Grenade Launcher Addition - #1466
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You currently have a negative Fix/Feature pull request delta of -64. Maintainers may close this PR at will. Fixing issues or improving the codebase will improve this score. |
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ouuughghghhh fuckkk its so swag bro,.,.., im gonna,..,, hmhgnnggg.,,.., |
FalloutFalcon
approved these changes
Aug 29, 2026
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| fera_silver_damage(target, 5) //Same as silver longsword; it's a solid silver ball. As the founding fathers intended. | ||
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| /obj/projectile/bullet/darkpack/vamp40mm |
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can you replace vamp40mm with c40mm?
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About The Pull Request
Adds in a new break action grenade launcher, sprites done by elk8040 over on Apoc/Darkpack. (Ammo-box sprites are improvised)
Adds in the following rounds:
Also adjusts the National Guard explosive expert to have the new launcher and grenade types relevant to them. (And gives them a spare uzi mag.)
Adds in some support for future additions or any changes needed to grenade launcher code; it's based off TG's grenade launchers but a bit more customized variable wise to effect the explosion, makes the explosions caused admin logged, etc.
Why It's Good For The Game
It's a cool sprite someone made and I personally feel the police, SWAT, and perhaps nat-guard and First Team could benefit from having this in the game. Its fire rate is slow enough due to being single-round to avoid issues with spamming explosives.
I do feel this shouldn't probably be orderable nor given out to people liberally, given how explosives are really strong (thus why I had to disabled heavy explosions on the explosive grenade; kept destroying flooring and nuggeting targets) - but provides good modularity for use and makes 'elite responders' and police capable of using LTL options.
Changelog
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add: Adds in new grenade launcher.
add: Adds in various grenade launcher ammo types.
/:cl: