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ToDo
meisterfuu edited this page Jan 5, 2016
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31 revisions
Todo:
- Item System
- Map borders
- Audio
- Savegame
- Art (Player is a vehicle?)(need more discussion on that)
- (Splash screen)
- (Particle effects)
- Abstract Input system / (Gamepad support)
High Prio:
- Object entities
In Progress:
- 3 more regions (biomes, color based(shader?))
- Asset management
- Refactor entity creation
- AI (Added entity system)
- Player
- Mobs/NPCs
- HUD
- (Enviroment shader (Light/Shadow, Clouds)) (https://www.shadertoy.com/results?query=&sort=popular&from=12&num=12) (Wolken Effekt verdoppelt GPU Last bei mir :) Shader Menge im Auge behalten)
Semi Done:
- Menu
- Object entitiy collision
- Player Movement (Camera follows player)
Really done:
- CloudShader cloudsize uniform bla
- Magicka (SciFi weapon or gen mutation)
- Isaac
- Diablo
- Kill enemies to gain/change stats to be able to kill other enemies
- Items dropped by enemies gain/change also your stats (combinaton)
- Skills -> stat(s) based
- Survive (max lives)
- Objectives (get resources from boss for base?)
- Kill counter
- SFX MUSIC
- Space ambient
- sfx tool / freesound
DevLog Twittern =)
No Crafting
Opt:
- Shader Lava/Water
- multiplayer
- buildings & caves
- Tileset
- Achievements