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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgpu - postprocessing</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="example.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
<div class="title-wrapper">
<a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Post Processing</span>
</div>
<small>Mix of simple post processing effects.</small>
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three/webgpu';
import { pass } from 'three/tsl';
import { dotScreen } from 'three/addons/tsl/display/DotScreenNode.js';
import { rgbShift } from 'three/addons/tsl/display/RGBShiftNode.js';
import { Inspector } from 'three/addons/inspector/Inspector.js';
let camera, renderer, renderPipeline;
let object;
init();
function init() {
renderer = new THREE.WebGPURenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x000000 );
renderer.setAnimationLoop( animate );
renderer.inspector = new Inspector();
document.body.appendChild( renderer.domElement );
//
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.z = 400;
const scene = new THREE.Scene();
scene.fog = new THREE.Fog( 0x000000, 1, 1000 );
object = new THREE.Object3D();
scene.add( object );
const geometry = new THREE.SphereGeometry( 1, 4, 4 );
const material = new THREE.MeshPhongMaterial( { color: 0xffffff, flatShading: true } );
for ( let i = 0; i < 100; i ++ ) {
const mesh = new THREE.Mesh( geometry, material );
mesh.position.set( Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 ).normalize();
mesh.position.multiplyScalar( Math.random() * 400 );
mesh.rotation.set( Math.random() * 2, Math.random() * 2, Math.random() * 2 );
mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 50;
object.add( mesh );
}
scene.add( new THREE.AmbientLight( 0xcccccc ) );
const light = new THREE.DirectionalLight( 0xffffff, 3 );
light.position.set( 1, 1, 1 );
scene.add( light );
// postprocessing
renderPipeline = new THREE.RenderPipeline( renderer );
const scenePass = pass( scene, camera );
const scenePassColor = scenePass.getTextureNode().toInspector( 'Scene Color' );
const dotScreenPass = dotScreen( scenePassColor );
dotScreenPass.scale.value = 0.3;
const rgbShiftPass = rgbShift( dotScreenPass );
rgbShiftPass.amount.value = 0.001;
renderPipeline.outputNode = rgbShiftPass;
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
object.rotation.x += 0.005;
object.rotation.y += 0.01;
renderPipeline.render();
}
</script>
</body>
</html>