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Feature request: I would like an option added to only disconnect the XP32 skeleton links when exporting NIF files.
enhancementNew feature or requestNew feature or requestStatus: Open.#407 In BadDogSkyrim/PyNifly;- Status: Open.#406 In BadDogSkyrim/PyNifly;
[Not really critical bug, but very sp[ecific issue that may deserve to investigate it] Mesh that was split in Blender, exported, re-imported and re-exported, gets broken shape positions
bugSomething isn't workingSomething isn't workingStatus: Open.#404 In BadDogSkyrim/PyNifly;- Status: Open.#400 In BadDogSkyrim/PyNifly;
Bone rotations do not persist when closing/reopening Blender
FixedFixed in code or in latest release, not necessarily confirmedFixed in code or in latest release, not necessarily confirmedStatus: Open.#399 In BadDogSkyrim/PyNifly;- Status: Open.#397 In BadDogSkyrim/PyNifly;
Orientation in Outfit Studio is not right
FixedFixed in code or in latest release, not necessarily confirmedFixed in code or in latest release, not necessarily confirmedStatus: Open.#396 In BadDogSkyrim/PyNifly;Suggestion: Set Reference Skeleton in Add-on Preferences
enhancementNew feature or requestNew feature or requestStatus: Open.#395 In BadDogSkyrim/PyNifly;Auto import LOD terrain
enhancementNew feature or requestNew feature or requestStatus: Open.#393 In BadDogSkyrim/PyNifly;- Status: Open.#387 In BadDogSkyrim/PyNifly;
Skyrim SE .hkx animations are not being recognized by the game
bugSomething isn't workingSomething isn't workingStatus: Open.#386 In BadDogSkyrim/PyNifly;Skyrim in-nif animations not being imported/exported correctly.
enhancementNew feature or requestNew feature or requestStatus: Open.#385 In BadDogSkyrim/PyNifly;