Skip to content
Open
Show file tree
Hide file tree
Changes from 1 commit
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
62 changes: 39 additions & 23 deletions samples/brick_breaker.js
Original file line number Diff line number Diff line change
@@ -1,4 +1,6 @@
var Screen = require("..");
require("./brick_breaker_blocks/regularBlock.js");

var screen = new Screen(document.body);
screen.has_gravity(0, 10);
screen.color = "#FFFFFF";
Expand Down Expand Up @@ -32,15 +34,31 @@ create_lives();
var quad = screen.createElement("Poligon");
var bola = screen.createElement("Arc");

require("./brick_breaker_blocks/regularBlock.js");

var blocks = {};
[
"regularBlock"
].forEach(function(block) {
var conf = require("./brick_breaker_blocks/" + block + ".js");
blocks[conf.symbol] = conf;
});
function Blocks(files) {
this.blocks = {};
files.forEach(function(block) {
var conf = require("./brick_breaker_blocks/" + block + ".js");
this.blocks[conf.symbol] = conf;
}.bind(this));

}
Blocks.prototype = {
get: function (symbol) {
var block_conf, pars = {};
if(symbol in this.blocks) {
block_conf = this.blocks[symbol];
} else {
block_conf = this.blocks["###"];
pars.color = symbol;
}
var block = screen.createElement(block_conf.type);
block_conf.transformation.call(block, pars);
return block;
}
};

var blocks = new Blocks(["regularBlock"]);

levels.starter = function () {
quad.destroy();
Expand Down Expand Up @@ -161,9 +179,8 @@ levels.add_level(function () {
var blocks_space = 5;
var r = w - (number_of_blocks * block_size + (number_of_blocks - 1) * blocks_space);
for(var i = r / 2; i < w - (r / 2); i += block_size + blocks_space) {
var block_conf = blocks["###"];
block_counter++;
var block = screen.createElement(block_conf.type);
block = blocks.get("0f0");
block.randomPowerUp = randomPowerUp;
block.on_destroy = function() {
block_counter--;
Expand All @@ -183,7 +200,6 @@ levels.add_level(function () {
block.going2destroy = going2destroy;
block.x = i + block_size / 2;
block.y = 120 + j * 30;
block_conf.transformation.call(block);
}
}

Expand All @@ -192,18 +208,18 @@ levels.add_level(function () {
if(Math.random() <= powerUpPercentage){
// TODO: Create a Power Up factory and multiple types of power ups to randomize
var powerup = screen.createElement("Poligon");
powerup.visible = true;
powerup.color = "#4EA132";
powerup.draw_colition_area = false
powerup.do_not_colide_with = ["Block"];
powerup.bounce_when_colide_with = ["Border"];
powerup.type = "PowerUp";
powerup.x = this.x
powerup.y = this.y;
powerup.flutuate = false;
powerup.velocity = velocity.clone();
powerup.velocity.mod *= 0.3;
powerup.velocity.ang *= -1;
powerup.visible = true;
powerup.color = "#4EA132";
powerup.draw_colition_area = false
powerup.do_not_colide_with = ["Block"];
powerup.bounce_when_colide_with = ["Border"];
powerup.type = "PowerUp";
powerup.x = this.x
powerup.y = this.y;
powerup.flutuate = false;
Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

identação

powerup.velocity = velocity.clone();
Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

identação

powerup.velocity.mod *= 0.3;
powerup.velocity.ang *= -1;

powerup.add_vertice(0, 0);
powerup.add_vertice(7, 14);
Expand Down
5 changes: 3 additions & 2 deletions samples/brick_breaker_blocks/regularBlock.js
Original file line number Diff line number Diff line change
@@ -1,12 +1,13 @@
exports.symbol = "###";
exports.type = "Poligon";
exports.transformation = function(data) {
console.log(this);
var color = "#000000";
if(data && data.color) color = data.color;
this.draw_colision_area = false;
this.solid = true;
this.do_not_colide_with = ["Border"];
this.type = "Block";
this.color = "#000000";
this.color = color;
this.add_vertice(-13, 0);
this.add_vertice(12, 0);
this.add_vertice(12, 15);
Expand Down