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Multicellular and colony rotation buff#6598

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hhyyrylainen merged 2 commits intoRevolutionary-Games:masterfrom
domin2ktr:Multicelluar-rotation-buff
Jan 8, 2026
Merged

Multicellular and colony rotation buff#6598
hhyyrylainen merged 2 commits intoRevolutionary-Games:masterfrom
domin2ktr:Multicelluar-rotation-buff

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@domin2ktr
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@domin2ktr domin2ktr commented Dec 21, 2025

Brief Description of What This PR Does

This PR slightly changes the calculation of the rotation speed of multicellular organisms, reducing the decrease in rotation speed with organism size.

Why?

Currently, even small multicellular organisms rotate incredibly slowly, as if they were a heavy boulder. And setting a large number of cilia makes almost no difference. It's extremely annoying.
I decided to change this. After testing the values ​​several times, I found a happy medium. Small multicellular organisms, although rotating more slowly than single-celled eukaryotes, still rotate quickly; large multicellular organisms rotate slowly, and the effect of the cilia is much more noticeable.

This became especially relevant after 1.0.0

  • PR author has checked that this PR works as intended and doesn't
    break existing features:
    https://wiki.revolutionarygamesstudio.com/wiki/Testing_Checklist
    (this is important as to not waste the time of Thrive team
    members reviewing this PR)
  • Initial code review passed (this and further items should not be checked by the PR author)
  • Functionality is confirmed working by another person (see above checklist link)
  • Final code review is passed and code conforms to the
    styleguide.

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The lead programmer for Thrive is currently on vacation until 2026-01-07. Until then other programmers will try to make pull request reviews, but please be patient if your PR is not getting reviewed.

PRs may be merged after multiple programmers have approved the changes (especially making sure to ensure style guide conformance and gameplay testing are good). If there are no active experienced programmers who can perform merges, PRs may need to wait until the lead programmer is back to be merged.

@domin2ktr
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@Deus-Codes
I have made this PR and am now waiting for the balance check from other person and confirmation for the merge.

@domin2ktr
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domin2ktr commented Dec 22, 2025

@Deus-Codes I have made this PR and am now waiting for the balance check from other person and confirmation for the merge.

Did you complete all the required changes that were on the old version of the PR yet?

#6163 (review)

#6163 (comment)

No, for now I just moved nucleus paradox solve to another branch. I just don't have the skills to solve this yet.

Besides, this is slightly off-topic here; this PR isn't related to solving the nucleus paradox. I'm waiting for you to test this PR, evaluate its balance, and give permission for the merge.

@Accidental-Explorer
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@Deus-Codes I have made this PR and am now waiting for the balance check from other person and confirmation for the merge.

Did you complete all the required changes that were on the old version of the PR yet?
#6163 (review)
#6163 (comment)

No, for now I just moved nucleus paradox solve to another branch. I just don't have the skills to solve this yet.

Besides, this is slightly off-topic here; this PR isn't related to solving the nucleus paradox. I'm waiting for you to test this PR, evaluate its balance, and give permission for the merge.

Sorry, seems like I got the PRs mixed up in my browser tabs!

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Accidental-Explorer commented Dec 22, 2025

I have made this PR and am now waiting for the balance check from other person and confirmation for the merge.

A tester has said they will be looking at this PR!

This is a fairly simple number change, so I don't see any problem in the coding side.

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ImanProductions commented Dec 22, 2025

hey uhh I tested your PR and I did notice a difference in the organism rotation, so that's cool >_> ,,,,[but it's still painfuly slow v_v] [forgot to mention that I experienced some bugs, but I don't think that those are caused because of your PR]

@domin2ktr
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I decided to conduct more various tests and came to the conclusion that the best value is 0.07f

@hhyyrylainen hhyyrylainen changed the title Multicelluar rotation buff Multicellular rotation buff Jan 7, 2026
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Well, it's definitely noticeably faster now.

I think this will be have to balanced again in the future as development progresses, but this seems like a good point for now to make actually playing the stage less frustrating.

@hhyyrylainen
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Did you test in colony binding that this isn't overpowered? Because I'm quite sure the same math applies there as well so making the spinning too fast may make it possible to make infinitely rotation speed scaling colonies, which is also not desired.

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Good point on the colonies, I just tried it.

In my opinion it does not seem overpowered. Your colony still gets sluggish the larger it gets, just less so than before. I didn't manage to make a hyper-speed swinging arm for example.

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I think this is now tested enough to merge.

@hhyyrylainen hhyyrylainen changed the title Multicellular rotation buff Multicellular and colony rotation buff Jan 8, 2026
@hhyyrylainen hhyyrylainen merged commit 8fb8b1a into Revolutionary-Games:master Jan 8, 2026
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@github-project-automation github-project-automation Bot moved this from In progress to Done in Thrive Planning Jan 8, 2026
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5 participants