Skip to content
meisterfuu edited this page Jan 5, 2016 · 31 revisions

Todo:

  • Item System
  • Map borders
  • Audio
  • Savegame
  • Art (Player is a vehicle?)(need more discussion on that)
  • (Splash screen)
  • (Particle effects)
  • Abstract Input system / (Gamepad support)

High Prio:

  • Object entities

In Progress:

Semi Done:

  • Menu
  • Object entitiy collision
  • Player Movement (Camera follows player)

Really done:

  • CloudShader cloudsize uniform bla

Gameplay Idea

  • Magicka (SciFi weapon or gen mutation)
  • Isaac
  • Diablo
  1. Kill enemies to gain/change stats to be able to kill other enemies
  2. Items dropped by enemies gain/change also your stats (combinaton)
  3. Skills -> stat(s) based

Goal/Objective

  1. Survive (max lives)
  2. Objectives (get resources from boss for base?)
  3. Kill counter
  • SFX MUSIC
  • Space ambient
  • sfx tool / freesound

DevLog Twittern =)

No Crafting


Opt:

  • Shader Lava/Water
  • multiplayer
  • buildings & caves
  • Tileset
  • Achievements

Clone this wiki locally