Skip to content

Guard dispatched calls to prevent errors in one callback from stopping the rest of the callbacks #26

Description

@AndreLouisIssa

e.g. if a function registered to modutil.once_loaded.game causes an error, the subsequent functions will not execute

handling it with pcall might remove useful debug info so xpcall is probably required.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or request

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions