" of single-celled organisms. In Thrive, they " +"are the building blocks of your cell, controlling its internal processes and " +"abilities.\n" "\n" -"Each time you reproduce, you can add, move, modify or remove organelles inside your cell using the microbe editor. Almost all of these actions cost mutation points. Organelles are arranged in a hex grid, forming a contiguous shape wrapped by the cell membrane, and each organelle has a characteristic hex footprint. External organelles attach themselves to the membrane's exterior, so for many of them, orientation of placement matters.\n" +"Each time you reproduce, you can add, move, modify or remove organelles " +"inside your cell using the microbe editor. Almost all of these actions cost " +"mutation points. Organelles are arranged in a hex grid, forming a contiguous " +"shape wrapped by the cell membrane, and each organelle has a characteristic " +"hex footprint. External organelles attach themselves to the membrane's " +"exterior, so for many of them, orientation of placement matters.\n" "\n" -"As you edit your cell, other species also change their organelle layout. They have access to all the same powers and abilities.\n" +"As you edit your cell, other species also change their organelle layout. " +"They have access to all the same powers and abilities.\n" "\n" "Select an organelle from the list below to learn more." msgid "WIKI_OXYTOXISOME_EFFECTS" msgstr "" -"If a cell has at least one [b]Toxisome[/b] or [b][color=#3796e1][url=thriveopedia:oxytoxy]Toxin Vacuole[/url][/color][/b], it can shoot toxin projectiles, draining stored [thrive:compound type=\"oxytoxy\"][/thrive:compound] to do so. These projectiles damage cells of other species, but don't harm members of the species that fired them.\n" +"If a cell has at least one [b]Toxisome[/b] or [b][color=#3796e1]" +"[url=thriveopedia:oxytoxy]Toxin Vacuole[/url][/color][/b], it can shoot " +"toxin projectiles, draining stored [thrive:compound type=\"oxytoxy\"][/" +"thrive:compound] to do so. These projectiles damage cells of other species, " +"but don't harm members of the species that fired them.\n" "\n" -"Damage scales with the amount of [thrive:compound type=\"oxytoxy\"][/thrive:compound] fired." +"Damage scales with the amount of [thrive:compound type=\"oxytoxy\"][/" +"thrive:compound] fired." msgid "WIKI_OXYTOXISOME_INTRO" -msgstr "Modified [b][color=#3796e1][url=thriveopedia:metabolosome]Metabolosome[/url][/color][/b] which produces [thrive:compound type=\"oxytoxy\"][/thrive:compound], an agent that can be fired as a toxic projectile. Inferior version of the [b][color=#3796e1][url=thriveopedia:oxytoxy]Toxin Vacuole[/url][/color][/b]." +msgstr "" +"Modified [b][color=#3796e1][url=thriveopedia:metabolosome]Metabolosome[/url]" +"[/color][/b] which produces [thrive:compound type=\"oxytoxy\"][/" +"thrive:compound], an agent that can be fired as a toxic projectile. Inferior " +"version of the [b][color=#3796e1][url=thriveopedia:oxytoxy]Toxin Vacuole[/" +"url][/color][/b]." msgid "WIKI_OXYTOXISOME_MODIFICATIONS" msgstr "No modifications." msgid "WIKI_OXYTOXISOME_PROCESSES" msgstr "" -"[b]OxyToxy Synthesis[/b]: [thrive:compound type=\"atp\"][/thrive:compound] + [thrive:compound type=\"oxygen\"][/thrive:compound] → [thrive:compound type=\"oxytoxy\"][/thrive:compound]\n" +"[b]OxyToxy Synthesis[/b]: [thrive:compound type=\"atp\"][/thrive:compound] + " +"[thrive:compound type=\"oxygen\"][/thrive:compound] → [thrive:compound " +"type=\"oxytoxy\"][/thrive:compound]\n" "\n" -"Produces [thrive:compound type=\"oxytoxy\"][/thrive:compound], but much less efficiently than [b][color=#3796e1][url=thriveopedia:oxytoxy]Toxin Vacuoles[/url][/color][/b]. Rate scales with the amount of environmental [thrive:compound type=\"oxygen\"][/thrive:compound].\n" +"Produces [thrive:compound type=\"oxytoxy\"][/thrive:compound], but much less " +"efficiently than [b][color=#3796e1][url=thriveopedia:oxytoxy]Toxin Vacuoles[/" +"url][/color][/b]. Rate scales with the amount of environmental " +"[thrive:compound type=\"oxygen\"][/thrive:compound].\n" "\n" -"[b]Glycolysis[/b]: [thrive:compound type=\"glucose\"][/thrive:compound] → [thrive:compound type=\"atp\"][/thrive:compound]\n" +"[b]Glycolysis[/b]: [thrive:compound type=\"glucose\"][/thrive:compound] → " +"[thrive:compound type=\"atp\"][/thrive:compound]\n" "\n" -"Like many prokaryotic organelles, the [b][color=#3796e1][url=thriveopedia:cytoplasm]Cytoplasm[/url][/color][/b] surrounding an [b]Toxisome[/b] performs a less efficient form of [b]Glycolysis[/b], transforming [thrive:compound type=\"glucose\"][/thrive:compound] into [thrive:compound type=\"atp\"][/thrive:compound]." +"Like many prokaryotic organelles, the [b][color=#3796e1]" +"[url=thriveopedia:cytoplasm]Cytoplasm[/url][/color][/b] surrounding an " +"[b]Toxisome[/b] performs a less efficient form of [b]Glycolysis[/b], " +"transforming [thrive:compound type=\"glucose\"][/thrive:compound] into " +"[thrive:compound type=\"atp\"][/thrive:compound]." msgid "WIKI_OXYTOXISOME_REQUIREMENTS" msgstr "" -"If organelle upgrades are enabled in game settings, the following condition must be true [i]for the player cell[/i]:\n" +"If organelle upgrades are enabled in game settings, the following condition " +"must be true [i]for the player cell[/i]:\n" "\n" -"[ul]Has engulfed at least [b]5[/b] cells throughout the game so far.[/ul]" +"[indent]— Has engulfed at least [b]5[/b] cells throughout the game so far." +"[/indent]" msgid "WIKI_OXYTOXISOME_SCIENTIFIC_BACKGROUND" msgstr "TBA" msgid "WIKI_OXYTOXISOME_STRATEGY" msgstr "" -"Toxins are a valuable weapon in cellular combat. They are currently the only method of ranged attack in the game, with engulfment and [b][color=#3796e1][url=thriveopedia:pilus]Perforator Pili[/url][/color][/b] more akin to melee weapons.\n" +"Toxins are a valuable weapon in cellular combat. They are currently the only " +"method of ranged attack in the game, with engulfment and [b][color=#3796e1]" +"[url=thriveopedia:pilus]Perforator Pili[/url][/color][/b] more akin to melee " +"weapons.\n" "\n" -"The [b]Toxisome[/b] and its eukaryotic counterpart the [b][color=#3796e1][url=thriveopedia:oxytoxy]Toxin Vacuole[/url][/color][/b] are also useful for defensive purposes. A cell which engulfs another cell that has either of these organelles takes damage as its prey digests, which can act as a deterrent to larger predators." +"The [b]Toxisome[/b] and its eukaryotic counterpart the [b][color=#3796e1]" +"[url=thriveopedia:oxytoxy]Toxin Vacuole[/url][/color][/b] are also useful " +"for defensive purposes. A cell which engulfs another cell that has either of " +"these organelles takes damage as its prey digests, which can act as a " +"deterrent to larger predators." msgid "WIKI_OXYTOXISOME_UPGRADES" msgstr "No upgrades." @@ -9088,13 +11448,18 @@ msgstr "Vacuole" msgid "WIKI_PERFORATOR_PILUS_EFFECTS" msgstr "" -"If a cell has a [b]Perforator Pilus[/b], cells of other species are dealt significant damage if they come into contact with it. If both cells have [b]Perforator Pili[/b], they may instead block each other's attack.\n" +"If a cell has a [b]Perforator Pilus[/b], cells of other species are dealt " +"significant damage if they come into contact with it. If both cells have " +"[b]Perforator Pili[/b], they may instead block each other's attack.\n" "\n" -"[b]Perforator Pili[/b] also block toxin projectiles. See [b][color=#3796e1][url=thriveopedia:oxytoxyProteins]Oxytoxisome[/url][/color][/b] and [b][color=#3796e1][url=thriveopedia:oxytoxy]Toxin Vacuole[/url][/color][/b]." +"[b]Perforator Pili[/b] also block toxin projectiles. See [b][color=#3796e1]" +"[url=thriveopedia:oxytoxyProteins]Oxytoxisome[/url][/color][/b] and [b]" +"[color=#3796e1][url=thriveopedia:oxytoxy]Toxin Vacuole[/url][/color][/b]." msgid "WIKI_PERFORATOR_PILUS_INTRO" msgstr "" -"Combat organelle used to stab other cells. Cells attacked with a [b]Perforator Pilus[/b] lose significant health.\n" +"Combat organelle used to stab other cells. Cells attacked with a " +"[b]Perforator Pilus[/b] lose significant health.\n" "\n" "Also defends against toxins by parrying toxin projectiles." @@ -9106,32 +11471,62 @@ msgstr "No processes." msgid "WIKI_PERFORATOR_PILUS_REQUIREMENTS" msgstr "" -"If organelle upgrades are enabled in game settings, [i]at least one[/i] of the following condition must be true [i]for the player cell[/i]:\n" +"If organelle upgrades are enabled in game settings, [i]at least one[/i] of " +"the following condition must be true [i]for the player cell[/i]:\n" "\n" -"[ul]Has engulfed at least [b]5[/b] cells across all generations.\n" -"Has died at least [b]5[/b] times across all generations.[/ul]" +"[indent]— Has engulfed at least [b]5[/b] cells across all generations.[/" +"indent]\n" +"[indent]— Has died at least [b]5[/b] times across all generations.[/indent]" msgid "WIKI_PERFORATOR_PILUS_SCIENTIFIC_BACKGROUND" msgstr "" -"[color=#3796e1][url=https://en.wikipedia.org/wiki/Pilus]Pili[/url][/color] (singular [i]pilus[/i]; also known as [i]fimbriae[/i]) are rigid, hollow hair-like structures found on the surface of many real-world microbes. \n" -"\n" -"Tens to hundreds of pili may be present on the surface of a microbial cell, where they serve various purposes including roles in predation. Pathogenic microbes use pili for virulence, either to attach and bind to host tissues, or to penetrate the outer membrane of a host cell to gain access to the cytoplasm. \n" -"\n" -"Pili also can play a role in facilitating [color=#3796e1][url=https://en.wikipedia.org/wiki/Horizontal_gene_transfer]horizontal gene transfer[/url][/color], in which two microbes link together via their pili and use them to exchange small circular pieces of DNA known as plasmids in a process termed [b]Conjugation[/b]. This is an extremely common phenomenon in prokaryotes of all kinds, and it can frequently play a major role in microbial evolution; one of the more commonly-encountered (and problematic) manifestations of this is the spread of [color=#3796e1][url=https://en.wikipedia.org/wiki/Antimicrobial_resistance]antibiotic resistance[/url][/color] among different strains of pathogenic bacteria, wherein a bacterium which has evolved a resistance to an antibiotic will pass along genes conferring that resistance to another bacterium, thus rendering the second bacterium immune to that particular antibiotic as well.\n" -"\n" -"Many types of pili exist, but they are not all evolutionarily related and in many cases have resulted from convergent evolution. A single organism may have the ability to express several types of pili and those that are present on the surface are constantly being changed and replaced." +"[color=#3796e1][url=https://en.wikipedia.org/wiki/Pilus]Pili[/url][/color] " +"(singular [i]pilus[/i]; also known as [i]fimbriae[/i]) are rigid, hollow " +"hair-like structures found on the surface of many real-world microbes. \n" +"\n" +"Tens to hundreds of pili may be present on the surface of a microbial cell, " +"where they serve various purposes including roles in predation. Pathogenic " +"microbes use pili for virulence, either to attach and bind to host tissues, " +"or to penetrate the outer membrane of a host cell to gain access to the " +"cytoplasm. \n" +"\n" +"Pili also can play a role in facilitating [color=#3796e1][url=https://" +"en.wikipedia.org/wiki/Horizontal_gene_transfer]horizontal gene transfer[/url]" +"[/color], in which two microbes link together via their pili and use them to " +"exchange small circular pieces of DNA known as plasmids in a process termed " +"[b]Conjugation[/b]. This is an extremely common phenomenon in prokaryotes of " +"all kinds, and it can frequently play a major role in microbial evolution; " +"one of the more commonly-encountered (and problematic) manifestations of " +"this is the spread of [color=#3796e1][url=https://en.wikipedia.org/wiki/" +"Antimicrobial_resistance]antibiotic resistance[/url][/color] among different " +"strains of pathogenic bacteria, wherein a bacterium which has evolved a " +"resistance to an antibiotic will pass along genes conferring that resistance " +"to another bacterium, thus rendering the second bacterium immune to that " +"particular antibiotic as well.\n" +"\n" +"Many types of pili exist, but they are not all evolutionarily related and in " +"many cases have resulted from convergent evolution. A single organism may " +"have the ability to express several types of pili and those that are present " +"on the surface are constantly being changed and replaced." msgid "WIKI_PERFORATOR_PILUS_STRATEGY" msgstr "" -"Cells equipped with [b]Perforator Pili[/b] become effective predators and can damage any cell, even those with toxin resistance or an engulfment-resistant membrane. They must though be placed with care and require skill to fight with.\n" +"Cells equipped with [b]Perforator Pili[/b] become effective predators and " +"can damage any cell, even those with toxin resistance or an engulfment-" +"resistant membrane. They must though be placed with care and require skill " +"to fight with.\n" "\n" -"[b]Perforator Pili[/b] can also act as powerful deterrents for prey. Balls of spikes are unlikely to be seen as an easy meal." +"[b]Perforator Pili[/b] can also act as powerful deterrents for prey. Balls " +"of spikes are unlikely to be seen as an easy meal." msgid "WIKI_PERFORATOR_PILUS_UPGRADES" msgstr "" "[b]Injectisome Pilus[/b]\n" "\n" -"For [b]25[/b] mutation points, modify [b]Perforator Pili[/b] once placed to transform them into [b]Injectisome Pili[/b]. When these strike enemy cells, they also deal toxin damage. Membrane types which reduce damage from toxins also reduce damage from [b]Injectisome Pili[/b]." +"For [b]25[/b] mutation points, modify [b]Perforator Pili[/b] once placed to " +"transform them into [b]Injectisome Pili[/b]. When these strike enemy cells, " +"they also deal toxin damage. Membrane types which reduce damage from toxins " +"also reduce damage from [b]Injectisome Pili[/b]." msgid "WIKI_PROTEIN_RESPIRATION" msgstr "Protein Respiration" @@ -9141,33 +11536,52 @@ msgstr "No effects." msgid "WIKI_PROTOPLASM_INTRO" msgstr "" -"Significantly enhanced version of [b][color=#3796e1][url=thriveopedia:cytoplasm]Cytoplasm[/url][/color][/b] intended to buff storage for non-player species. Can't be added to player cells, but may be present in cells the player has fossilised from the environment.\n" +"Significantly enhanced version of [b][color=#3796e1]" +"[url=thriveopedia:cytoplasm]Cytoplasm[/url][/color][/b] intended to buff " +"storage for non-player species. Can't be added to player cells, but may be " +"present in cells the player has fossilised from the environment.\n" "\n" -"Visually matches [b][color=#3796e1][url=thriveopedia:cytoplasm]Cytoplasm[/url][/color][/b] and inherits many of its traits." +"Visually matches [b][color=#3796e1][url=thriveopedia:cytoplasm]Cytoplasm[/" +"url][/color][/b] and inherits many of its traits." msgid "WIKI_PROTOPLASM_MODIFICATIONS" msgstr "No modifications." msgid "WIKI_PROTOPLASM_PROCESSES" msgstr "" -"[b]Glycolysis[/b]: [thrive:compound type=\"glucose\"][/thrive:compound] → [thrive:compound type=\"atp\"][/thrive:compound]\n" +"[b]Glycolysis[/b]: [thrive:compound type=\"glucose\"][/thrive:compound] → " +"[thrive:compound type=\"atp\"][/thrive:compound]\n" "\n" -"Enhanced version of [b]Cytoplasm Glycolysis[/b] with different input/output rates." +"Enhanced version of [b]Cytoplasm Glycolysis[/b] with different input/output " +"rates." msgid "WIKI_PROTOPLASM_REQUIREMENTS" -msgstr "The player cannot evolve [b]Protoplasm[/b]. Non-player species can with no restrictions." +msgstr "" +"The player cannot evolve [b]Protoplasm[/b]. Non-player species can with no " +"restrictions." msgid "WIKI_PROTOPLASM_SCIENTIFIC_BACKGROUND" msgstr "" -"In some places, [b]Protoplasm[/b] is another name for [b][color=#3796e1][url=thriveopedia:cytoplasm]Cytoplasm[/url][/color][/b], though it can also refer to all contents of a cell, including the nucleus and surrounding structures.\n" +"In some places, [b]Protoplasm[/b] is another name for [b][color=#3796e1]" +"[url=thriveopedia:cytoplasm]Cytoplasm[/url][/color][/b], though it can also " +"refer to all contents of a cell, including the nucleus and surrounding " +"structures.\n" "\n" -"Read more on this organelle's [color=#3796e1][url=https://en.wikipedia.org/wiki/Protoplasm]Wikipedia page[/url][/color]." +"Read more on this organelle's [color=#3796e1][url=https://en.wikipedia.org/" +"wiki/Protoplasm]Wikipedia page[/url][/color]." msgid "WIKI_PROTOPLASM_STRATEGY" msgstr "" -"It's not possible to use [b]Protoplasm[/b] in regular games. The player can only use it if they play in freebuild mode with a non-player species they fossilised in a previous game and that happens to have evolved this organelle.\n" +"It's not possible to use [b]Protoplasm[/b] in regular games. The player can " +"only use it if they play in freebuild mode with a non-player species they " +"fossilised in a previous game and that happens to have evolved this " +"organelle.\n" "\n" -"When it does appear, [b]Protoplasm[/b] is strategically equivalent to [b][color=#3796e1][url=thriveopedia:cytoplasm]Cytoplasm[/url][/color][/b] but with notably increased storage and slower [thrive:compound type=\"atp\"][/thrive:compound] production. Cells with [b]Protoplasm[/b] can generally survive much longer without finding compound clouds or consuming prey." +"When it does appear, [b]Protoplasm[/b] is strategically equivalent to [b]" +"[color=#3796e1][url=thriveopedia:cytoplasm]Cytoplasm[/url][/color][/b] but " +"with notably increased storage and slower [thrive:compound type=\"atp\"][/" +"thrive:compound] production. Cells with [b]Protoplasm[/b] can generally " +"survive much longer without finding compound clouds or consuming prey." msgid "WIKI_PROTOPLASM_UPGRADES" msgstr "No upgrades." @@ -9179,21 +11593,42 @@ msgid "WIKI_REPRODUCTION_BUTTON" msgstr "Reproduction" msgid "WIKI_REPRODUCTION_INTRO" -msgstr "To progress in Thrive, you need to evolve your species in [b]editors[/b] and prevent extinction. To do so, you need to [b]reproduce[/b]." +msgstr "" +"To progress in Thrive, you need to evolve your species in [b]editors[/b] and " +"prevent extinction. To do so, you need to [b]reproduce[/b]." msgid "WIKI_REPRODUCTION_REPRODUCTION_IN_THE_MICROBE_STAGE" msgstr "" -"To reproduce in the [color=#3796e1][url=thriveopedia:microbe_stage]Microbe Stage[/url][/color], you must collect a certain number of reproduction [color=#3796e1][url=thriveopedia:Compounds]compounds[/url][/color]. Namely [thrive:compound type=\"ammonia\"][/thrive:compound] and [thrive:compound type=\"phosphates\"][/thrive:compound]. You absorb these compounds passively, at a rate dependent on your membrane.\n" +"To reproduce in the [color=#3796e1][url=thriveopedia:microbe_stage]Microbe " +"Stage[/url][/color], you must collect a certain number of reproduction " +"[color=#3796e1][url=thriveopedia:Compounds]compounds[/url][/color]. Namely " +"[thrive:compound type=\"ammonia\"][/thrive:compound] and [thrive:compound " +"type=\"phosphates\"][/thrive:compound]. You absorb these compounds " +"passively, at a rate dependent on your membrane.\n" "\n" "[b][u]Organelle multiplication[/u][/b]\n" "\n" -"As your cell grows, some compounds will be set aside for reproduction. Once a certain amount of compounds has been reached, your organelles will start [b]duplicating[/b]. The required amount of [thrive:compound type=\"ammonia\"][/thrive:compound] and [thrive:compound type=\"phosphates\"][/thrive:compound] is dependent on each organelle. Each organelle has a [b]reproduction cost[/b] that determines how many compounds it needs to [b]duplicate[/b]. Once all of your organelles have duplicated, you can [b]reproduce[/b] and enter the editor." +"As your cell grows, some compounds will be set aside for reproduction. Once " +"a certain amount of compounds has been reached, your organelles will start " +"[b]duplicating[/b]. The required amount of [thrive:compound type=\"ammonia\"]" +"[/thrive:compound] and [thrive:compound type=\"phosphates\"][/" +"thrive:compound] is dependent on each organelle. Each organelle has a " +"[b]reproduction cost[/b] that determines how many compounds it needs to " +"[b]duplicate[/b]. Once all of your organelles have duplicated, you can " +"[b]reproduce[/b] and enter the editor." msgid "WIKI_ROOT_BODY" msgstr "" -"Welcome to the in-game Thrive wiki. Here you'll find detailed information about game concepts, from strategy guides to the scientific theory underpinning game mechanics.\n" +"Welcome to the in-game Thrive wiki. Here you'll find detailed information " +"about game concepts, from strategy guides to the scientific theory " +"underpinning game mechanics.\n" "\n" -"Most pages in this section are auto-generated from English content on the [color=#3796e1][url=https://wiki.revolutionarygamesstudio.com/]online development wiki[/url][/color] and translated by the community. If you'd like to help write and maintain wiki content, please consider [color=#3796e1][url=https://revolutionarygamesstudio.com/get-involved/]joining the team[/url][/color].\n" +"Most pages in this section are auto-generated from English content on the " +"[color=#3796e1][url=https://wiki.revolutionarygamesstudio.com/]online " +"development wiki[/url][/color] and translated by the community. If you'd " +"like to help write and maintain wiki content, please consider [color=#3796e1]" +"[url=https://revolutionarygamesstudio.com/get-involved/]joining the team[/" +"url][/color].\n" "\n" "See the links below for some of the major game concepts." @@ -9201,54 +11636,103 @@ msgid "WIKI_ROOT_HEADING" msgstr "Thrive In-Game Wiki" msgid "WIKI_RUSTICYANIN_EFFECTS" -msgstr "Evolving [b]Rusticyanin[/b] equips a cell with the enzyme of the same name. This allows a cell to digest chunks of [thrive:compound type=\"iron\"][/thrive:compound] in the environment." +msgstr "" +"Evolving [b]Rusticyanin[/b] equips a cell with the enzyme of the same name. " +"This allows a cell to digest chunks of [thrive:compound type=\"iron\"][/" +"thrive:compound] in the environment." msgid "WIKI_RUSTICYANIN_INTRO" -msgstr "Uses [thrive:compound type=\"iron\"][/thrive:compound] to produce [thrive:compound type=\"atp\"][/thrive:compound] by the process of [b]Iron Oxidation[/b]." +msgstr "" +"Uses [thrive:compound type=\"iron\"][/thrive:compound] to produce " +"[thrive:compound type=\"atp\"][/thrive:compound] by the process of [b]Iron " +"Oxidation[/b]." msgid "WIKI_RUSTICYANIN_MODIFICATIONS" msgstr "No modifications." msgid "WIKI_RUSTICYANIN_PROCESSES" msgstr "" -"[b]Iron Oxidation[/b]: [thrive:compound type=\"iron\"][/thrive:compound] → [thrive:compound type=\"atp\"][/thrive:compound]\n" +"[b]Iron Oxidation[/b]: [thrive:compound type=\"iron\"][/thrive:compound] → " +"[thrive:compound type=\"atp\"][/thrive:compound]\n" "\n" -"A method of generating energy without [thrive:compound type=\"glucose\"][/thrive:compound]. Consumes [thrive:compound type=\"iron\"][/thrive:compound]." +"A method of generating energy without [thrive:compound type=\"glucose\"][/" +"thrive:compound]. Consumes [thrive:compound type=\"iron\"][/thrive:compound]." msgid "WIKI_RUSTICYANIN_REQUIREMENTS" msgstr "No requirements." msgid "WIKI_RUSTICYANIN_SCIENTIFIC_BACKGROUND" msgstr "" -"[b]Rusticyanins[/b] are proteins that can be found in the membranes of some bacteria and archaea. They oxidize [b]Iron[/b] in contact with the membrane, transferring electrons from it as part of an electron transport chain. The charge created on the membrane surface is then used to draw positive [b]Hydrogen[/b] ions into the cell. The extra electrons and ions help to convert spent [b]ADP[/b] molecules into new [b]ATP[/b] molecules and then reset the various proteins involved, so the process can start again.\n" +"[b]Rusticyanins[/b] are proteins that can be found in the membranes of some " +"bacteria and archaea. They oxidize [b]Iron[/b] in contact with the membrane, " +"transferring electrons from it as part of an electron transport chain. The " +"charge created on the membrane surface is then used to draw positive " +"[b]Hydrogen[/b] ions into the cell. The extra electrons and ions help to " +"convert spent [b]ADP[/b] molecules into new [b]ATP[/b] molecules and then " +"reset the various proteins involved, so the process can start again.\n" "\n" -"[color=#3796e1][url=https://en.wikipedia.org/wiki/Rusticyanin]https://en.wikipedia.org/wiki/Rusticyanin[/url][/color]" +"[color=#3796e1][url=https://en.wikipedia.org/wiki/Rusticyanin]https://" +"en.wikipedia.org/wiki/Rusticyanin[/url][/color]" msgid "WIKI_RUSTICYANIN_STRATEGY" msgstr "" -"[thrive:compound type=\"iron\"][/thrive:compound] is a valuable alternative resource to use instead of [thrive:compound type=\"glucose\"][/thrive:compound] since it doesn't decay in the environment until much later. [thrive:compound type=\"iron\"][/thrive:compound] is also directly transferred into ATP, so it can be a relatively cheap way to create an energetic organism early on in the Microbe Stage. However, because [thrive:compound type=\"iron\"][/thrive:compound] is burnt through rather quickly, players must be mindful to constantly be near larger cloud-emitting chunks, and must budget this resource very carefully if they choose to play as a more motile organism.\n" -"\n" -"Storage can be a very useful attribute for iron-oxidizing organisms to utilize, as it allows them to store more of the rapidly-depleting compound. Size is also useful, as large organisms are able to ingest smaller [thrive:compound type=\"iron\"][/thrive:compound] chunks floating around. This will give you more freedom in movement, as you'll be carrying a chunk of [thrive:compound type=\"iron\"][/thrive:compound] with you as you explore your environment. [b] Cytoplasm [/b] is a very beneficial part to consider for iron-oxidizing organisms, as it allows you to cheaply build up size and storage. [b] Vacuoles [/b] are also very useful once you become a eukaryote. \n" -"\n" -"[thrive:compound type=\"iron\"][/thrive:compound] depletes more quickly as your organism places more demanding parts. It will also start to disappear with the rise of [b]Oxygen[/b]. As such, players who utilize [thrive:compound type=\"iron\"][/thrive:compound] must be vigilant as oxygen begins to dominate their atmosphere, and should consider aerobic respiration if they wish to create highly-efficient eukaryotes." +"[thrive:compound type=\"iron\"][/thrive:compound] is a valuable alternative " +"resource to use instead of [thrive:compound type=\"glucose\"][/" +"thrive:compound] since it doesn't decay in the environment until much later. " +"[thrive:compound type=\"iron\"][/thrive:compound] is also directly " +"transferred into ATP, so it can be a relatively cheap way to create an " +"energetic organism early on in the Microbe Stage. However, because " +"[thrive:compound type=\"iron\"][/thrive:compound] is burnt through rather " +"quickly, players must be mindful to constantly be near larger cloud-emitting " +"chunks, and must budget this resource very carefully if they choose to play " +"as a more motile organism.\n" +"\n" +"Storage can be a very useful attribute for iron-oxidizing organisms to " +"utilize, as it allows them to store more of the rapidly-depleting compound. " +"Size is also useful, as large organisms are able to ingest smaller " +"[thrive:compound type=\"iron\"][/thrive:compound] chunks floating around. " +"This will give you more freedom in movement, as you'll be carrying a chunk " +"of [thrive:compound type=\"iron\"][/thrive:compound] with you as you explore " +"your environment. [b] Cytoplasm [/b] is a very beneficial part to consider " +"for iron-oxidizing organisms, as it allows you to cheaply build up size and " +"storage. [b] Vacuoles [/b] are also very useful once you become a " +"eukaryote. \n" +"\n" +"[thrive:compound type=\"iron\"][/thrive:compound] depletes more quickly as " +"your organism places more demanding parts. It will also start to disappear " +"with the rise of [b]Oxygen[/b]. As such, players who utilize " +"[thrive:compound type=\"iron\"][/thrive:compound] must be vigilant as oxygen " +"begins to dominate their atmosphere, and should consider aerobic respiration " +"if they wish to create highly-efficient eukaryotes." msgid "WIKI_RUSTICYANIN_UPGRADES" msgstr "No upgrades." msgid "WIKI_SIGNALING_AGENT_EFFECTS" msgstr "" -"If the player cell has [b]Signaling Agents[/b], the player can press a hotkey (defaults to [b]V[/b]) to open the signaling command panel and issue a command to all members of their species. Each command persists until a new command is chosen. The options are:\n" -"\n" -"[ul]No command.\n" -"Move to me. Non-player cells of the player's species swarm the player cell.\n" -"Follow me. Non-player cells of the player's species move towards the player cell, but maintain some distance.\n" -"Flee from me. Non-player cells of the player's species move away from the player cell.\n" -"Become aggressive. Non-player cells of the player's species become significantly more likely to attack and chase other cells around them.[/ul]\n" -"\n" -"At the time of writing, non-player cells with [b]Signaling Agents[/b] don't use them." +"If the player cell has [b]Signaling Agents[/b], the player can press a " +"hotkey (defaults to [b]V[/b]) to open the signaling command panel and issue " +"a command to all members of their species. Each command persists until a new " +"command is chosen. The options are:\n" +"\n" +"[indent]— No command.[/indent]\n" +"[indent]— Move to me. Non-player cells of the player's species swarm the " +"player cell.[/indent]\n" +"[indent]— Follow me. Non-player cells of the player's species move towards " +"the player cell, but maintain some distance.[/indent]\n" +"[indent]— Flee from me. Non-player cells of the player's species move away " +"from the player cell.[/indent]\n" +"[indent]— Become aggressive. Non-player cells of the player's species " +"become significantly more likely to attack and chase other cells around them." +"[/indent]\n" +"\n" +"At the time of writing, non-player cells with [b]Signaling Agents[/b] don't " +"use them." msgid "WIKI_SIGNALING_AGENT_INTRO" -msgstr "Allows sending simple commands to other members of a cell's species via chemical signals in the water." +msgstr "" +"Allows sending simple commands to other members of a cell's species via " +"chemical signals in the water." msgid "WIKI_SIGNALING_AGENT_MODIFICATIONS" msgstr "No processes." @@ -9257,89 +11741,221 @@ msgid "WIKI_SIGNALING_AGENT_PROCESSES" msgstr "No processes." msgid "WIKI_SIGNALING_AGENT_REQUIREMENTS" -msgstr "A cell must have a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url][/color][/b] to evolve [b]Signaling Agents[/b]." +msgstr "" +"A cell must have a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url]" +"[/color][/b] to evolve [b]Signaling Agents[/b]." msgid "WIKI_SIGNALING_AGENT_SCIENTIFIC_BACKGROUND" msgstr "" -"Virtually all cells, both prokaryotic and eukaryotic, whether they are free-living unicellular organisms or make up part of a greater multicellular organism, possess mechanisms which allow them to communicate with other cells via chemical signals. Signaling molecules may be secreted by cells into the surrounding environment, where they will travel via passive diffusion until they reach a compatible receptor protein on another cell's surface, which will in turn relay information to other parts of the cell.\n" -"\n" -"One prominent example of cell-to-cell signaling in bacteria and other prokaryotes is [color=#3796e1][url=https://en.wikipedia.org/wiki/Quorum_sensing]quorum sensing[/url][/color], in which bacteria emit chemical signals that signal other bacteria to express certain genes that are most beneficial when the overall density of bacterial cells in a given area is high; as the bacterial population increases, the concentration of signaling molecules increases, triggering the bacteria to express the relevant genes." +"Virtually all cells, both prokaryotic and eukaryotic, whether they are free-" +"living unicellular organisms or make up part of a greater multicellular " +"organism, possess mechanisms which allow them to communicate with other " +"cells via chemical signals. Signaling molecules may be secreted by cells " +"into the surrounding environment, where they will travel via passive " +"diffusion until they reach a compatible receptor protein on another cell's " +"surface, which will in turn relay information to other parts of the cell.\n" +"\n" +"One prominent example of cell-to-cell signaling in bacteria and other " +"prokaryotes is [color=#3796e1][url=https://en.wikipedia.org/wiki/" +"Quorum_sensing]quorum sensing[/url][/color], in which bacteria emit chemical " +"signals that signal other bacteria to express certain genes that are most " +"beneficial when the overall density of bacterial cells in a given area is " +"high; as the bacterial population increases, the concentration of signaling " +"molecules increases, triggering the bacteria to express the relevant genes." msgid "WIKI_SIGNALING_AGENT_STRATEGY" msgstr "" -"While not essential, [b]Signaling Agents[/b] are a good option if you wish to become a multicellular organism and enter the Multicellular Stage. By issuing the 'move to me' command, you can quickly gather other cells to bind with, providing you also have [b][color=#3796e1][url=thriveopedia:bindingAgent]Binding Agents[/url][/color][/b].\n" +"While not essential, [b]Signaling Agents[/b] are a good option if you wish " +"to become a multicellular organism and enter the Multicellular Stage. By " +"issuing the 'move to me' command, you can quickly gather other cells to bind " +"with, providing you also have [b][color=#3796e1]" +"[url=thriveopedia:bindingAgent]Binding Agents[/url][/color][/b].\n" "\n" -"Or, by switching between the 'follow me' and 'become aggressive' commands, you can build a personal army to defend yourself from predators." +"Or, by switching between the 'follow me' and 'become aggressive' commands, " +"you can build a personal army to defend yourself from predators." msgid "WIKI_SIGNALING_AGENT_UPGRADES" msgstr "No upgrades." msgid "WIKI_SLIME_JET_EFFECTS" msgstr "" -"Enables a cell to expel [thrive:compound type=\"mucilage\"][/thrive:compound] to propel itself. Expelling [thrive:compound type=\"mucilage\"][/thrive:compound] provides a large amount of speed for a short time. The burst can be sustained for longer depending on the amount of available [thrive:compound type=\"mucilage\"][/thrive:compound].\n" +"Enables a cell to expel [thrive:compound type=\"mucilage\"][/" +"thrive:compound] to propel itself. Expelling [thrive:compound " +"type=\"mucilage\"][/thrive:compound] provides a large amount of speed for a " +"short time. The burst can be sustained for longer depending on the amount of " +"available [thrive:compound type=\"mucilage\"][/thrive:compound].\n" "\n" -"Any cell without [b]Slime Jets[/b] which enters the resulting patch of [thrive:compound type=\"mucilage\"][/thrive:compound] will be slowed down." +"Any cell without [b]Slime Jets[/b] which enters the resulting patch of " +"[thrive:compound type=\"mucilage\"][/thrive:compound] will be slowed down." msgid "WIKI_SLIME_JET_INTRO" msgstr "" -"Synthesises a viscous polymer called [thrive:compound type=\"mucilage\"][/thrive:compound] from [thrive:compound type=\"glucose\"][/thrive:compound]. Allows the cell to expel [thrive:compound type=\"mucilage\"][/thrive:compound] to propel itself whilst slowing down creatures that enter the expelled substance.\n" +"Synthesises a viscous polymer called [thrive:compound type=\"mucilage\"][/" +"thrive:compound] from [thrive:compound type=\"glucose\"][/thrive:compound]. " +"Allows the cell to expel [thrive:compound type=\"mucilage\"][/" +"thrive:compound] to propel itself whilst slowing down creatures that enter " +"the expelled substance.\n" "\n" -"In contrast to the [b][color=#3796e1][url=thriveopedia:flagellum]Flagellum[/url][/color][/b], it provides a quick boost of speed helpful for avoiding predators or catching up to prey." +"In contrast to the [b][color=#3796e1][url=thriveopedia:flagellum]Flagellum[/" +"url][/color][/b], it provides a quick boost of speed helpful for avoiding " +"predators or catching up to prey." msgid "WIKI_SLIME_JET_MODIFICATIONS" msgstr "No modifications." msgid "WIKI_SLIME_JET_PROCESSES" msgstr "" -"[b]Mucilage Synthesis[/b]: [thrive:compound type=\"glucose\"][/thrive:compound] → [thrive:compound type=\"mucilage\"][/thrive:compound]\n" +"[b]Mucilage Synthesis[/b]: [thrive:compound type=\"glucose\"][/" +"thrive:compound] → [thrive:compound type=\"mucilage\"][/thrive:compound]\n" "\n" -"Creates [thrive:compound type=\"mucilage\"][/thrive:compound] to be expelled for propulsion." +"Creates [thrive:compound type=\"mucilage\"][/thrive:compound] to be expelled " +"for propulsion." msgid "WIKI_SLIME_JET_REQUIREMENTS" msgstr "No requirements." msgid "WIKI_SLIME_JET_SCIENTIFIC_BACKGROUND" -msgstr "Bacteria and other microbes may produce jets of polysaccharide \"slime\" as one of several forms of [color=#3796e1][url=https://en.wikipedia.org/wiki/Gliding_motility]gliding motility[/url][/color], pushing the cell in the opposite direction of the jet and leaving a trail of [b]Mucilage[/b] behind." +msgstr "" +"Bacteria and other microbes may produce jets of polysaccharide \"slime\" as " +"one of several forms of [color=#3796e1][url=https://en.wikipedia.org/wiki/" +"Gliding_motility]gliding motility[/url][/color], pushing the cell in the " +"opposite direction of the jet and leaving a trail of [b]Mucilage[/b] behind." msgid "WIKI_SLIME_JET_STRATEGY" msgstr "" -"The ability to gain a momentary speed boost proves useful when trying to catch up to prey or when running from predators, even more so since the expelled [thrive:compound type=\"mucilage\"][/thrive:compound] can slow down incoming predators. Both total thrust and [thrive:compound type=\"mucilage\"][/thrive:compound] storage, hence also maximum duration of expulsion, are proportional to the number of [b]Slime Jets[/b] on a cell.\n" +"The ability to gain a momentary speed boost proves useful when trying to " +"catch up to prey or when running from predators, even more so since the " +"expelled [thrive:compound type=\"mucilage\"][/thrive:compound] can slow down " +"incoming predators. Both total thrust and [thrive:compound type=\"mucilage\"]" +"[/thrive:compound] storage, hence also maximum duration of expulsion, are " +"proportional to the number of [b]Slime Jets[/b] on a cell.\n" "\n" -"It is also important to note that the organelle uses [thrive:compound type=\"glucose\"][/thrive:compound] and not [thrive:compound type=\"atp\"][/thrive:compound], so be sure to check your cell's compound balance when adding this organelle." +"It is also important to note that the organelle uses [thrive:compound " +"type=\"glucose\"][/thrive:compound] and not [thrive:compound type=\"atp\"][/" +"thrive:compound], so be sure to check your cell's compound balance when " +"adding this organelle." msgid "WIKI_SLIME_JET_UPGRADES" msgstr "No upgrades." msgid "WIKI_SOCIETY_STAGE_CURRENT_DEVELOPMENT" -msgstr "Development has not started on this stage. Theory and gameplay discussions haven't happened much in recent years for this stage. Discussions will need to resume once we have actually reached the Society Stage in official development." +msgstr "" +"Development has not started on this stage. Theory and gameplay discussions " +"haven't happened much in recent years for this stage. Discussions will need " +"to resume once we have actually reached the Society Stage in official " +"development." msgid "WIKI_SOCIETY_STAGE_FEATURES" msgstr "Coming soon." msgid "WIKI_SOCIETY_STAGE_INTRO" -msgstr "In a nutshell: in this stage you develop and expand your first settlement and build more. This is reminiscent of the Middle Ages. It ends when you have sufficiently advanced technology." +msgstr "" +"In a nutshell: in this stage you develop and expand your first settlement " +"and build more. This is reminiscent of the Middle Ages. It ends when you " +"have sufficiently advanced technology." msgid "WIKI_SOCIETY_STAGE_OVERVIEW" msgstr "" -"The sixth of Thrive's nine gameplay stages, Society Stage begins after your sapient species (developed in [color=#3796e1][url=thriveopedia:awakening_stage]Awakening Stage[/url][/color]) begins to form larger groups, or societies. At this point, Strategy Mode becomes the primary focal point of the game, rather than Organism Mode (although the player can still access this at any time, though this is low priority to implement). The Nation Editor is also unlocked for use. Finally, the player's species can begin to form Society Centers to form settlements.\n" -"\n" -"Throughout Society Stage, one of the major goals is to develop more and more advanced technology. As such, the Society Stage ends when your species develops sufficiently advanced technology to enter the [color=#3796e1][url=thriveopedia:industrial_stage]Industrial Stage[/url][/color].\n" -"\n" -"The Society Stage marks the transition of the player's species from a simple tribe to an advancing Civilization. The Society Stage is highlighted by certain technologies that enable the viewing and investment of the Research Web, the enabling of government policies, the emergence of religions, and the beginning of larger scale conflicts. The Nation Editor becomes more and more important throughout this stage, as does the Tech Editor, and the Squad Editor. Although the player is free to return to playing as individual organisms within their species, all of the important events and decision take place on a large scale, and management of larger and larger numbers of people becomes essential. The player will have to balance the needs of their people, and the interests of their nation, to lead their civilization forwards.\n" -"\n" -"As it will be a huge amount of work to keep organism mode working for the later stages, it is not a priority to make sure that it does. After all the Strategy Mode is the most important and intended way to play the stage, and is required to advance. It has also been brought up that the impact of a single individual will be small at this stage, so allowing organism mode for just really walking around is nice, but a lot of effort for very little gameplay impact." +"The sixth of Thrive's nine gameplay stages, Society Stage begins after your " +"sapient species (developed in [color=#3796e1]" +"[url=thriveopedia:awakening_stage]Awakening Stage[/url][/color]) begins to " +"form larger groups, or societies. At this point, Strategy Mode becomes the " +"primary focal point of the game, rather than Organism Mode (although the " +"player can still access this at any time, though this is low priority to " +"implement). The Nation Editor is also unlocked for use. Finally, the " +"player's species can begin to form Society Centers to form settlements.\n" +"\n" +"Throughout Society Stage, one of the major goals is to develop more and more " +"advanced technology. As such, the Society Stage ends when your species " +"develops sufficiently advanced technology to enter the [color=#3796e1]" +"[url=thriveopedia:industrial_stage]Industrial Stage[/url][/color].\n" +"\n" +"The Society Stage marks the transition of the player's species from a simple " +"tribe to an advancing Civilization. The Society Stage is highlighted by " +"certain technologies that enable the viewing and investment of the Research " +"Web, the enabling of government policies, the emergence of religions, and " +"the beginning of larger scale conflicts. The Nation Editor becomes more and " +"more important throughout this stage, as does the Tech Editor, and the Squad " +"Editor. Although the player is free to return to playing as individual " +"organisms within their species, all of the important events and decision " +"take place on a large scale, and management of larger and larger numbers of " +"people becomes essential. The player will have to balance the needs of their " +"people, and the interests of their nation, to lead their civilization " +"forwards.\n" +"\n" +"As it will be a huge amount of work to keep organism mode working for the " +"later stages, it is not a priority to make sure that it does. After all the " +"Strategy Mode is the most important and intended way to play the stage, and " +"is required to advance. It has also been brought up that the impact of a " +"single individual will be small at this stage, so allowing organism mode for " +"just really walking around is nice, but a lot of effort for very little " +"gameplay impact." msgid "WIKI_SOCIETY_STAGE_TRANSITIONS" msgstr "" -"The Society Stage begins when your first Society Center (settlement) is built. Collective Residence enables the forming of Society Centers. The Society Center building acts as the central hub for a settlement, which is a group of buildings that behave as a collective and get a procedurally generated name. New stats would also appear for that settlement, such as happiness, health, and stability. Controlling the game will switch to Strategy Mode and Nation Editor becomes unlocked. This allows the player to finally detach their perspective from that of the specific individual they were playing as, and instead zoom out to access the species from an RTS perspective. They can give orders to the different units of their tribes, and they can control multiple at the same time. Species members can now be designated to Populate these settlements, which means they disappear as a controllable unit and instead become a digit in the population (pop) of that settlement. By default pops will become assigned as Labourers. Although populating units into settlements takes away lots of their capabilities on the field, it opens up a whole new range of opportunities. And reduces the burden of controlling too many units at once. Now the label of Labourer, Artisan, or whichever other Pop type they are becomes important, since the computer now treats all of the members of that Pop as a whole. For example labourers perform manual work available in the settlement, and artisans perform selected crafting tasks. Taxes can be collected from the pops, they are subject to Population Growth, and they can be employed in buildings that require operators. They essentially become just numbers on the screen. Their models will no longer be important other than to arbitrarily walk around the settlement to make it look busy. This is part of the reason why Organism Mode is no longer important (but planned to still be available, though it is a low priority feature). To enter Organism Mode the player can select a tribesman and begin playing as them in Organism Mode, with access to all the same abilities as before.\n" -"\n" -"Nevertheless, members of the Pops now inhabiting these settlements can always be Deployed, which takes them out of the settlement and put them back as a unit in the game. Founding new settlements works in this fashion. Units, specifically Labourers, would have to be deployed from one settlement, and then travel to a new destination and build a new society center and support buildings to get the new settlement started. The Labourers used to build the settlement could then be used to populate it to get it off the ground. As a note, only Labourers can build buildings.\n" -"\n" -"Social Tradition unlocks Procedural Culture Generation, leading to the spawning of Arts in your nation. Societal advancement will gradually unlock more features of the Nation Editor.\n" -"\n" -"Conversely, during this whole period of advancement, other tribes of the player’s species would also begin to emerge. Each tribe that would arise out of the player’s species would take a part of the species’ population with them, so there would be a limited number of tribes that would form from the same species. Other species can also achieve sapience and begin forming tribes. How often that happens needs to be tweaked to be realistic as the timescales mean that multiple species would basically have to become sapient at the same time to a very small margin in the scale of overall evolution on the player's planet. If one species advances much faster they can wipe out other competitors with their technology very fast (in just a few tens of thousands of years). Only the tribe, and later the nation, formed by the player would be controllable by the player. These other nations would be the AI nations, and would be the source of competition with the player in the long history to come. They will still be part of the same species as the player, but will not be controllable, and may even become hostile towards the player. They would discover their own technologies, form their own society centers, and take their own path towards civilization.\n" -"\n" -"The stage ends once the player unlocks and builds the first industrial machine." +"The Society Stage begins when your first Society Center (settlement) is " +"built. Collective Residence enables the forming of Society Centers. The " +"Society Center building acts as the central hub for a settlement, which is a " +"group of buildings that behave as a collective and get a procedurally " +"generated name. New stats would also appear for that settlement, such as " +"happiness, health, and stability. Controlling the game will switch to " +"Strategy Mode and Nation Editor becomes unlocked. This allows the player to " +"finally detach their perspective from that of the specific individual they " +"were playing as, and instead zoom out to access the species from an RTS " +"perspective. They can give orders to the different units of their tribes, " +"and they can control multiple at the same time. Species members can now be " +"designated to Populate these settlements, which means they disappear as a " +"controllable unit and instead become a digit in the population (pop) of that " +"settlement. By default pops will become assigned as Labourers. Although " +"populating units into settlements takes away lots of their capabilities on " +"the field, it opens up a whole new range of opportunities. And reduces the " +"burden of controlling too many units at once. Now the label of Labourer, " +"Artisan, or whichever other Pop type they are becomes important, since the " +"computer now treats all of the members of that Pop as a whole. For example " +"labourers perform manual work available in the settlement, and artisans " +"perform selected crafting tasks. Taxes can be collected from the pops, they " +"are subject to Population Growth, and they can be employed in buildings that " +"require operators. They essentially become just numbers on the screen. Their " +"models will no longer be important other than to arbitrarily walk around the " +"settlement to make it look busy. This is part of the reason why Organism " +"Mode is no longer important (but planned to still be available, though it is " +"a low priority feature). To enter Organism Mode the player can select a " +"tribesman and begin playing as them in Organism Mode, with access to all the " +"same abilities as before.\n" +"\n" +"Nevertheless, members of the Pops now inhabiting these settlements can " +"always be Deployed, which takes them out of the settlement and put them back " +"as a unit in the game. Founding new settlements works in this fashion. " +"Units, specifically Labourers, would have to be deployed from one " +"settlement, and then travel to a new destination and build a new society " +"center and support buildings to get the new settlement started. The " +"Labourers used to build the settlement could then be used to populate it to " +"get it off the ground. As a note, only Labourers can build buildings.\n" +"\n" +"Social Tradition unlocks Procedural Culture Generation, leading to the " +"spawning of Arts in your nation. Societal advancement will gradually unlock " +"more features of the Nation Editor.\n" +"\n" +"Conversely, during this whole period of advancement, other tribes of the " +"player’s species would also begin to emerge. Each tribe that would arise out " +"of the player’s species would take a part of the species’ population with " +"them, so there would be a limited number of tribes that would form from the " +"same species. Other species can also achieve sapience and begin forming " +"tribes. How often that happens needs to be tweaked to be realistic as the " +"timescales mean that multiple species would basically have to become sapient " +"at the same time to a very small margin in the scale of overall evolution on " +"the player's planet. If one species advances much faster they can wipe out " +"other competitors with their technology very fast (in just a few tens of " +"thousands of years). Only the tribe, and later the nation, formed by the " +"player would be controllable by the player. These other nations would be the " +"AI nations, and would be the source of competition with the player in the " +"long history to come. They will still be part of the same species as the " +"player, but will not be controllable, and may even become hostile towards " +"the player. They would discover their own technologies, form their own " +"society centers, and take their own path towards civilization.\n" +"\n" +"The stage ends once the player unlocks and builds the first industrial " +"machine." msgid "WIKI_SOCIETY_STAGE_UI" msgstr "Coming soon." @@ -9352,38 +11968,92 @@ msgstr "Coming soon." msgid "WIKI_SPACE_STAGE_INTRO" msgstr "" -"In a nutshell: This stage sees the player exploring the cosmos and having great technological advances.\n" -"\n" -"The Space Stage is the penultimate stage in Thrive. After an [color=#3796e1][url=thriveopedia:industrial_stage]Industrial Stage[/url][/color] nation becomes advanced enough to build spaceships, they can begin expanding into the stars. At this point, the player has entered the Space Stage.\n" -"\n" -"The player's race has already researched many different technologies, but it is here that science-fiction (scifi) technologies start to come into play. The player's race may encounter and interact with life on other planets and expand into the cosmos. Pursuing further technological advances will eventually lead to the unlocking of the combination of God Tools and [color=#3796e1][url=thriveopedia:ascension_stage]Ascension[/url][/color]. Some players may not like scifi in an otherwise science-based game, as such we will add a cutoff point where the player can choose to not advance to scifi technologies at the cost of not being able to reach [color=#3796e1][url=thriveopedia:ascension_stage]Ascension[/url][/color]. This will lock the player to essentially the early Space Stage." +"In a nutshell: This stage sees the player exploring the cosmos and having " +"great technological advances.\n" +"\n" +"The Space Stage is the penultimate stage in Thrive. After an [color=#3796e1]" +"[url=thriveopedia:industrial_stage]Industrial Stage[/url][/color] nation " +"becomes advanced enough to build spaceships, they can begin expanding into " +"the stars. At this point, the player has entered the Space Stage.\n" +"\n" +"The player's race has already researched many different technologies, but it " +"is here that science-fiction (scifi) technologies start to come into play. " +"The player's race may encounter and interact with life on other planets and " +"expand into the cosmos. Pursuing further technological advances will " +"eventually lead to the unlocking of the combination of God Tools and " +"[color=#3796e1][url=thriveopedia:ascension_stage]Ascension[/url][/color]. " +"Some players may not like scifi in an otherwise science-based game, as such " +"we will add a cutoff point where the player can choose to not advance to " +"scifi technologies at the cost of not being able to reach [color=#3796e1]" +"[url=thriveopedia:ascension_stage]Ascension[/url][/color]. This will lock " +"the player to essentially the early Space Stage." msgid "WIKI_SPACE_STAGE_OVERVIEW" msgstr "" -"The early space stage begins with the first space flights of the player's species. This part focuses on developing spaceflight and exploring the player's own solar system. The first satellite launches and the first attempts to reach moons of the home planet mark the early Space Stage gameplay. Otherwise the gameplay is very similar to industrial stage at this point but the player can zoom out all the way to view their own solar system and command their spacecraft in addition to still managing development of their planet.\n" -"\n" -"Another main point of early Space Stage is the unification of the player's world, because if not unified the other nations on the player's planet can keep interfering and attacking the player. It will be much harder (and we might want to make it impossible) to maintain a space empire when your homeworld is always at the risk of descending into planet-wide chaos.\n" -"\n" -"Later space stage is when the player develops the capacity to explore other solar systems. This is where Thrive becomes a scifi (science speculation) game with the invention of a faster than light (FTL) travel method. A possible choice here is to give an option to disable the scifi aspects of the game, in which case exploring just the few nearby star systems to the player's home star system will be the end of the game. With scifi enabled the player is able to colonize many star systems and establish an interstellar space empire, entering the last part of space stage. At this point the player will interact with other space empires, develop very advanced technologies and space fleets. Planet management will be simplified to not overload the player with micromanaging dozens of planets. The stage will culminate in the player building many mega projects like Dyson Spheres with the final one being the Ascension Gate which takes a ton of power and time to use. As the Ascension process gives unlimited power to the empire that first achieves it, the player needs to hold off all the other empires while they are building their ascension gate.\n" -"\n" -"As Thrive is a science-based game, the scifi tropes to be included in the game will be picked with utility and some semblance of realism (basing them on currently speculated plausible technologies) in mind. The game will aim to only pick scifi technologies that are really needed to make the latter half of space stage work. FTL will be essential but exotic weapons, energy sources, or materials thought to be currently impossible can be excluded without making the rest of the game plans about galactic empires impossible. This will reduce the amount of scifi handwaving that needs to be added to the game." +"The early space stage begins with the first space flights of the player's " +"species. This part focuses on developing spaceflight and exploring the " +"player's own solar system. The first satellite launches and the first " +"attempts to reach moons of the home planet mark the early Space Stage " +"gameplay. Otherwise the gameplay is very similar to industrial stage at this " +"point but the player can zoom out all the way to view their own solar system " +"and command their spacecraft in addition to still managing development of " +"their planet.\n" +"\n" +"Another main point of early Space Stage is the unification of the player's " +"world, because if not unified the other nations on the player's planet can " +"keep interfering and attacking the player. It will be much harder (and we " +"might want to make it impossible) to maintain a space empire when your " +"homeworld is always at the risk of descending into planet-wide chaos.\n" +"\n" +"Later space stage is when the player develops the capacity to explore other " +"solar systems. This is where Thrive becomes a scifi (science speculation) " +"game with the invention of a faster than light (FTL) travel method. A " +"possible choice here is to give an option to disable the scifi aspects of " +"the game, in which case exploring just the few nearby star systems to the " +"player's home star system will be the end of the game. With scifi enabled " +"the player is able to colonize many star systems and establish an " +"interstellar space empire, entering the last part of space stage. At this " +"point the player will interact with other space empires, develop very " +"advanced technologies and space fleets. Planet management will be simplified " +"to not overload the player with micromanaging dozens of planets. The stage " +"will culminate in the player building many mega projects like Dyson Spheres " +"with the final one being the Ascension Gate which takes a ton of power and " +"time to use. As the Ascension process gives unlimited power to the empire " +"that first achieves it, the player needs to hold off all the other empires " +"while they are building their ascension gate.\n" +"\n" +"As Thrive is a science-based game, the scifi tropes to be included in the " +"game will be picked with utility and some semblance of realism (basing them " +"on currently speculated plausible technologies) in mind. The game will aim " +"to only pick scifi technologies that are really needed to make the latter " +"half of space stage work. FTL will be essential but exotic weapons, energy " +"sources, or materials thought to be currently impossible can be excluded " +"without making the rest of the game plans about galactic empires impossible. " +"This will reduce the amount of scifi handwaving that needs to be added to " +"the game." msgid "WIKI_SPACE_STAGE_TRANSITIONS" msgstr "" -"The stage begins when the player first reaches space with a primitive rocket.\n" +"The stage begins when the player first reaches space with a primitive " +"rocket.\n" "\n" -"The stage ends when the player has built and powered the Ascension Gate with vast amounts of resources and research." +"The stage ends when the player has built and powered the Ascension Gate with " +"vast amounts of resources and research." msgid "WIKI_SPACE_STAGE_UI" msgstr "Coming soon." msgid "WIKI_STAGES_ROOT_INTRO" msgstr "" -"These are all the stages in the game. In total, there are 9 stages, each with its own slightly different gameplay.\n" +"These are all the stages in the game. In total, there are 9 stages, each " +"with its own slightly different gameplay.\n" "\n" -"As you progress through Thrive, you will transition through the various stages, ultimately allowing you to reach ascension.\n" +"As you progress through Thrive, you will transition through the various " +"stages, ultimately allowing you to reach ascension.\n" "\n" -"You start the game as a single celled organism, later developing organs and tissues, then becoming sapient and building a society leading to a conquest of space." +"You start the game as a single celled organism, later developing organs and " +"tissues, then becoming sapient and building a society leading to a conquest " +"of space." msgid "WIKI_TBA" msgstr "TBA" @@ -9392,196 +12062,407 @@ msgid "WIKI_TECH_EDITOR_COMMA_NATION_EDITOR_COMMA_SQUAD_EDITOR" msgstr "Tech Editor, Nation Editor, Squad Editor" msgid "WIKI_THERMOPLAST_EFFECTS" -msgstr "Enables [i]thermal vision[/i], which can be toggled on and off. This overlays the relative temperature of the water onto the screen, with hotter areas looking more red." +msgstr "" +"Enables [i]thermal vision[/i], which can be toggled on and off. This " +"overlays the relative temperature of the water onto the screen, with hotter " +"areas looking more red." msgid "WIKI_THERMOPLAST_INTRO" msgstr "" -"Produces [thrive:compound type=\"glucose\"][/thrive:compound] using [thrive:compound type=\"temperature\"][/thrive:compound] gradients in the environment. Eukaryotic form of the less efficient [b][color=#3796e1][url=thriveopedia:thermosynthase]Thermosynthase[/url][/color][/b].\n" +"Produces [thrive:compound type=\"glucose\"][/thrive:compound] using " +"[thrive:compound type=\"temperature\"][/thrive:compound] gradients in the " +"environment. Eukaryotic form of the less efficient [b][color=#3796e1]" +"[url=thriveopedia:thermosynthase]Thermosynthase[/url][/color][/b].\n" "\n" -"Speculative organelle not found in real life. Unavailable in games with [i]LAWK[/i] (Life As We Know it) turned on.\n" +"Speculative organelle not found in real life. Unavailable in games with " +"[i]LAWK[/i] (Life As We Know it) turned on.\n" "\n" -"It is a membrane-bound organelle containing thermosensitive enzymes inside membranous compartments. It is a prokaryote that has been assimilated for use by its eukaryotic host. The enzymes are able to use the energy of rising [thrive:compound type=\"temperature\"][/thrive:compound] in their surroundings to produce [thrive:compound type=\"glucose\"][/thrive:compound] in a process called [i]thermosynthesis[/i]." +"It is a membrane-bound organelle containing thermosensitive enzymes inside " +"membranous compartments. It is a prokaryote that has been assimilated for " +"use by its eukaryotic host. The enzymes are able to use the energy of rising " +"[thrive:compound type=\"temperature\"][/thrive:compound] in their " +"surroundings to produce [thrive:compound type=\"glucose\"][/thrive:compound] " +"in a process called [i]thermosynthesis[/i]." msgid "WIKI_THERMOPLAST_MODIFICATIONS" msgstr "No modifications." msgid "WIKI_THERMOPLAST_PROCESSES" msgstr "" -"[b]Thermosynthesis[/b]: [thrive:compound type=\"temperature\"][/thrive:compound] [i]increase[/i] → [thrive:compound type=\"glucose\"][/thrive:compound]\n" -"\n" -"Generates energy from increasing [thrive:compound type=\"temperature\"][/thrive:compound]. The thermosensitive enzymes change shape as the [thrive:compound type=\"temperature\"][/thrive:compound] rises, allowing conversion of various compounds into [thrive:compound type=\"glucose\"][/thrive:compound]. As the cell cools, the enzymes return to their previous shape, allowing the process to repeat. More efficient form of [i]Bacterial Thermosynthesis[/i] present in [b][color=#3796e1][url=thriveopedia:thermosynthase]Thermosynthase[/url][/color][/b].The rate of its [thrive:compound type=\"glucose\"][/thrive:compound] production scales with [thrive:compound type=\"temperature\"][/thrive:compound] [i]delta[/i]." +"[b]Thermosynthesis[/b]: [thrive:compound type=\"temperature\"][/" +"thrive:compound] [i]increase[/i] → [thrive:compound type=\"glucose\"][/" +"thrive:compound]\n" +"\n" +"Generates energy from increasing [thrive:compound type=\"temperature\"][/" +"thrive:compound]. The thermosensitive enzymes change shape as the " +"[thrive:compound type=\"temperature\"][/thrive:compound] rises, allowing " +"conversion of various compounds into [thrive:compound type=\"glucose\"][/" +"thrive:compound]. As the cell cools, the enzymes return to their previous " +"shape, allowing the process to repeat. More efficient form of [i]Bacterial " +"Thermosynthesis[/i] present in [b][color=#3796e1]" +"[url=thriveopedia:thermosynthase]Thermosynthase[/url][/color][/b].The rate " +"of its [thrive:compound type=\"glucose\"][/thrive:compound] production " +"scales with [thrive:compound type=\"temperature\"][/thrive:compound] " +"[i]delta[/i]." msgid "WIKI_THERMOPLAST_REQUIREMENTS" msgstr "" -"[b]Thermoplasts[/b] only appear in games with [i]LAWK[/i] turned off in game settings.\n" +"[b]Thermoplasts[/b] only appear in games with [i]LAWK[/i] turned off in game " +"settings.\n" "\n" -"If [i]organelle unlocks[/i] are enabled in game settings, the organelle can be unlocked without [i]endosymbiosis[/i] once the following condition is met [i]for the player cell[/i]:\n" +"If [i]organelle unlocks[/i] are enabled in game settings, the organelle can " +"be unlocked without [i]endosymbiosis[/i] once the following condition is met " +"[i]for the player cell[/i]:\n" "\n" -"[ul]Contains at least [b]3[/b] hexes of [b][color=#3796e1][url=thriveopedia:thermosynthase]Thermosynthase[/url][/color][/b] for at least [b]5[/b] generations in a row.[/ul]" +"[indent]— Contains at least [b]3[/b] hexes of [b][color=#3796e1]" +"[url=thriveopedia:thermosynthase]Thermosynthase[/url][/color][/b] for at " +"least [b]5[/b] generations in a row.[/indent]" msgid "WIKI_THERMOPLAST_SCIENTIFIC_BACKGROUND" msgstr "" -"Thermosynthesis was first proposed by Anthonie Muller in a 1983 paper (\"Thermoelectric Energy Conversion Could Be An Energy Source Of Living Organisms\", in Physics Letters A, vol. 96, Issue 6, pp. 319-321) . It would provide a small fraction of the overall energy that respiration does (A Search For Thermosynthesis: Starvation Survival In Thermally Cycled Bacteria). \n" +"Thermosynthesis was first proposed by Anthonie Muller in a 1983 paper " +"(\"Thermoelectric Energy Conversion Could Be An Energy Source Of Living " +"Organisms\", in Physics Letters A, vol. 96, Issue 6, pp. 319-321) . It would " +"provide a small fraction of the overall energy that respiration does (A " +"Search For Thermosynthesis: Starvation Survival In Thermally Cycled " +"Bacteria). \n" "\n" -"Muller even suggested thermosynthesis could have been a precursor to the earliest (sulfur-based) photosynthesis (Photosystem 0, A Proposed Ancestral Photosystem Without Reducing Power That Synthesized ATP During Light-Dark cycling). \n" +"Muller even suggested thermosynthesis could have been a precursor to the " +"earliest (sulfur-based) photosynthesis (Photosystem 0, A Proposed Ancestral " +"Photosystem Without Reducing Power That Synthesized ATP During Light-Dark " +"cycling). \n" "\n" -"In earlier versions of Thrive this organelle produced ATP directly, however due to game balancing reasons it now produces glucose, but there's no explanation for where the carbon would come from for that. So that's one more Thrive sin against realism. This might get fixed in the far future if someone volunteers to implement an organelle that would turn ATP to glucose for longer term storage.\n" +"In earlier versions of Thrive this organelle produced ATP directly, however " +"due to game balancing reasons it now produces glucose, but there's no " +"explanation for where the carbon would come from for that. So that's one " +"more Thrive sin against realism. This might get fixed in the far future if " +"someone volunteers to implement an organelle that would turn ATP to glucose " +"for longer term storage.\n" "\n" -"[color=#3796e1][url=https://en.wikipedia.org/wiki/Thermosynthesis]Thermosynthesis on Wikipedia[/url][/color]" +"[color=#3796e1][url=https://en.wikipedia.org/wiki/" +"Thermosynthesis]Thermosynthesis on Wikipedia[/url][/color]" msgid "WIKI_THERMOPLAST_STRATEGY" msgstr "" -"Probably the most mobile form of autotrophy, [b]Thermosynthesis[/b] requires almost constant movement. You need to go from colder areas to hotter ones and back again. After the cell's temperature has stopped increasing, [thrive:compound type=\"glucose\"][/thrive:compound] production drops to zero. It is best to activate [i]thermal vision[/i] to see the hot and cold areas around your cell, to most effectively steer through them. Thermoplasts are much more effective in much hotter patches, and so are best used in the Volcanic Vents. \n" -"\n" -"With organelle unlocks enabled, the requirement to reproduce multiple times with [b][color=#3796e1][url=thriveopedia:thermosynthase]Thermosynthase[/url][/color][/b] in your cell means a player who evolves [b]Thermoplasts[/b] has likely already specialised quite heavily in [b]Thermosynthesis[/b] by the time they obtain [b]Thermoplasts[/b]." +"Probably the most mobile form of autotrophy, [b]Thermosynthesis[/b] requires " +"almost constant movement. You need to go from colder areas to hotter ones " +"and back again. After the cell's temperature has stopped increasing, " +"[thrive:compound type=\"glucose\"][/thrive:compound] production drops to " +"zero. It is best to activate [i]thermal vision[/i] to see the hot and cold " +"areas around your cell, to most effectively steer through them. Thermoplasts " +"are much more effective in much hotter patches, and so are best used in the " +"Volcanic Vents. \n" +"\n" +"With organelle unlocks enabled, the requirement to reproduce multiple times " +"with [b][color=#3796e1][url=thriveopedia:thermosynthase]Thermosynthase[/url]" +"[/color][/b] in your cell means a player who evolves [b]Thermoplasts[/b] has " +"likely already specialised quite heavily in [b]Thermosynthesis[/b] by the " +"time they obtain [b]Thermoplasts[/b]." msgid "WIKI_THERMOPLAST_UPGRADES" msgstr "No upgrades." msgid "WIKI_THERMOSYNTHASE_EFFECTS" -msgstr "Enables [i]thermal vision[/i], which can be toggled on and off. This overlays the relative temperature of the water onto the screen, with hotter areas looking more red." +msgstr "" +"Enables [i]thermal vision[/i], which can be toggled on and off. This " +"overlays the relative temperature of the water onto the screen, with hotter " +"areas looking more red." msgid "WIKI_THERMOSYNTHASE_INTRO" msgstr "" -"Produces [thrive:compound type=\"glucose\"][/thrive:compound] using [thrive:compound type=\"temperature\"][/thrive:compound] gradients in the environment. Prokaryotic form of the more efficient [b][color=#3796e1][url=thriveopedia:thermoplast]Thermoplast[/url][/color][/b].\n" +"Produces [thrive:compound type=\"glucose\"][/thrive:compound] using " +"[thrive:compound type=\"temperature\"][/thrive:compound] gradients in the " +"environment. Prokaryotic form of the more efficient [b][color=#3796e1]" +"[url=thriveopedia:thermoplast]Thermoplast[/url][/color][/b].\n" "\n" -"Speculative organelle not found in real life. Unavailable in games with [i]LAWK[/i] (Life As We Know it) turned on.\n" +"Speculative organelle not found in real life. Unavailable in games with " +"[i]LAWK[/i] (Life As We Know it) turned on.\n" "\n" -"It is a grouping of membranous compartments containing thermosensitive enzymes. The enzymes are able to use the energy of rising [thrive:compound type=\"temperature\"][/thrive:compound] in their surroundings to produce [thrive:compound type=\"glucose\"][/thrive:compound] in a process called [i]thermosynthesis[/i]." +"It is a grouping of membranous compartments containing thermosensitive " +"enzymes. The enzymes are able to use the energy of rising [thrive:compound " +"type=\"temperature\"][/thrive:compound] in their surroundings to produce " +"[thrive:compound type=\"glucose\"][/thrive:compound] in a process called " +"[i]thermosynthesis[/i]." msgid "WIKI_THERMOSYNTHASE_MODIFICATIONS" msgstr "No modifications." msgid "WIKI_THERMOSYNTHASE_PROCESSES" msgstr "" -"[b]Bacterial Thermosynthesis[/b]: [thrive:compound type=\"temperature\"][/thrive:compound] [i]increase[/i] → [thrive:compound type=\"glucose\"][/thrive:compound]\n" +"[b]Bacterial Thermosynthesis[/b]: [thrive:compound type=\"temperature\"][/" +"thrive:compound] [i]increase[/i] → [thrive:compound type=\"glucose\"][/" +"thrive:compound]\n" "\n" -"Generates energy from increasing [thrive:compound type=\"temperature\"][/thrive:compound]. The thermosensitive enzymes change shape as the [thrive:compound type=\"temperature\"][/thrive:compound] rises, allowing the conversion of various compounds into [thrive:compound type=\"glucose\"][/thrive:compound]. As the cell cools, the enzymes return to their previous shape, allowing the process to repeat. Less efficient form of the [i]Thermosynthesis[/i] present in [b][color=#3796e1][url=thriveopedia:thermoplast]Thermoplasts[/url][/color][/b].The rate of its [thrive:compound type=\"glucose\"][/thrive:compound] production scales with [thrive:compound type=\"temperature\"][/thrive:compound] [i]delta[/i].\n" +"Generates energy from increasing [thrive:compound type=\"temperature\"][/" +"thrive:compound]. The thermosensitive enzymes change shape as the " +"[thrive:compound type=\"temperature\"][/thrive:compound] rises, allowing the " +"conversion of various compounds into [thrive:compound type=\"glucose\"][/" +"thrive:compound]. As the cell cools, the enzymes return to their previous " +"shape, allowing the process to repeat. Less efficient form of the " +"[i]Thermosynthesis[/i] present in [b][color=#3796e1]" +"[url=thriveopedia:thermoplast]Thermoplasts[/url][/color][/b].The rate of its " +"[thrive:compound type=\"glucose\"][/thrive:compound] production scales with " +"[thrive:compound type=\"temperature\"][/thrive:compound] [i]delta[/i].\n" "\n" -"[b]Glycolysis:[/b] [thrive:compound type=\"glucose\"][/thrive:compound] → [thrive:compound type=\"atp\"][/thrive:compound]\n" +"[b]Glycolysis:[/b] [thrive:compound type=\"glucose\"][/thrive:compound] → " +"[thrive:compound type=\"atp\"][/thrive:compound]\n" "\n" -"Since [b]Thermosynthase[/b] proteins are suspended directly in the [b][color=#3796e1][url=thriveopedia:cytoplasm]Cytoplasm[/url][/color][/b], the surrounding fluid performs [b]Glycolysis[/b]." +"Since [b]Thermosynthase[/b] proteins are suspended directly in the [b]" +"[color=#3796e1][url=thriveopedia:cytoplasm]Cytoplasm[/url][/color][/b], the " +"surrounding fluid performs [b]Glycolysis[/b]." msgid "WIKI_THERMOSYNTHASE_REQUIREMENTS" msgstr "" -"[b]Thermosynthase[/b] only appears in games with \"LAWK\" turned off in game settings.If [i]organelle unlocks[/i] are enabled in game settings, the organelle will be unlocked once the following condition has been met [i]for the player cell[/i]:\n" +"[b]Thermosynthase[/b] only appears in games with \"LAWK\" turned off in game " +"settings.If [i]organelle unlocks[/i] are enabled in game settings, the " +"organelle will be unlocked once the following condition has been met [i]for " +"the player cell[/i]:\n" "\n" -"[ul]Is in a patch with at least [b]50 °C[/b] [thrive:compound type=\"temperature\"][/thrive:compound].[/ul]" +"[indent]— Is in a patch with at least [b]50 °C[/b] [thrive:compound " +"type=\"temperature\"][/thrive:compound].[/indent]" msgid "WIKI_THERMOSYNTHASE_SCIENTIFIC_BACKGROUND" msgstr "" -"[b]Thermosynthase[/b] is a fictional enzyme, but the process of [color=#3796e1][url=https://en.wikipedia.org/wiki/Thermosynthesis]thermosynthesis[/url][/color], while theoretical, is generally regarded as biologically plausible.\n" -"\n" -"Thermosynthesis was first proposed by Anthonie Muller in a 1983 paper \"Thermoelectric energy conversion could be an energy source of living organisms\" (Physics Letters A, vol. 96, Issue 6, p. 319-321). Muller even suggested that thermosynthesis could have been a precursor to the earliest (sulfur-based) photosynthesis (see link: A Search For Thermosynthesis: Starvation Survival In Thermally Cycled Bacteria).\n" -"\n" -"In earlier versions of Thrive this organelle produced ATP directly, however due to game balancing reasons it now produces glucose, but there's no explanation for where the carbon would come from for that. So that's one more Thrive sin against realism. This might get fixed in the far future if someone volunteers to implement an organelle that would turn ATP to glucose for longer term storage." +"[b]Thermosynthase[/b] is a fictional enzyme, but the process of " +"[color=#3796e1][url=https://en.wikipedia.org/wiki/" +"Thermosynthesis]thermosynthesis[/url][/color], while theoretical, is " +"generally regarded as biologically plausible.\n" +"\n" +"Thermosynthesis was first proposed by Anthonie Muller in a 1983 paper " +"\"Thermoelectric energy conversion could be an energy source of living " +"organisms\" (Physics Letters A, vol. 96, Issue 6, p. 319-321). Muller even " +"suggested that thermosynthesis could have been a precursor to the earliest " +"(sulfur-based) photosynthesis (see link: A Search For Thermosynthesis: " +"Starvation Survival In Thermally Cycled Bacteria).\n" +"\n" +"In earlier versions of Thrive this organelle produced ATP directly, however " +"due to game balancing reasons it now produces glucose, but there's no " +"explanation for where the carbon would come from for that. So that's one " +"more Thrive sin against realism. This might get fixed in the far future if " +"someone volunteers to implement an organelle that would turn ATP to glucose " +"for longer term storage." msgid "WIKI_THERMOSYNTHASE_STRATEGY" msgstr "" -"Probably the most mobile form of autotrophy, [i]Thermosynthesis[/i] requires almost constant movement. You need to go from colder areas to hotter ones and back again. After the cell's temperature has stopped increasing, [thrive:compound type=\"glucose\"][/thrive:compound] production drops to zero. It is best to activate [i]thermal vision[/i] to see the hot and cold areas around your cell, to most effectively steer through them. Thermosynthase is much more effective in much hotter patches, and so is best used in the Volcanic Vents. \n" -"\n" -"More efficient still is the [b][color=#3796e1][url=thriveopedia:thermoplast]Thermoplast[/url][/color][/b], available once a cell evolves a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url][/color][/b]. Like all prokaryotic organelles with eukaryotic counterparts, we recommend replacing [b]Thermosynthase[/b] with [b][color=#3796e1][url=thriveopedia:thermoplast]Thermoplasts[/url][/color][/b] when possible." +"Probably the most mobile form of autotrophy, [i]Thermosynthesis[/i] requires " +"almost constant movement. You need to go from colder areas to hotter ones " +"and back again. After the cell's temperature has stopped increasing, " +"[thrive:compound type=\"glucose\"][/thrive:compound] production drops to " +"zero. It is best to activate [i]thermal vision[/i] to see the hot and cold " +"areas around your cell, to most effectively steer through them. " +"Thermosynthase is much more effective in much hotter patches, and so is best " +"used in the Volcanic Vents. \n" +"\n" +"More efficient still is the [b][color=#3796e1]" +"[url=thriveopedia:thermoplast]Thermoplast[/url][/color][/b], available once " +"a cell evolves a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url][/" +"color][/b]. Like all prokaryotic organelles with eukaryotic counterparts, we " +"recommend replacing [b]Thermosynthase[/b] with [b][color=#3796e1]" +"[url=thriveopedia:thermoplast]Thermoplasts[/url][/color][/b] when possible." msgid "WIKI_THERMOSYNTHASE_UPGRADES" msgstr "No upgrades." msgid "WIKI_THE_PATCH_MAP_FOG_OF_WAR" msgstr "" -"Fog of War is a game setting which can be enabled, which limits which patches the player can preview.\n" +"Fog of War is a game setting which can be enabled, which limits which " +"patches the player can preview.\n" "\n" -"When set to [b]regular[/b], only patches to which the player has been, as well as any adjacent patches will be visible. While patches adjacent to [i]those[/i] are visible on the map, but their type, [color=#3796e1][url=thriveopedia:Compounds]compound information[/url][/color] and [color=#3796e1][url=thriveopedia:EnvironmentalConditions]Environmental Conditions[/url][/color] are hidden.\n" +"When set to [b]regular[/b], only patches to which the player has been, as " +"well as any adjacent patches will be visible. While patches adjacent to " +"[i]those[/i] are visible on the map, but their type, [color=#3796e1]" +"[url=thriveopedia:Compounds]compound information[/url][/color] and " +"[color=#3796e1][url=thriveopedia:EnvironmentalConditions]Environmental " +"Conditions[/url][/color] are hidden.\n" "\n" -"When set to [b]intense[/b], [b]only[/b] patches to which the player has been will be visible. Adjacent patches will be visible but will have hidden type and compound information" +"When set to [b]intense[/b], [b]only[/b] patches to which the player has been " +"will be visible. Adjacent patches will be visible but will have hidden type " +"and compound information" msgid "WIKI_THE_PATCH_MAP_INTRO" -msgstr "The planet on which your species resides is a vast place with many different environments and biomes. In the [color=#3796e1][url=thriveopedia:microbe_stage]Microbe Stage[/url][/color] this is represented via [b]Patches[/b] and [b]Regions[/b] on the [b]Patch Map[/b]." +msgstr "" +"The planet on which your species resides is a vast place with many different " +"environments and biomes. In the [color=#3796e1]" +"[url=thriveopedia:microbe_stage]Microbe Stage[/url][/color] this is " +"represented via [b]Patches[/b] and [b]Regions[/b] on the [b]Patch Map[/b]." msgid "WIKI_THE_PATCH_MAP_PATCHES" msgstr "" -"[b]Patches[/b] represent distinct biomes with different environments. Each patch has different [color=#3796e1][url=thriveopedia:EnvironmentalConditions]Environmental Conditions[/url][/color] and [color=#3796e1][url=thriveopedia:Compounds]Compounds[/url][/color], which can affect which [b]processes[/b] can take place and with what efficiency. During each [color=#3796e1][url=thriveopedia:EditorsAndMutations]Editor Session[/url][/color], you can move to any adjacent patch or to any patch with your species in it. \n" +"[b]Patches[/b] represent distinct biomes with different environments. Each " +"patch has different [color=#3796e1]" +"[url=thriveopedia:EnvironmentalConditions]Environmental Conditions[/url][/" +"color] and [color=#3796e1][url=thriveopedia:Compounds]Compounds[/url][/" +"color], which can affect which [b]processes[/b] can take place and with what " +"efficiency. During each [color=#3796e1]" +"[url=thriveopedia:EditorsAndMutations]Editor Session[/url][/color], you can " +"move to any adjacent patch or to any patch with your species in it. \n" "\n" -"Patches also contain populations of other species, which can migrate between patches and serve as competition for the player. Be sure to check for predators and prey when moving between patches." +"Patches also contain populations of other species, which can migrate between " +"patches and serve as competition for the player. Be sure to check for " +"predators and prey when moving between patches." msgid "WIKI_THE_PATCH_MAP_THE_PATCH_MAP" -msgstr "The [b]Patch Map[/b] is a representation of your planet. It is comprised of [b]Patches[/b] and [b]Regions[/b] (explained below). Each region contains multiple connected (or adjacent) patches and is connected to other regions." +msgstr "" +"The [b]Patch Map[/b] is a representation of your planet. It is comprised of " +"[b]Patches[/b] and [b]Regions[/b] (explained below). Each region contains " +"multiple connected (or adjacent) patches and is connected to other regions." msgid "WIKI_THYLAKOIDS_EFFECTS" msgstr "No special effects." msgid "WIKI_THYLAKOIDS_INTRO" msgstr "" -"[b]Thylakoids[/b] are [color=#3796e1][url=thriveopedia:OrganellesRoot]organelles[/url][/color] containing proteins and green pigments which use energy from [thrive:compound type=\"sunlight\"][/thrive:compound] to produce [thrive:compound type=\"glucose\"][/thrive:compound] from water and gaseous [thrive:compound type=\"carbondioxide\"][/thrive:compound] in a process called [b]Chromatophore Photosynthesis[/b]. Since the rate of [thrive:compound type=\"glucose\"][/thrive:compound] production scales with intensity of [thrive:compound type=\"sunlight\"][/thrive:compound], [b]Thylakoids[/b] are only effective in patches near the surface.\n" -"\n" -"Prokaryotic form of the [b][color=#3796e1][url=thriveopedia:chloroplast]Chloroplast[/url][/color][/b], which performs the full-strength version of [b]Photosynthesis[/b]." +"[b]Thylakoids[/b] are [color=#3796e1]" +"[url=thriveopedia:OrganellesRoot]organelles[/url][/color] containing " +"proteins and green pigments which use energy from [thrive:compound " +"type=\"sunlight\"][/thrive:compound] to produce [thrive:compound " +"type=\"glucose\"][/thrive:compound] from water and gaseous [thrive:compound " +"type=\"carbondioxide\"][/thrive:compound] in a process called " +"[b]Chromatophore Photosynthesis[/b]. Since the rate of [thrive:compound " +"type=\"glucose\"][/thrive:compound] production scales with intensity of " +"[thrive:compound type=\"sunlight\"][/thrive:compound], [b]Thylakoids[/b] are " +"only effective in patches near the surface.\n" +"\n" +"Prokaryotic form of the [b][color=#3796e1]" +"[url=thriveopedia:chloroplast]Chloroplast[/url][/color][/b], which performs " +"the full-strength version of [b]Photosynthesis[/b]." msgid "WIKI_THYLAKOIDS_MODIFICATIONS" msgstr "No modifications" msgid "WIKI_THYLAKOIDS_PROCESSES" msgstr "" -"[b]Chromatophore Photosynthesis:[/b] [thrive:compound type=\"sunlight\"][/thrive:compound] + [thrive:compound type=\"carbondioxide\"][/thrive:compound] → [thrive:compound type=\"glucose\"][/thrive:compound] + [thrive:compound type=\"oxygen\"][/thrive:compound]\n" +"[b]Chromatophore Photosynthesis:[/b] [thrive:compound type=\"sunlight\"][/" +"thrive:compound] + [thrive:compound type=\"carbondioxide\"][/" +"thrive:compound] → [thrive:compound type=\"glucose\"][/thrive:compound] + " +"[thrive:compound type=\"oxygen\"][/thrive:compound]\n" "\n" -"Now you can eat [thrive:compound type=\"sunlight\"][/thrive:compound]. Taste the sun. Note [b]Thylakoids[/b] can't perform [b]Chromatophore Photosynthesis[/b] in dark patches, and the closer to the surface a cell travels, the more effective this process is.\n" +"Now you can eat [thrive:compound type=\"sunlight\"][/thrive:compound]. Taste " +"the sun. Note [b]Thylakoids[/b] can't perform [b]Chromatophore " +"Photosynthesis[/b] in dark patches, and the closer to the surface a cell " +"travels, the more effective this process is.\n" "\n" -"[b]Glycolysis:[/b] [thrive:compound type=\"glucose\"][/thrive:compound] → [thrive:compound type=\"atp\"][/thrive:compound]\n" +"[b]Glycolysis:[/b] [thrive:compound type=\"glucose\"][/thrive:compound] → " +"[thrive:compound type=\"atp\"][/thrive:compound]\n" "\n" -"Since [b]Thylakoids[/b] are suspended directly in the [b][color=#3796e1][url=thriveopedia:cytoplasm]Cytoplasm[/url][/color][/b], the surrounding fluid performs [b]Glycolysis[/b]." +"Since [b]Thylakoids[/b] are suspended directly in the [b][color=#3796e1]" +"[url=thriveopedia:cytoplasm]Cytoplasm[/url][/color][/b], the surrounding " +"fluid performs [b]Glycolysis[/b]." msgid "WIKI_THYLAKOIDS_REQUIREMENTS" msgstr "" -"If organelle upgrades are enabled in game settings, the following condition must be true [i]for the player cell[/i]:\n" +"If organelle upgrades are enabled in game settings, the following condition " +"must be true [i]for the player cell[/i]:\n" "\n" -"[ul]Is in a patch with at least [b]20%[/b] [thrive:compound type=\"sunlight\"][/thrive:compound].[/ul]" +"[indent]— Is in a patch with at least [b]20%[/b] [thrive:compound " +"type=\"sunlight\"][/thrive:compound].[/indent]" msgid "WIKI_THYLAKOIDS_SCIENTIFIC_BACKGROUND" msgstr "" -"[color=#3796e1][url=https://en.wikipedia.org/wiki/Thylakoid]Thylakoids[/url][/color] are membrane-bound organelles found in real-world cyanobacteria and chloroplasts. They are typically disk-shaped and occur in \"stacks\" known as [i]grana[/i] (singular [i]granum[/i]). \n" +"[color=#3796e1][url=https://en.wikipedia.org/wiki/Thylakoid]Thylakoids[/url]" +"[/color] are membrane-bound organelles found in real-world cyanobacteria and " +"chloroplasts. They are typically disk-shaped and occur in \"stacks\" known " +"as [i]grana[/i] (singular [i]granum[/i]). \n" "\n" -"Thylakoids contain at least 335 different types of protein, with around 42% of these being involved in photosynthesis. Three key protein complexes within thylakoids are photosystems I and II (absorbs light and uses the energy to catalyze chemical reactions as part of the thylakoid electron transport chain), the cytochrome b6f complex (catalyzes the transfer of electrons from plastoquinol to plastocyanin as part of the thylakoid electron transport chain), and ATP synthase (generates ATP using a proton gradient across a membrane)." +"Thylakoids contain at least 335 different types of protein, with around 42% " +"of these being involved in photosynthesis. Three key protein complexes " +"within thylakoids are photosystems I and II (absorbs light and uses the " +"energy to catalyze chemical reactions as part of the thylakoid electron " +"transport chain), the cytochrome b6f complex (catalyzes the transfer of " +"electrons from plastoquinol to plastocyanin as part of the thylakoid " +"electron transport chain), and ATP synthase (generates ATP using a proton " +"gradient across a membrane)." msgid "WIKI_THYLAKOIDS_STRATEGY" msgstr "" -"In patches with high levels of [thrive:compound type=\"sunlight\"][/thrive:compound], a single hex with [b]Thylakoids[/b] is a self-sustaining energy factory. Via [b]Chromatophore Photosynthesis[/b] and then [b]Glycolysis[/b], they essentially generate free energy.\n" -"\n" -"They are though only viable in surface-level patches such as the epipelagic or tidepools. It's vital to ensure you currently live in a valid patch before transitioning to this energy generation method. Once established, building an effective photosynthesizer is as simple as ensuring that there is net positive [thrive:compound type=\"glucose\"][/thrive:compound] production in the cell and enough energy to sustain it. Further, much of a cell's energy consumption is from movement, so sitting still can drastically increase net [thrive:compound type=\"glucose\"][/thrive:compound] production.\n" -"\n" -"If the day/night cycle is enabled in game settings, building an effective photosynthetic cell can be challenging. Place as many photosynthesizing parts as you can afford to ensure maximum [thrive:compound type=\"glucose\"][/thrive:compound] production, as well as parts with decent storage (such as [b][color=#3796e1][url=thriveopedia:vacuole]Vacuoles[/url][/color][/b]) to build up storage for the night ahead. We recommend sitting still at night to consume less energy, or otherwise pursue prey if you have a mixotrophic setup. We also recommend reproducing around morning when lux levels begin to rise, as after reproducing you will have halved your stores of [thrive:compound type=\"glucose\"][/thrive:compound]." +"In patches with high levels of [thrive:compound type=\"sunlight\"][/" +"thrive:compound], a single hex with [b]Thylakoids[/b] is a self-sustaining " +"energy factory. Via [b]Chromatophore Photosynthesis[/b] and then " +"[b]Glycolysis[/b], they essentially generate free energy.\n" +"\n" +"They are though only viable in surface-level patches such as the epipelagic " +"or tidepools. It's vital to ensure you currently live in a valid patch " +"before transitioning to this energy generation method. Once established, " +"building an effective photosynthesizer is as simple as ensuring that there " +"is net positive [thrive:compound type=\"glucose\"][/thrive:compound] " +"production in the cell and enough energy to sustain it. Further, much of a " +"cell's energy consumption is from movement, so sitting still can drastically " +"increase net [thrive:compound type=\"glucose\"][/thrive:compound] " +"production.\n" +"\n" +"If the day/night cycle is enabled in game settings, building an effective " +"photosynthetic cell can be challenging. Place as many photosynthesizing " +"parts as you can afford to ensure maximum [thrive:compound type=\"glucose\"]" +"[/thrive:compound] production, as well as parts with decent storage (such as " +"[b][color=#3796e1][url=thriveopedia:vacuole]Vacuoles[/url][/color][/b]) to " +"build up storage for the night ahead. We recommend sitting still at night to " +"consume less energy, or otherwise pursue prey if you have a mixotrophic " +"setup. We also recommend reproducing around morning when lux levels begin to " +"rise, as after reproducing you will have halved your stores of " +"[thrive:compound type=\"glucose\"][/thrive:compound]." msgid "WIKI_THYLAKOIDS_UPGRADES" msgstr "No upgrades." msgid "WIKI_TOXIN_VACUOLE_EFFECTS" msgstr "" -"If a cell has at least one [b][color=#3796e1][url=thriveopedia:oxytoxyProteins]Oxytoxisome[/url][/color][/b] or [b]Toxin Vacuole[/b], it can shoot toxin projectiles, draining stored [thrive:compound type=\"oxytoxy\"][/thrive:compound] to do so. These projectiles damage cells of other species, but don't harm members of the species that fired them.\n" +"If a cell has at least one [b][color=#3796e1]" +"[url=thriveopedia:oxytoxyProteins]Oxytoxisome[/url][/color][/b] or [b]Toxin " +"Vacuole[/b], it can shoot toxin projectiles, draining stored " +"[thrive:compound type=\"oxytoxy\"][/thrive:compound] to do so. These " +"projectiles damage cells of other species, but don't harm members of the " +"species that fired them.\n" "\n" -"Damage scales with the amount of [thrive:compound type=\"oxytoxy\"][/thrive:compound] fired." +"Damage scales with the amount of [thrive:compound type=\"oxytoxy\"][/" +"thrive:compound] fired." msgid "WIKI_TOXIN_VACUOLE_INTRO" -msgstr "Modified [b][color=#3796e1][url=thriveopedia:vacuole]Vacuole[/url][/color][/b] which produces [thrive:compound type=\"oxytoxy\"][/thrive:compound], an agent that can be fired as a toxic projectile. Superior version of the [b][color=#3796e1][url=thriveopedia:oxytoxyProteins]Oxytoxisome[/url][/color][/b]." +msgstr "" +"Modified [b][color=#3796e1][url=thriveopedia:vacuole]Vacuole[/url][/color][/" +"b] which produces [thrive:compound type=\"oxytoxy\"][/thrive:compound], an " +"agent that can be fired as a toxic projectile. Superior version of the [b]" +"[color=#3796e1][url=thriveopedia:oxytoxyProteins]Oxytoxisome[/url][/color][/" +"b]." msgid "WIKI_TOXIN_VACUOLE_MODIFICATIONS" msgstr "No modifications." msgid "WIKI_TOXIN_VACUOLE_PROCESSES" msgstr "" -"[b]OxyToxy Synthesis[/b]: [thrive:compound type=\"atp\"][/thrive:compound] + [thrive:compound type=\"oxygen\"][/thrive:compound] → [thrive:compound type=\"oxytoxy\"][/thrive:compound]\n" +"[b]OxyToxy Synthesis[/b]: [thrive:compound type=\"atp\"][/thrive:compound] + " +"[thrive:compound type=\"oxygen\"][/thrive:compound] → [thrive:compound " +"type=\"oxytoxy\"][/thrive:compound]\n" "\n" -"Produces [thrive:compound type=\"oxytoxy\"][/thrive:compound], much more efficiently than [b][color=#3796e1][url=thriveopedia:oxytoxyProteins]Oxytoxisomes[/url][/color][/b]. Rate scales with the amount of environmental [thrive:compound type=\"oxygen\"][/thrive:compound]." +"Produces [thrive:compound type=\"oxytoxy\"][/thrive:compound], much more " +"efficiently than [b][color=#3796e1]" +"[url=thriveopedia:oxytoxyProteins]Oxytoxisomes[/url][/color][/b]. Rate " +"scales with the amount of environmental [thrive:compound type=\"oxygen\"][/" +"thrive:compound]." msgid "WIKI_TOXIN_VACUOLE_REQUIREMENTS" msgstr "" -"A cell must have a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url][/color][/b] to evolve [b]Toxin Vacuoles[/b].\n" +"A cell must have a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url]" +"[/color][/b] to evolve [b]Toxin Vacuoles[/b].\n" "\n" -"If organelle upgrades are enabled in game settings, [i]both[/i] of the following conditions must be true [i]for the player cell[/i]:\n" +"If organelle upgrades are enabled in game settings, [i]both[/i] of the " +"following conditions must be true [i]for the player cell[/i]:\n" "\n" -"[ul]Has engulfed at least [b]10[/b] cells throughout the game so far.\n" -"Contains at least [b]1[/b] [b][color=#3796e1][url=thriveopedia:oxytoxyProteins]Oxytoxisome[/url][/color][/b] for at least [b]5[/b] generations in a row.[/ul]" +"[indent]— Has engulfed at least [b]10[/b] cells throughout the game so far." +"[/indent]\n" +"[indent]— Contains at least [b]1[/b] [b][color=#3796e1]" +"[url=thriveopedia:oxytoxyProteins]Oxytoxisome[/url][/color][/b] for at least " +"[b]5[/b] generations in a row.[/indent]" msgid "WIKI_TOXIN_VACUOLE_SCIENTIFIC_BACKGROUND" msgstr "TBA" msgid "WIKI_TOXIN_VACUOLE_STRATEGY" -msgstr "Similar to that of the [b][color=#3796e1][url=thriveopedia:oxytoxyProteins]Oxytoxisome[/url][/color][/b], though with more efficient [thrive:compound type=\"oxytoxy\"][/thrive:compound] production and without the benefit of [b]Glycolysis[/b] to produce metabolic compounds as well." +msgstr "" +"Similar to that of the [b][color=#3796e1]" +"[url=thriveopedia:oxytoxyProteins]Oxytoxisome[/url][/color][/b], though with " +"more efficient [thrive:compound type=\"oxytoxy\"][/thrive:compound] " +"production and without the benefit of [b]Glycolysis[/b] to produce metabolic " +"compounds as well." msgid "WIKI_TOXIN_VACUOLE_UPGRADES" msgstr "No upgrades." @@ -9590,25 +12471,51 @@ msgid "WIKI_VACUOLE_EFFECTS" msgstr "No effects." msgid "WIKI_VACUOLE_INTRO" -msgstr "Eukaryotic organelle which stores compounds much more densely than [b][color=#3796e1][url=thriveopedia:cytoplasm]Cytoplasm[/url][/color][/b]. Can be specialised to increase storage even further." +msgstr "" +"Eukaryotic organelle which stores compounds much more densely than [b]" +"[color=#3796e1][url=thriveopedia:cytoplasm]Cytoplasm[/url][/color][/b]. Can " +"be specialised to increase storage even further." msgid "WIKI_VACUOLE_MODIFICATIONS" msgstr "" -"Optionally modify the [b]Vacuole[/b] to set a specialization for one specific compound (except [thrive:compound type=\"oxytoxy\"][/thrive:compound]).\n" +"Optionally modify the [b]Vacuole[/b] to set a specialization for one " +"specific compound (except [thrive:compound type=\"oxytoxy\"][/" +"thrive:compound]).\n" "\n" -"By default, the [b]Vacuole[/b] stores [b]8[/b] units of all compounds. With a specialization, a [b]Vacuole[/b] instead stores [b]16[/b] units of one compound and [b]0[/b] units of all others." +"By default, the [b]Vacuole[/b] stores [b]8[/b] units of all compounds. With " +"a specialization, a [b]Vacuole[/b] instead stores [b]16[/b] units of one " +"compound and [b]0[/b] units of all others." msgid "WIKI_VACUOLE_PROCESSES" msgstr "No processes" msgid "WIKI_VACUOLE_REQUIREMENTS" -msgstr "A cell must have a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url][/color][/b] to evolve [b]Vacuoles[/b]." +msgstr "" +"A cell must have a [b][color=#3796e1][url=thriveopedia:nucleus]Nucleus[/url]" +"[/color][/b] to evolve [b]Vacuoles[/b]." msgid "WIKI_VACUOLE_SCIENTIFIC_BACKGROUND" -msgstr "A [color=#3796e1][url=https://en.wikipedia.org/wiki/Vacuole][b]Vacuole[/b][/url][/color] is an organelle with a tough membrane, most of the time containing a water solution used to store inorganic or organic compounds, and sometimes may be used to store whole solids. In the real world [b]Vacuoles[/b] may take on a myriad of shapes and sizes depending on the needs of the cell they are found within, and even may have certain functions depending on the cell type. For example, in plant cells, a [b]Vacuole[/b] is typically the largest organelle, and is used both for storage and as a pressure regulator, keeping the water within the plant cell in motion so that its able to hold its form." +msgstr "" +"A [color=#3796e1][url=https://en.wikipedia.org/wiki/Vacuole][b]Vacuole[/b][/" +"url][/color] is an organelle with a tough membrane, most of the time " +"containing a water solution used to store inorganic or organic compounds, " +"and sometimes may be used to store whole solids. In the real world " +"[b]Vacuoles[/b] may take on a myriad of shapes and sizes depending on the " +"needs of the cell they are found within, and even may have certain functions " +"depending on the cell type. For example, in plant cells, a [b]Vacuole[/b] is " +"typically the largest organelle, and is used both for storage and as a " +"pressure regulator, keeping the water within the plant cell in motion so " +"that its able to hold its form." msgid "WIKI_VACUOLE_STRATEGY" -msgstr "While extra storage is useful in any situation, a [b]Vacuole[/b] is especially helpful for organisms which use [b]Photosynthesis[/b] (cells with [b][color=#3796e1][url=thriveopedia:chromatophore]Thylakoids[/url][/color][/b] or [b][color=#3796e1][url=thriveopedia:chloroplast]Chloroplasts[/url][/color][/b]). If the day/night cycle is enabled in game settings, photosynthetic cells must have enough space to store the [thrive:compound type=\"glucose\"][/thrive:compound] they need to survive the night." +msgstr "" +"While extra storage is useful in any situation, a [b]Vacuole[/b] is " +"especially helpful for organisms which use [b]Photosynthesis[/b] (cells with " +"[b][color=#3796e1][url=thriveopedia:chromatophore]Thylakoids[/url][/color][/" +"b] or [b][color=#3796e1][url=thriveopedia:chloroplast]Chloroplasts[/url][/" +"color][/b]). If the day/night cycle is enabled in game settings, " +"photosynthetic cells must have enough space to store the [thrive:compound " +"type=\"glucose\"][/thrive:compound] they need to survive the night." msgid "WIKI_VACUOLE_UPGRADES" msgstr "No upgrades." @@ -9626,13 +12533,19 @@ msgid "WIN_BOX_TITLE" msgstr "YOU HAVE THRIVED!" msgid "WIN_TEXT_2" -msgstr "Congratulations you have won this version of Thrive! You may continue playing after this message disappears if you wish, or start a new game in a new world. You may also build up your cell body plan and then try the later game prototypes." +msgstr "" +"Congratulations you have won this version of Thrive! You may continue " +"playing after this message disappears if you wish, or start a new game in a " +"new world. You may also build up your cell body plan and then try the later " +"game prototypes." msgid "WORKSHOP_ITEM_CHANGE_NOTES" msgstr "Item Change Notes" msgid "WORKSHOP_ITEM_CHANGE_NOTES_TOOLTIP" -msgstr "Change notes to show on the Steam Workshop for this version of this item (optional)" +msgstr "" +"Change notes to show on the Steam Workshop for this version of this item " +"(optional)" msgid "WORKSHOP_ITEM_DESCRIPTION" msgstr "Item Description:" @@ -9650,10 +12563,17 @@ msgid "WORKSHOP_ITEM_UPLOAD_SUCCEEDED" msgstr "Item upload to the Steam Workshop has succeeded" msgid "WORKSHOP_ITEM_UPLOAD_SUCCEEDED_TOS_REQUIRED" -msgstr "Item upload to the Steam Workshop has succeeded, but you need to accept the Workshop [color=#3796e1][url=https://steamcommunity.com/sharedfiles/workshoplegalagreement]terms of service[/url][/color] before it becomes visible" +msgstr "" +"Item upload to the Steam Workshop has succeeded, but you need to accept the " +"Workshop [color=#3796e1][url=https://steamcommunity.com/sharedfiles/" +"workshoplegalagreement]terms of service[/url][/color] before it becomes " +"visible" msgid "WORKSHOP_TERMS_OF_SERVICE_NOTICE" -msgstr "By submitting this item, you agree to Steam Workshop's [color=#3796e1][url=https://steamcommunity.com/sharedfiles/workshoplegalagreement]terms of service[/url][/color]" +msgstr "" +"By submitting this item, you agree to Steam Workshop's [color=#3796e1]" +"[url=https://steamcommunity.com/sharedfiles/workshoplegalagreement]terms of " +"service[/url][/color]" msgid "WORKSHOP_VISIBILITY_TOOLTIP" msgstr "Once an item is made visible it will be visible to everyone" @@ -9709,7 +12629,9 @@ msgid "WORLD_SIZE_SMALL" msgstr "Small" msgid "WORLD_SIZE_TOOLTIP" -msgstr "Having a large world may slow down simulation and is not recommended for slower computers." +msgstr "" +"Having a large world may slow down simulation and is not recommended for " +"slower computers." msgid "WORLD_TEMPERATURE" msgstr "World temperature" @@ -9733,7 +12655,11 @@ msgid "WRONG_GROWTH_ORDER" msgstr "Incorrect growth order" msgid "WRONG_GROWTH_ORDER_TEXT" -msgstr "The colony's growth order causes some cells to be separated. This happens when a cell are placed earlier in the order than the cells that connect it to the root. Please check the Growth Order tab for cells marked red and correct the order." +msgstr "" +"The colony's growth order causes some cells to be separated. This happens " +"when a cell are placed earlier in the order than the cells that connect it " +"to the root. Please check the Growth Order tab for cells marked red and " +"correct the order." msgid "XBOX360" msgstr "Xbox 360" @@ -9751,7 +12677,9 @@ msgid "YEARS" msgstr "years" msgid "YET_TO_BE_IMPLEMENTED_NOTICE" -msgstr "The content of this page has not yet been fully implemented into the game and is likely to change." +msgstr "" +"The content of this page has not yet been fully implemented into the game " +"and is likely to change." msgid "YOUTUBE_TOOLTIP" msgstr "Visit our YouTube channel" @@ -9773,23 +12701,152 @@ msgstr "Zoom in" msgid "ZOOM_OUT" msgstr "Zoom out" -#~ msgid "AEROBIC_NITROGEN_FIXING" -#~ msgstr "Aerobic Nitrogen Fixation" +msgid "CHEMICAL_EQUATION_SPEED_EXPLANATION" +msgstr "" +"This bar shows the process' speed multiplier.\n" +"It depends on the amount of organelles running this process and, in some " +"processes, environmental conditions.\n" +"Speed multiplier can be limited in ATP-producing processes if other " +"processes already produce enough." + +msgid "DIFFICULTY_PRESET_VERY_EASY" +msgstr "Very Easy" + +msgid "ENERGY_COST_MULTIPLIER" +msgstr "Energy cost multiplier" + +msgid "ENERGY_COST_MULTIPLIER_EXPLANATION" +msgstr "(multiplier on energy costs for the player species)" -#~ msgid "ANAEROBIC_NITROGEN_FIXATION" -#~ msgstr "Anaerobic Nitrogen Fixation" +msgid "EXCEPTION_HAPPENED_PROCESSING_SAVE_JUKEBOX" +msgstr "An exception happened while processing jukebox state" -#~ msgid "OSMOREGULATION_COST_MULTIPLIER" -#~ msgstr "Osmoregulation cost multiplier" +msgid "INCOMPATIBLE_MEMBRANE_LIST" +msgstr "Incompatible with membranes: {0}" -#~ msgid "OSMOREGULATION_COST_MULTIPLIER_EXPLANATION" -#~ msgstr "(cost of player species osmoregulation)" +msgid "INCOMPATIBLE_ORGANELLE_LIST" +msgstr "Incompatible with placed organelles: {0}" + +msgid "INFO_BOX_SIZE_PLAIN" +msgstr "Size" + +msgid "INFO_BOX_STAGE" +msgstr "Stage" + +msgid "LOOK_LEFT" +msgstr "Look Left" + +msgid "LOOK_RIGHT" +msgstr "Look Right" + +msgid "LOOK_SCREEN_DOWN_OR_3D_TOWARDS_UP" +msgstr "Look Screen Down or in 3D Look Up" + +msgid "LOOK_SCREEN_UP_OR_3D_TOWARDS_DOWN" +msgstr "Look Screen Up or in 3D Look Down" + +msgid "MULTICELLULAR_LOADING_TIP_2" +msgstr "" +"The main mechanic of the Multicellular Stage is creating specialized cells " +"for different tasks." + +msgid "MULTICELLULAR_LOADING_TIP_3" +msgstr "" +"While cells in colonies are harder to engulf, they can still be eaten so be " +"careful of large eukaryotes." + +msgid "MULTICELLULAR_LOADING_TIP_4" +msgstr "" +"The position of cells in your body plan matters. Cells of the same type get " +"increased specialization bonuses when adjacent to each other." + +msgid "MULTICELLULAR_LOADING_TIP_5" +msgstr "" +"All cells in a colony need to produce [thrive:compound type=\"atp\"][/" +"thrive:compound], but other unnecessary parts can be removed to create " +"highly specialized cells that get major specialization bonuses." + +msgid "MULTICELLULAR_LOADING_TIP_6" +msgstr "" +"You can control the order of growth for cells in your body plan to optimize " +"your early life. Different reproduction types also impact the early life." + +msgid "MULTICELLULAR_LOADING_TIP_7" +msgstr "" +"Specialized cells in multicellular are the first step towards proper organs. " +"The initial clusters of cells of the same type will eventually turn into " +"tissues." + +msgid "NITROGEN_FIXATION" +msgstr "Nitrogen Fixation" + +msgid "OPEN_EVOLUTIONARY_TREE" +msgstr "Open Evolutionary Tree" + +msgid "PAGE_PINNED" +msgstr "Pinned" + +msgid "PIN_BUTTON_TOOLTIP" +msgstr "" +"Pin this page to keep it around instead of it becoming deleted when moving " +"to another page" + +msgid "PLACEMENT_BLOCKED_BECAUSE_INCOMPATIBLE_MEMBRANE" +msgstr "" +"Placement blocked because the current membrane is incompatible with this " +"organelle" + +msgid "PROCESS_INACTIVE" +msgstr "INACTIVE" + +msgid "THRIVEOPEDIA_EXTINCT_SPECIES_TEXT" +msgstr "" +"This species is extinct and is no longer part of the world. As such its " +"details are no longer known. The species had the ID {0}." + +msgid "THRIVEOPEDIA_PAGE_EXTINCT_SPECIES" +msgstr "Extinct Species {0}" + +msgid "THRIVEOPEDIA_SPECIES_EVOLUTIONARY_LINK_EXPLANATION" +msgstr "" +"Right now the above button just opens the evolutionary tree in general and " +"does not focus this specific species in it automatically. That feature might " +"be added in the future." + +msgid "THRIVEOPEDIA_SPECIES_PAGE" +msgstr "{0}" + +msgid "THRIVEOPEDIA_SPECIES_PAGE_INTRO" +msgstr "This page lists the species that exist in this world." + +msgid "THRIVEOPEDIA_SPECIES_PAGE_INTRO_TEXT" +msgstr "" +"{0} is a species that exists in this world. It has a current population of " +"{1} and is present in {2} area(s). It is in the {3}.\n" +"\n" +"Note that this page will disappear if navigated away from, unless the page " +"is pinned. Pin this page if this is an interesting species you want to refer " +"back to." + +msgid "THRIVEOPEDIA_SPECIES_PAGE_NO_PINNED_SPECIES" +msgstr "" +"No species have been pinned yet so there are no pages listed here. Click on " +"a species elsewhere in the game to get to its page and then pin it. Once " +"pinned, it will appear here." + +msgid "THRIVEOPEDIA_SPECIES_PAGE_PINNED_SECTION_TITLE" +msgstr "Pinned Species" + +msgid "THRIVEOPEDIA_WORLD_SPECIES_TITLE" +msgstr "Species" #~ msgid "KEEP_CURRENT_SHORT" #~ msgstr "Keep Current" #~ msgid "KEEP_CURRENT_TOLERANCE_FLEXIBILITY_TOOLTIP" -#~ msgstr "Keep the current pressure tolerance range while moving the min and max sliders" +#~ msgstr "" +#~ "Keep the current pressure tolerance range while moving the min and max " +#~ "sliders" #~ msgid "TOO_LARGE_PRESSURE_RANGE" #~ msgstr "Pressure range too wide" @@ -9816,7 +12873,9 @@ msgstr "Zoom out" #~ msgstr "Use Auto Harmony Loading" #~ msgid "USE_AUTO_HARMONY_TOOLTIP" -#~ msgstr "Automatically load Harmony patches from Assembly (doesn't require specifying mod class)" +#~ msgstr "" +#~ "Automatically load Harmony patches from Assembly (doesn't require " +#~ "specifying mod class)" #~ msgid "JSON_DEBUG_MODE" #~ msgstr "JSON debug mode:" @@ -9831,10 +12890,20 @@ msgstr "Zoom out" #~ msgstr "Never" #~ msgid "SAVE_ERROR_INCLUDE_JSON_DEBUG_NOTE" -#~ msgstr "When reporting a save error please include [color=#3796e1][url={0}]{1}[/url][/color] from the [color=#3796e1][url={2}]logs folder[/url][/color] as that is critical information for Thrive developers to figure out what the saving error was. Without that file it will be extremely difficult to diagnose and fix this problem." +#~ msgstr "" +#~ "When reporting a save error please include [color=#3796e1][url={0}]{1}[/" +#~ "url][/color] from the [color=#3796e1][url={2}]logs folder[/url][/color] " +#~ "as that is critical information for Thrive developers to figure out what " +#~ "the saving error was. Without that file it will be extremely difficult to " +#~ "diagnose and fix this problem." #~ msgid "SAVE_ERROR_TURN_ON_JSON_DEBUG_MODE" -#~ msgstr "Please make sure JSON debug mode is not disabled before reporting this save error. Automatic JSON debug mode should have created an extra file called {0} in the [color=#3796e1][url={1}]logs folder[/url][/color]. That file contains critical information for Thrive developers to figure out what the saving error was." +#~ msgstr "" +#~ "Please make sure JSON debug mode is not disabled before reporting this " +#~ "save error. Automatic JSON debug mode should have created an extra file " +#~ "called {0} in the [color=#3796e1][url={1}]logs folder[/url][/color]. That " +#~ "file contains critical information for Thrive developers to figure out " +#~ "what the saving error was." #~ msgid "OUTDATED" #~ msgstr "OUTDATED" @@ -9852,7 +12921,9 @@ msgstr "Zoom out" #~ msgstr "The ATP production of this cell type is {0}." #~ msgid "PASSIVE_REPRODUCTION_PROGRESS_EXPLANATION" -#~ msgstr "(passively gain reproduction compounds from the environment without having to do anything)" +#~ msgstr "" +#~ "(passively gain reproduction compounds from the environment without " +#~ "having to do anything)" #~ msgid "GLOBAL_GLACIATION_EVENT_LOG" #~ msgstr "Global glaciation event has ended across all surface patches" @@ -9880,11 +12951,17 @@ msgstr "Zoom out" #~ msgid "THANKS_FOR_BUYING_THRIVE" #~ msgstr "" -#~ "Thank you for supporting Thrive development by purchasing this copy of Thrive!\n" +#~ "Thank you for supporting Thrive development by purchasing this copy of " +#~ "Thrive!\n" #~ "\n" -#~ "If you did not buy this copy, please get your own copy [color=#3796e1][url={0}]from here[/url][/color] or check out our [color=#3796e1][url=https://revolutionarygamesstudio.com/releases/]website[/url][/color].\n" +#~ "If you did not buy this copy, please get your own copy [color=#3796e1]" +#~ "[url={0}]from here[/url][/color] or check out our [color=#3796e1]" +#~ "[url=https://revolutionarygamesstudio.com/releases/]website[/url][/" +#~ "color].\n" #~ "\n" -#~ "If you would like to see the Thrive Launcher before Thrive is started, you can use the button in the main menu to exit to the launcher and then disable seamless mode in the launcher options menu." +#~ "If you would like to see the Thrive Launcher before Thrive is started, " +#~ "you can use the button in the main menu to exit to the launcher and then " +#~ "disable seamless mode in the launcher options menu." #~ msgid "WIKI_RADIOSYNTHESIS" #~ msgstr "Radiosynthesis" @@ -9905,10 +12982,15 @@ msgstr "Zoom out" #~ msgstr "Eruption in {0}" #~ msgid "THE_AMOUNT_OF_GLUCOSE_HAS_BEEN_REDUCED" -#~ msgstr "The amount of glucose has been reduced to {0} of the previous amount." +#~ msgstr "" +#~ "The amount of glucose has been reduced to {0} of the previous amount." #~ msgid "OXYTOXISOME_DESC" -#~ msgstr "A modified metabolosome responsible for the production of a primitive form of the toxic agent [thrive:compound type=\"oxytoxy\"][/thrive:compound]. Can be modified to switch the generated toxin type for other effects." +#~ msgstr "" +#~ "A modified metabolosome responsible for the production of a primitive " +#~ "form of the toxic agent [thrive:compound type=\"oxytoxy\"][/" +#~ "thrive:compound]. Can be modified to switch the generated toxin type for " +#~ "other effects." #~ msgid "THYLAKOID" #~ msgstr "Thylakoid" @@ -9929,19 +13011,25 @@ msgstr "Zoom out" #~ msgstr "Allow species to not migrate (if no good migration is found)" #~ msgid "BIODIVERSITY_ATTEMPT_FILL_CHANCE" -#~ msgstr "Chance in each patch with few species (low biodiversity) to create a new species" +#~ msgstr "" +#~ "Chance in each patch with few species (low biodiversity) to create a new " +#~ "species" #~ msgid "BIODIVERSITY_FROM_NEIGHBOUR_PATCH_CHANCE" -#~ msgstr "Chance to create a new species to increase biodiversity from a nearby patch" +#~ msgstr "" +#~ "Chance to create a new species to increase biodiversity from a nearby " +#~ "patch" #~ msgid "BIODIVERSITY_NEARBY_PATCH_IS_FREE_POPULATION" -#~ msgstr "Biodiversity-increasing species from nearby patch is given free population" +#~ msgstr "" +#~ "Biodiversity-increasing species from nearby patch is given free population" #~ msgid "BIODIVERSITY_SPLIT_IS_MUTATED" #~ msgstr "Biodiversity-increasing species is mutated on creation" #~ msgid "LOW_BIODIVERSITY_LIMIT" -#~ msgstr "Consider patches with up to this many species having low biodiversity" +#~ msgstr "" +#~ "Consider patches with up to this many species having low biodiversity" #~ msgid "NEW_BIODIVERSITY_INCREASING_SPECIES_POPULATION" #~ msgstr "Initial population for biodiversity-increasing species" @@ -9956,13 +13044,17 @@ msgstr "Zoom out" #~ msgstr "Refund migrations in case of extinction in the target patch" #~ msgid "SPECIES_SPLIT_BY_MUTATION_THRESHOLD_POPULATION_AMOUNT" -#~ msgstr "Minimum population for species to split by multiple good found mutations" +#~ msgstr "" +#~ "Minimum population for species to split by multiple good found mutations" #~ msgid "SPECIES_SPLIT_BY_MUTATION_THRESHOLD_POPULATION_FRACTION" -#~ msgstr "Minimum population fraction of a species to allow split by mutations" +#~ msgstr "" +#~ "Minimum population fraction of a species to allow split by mutations" #~ msgid "USE_BIODIVERSITY_FORCE_SPLIT" -#~ msgstr "Biodiversity-increasing species creation steals population from existing species" +#~ msgstr "" +#~ "Biodiversity-increasing species creation steals population from existing " +#~ "species" #~ msgid "NOT_FOUND_CHUNK" #~ msgstr "Error: chunk not found" @@ -10022,7 +13114,9 @@ msgstr "Zoom out" #~ msgstr "Unlock [b]{0}[/b] when {1}" #~ msgid "APT_ABOVE" -#~ msgstr "[thrive:compound type=\\\"atp\\\"][/thrive:compound] reaches {0} (currently at {1})" +#~ msgstr "" +#~ "[thrive:compound type=\\\"atp\\\"][/thrive:compound] reaches {0} " +#~ "(currently at {1})" #~ msgid "MUST_BE_A_MICROBE" #~ msgstr "in the microbe stage" diff --git a/simulation_parameters/Constants.cs b/simulation_parameters/Constants.cs index b7acf1f8bb2..e6b8b7dd7c7 100644 --- a/simulation_parameters/Constants.cs +++ b/simulation_parameters/Constants.cs @@ -2051,6 +2051,11 @@ public static class Constants public const float TOLERANCE_INITIAL_PRESSURE_RANGE = 2400000; public const float TOLERANCE_PRESSURE_RANGE_MAX = 2000000; + // These values must be the same as in the editor + public const float TOLERANCE_OXYGEN_RANGE_MAX = 0.1f; + public const float TOLERANCE_OXYGEN_STEP = 0.01f; + public const float TOLERANCE_UV_STEP = 0.05f; + /// /// UV effects only appear once this amount of UV is in a patch /// diff --git a/simulation_parameters/microbe_stage/organelles.json b/simulation_parameters/microbe_stage/organelles.json index 407f0b92c94..254bfd488c4 100644 --- a/simulation_parameters/microbe_stage/organelles.json +++ b/simulation_parameters/microbe_stage/organelles.json @@ -347,7 +347,7 @@ }, "ToleranceEffects": { "UV": 0.03, - "Oxygen": 0.01 + "Oxygen": 0.015 }, "Density": 1600, "Graphics": { @@ -393,7 +393,7 @@ } }, "ToleranceEffects": { - "Oxygen": 0.03 + "Oxygen": 0.035 }, "Density": 1000, "Graphics": { @@ -439,7 +439,7 @@ } }, "ToleranceEffects": { - "Oxygen": -0.03 + "Oxygen": -0.04 }, "Density": 1000, "Graphics": { @@ -481,7 +481,7 @@ } }, "ToleranceEffects": { - "Oxygen": -0.06 + "Oxygen": -0.07 }, "Density": 1000, "Graphics": { @@ -750,7 +750,7 @@ } }, "ToleranceEffects": { - "Oxygen": 0.06 + "Oxygen": 0.08 }, "Density": 1000, "Graphics": { @@ -804,7 +804,7 @@ } }, "ToleranceEffects": { - "Oxygen": 0.01 + "Oxygen": 0.02 }, "Density": 1100, "Graphics": { @@ -954,7 +954,7 @@ }, "ToleranceEffects": { "UV": 0.08, - "Oxygen": 0.02 + "Oxygen": 0.035 }, "Density": 1800, "Graphics": { diff --git a/src/microbe_stage/Patch.cs b/src/microbe_stage/Patch.cs index c2d60380f84..a2e6506cc42 100644 --- a/src/microbe_stage/Patch.cs +++ b/src/microbe_stage/Patch.cs @@ -646,12 +646,36 @@ public EnvironmentalTolerances GenerateOptimalTolerances( }; // Apply the reverse of the negative effects to balance things out (and slightly exaggerate to not run into - // rounding issues) + // rounding issues). If the effects are positive reduce the tolerance values if (externalModifiers.OxygenResistance < 0) + { result.OxygenResistance -= externalModifiers.OxygenResistance * 1.01f; + } + else + { + // auto-evo is run and oxygen levels might increase a bit so make sure the tolerance is high enough + result.OxygenResistance *= 1.2f; + result.OxygenResistance -= externalModifiers.OxygenResistance; + + // due to rounding make sure the tolerance is always in appropriate range + result.OxygenResistance = Math.Max(result.OxygenResistance, 0); + result.OxygenResistance = (float)(Math.Ceiling(result.OxygenResistance / Constants.TOLERANCE_OXYGEN_STEP) * + Constants.TOLERANCE_OXYGEN_STEP); + } if (externalModifiers.UVResistance < 0) + { result.UVResistance -= externalModifiers.UVResistance * 1.01f; + } + else + { + result.UVResistance -= externalModifiers.UVResistance; + + // due to rounding make sure the tolerance is always in appropriate range + result.UVResistance = Math.Max(0, result.UVResistance); + result.UVResistance = (float)(Math.Ceiling(result.UVResistance / Constants.TOLERANCE_UV_STEP) * + Constants.TOLERANCE_UV_STEP); + } if (externalModifiers.PressureTolerance < 0) result.PressureTolerance -= externalModifiers.PressureTolerance * 1.01f; diff --git a/src/microbe_stage/editor/ToleranceRangeDisplay.cs b/src/microbe_stage/editor/ToleranceRangeDisplay.cs index d7ba3bbe2bf..b6f642cc029 100644 --- a/src/microbe_stage/editor/ToleranceRangeDisplay.cs +++ b/src/microbe_stage/editor/ToleranceRangeDisplay.cs @@ -69,8 +69,8 @@ public override void _Draw() var mainLineStartPos = new Vector2(0, Size.Y * 0.5f); var mainLineEndPos = new Vector2(Size.X, Size.Y * 0.5f); - var lowerBoundCenter = new Vector2(lowerBoundPos + LINE_WIDTH * 0.5f, Size.Y * 0.5f); - var upperBoundCenter = new Vector2(upperBoundPos + LINE_WIDTH * 0.5f, Size.Y * 0.5f); + var lowerBoundCenter = new Vector2(lowerBoundPos, Size.Y * 0.5f); + var upperBoundCenter = new Vector2(upperBoundPos, Size.Y * 0.5f); var middleBoundCenter = new Vector2((float)(Size.X * (Value - MinValue) / (MaxValue - MinValue)), Size.Y * 0.5f); @@ -189,8 +189,8 @@ private void SetBoundPositions() var upperBoundFraction = Math.Clamp((upperValue - MinValue) / (MaxValue - MinValue), 0, 1); var lowerBoundFraction = Math.Clamp((lowerValue - MinValue) / (MaxValue - MinValue), 0, 1); - lowerBoundPos = Size.X * (float)lowerBoundFraction - 1; - upperBoundPos = Size.X * (float)upperBoundFraction - 1; + lowerBoundPos = Size.X * (float)lowerBoundFraction; + upperBoundPos = Size.X * (float)upperBoundFraction; QueueRedraw(); } diff --git a/src/microbe_stage/editor/TolerancesEditorSubComponent.cs b/src/microbe_stage/editor/TolerancesEditorSubComponent.cs index 25acdd0ccc4..b7d09ce1481 100644 --- a/src/microbe_stage/editor/TolerancesEditorSubComponent.cs +++ b/src/microbe_stage/editor/TolerancesEditorSubComponent.cs @@ -50,6 +50,9 @@ public partial class TolerancesEditorSubComponent : EditorComponentBase