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Return of the species size reaches - #7623

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ta3754859-max wants to merge 7 commits into
Monkestation:mainfrom
ta3754859-max:shortheads-cant-aim-high
Open

Return of the species size reaches#7623
ta3754859-max wants to merge 7 commits into
Monkestation:mainfrom
ta3754859-max:shortheads-cant-aim-high

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@ta3754859-max

@ta3754859-max ta3754859-max commented Aug 20, 2026

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About The Pull Request

Returns a feature where short species such as dwarfs or kobolds couldn't aim at heads but couldn't be aimed at their legs in return. Weapons with longer reach allow you to bypass it still.

Why It's Good For The Game

It got removed one day without explicit reason (probably oversight), brings back soul and more intresting species diffrences.
Ook mentioned he wished for it to be fixed too
Makes so goblins also don't attack your head 24/7 when they can barely reach it

Changelog

🆑
add: Readds species height diffrences when it comes to weapon aiming. Dwarfs, halflings, kobolds and kids can hit someone's foot easily but they are unable to aim head (as long as their enemy is taller than them or falls to the floor)
add: NPC goblins and rousmen also respect this
add: You can now kick children & dwarfs in the head.
/:cl:

Pre-Merge Checklist

  • You tested this on a local server.
  • This code did not runtime during testing.
  • You documented all of your changes.

@github-actions github-actions Bot added the Feature adds a new thing label Aug 20, 2026
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Not sure if I should tag it as balance

@ta3754859-max
ta3754859-max marked this pull request as ready for review August 20, 2026 13:08
@Avalon-Proto

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@ta3754859-max I'm fairly certain dwarves never had the Tiny trait that did this. They were short but not that short. Halflings + kobolds were the only ones with it last I knew

Comment thread code/modules/mob/living/living.dm Outdated
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3 participants