This directory contains validated and consolidated analysis results for the Building Rescue archive.
Working notes, intermediate hypotheses, and experimental logs are preserved in:
analysis/work/
The following documents represent the core technical findings of this project:
-
display_pipeline_analysis.md
→ Rendering architecture and grayscale mechanism -
vram_and_display_memory_analysis.md
→ VRAM structure and memory behavior -
sound_system_analysis.md
→ Dual sound system (tone + bitstream playback)
For a quick understanding of the system:
-
patch_address_analysis.md
→ Verified corrections to published patch addresses -
sprite_drawing_analysis.md
→ Core rendering behavior -
stage_map_analysis.md
→ Game structure and data layout -
source_rebuild_notes.md
→ Reconstruction methodology -
cross_development_notes.md
→ Historical development context
- Files in
work/include early hypotheses, redundant analyses, and raw investigation logs. - These are preserved for historical and verification purposes.
- Consolidated documents represent the most reliable conclusions.
- Real hardware verification: completed
- Binary validation: completed
- Patch corrections: verified