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Aligning an anchor's normal angle with the rotation of another object. #133

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@Thaggers

Hi, so I've set up some code so the ends of a path move with a given object, but I'd also like the normal at that anchor to match that object's transform.up (as closely as possible, as the normal should still be perpendicular to the curve). I can define an angle for the anchor point, but is there a way to set that angle so the normal matches the rotation of another object?

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