Reorganize GT's custom tag keys - #5240
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…s to the `lenses/glass` tag (previously it only included the uncolored glass lens)
…imes because of a typo
…ial items optional tag entries for safety's sake (by injecting an interface to the class(es))
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What
organized all of GT's tags into neat subclasses based on their registry type.
Also made dyed lenses be stored in an array instead of a map (it was originally a map because MarkerMaterial dn, but IMO it's easier to index with color IDs. At least it's faster if nothing else.)
AI Usage
Outcome
you can find what you're looking for now
How Was This Tested
it looks alright, no actual functionality changed
Additional Information
the lens tags were moved to the GT namespace.
Material-based items in tags were made optional entries so someone making those items not generate for whatever reason won't break the tags.
Also also fixed the Glass Lens (White) name override.
Potential Compatibility Issues
lol. lmao, even.
Anyone using CustomTags or the lens items will have to fix they codes.