BDUTS(oDT): Mercenary Hours - #7645
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apologies if I am not following procedure. This changes thief and fighter adventurers to have a reading skill every time without having to roll the skills. This is good for the game because it makes character consistency better, you will no longer have to go waste five minutes of your round breaking into the matrons' because your character suddenly cannot read.
MissyNym
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One nitpick- there should be some indicator of where the headeater is just in case it actually sees some use. A sign should do for that.
it's purposfully a little hidden to make it feel more like a cursed machine. i can put a parchment in the warden's room explaining where it is or something |
That'll do. Just a little something! |
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The parchment on the warden's table now tells where it is. |
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Request addressed. Pushing forward to merge once this branch passes its checks.
About The Pull Request
Moves the tomb warden next to the Tomb entrance. Adds a tent camp for mercenaries there, and generally improves the area. Revamps the mercenary guild.
Why It's Good For The Game
Brings Daftmarsh up to speed with Vanderlin, where the Warden has long since lost authority over the mercenaries. Generally improves the areas.
Changelog
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add: Daftmarsh - Added a tent camp for adventurers next to the tomb entrance.
map: Daftmarsh - Moved the Tomb Warden next to the Tomb.
map: Daftmarsh - Revamped the Mercenary Guild to make it more pleasant and sane.
map: Daftmarsh - Added more lich traveltiles.
/:cl:
Pre-Merge Checklist