Skip to content

Latest commit

 

History

History
44 lines (39 loc) · 2.29 KB

CHANGELOG.md

File metadata and controls

44 lines (39 loc) · 2.29 KB

Changelog

v1.0.0 — 2026-06-12

First working release. The FINAL_FABLE effort (see FINAL_FABLE_PLAN.md / FINAL_FABLE_TASKS.md) took the project from non-functional to verified:

Fixed (the big ones)

  • Dev stack: ui-backend image (editable-install path bug) and Neo4j (stale pidfile loop, fake healthcheck, password mismatch) no longer crash-loop; all nine containers healthy.
  • Test suite: hermetic by default (fake keys, socket block, timeouts, deadlock-guarded run_sync) — from "hangs forever" to 5,904 green tests in ~5 minutes; e2e suite (147 tests incl. three mode walkthroughs) green against the live stack.
  • Core play loop: MCP serializer corrupted every List[Model] tool result; datetimes crashed prompt assembly; GameSystemRuntime lost its compat aliases; tone resolver crashed on Mongo UUIDs; provider auth failures now fall back to the default LLM provider.
  • Canon plumbing: neo4j_get_universe_state queried a graph shape that was never written (state/snapshots were always empty); pack apply/canonize crashed on a nonexistent enum member; PlotHookAgent called every tool with the wrong envelope; CanonKeeper's scene-end fact write was malformed; contradiction detection flagged "Elves are immortal" vs "Dwarves are mortal" (substring antonyms, no subject check); Neo4j schema bootstrap was invalid Cypher so no constraints/indexes had ever been created.
  • Dedup: dead shadow copy of the facts tool family removed; six schema name collisions resolved; shared helper module; five overlapping status docs consolidated into docs/STATUS.md; use-case taxonomy repaired.

Added

  • Hermetic CI + nightly integration workflows (lint, layers, suite, build, Playwright).
  • Frontend bridges for previously dark routers: semantic search page, mode switcher, tone manager, performance dashboard, lorebook editor wiring, fork-universe and end-scene actions.
  • Mode walkthrough e2e tests + hand-runnable UI scripts; live gameplay smoke via monitor playtest live.
  • scripts/demo_millhaven.py — one command to a playable demo world.
  • Aggregated /api/health?deep=true; OTLP/logfire export passthrough.

Known deferrals

See docs/STATUS.md (P-21 autonomous PC, mutation testing, remaining pack-ops UI, latency targets vs measured baselines).