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Feldsher and Clinic apprentice can work on prosthetics - #7644

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Monkestation:mainfrom
Galaxybird:adding-engineering-to-feldsher
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Feldsher and Clinic apprentice can work on prosthetics #7644
Galaxybird wants to merge 1 commit into
Monkestation:mainfrom
Galaxybird:adding-engineering-to-feldsher

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@Galaxybird

@Galaxybird Galaxybird commented Aug 22, 2026

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About The Pull Request

Added 20 engineering skill to Feldsher and Clinic apprentice.

Why It's Good For The Game

This allows Feldsher and Clinic apprentice to work on prosthetics without receiving the "LACK OF SKILL" penalty due to having no engineering skill. 20 seems in line with all of feldsher's other skills. The Artificer will still be the main role to go to for prosthetics due to their much higher engineering skill and higher success chance, this change simply allows the clinic to do something with prosthetics when there is no Artificer in play.

🆑 GalaxyBird
qol: Feldsher and Clinic apprentice can now work with prosthetics.
/:cl:

Pre-Merge Checklist

  • You tested this on a local server.
  • This code did not runtime during testing.
  • You documented all of your changes.

Adds engineering to Feldsher and Clinic apprentice so that they can work with prosthetics.
@github-actions github-actions Bot added the Quality of Life The hardest thing to decide is if this is NOT a balance change label Aug 22, 2026
@realforest2001 realforest2001 added the Balance Surely this is good for the game label Aug 25, 2026
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2 participants