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Recursively decimate l4d2 models

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Low Poly (L4D2-LOD-GEN)

Recursively decimate l4d2 models (Can be reworked to use any source engine game, probably)

Usage:

lp.py '\path\to\models\directory\to\decimate' decimate-ratio-as-float '\path\to\studiomdl.exe\'

  • Decimation ratio MUST be from 0 to 1 as a float

  • If studiomdl.exe path is omitted, defaults to standard C drive install dir

  • Final compiled models are found in \left4dead2\models

Uses:

Recursively decimate any .mdl models and associated files in a directory tree with configurable decimation ratio. Mainly used to create a low-poly overhaul of all game models, but also useful for created different lods for models.

Credits:

https://github.com/Artfunkel/BlenderSourceTools

https://github.com/ZeqMacaw/Crowbar

https://github.com/UltraTechX/Crowbar-Command-Line

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