Refactoring lampposts - #1373
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chazzyjazzy wants to merge 11 commits into
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FalloutFalcon
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Aug 11, 2026
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Not even sure anyone will notice that they arent 4 lights anymore.
Might still be nice to make them diffrent power or range or something tho? shrug,
Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
Co-authored-by: TheCarnalest <167369312+TheCarnalest@users.noreply.github.com>
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About The Pull Request
refactors lampposts to be an /obj/machinery/light/floor so that they don't snowflake their own light creation by creating several light decals for every one lamppost and instead uses /tg/ light logic
Why It's Good For The Game
reduce lighting subsystem CPU usage? more sane lampposts i guess
Changelog
🆑
refactor: lampposts are now an /obj/machinery/light/floor instead of an /obj/structure, please run the updatepaths script!!!
/:cl: