Examples: ComputeSpriteBatch: add uniform buffer#49
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Adds a uniform buffer to the compute SpriteBatch example to showcase how to use uniform buffers together with storage buffers. Signed-off-by: Mirko Covizzi <mrkcvzz@gmail.com>
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This example, together with other ones, is a good test scenario for determining that SDL_Shadercross is working as expected. From HLSL to MSL there are no issues, but from GLSL to MSL the buffer indices are incorrect, which is addressed here libsdl-org/SDL_shadercross#77 |
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Adds a uniform buffer to the compute SpriteBatch
example to showcase how to use uniform buffers
together with storage buffers.