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134 lines (115 loc) · 5.06 KB
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Copy pathDefaultEngine.ini
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134 lines (115 loc) · 5.06 KB
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[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/Maps/Deployments.Deployments
EditorStartupMap=/Game/Maps/FPS-CorridorShooter.FPS-CorridorShooter
GlobalDefaultGameMode=/Game/GameMode/BP_CorridorGameMode.BP_CorridorGameMode_C
GameInstanceClass=/Script/GDKShooter.CorridorShooterGameInstance
GlobalDefaultServerGameMode=None
ServerDefaultMap=/Game/Maps/FPS-CorridorShooter.FPS-CorridorShooter
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
MinimumiOSVersion=IOS_8
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.RendererSettings]
r.Streaming.PoolSize=2000
r.SceneColorFormat=2
r.TemporalAACurrentFrameWeight=0.25
r.AllowStaticLighting=False
r.LightPropagationVolume=1
r.LPV.RSMResolution=1024
r.LPV.NumPropagationSteps=3
r.CustomDepth=3
r.Bloom.Cross=-0.999
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
[/Script/Engine.Engine]
!NetDriverDefinitions=ClearArray
+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/SpatialGDK.SpatialNetDriver",DriverClassNameFallback="/Script/SpatialGDK.SpatialNetDriver")
+ActiveGameNameRedirects=(OldGameName="ThirdPersonShooter",NewGameName="/Script/GDKShooter")
+ActiveGameNameRedirects=(OldGameName="/Script/ThirdPersonShooter",NewGameName="/Script/GDKShooter")
MaximumLoopIterationCount=1000000
[CoreRedirects]
+PackageRedirects=(OldName="/Script/SpatialOS",NewName="/Script/SpatialGDK")
[/Script/SpatialGDK.SpatialNetDriver]
NetConnectionClassName="/Script/SpatialGDK.SpatialNetConnection"
[Core.Log]
LogSpatialOSActorChannel=Log
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
[/Script/SpatialGDK.SpatialGameInstance]
bPreventAutoConnectWithLocator=True
[/Script/AIModule.AISystem]
bAllowStrafing=True
AcceptanceRadius=25.000000
[/Script/NavigationSystem.RecastNavMesh]
bDrawPolyEdges=False
[/Script/GDKShooter.OnlineServicesLibrary]
PlayFabTitleID=<your playfab title id>
PlayFabSecretKey=<your playfab secret key>
GoogleCloudProjectID=<your google cloud project id>
[OnlineSubsystemGoogle]
bEnabled=true
ClientId=<your client id>
ClientSecret=<your client secret>
[OnlineSubsystemGoogle.OnlineIdentityGoogle]
+ScopeFields="https://www.googleapis.com/auth/userinfo.email"
+ScopeFields="https://www.googleapis.com/auth/userinfo.profile"
[/Script/NavigationSystem.NavigationSystemV1]
CrowdManagerClass=Class'/Script/AIModule.CrowdManager'
bAutoCreateNavigationData=True
bSpawnNavDataInNavBoundsLevel=False
bAllowClientSideNavigation=False
bShouldDiscardSubLevelNavData=True
bTickWhilePaused=False
bInitialBuildingLocked=False
bSkipAgentHeightCheckWhenPickingNavData=False
DataGatheringMode=Instant
bGenerateNavigationOnlyAroundNavigationInvokers=False
ActiveTilesUpdateInterval=1.000000
+SupportedAgents=(Name="Default",Color=(B=0,G=255,R=140,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavigationDataClassName=/Script/NavigationSystem.RecastNavMesh,AgentRadius=35.000000,AgentHeight=144.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=None,bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
DirtyAreasUpdateFreq=60.000000
[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-1960.000000
DefaultTerminalVelocity=4000.000000
DefaultFluidFriction=0.300000
SimulateScratchMemorySize=262144
RagdollAggregateThreshold=4
TriangleMeshTriangleMinAreaThreshold=5.000000
bEnableShapeSharing=False
bEnablePCM=False
bEnableStabilization=False
bWarnMissingLocks=True
bEnable2DPhysics=False
PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
LockedAxis=Invalid
DefaultDegreesOfFreedom=Full3D
BounceThresholdVelocity=200.000000
FrictionCombineMode=Average
RestitutionCombineMode=Average
MaxAngularVelocity=3600.000000
MaxDepenetrationVelocity=0.000000
ContactOffsetMultiplier=0.010000
MinContactOffset=0.000100
MaxContactOffset=1.000000
bSimulateSkeletalMeshOnDedicatedServer=True
DefaultShapeComplexity=CTF_UseSimpleAndComplex
bDefaultHasComplexCollision=True
bSuppressFaceRemapTable=False
bSupportUVFromHitResults=False
bDisableActiveActors=False
bDisableKinematicStaticPairs=False
bDisableKinematicKinematicPairs=False
bDisableCCD=False
bEnableEnhancedDeterminism=False
MaxPhysicsDeltaTime=0.033333
bSubstepping=False
bSubsteppingAsync=False
MaxSubstepDeltaTime=0.016667
MaxSubsteps=6
SyncSceneSmoothingFactor=0.000000
InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=10
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)