Ballistic Balance Blowout - Guns Galore - #161
Conversation
|
i feel like this is gonna be chaotic... |
chazzyjazzy
left a comment
There was a problem hiding this comment.
you appear to have copy + pasted much of the modular_darkpack objects and files. please change it so that you only override what is actually needed. for example.
/obj/projectile/bullet/darkpack/vamp556mm
damage = 35
just changes the damage var. it doesn't overwrite anything else. since modular_vcg is compiled after modular_darkpack, it takes the latest var declaration.
|
Have you actually changed all bullets to being hitscan? I am looking at the code differences and see nothing about hitscans or the like. |
I thought i did but it didnt actually seem to do so , may need more comprehensive code. |
Co-authored-by: chazzyjazzy <33268885+chazzyjazzy@users.noreply.github.com>
Co-authored-by: chazzyjazzy <33268885+chazzyjazzy@users.noreply.github.com>
…-Proto/crimson-grid into Ballistic-Balance-Blowout
| armour_penetration = 60 | ||
| exposed_wound_bonus = 15 | ||
| wound_bonus = 15 | ||
| sharpness = SHARP_EDGED |
There was a problem hiding this comment.
What? This is the definition of a non - sharp bullet. It's a musket ball.
| sharpness = SHARP_EDGED |
|
ok - do a pass over this PR again. you still have many variables which are re-declared in modular_vcg that absolutely do not need to be re-declared (as they are already declared as the same value in modular_darkpack). Just do a general audit. |

About The Pull Request
This PR rebalances all existing weapons and ammunition types, all in favor of being much MORE lethal, to people and supernaturals. Cause guns should kill things fast
It also makes all bullets hitscan
Why It's Good For The Game
Guns kinda suck ATM, due to not being hitscan, among other issues some of which can be attributed to lag. They are very lethal, but the ability to "Dodge" bullets, even as a mortal, makes even the most powerful rifles feel underwhelming
Changelog
🆑
balance: All ammunition and weapons have had damage tuned, changed, and often increased to make weapons feel more lethal
balance: All bullets are now hitscan
/:cl: