Garou trait buffs - #199
Conversation
| TRAIT_SMALL_HANDS, | ||
| TRAIT_NO_CUFF, | ||
| TRAIT_KEEN_NOSE, //CRIMSON GRID ADDITION - Fluff that just lets them smell things | ||
| TRAIT_XRAY_HEARING, //CRIMSON GRID ADDITION |
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Given how our Pseudo-Z Levels work, I would strongly suggest not adding TRAIT_XRAY_HEARING to any of the forms
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From testing it seemed to only apply to the same zlevel and through walls in vision range, it will give hearing only to sight you cannot see and goes in the chat bar, I dont believe it extends past the same level your on depending on elevation.
…fera_species.dm Co-authored-by: chazzyjazzy <33268885+chazzyjazzy@users.noreply.github.com>
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I m getting word that the garou can do jumpstuns again without any delay, is this true and also intended? |
i think there might be something wrong with the stagger trait overriding the internal self stun, I dont know why its doing this as it shouldn't since garou can still be stunned, i did not make them stun immune, right now they are staggering immune and baton immune but not stun immune, I cannot tell you why this is happening as it shouldnt. |
About The Pull Request
This adds traits to the werewolf splat forms that reflect each forms different natures, this is a buff to push fera forms to actually mean something and affect gameplay by their state of being.
Why It's Good For The Game
Right now, werewolves are very bland in each of their forms, this PR adds traits to them that change factors about each of their wolf forms. The singular constant across all the wolf forms is that wolves have got extremely good hearing and good noises.
Another factor about werewolf gameplay is they are very easy to knockdown, knock back or just generally push around and control with crowd control, this pr will also add traits that make crinos and dire wolf form far harder to control with baton stuns,shoving and grabbing. These traits will not affect corax.
Changelog
Added alot of role playing and non role-playing traits to crinos, dire wolf and lupus forms.
Added baton resistance, shoving resistance and pushing resistance to crinos and dire wolf.
Added good hearing to all wolf forms, only added x-ray hearing to dire wolf and lupus form.
Added anti slipping to dire wolf and crinos form so they are not beaten by a bar of soap or spilled water.
Added head blocking injury attacks and no staggering to crinos and dire wolf to help strange TG injury behaviors from being smacked in the head by strong weapons.
Added grabbing resistance to crinos and dire wolf form, these things should not be easy to grab at all due to their size.
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add: Added crinos form traits
add: Added dire wolf form traits
add: Added lupus form traits
balance: Added alot of combat focused traits to the wolf shapeshifted forms to reflect stronger wolf like natures and hardiness in their stronger forms.
/:cl: