Rebalance Double membrane type#6964
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I'll comment here while I still remember that Iman tested this and shared some feedback on Discord. I think the feedback was asking for further tweaks as this didn't yet seem ready. |
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Yes, I'm currently focusing on other PRs when I have time, but I can probably give this a tweak and give it another go. I'm thinking to increase Toxin resistance more, to really make it fill that role. But I might have to rebalance some other membrane types slightly to match. |
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Brief Description of What This PR Does
For the "Double" membrane:
So the Double membrane is now a variant of "Normal" that sacrifices some speed for increased defense, but especially against toxins. (This is also effective against engulfed toxic cells).
This will also require a re-write of the tooltip, which I will do if/when the rest of the change is approved.
Related Issues
Double membrane type is a bit of a bland upgrade to Normal.
Desire among the community for more ways to counter toxins.
Progress Checklist
Note: before starting this checklist the PR should be marked as non-draft.
break existing features:
https://wiki.revolutionarygamesstudio.com/wiki/Testing_Checklist
(this is important as to not waste the time of Thrive team
members reviewing this PR). This includes gameplay testing by the PR author.
styleguide.
Before merging all CI jobs should finish on this PR without errors, if
there are automatically detected style issues they should be fixed by
the PR author. Merging must follow our
styleguide.