Vampiric Hyperbrawlening - #157
Conversation
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My opinion is that CQB is too powerful in comparison to kung fu and boxing. I'd suggest removing the leg sweep and the kick KO, as they make it too easy to win fights. Arguably, the slam and the restraint attack could have their stuns/KOs replaced with knockdown instead, so that the victim can fight back The rest of the martial arts seem okay, but I'd suggest making Brute damage from techniques depend on Strength rolls (and not be any lower than what you can get from normal strikes) instead of either being static or based on a Dexterity + Brawl roll. |
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because there is (TM) in the title, this will never be approved or merged, and i assume you merely want feedback from everyone before you fully modularize and get this PR up to the standards. LMK if this is not the case or change the title. |
Did it for the title as I wished for it to be Test-Merged for feedback before a proper merge, so I'll just remove it and add that to the description. |
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speed tm this NOW |
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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~7 days. Please address any outstanding review items and ensure your PR is finished - if both are true, and you have auto-staled anyway, you need to actively ask maintainers (by pinging them in the /tg/station Discord) to (re)review or merge your PR. If no maintainer responds to your request, you may wish to close this PR yourself while you seek maintainer comment, as you will later be able to reopen the PR yourself. |
About The Pull Request
[TEST MERGE BEFORE MERGE]
Partially ports the Martial Arts system from TFN from The-Final-Nights/The-Final-Nights-Rebase#252
Credits to Stutternov for finishing the PR and working out the TGUI/Preference Menu.
Why It's Good For The Game
Expands functionality of unarmed combat, register your hands as lethal weapons today.
I'll probably expand the rest of this after a TM
Changelog
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add: Martial Arts system for people with 4+ Brawl Dots.
/:cl: