Make sun nice again - #194
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TheTrueSilverRat wants to merge 6 commits into
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Golconda chads mogging wight chuds |
chazzyjazzy
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Aug 30, 2026
| LOG_STATS | ||
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| #HUMANITY_SUNLIGHT_RESISTANCE | ||
| HUMANITY_SUNLIGHT_RESISTANCE |
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config changes need to be made in TGS - its not something that can be PRed, i will change it tho
chazzyjazzy
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Aug 30, 2026
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| var/mob/living/kindred = user | ||
| if(!kindred.is_enlightenment() && (kindred.st_get_stat(STAT_MORALITY)>=10)) | ||
| . += span_green("Your dedication perserves you. For this few minutes the Sun shall not sear you") | ||
| else | ||
| . += span_warning("The sun will sear your flesh and bring final death.") |
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crimson edit addition/change?
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About The Pull Request
Humanity 10 Vampires can now walk around in the last 15 minutes of the round. Feeling the sun in their face
Why It's Good For The Game
It's only Humanity 10, this means a single loss of Humanity means I'm forever barred from this (and without the addition of ways to restore humanity, means it's truly lost)
High Humanity is genuinely an expensive investment, you need 5 conscience and 5 self control for this. This means a total of 16 freebie points at the maximum if you're also planning to invest in courage.
This is notable because Vampires in Enlightenment CAN easily just increase their rating, which just as easily can be done with little to no investment to their evil virtues due to the fact that they're actually capable of having their morality rating increased as it's embeded in the core code they can increase it due to how morality changes work.
This would be essentially one of the major changes I theorize could be done to help benefit Humanity and make it a WORTH to keep high. Generally my idea is that the difference between Enlightenment-based and more Humane-based paths is that former allows for freedom and latter is restriction but with reward. The former can do a lot more, but the latter can't do much cruel acts but in exchange have benefits. With the main theme of those benefits allowing for better ways to hide among humanity and generally be "seen" as more human, while former are more easier to notice as inhumae and so on.
This change itself isn't much. The main facet is that you get to walk around in the sun for the last 15 minutes or so on of the round. It's mainly for RP and to also mog other Vampires for not being as moral-maxxed as you are, generally a quaint reward for doing your best to be as moral as possible for most of the round.

EDIT: also OOK approval
Changelog
🆑
config: Enabled Sun walking
add: Added an alternative text so you know if you can walk outside or not.
/:cl: