Multicellular and colony rotation buff#6598
Multicellular and colony rotation buff#6598hhyyrylainen merged 2 commits intoRevolutionary-Games:masterfrom
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The lead programmer for Thrive is currently on vacation until 2026-01-07. Until then other programmers will try to make pull request reviews, but please be patient if your PR is not getting reviewed. PRs may be merged after multiple programmers have approved the changes (especially making sure to ensure style guide conformance and gameplay testing are good). If there are no active experienced programmers who can perform merges, PRs may need to wait until the lead programmer is back to be merged. |
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@Deus-Codes |
No, for now I just moved nucleus paradox solve to another branch. I just don't have the skills to solve this yet. Besides, this is slightly off-topic here; this PR isn't related to solving the nucleus paradox. I'm waiting for you to test this PR, evaluate its balance, and give permission for the merge. |
Sorry, seems like I got the PRs mixed up in my browser tabs! |
A tester has said they will be looking at this PR! This is a fairly simple number change, so I don't see any problem in the coding side. |
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hey uhh I tested your PR and I did notice a difference in the organism rotation, so that's cool >_> ,,,,[but it's still painfuly slow v_v] [forgot to mention that I experienced some bugs, but I don't think that those are caused because of your PR] |
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I decided to conduct more various tests and came to the conclusion that the best value is 0.07f |
Accidental-Explorer
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Well, it's definitely noticeably faster now.
I think this will be have to balanced again in the future as development progresses, but this seems like a good point for now to make actually playing the stage less frustrating.
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Did you test in colony binding that this isn't overpowered? Because I'm quite sure the same math applies there as well so making the spinning too fast may make it possible to make infinitely rotation speed scaling colonies, which is also not desired. |
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Good point on the colonies, I just tried it. In my opinion it does not seem overpowered. Your colony still gets sluggish the larger it gets, just less so than before. I didn't manage to make a hyper-speed swinging arm for example. |
hhyyrylainen
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I think this is now tested enough to merge.
Brief Description of What This PR Does
This PR slightly changes the calculation of the rotation speed of multicellular organisms, reducing the decrease in rotation speed with organism size.
Why?
Currently, even small multicellular organisms rotate incredibly slowly, as if they were a heavy boulder. And setting a large number of cilia makes almost no difference. It's extremely annoying.
I decided to change this. After testing the values several times, I found a happy medium. Small multicellular organisms, although rotating more slowly than single-celled eukaryotes, still rotate quickly; large multicellular organisms rotate slowly, and the effect of the cilia is much more noticeable.
This became especially relevant after 1.0.0
break existing features:
https://wiki.revolutionarygamesstudio.com/wiki/Testing_Checklist
(this is important as to not waste the time of Thrive team
members reviewing this PR)
styleguide.