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⬆️ Bump maplibre-gl from 5.24.0 to 6.11.2 in the npm_and_yarn group across 1 directory - #215
Improve rendering performance by uploading each tile's projection data once per frame instead of before every draw call (#8545) (by @birkskyum)
Support multiple glyph variants in requests, caches, and atlases (#8488) (by @NEKOYASAN)
🐞 Bug fixes
Fix Map#once(type, layerId, listener) unsubscribing on the first event that misses the layer instead of the first event that hits it (#8499) (by @cherenkov)
Remove hillshade gradient toward the poles (#8551) (by @birkskyum)
Fix camera settings being undone during camera movement with terrain or transformCameraUpdate (#8550) (by @birkskyum)
Fix zooming and panning with the pointer above the horizon moving the map in the opposite direction (#8544) (by @birkskyum)
Fix the camera jumping when a drag over terrain ends at a pitch above 84° (#8541) (by @birkskyum)
Ease the center elevation over terrain during easeTo and flyTo instead of holding it and jumping when the animation ends (#8543) (by @johncarmack1984)
Fix fitBounds and cameraForBounds throwing on the globe projection when the padding exceeds the viewport, instead of warning and returning undefined as on mercator (#8538) (by @drakeo338)
Keep raster tiles sharp at a fractional devicePixelRatio, where the canvas covered a different number of device pixels than its backing store held and the compositor rescaled it (#1590) (by @zdila)
v6.11.1
🐞 Bug fixes
Fix missing promoteId when merging queued updateData diffs in geojson source (#8500) (by @cherenkov)
Sanitize attribution with an allow list of tags and attributes rather than a list of known-dangerous ones (#8532) (by @HarelM)
Fix the camera jumping or bobbing around gestures over terrain, and ignoring terrain that loads after easeTo/flyTo (#8471) (by @johncarmack1984)
Stop sending a vector tile to the worker when it was dropped while its request was being transformed or while the worker was still starting up, which left the parsed tile in the worker for the lifetime of the map (#8516) (by @cherenkov)
v6.11.0
✨ Features and improvements
Fire a contextmenu map event on long press for touch devices (#373) (by @kirthi-b)
Transition paint, light and sky properties that read global-state from the value they had when the state changes, where they snapped to the new value while holding idle for the transition duration (#8395) (by @avosa)
Speed up cross-tile symbol matching for sources with promoteId by keying symbols on their feature id as well as their label (#8470, continues #7665) (by @bradymadden97 and @johncarmack1984)
Add Map#calculateAnchoredCameraOptions to calculate camera options that place a geographic anchor at a screen position without moving the map (#8288) (by @xavierjs)
Skip the loaded-tile scan for constant symbol-height-offset layers when computing tile coverage (#8424) (by @clement-igonet)
Type and document that an addProtocol handler may return an ImageBitmap or HTMLImageElement for an image resource, so decoded pixels are not encoded and decoded again (#8515) (by @MannXo)
🐞 Bug fixes
Fade the globe atmosphere in with the camera's altitude, so the sky keeps the horizon until the atmosphere takes over from space (#8464) (by @birkskyum)
Report worker script failures through the map error event (#8018) (by @xavierjs)
Improve rendering performance by uploading each tile's projection data once per frame instead of before every draw call (#8545) (by @birkskyum)
Support multiple glyph variants in requests, caches, and atlases (#8488) (by @NEKOYASAN)
🐞 Bug fixes
Fix Map#once(type, layerId, listener) unsubscribing on the first event that misses the layer instead of the first event that hits it (#8499) (by @cherenkov)
Remove hillshade gradient toward the poles (#8551) (by @birkskyum)
Fix camera settings being undone during camera movement with terrain or transformCameraUpdate (#8550) (by @birkskyum)
Fix zooming and panning with the pointer above the horizon moving the map in the opposite direction (#8544) (by @birkskyum)
Fix the camera jumping when a drag over terrain ends at a pitch above 84° (#8541) (by @birkskyum)
Ease the center elevation over terrain during easeTo and flyTo instead of holding it and jumping when the animation ends (#8543) (by @johncarmack1984)
Fix fitBounds and cameraForBounds throwing on the globe projection when the padding exceeds the viewport, instead of warning and returning undefined as on mercator (#8538) (by @drakeo338)
Keep raster tiles sharp at a fractional devicePixelRatio, where the canvas covered a different number of device pixels than its backing store held and the compositor rescaled it (#1590) (by @zdila)
6.11.1
🐞 Bug fixes
Fix missing promoteId when merging queued updateData diffs in geojson source (#8500) (by @cherenkov)
Sanitize attribution with an allow list of tags and attributes rather than a list of known-dangerous ones (#8532) (by @HarelM)
Fix the camera jumping or bobbing around gestures over terrain, and ignoring terrain that loads after easeTo/flyTo (#8471) (by @johncarmack1984)
Stop sending a vector tile to the worker when it was dropped while its request was being transformed or while the worker was still starting up, which left the parsed tile in the worker for the lifetime of the map (#8516) (by @cherenkov)
6.11.0
✨ Features and improvements
Fire a contextmenu map event on long press for touch devices (#373) (by @kirthi-b)
Transition paint, light and sky properties that read global-state from the value they had when the state changes, where they snapped to the new value while holding idle for the transition duration (#8395) (by @avosa)
Speed up cross-tile symbol matching for sources with promoteId by keying symbols on their feature id as well as their label (#8470, continues #7665) (by @bradymadden97 and @johncarmack1984)
Add Map#calculateAnchoredCameraOptions to calculate camera options that place a geographic anchor at a screen position without moving the map (#8288) (by @xavierjs)
Skip the loaded-tile scan for constant symbol-height-offset layers when computing tile coverage (#8424) (by @clement-igonet)
Type and document that an addProtocol handler may return an ImageBitmap or HTMLImageElement for an image resource, so decoded pixels are not encoded and decoded again (#8515) (by @MannXo)
🐞 Bug fixes
Fade the globe atmosphere in with the camera's altitude, so the sky keeps the horizon until the atmosphere takes over from space (#8464) (by @birkskyum)
Report worker script failures through the map error event (#8018) (by @xavierjs)
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✅ Project coverage is 63.09%. Comparing base (e09a1f8) to head (46b6238). ⚠️ Report is 3 commits behind head on main.
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Bumps the npm_and_yarn group with 1 update in the / directory: maplibre-gl.
Updates
maplibre-glfrom 5.24.0 to 6.11.2Release notes
Sourced from maplibre-gl's releases.
... (truncated)
Changelog
Sourced from maplibre-gl's changelog.
... (truncated)
Commits
acb7b72Bump js version to 6.11.2 (#8555)d28f844fix: Map#once with layerId unsubscribes only after a real hit (#8499)99d0160Support multiple glyph variants (#8488)98268d3Fix globe cameraForBoxAndBearing throwing when padding exceeds the viewport (...f560a83Size the canvas to whole device pixels (#8513)7a897d0Remove hillshade gradient toward the poles (#8551)0dff33aFix camera settings being undone during camera movement (#8550)c2031bfGM2.8 Upload projection data once per tile instead of once per draw (#8545)728a44cFix zoom and drag above the horizon moving the map the wrong way (#8544)3dfdce0refactor: one method builds the mercator animation's end transform (#8546)Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
@dependabot rebase.Dependabot commands and options
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@dependabot rebasewill rebase this PR@dependabot recreatewill recreate this PR, overwriting any edits that have been made to it@dependabot show <dependency name> ignore conditionswill show all of the ignore conditions of the specified dependency@dependabot ignore <dependency name> major versionwill close this group update PR and stop Dependabot creating any more for the specific dependency's major version (unless you unignore this specific dependency's major version or upgrade to it yourself)@dependabot ignore <dependency name> minor versionwill close this group update PR and stop Dependabot creating any more for the specific dependency's minor version (unless you unignore this specific dependency's minor version or upgrade to it yourself)@dependabot ignore <dependency name>will close this group update PR and stop Dependabot creating any more for the specific dependency (unless you unignore this specific dependency or upgrade to it yourself)@dependabot unignore <dependency name>will remove all of the ignore conditions of the specified dependency@dependabot unignore <dependency name> <ignore condition>will remove the ignore condition of the specified dependency and ignore conditionsYou can disable automated security fix PRs for this repo from the Security Alerts page.