Fix #1091: Prevent legacy Principled BSDF from rendering as mesh lights - #1093
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Fix #1091: Prevent legacy Principled BSDF from rendering as mesh lights#1093zorianpl wants to merge 1 commit into
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… as mesh lights Legacy Principled BSDF materials from older Blender versions were incorrectly exported with emission=1, causing them to render as mesh lights instead of regular materials. Root cause: - Unconditionally read "Emission Strength" socket (default value 1.0) - No check if emission was actually used/linked - Blender 3.6 uses "Emission", Blender 4.0+ uses "Emission Color" Solution: - Detect socket name (Emission vs Emission Color) for version compatibility - Check if emission color/strength is linked OR has non-zero values - Only export emission property when genuinely needed - Combine color * strength using scale texture Impact: - Linked assets from older Blender versions now render correctly - No false mesh light conversions - Backward compatible with all Blender versions Fixes LuxCoreRender#1091 Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Legacy Principled BSDF materials from older Blender versions were incorrectly exported with emission=1, causing them to render as mesh lights instead of regular materials.
Root cause:
Solution:
Impact:
Fixes #1091