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VisualPinball
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VisualPinball.Unity.Hdrp
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Make packaging more solid
- #29
#29
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Jun 26, 2026
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Make packaging more solid
#29
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merged 27 commits into
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VisualPinball/VisualPinball.Unity.Hdrp:master
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Commits on Apr 25, 2026
debug: Add collider shader.
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Add more diffusion profiles.
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Cleanup
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Add runtime conversion code.
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import: First migration toward a coherent GLB-based format.
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packaging: Pack sidecar textures into single BLOB for faster loading.
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packaging: Add some diagnostics.
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packaging: Optimize HDRP normal repack with GPU swizzle path
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packaging: Disables MIPS for linear textures.
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Commits on May 10, 2026
packaging: Read various missing material and light props to the .vpe format.
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Commits on May 13, 2026
shadergraphs: Rename props to semantic names for Rubber and Metal shadergraphs.
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packaging: Update property ref names during export.
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Commits on May 16, 2026
packaging: Add screenshot generator.
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packaging: More screenshot tweaks.
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Commits on May 17, 2026
packaging: Fix lighting when screenshotting.
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packaging: Clean up screenshot code.
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Commits on Jun 12, 2026
packaging: Cook textures into GPU-ready payloads during export.
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packaging: Ship source textures, cook GPU payloads at runtime.
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material: Drop V1 suffix and split HDRP-specific lit hints.
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Commits on Jun 13, 2026
packaging: Downconvert 16-bit PNGs to 8-bit before packing.
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packaging: Downconvert 16-bit PNGs via libvips off the main thread.
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packaging: Defer texture blob loading off the main thread.
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Commits on Jun 14, 2026
graphics: Apply VpeGraphicsSettings to HDRP at runtime.
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Commits on Jun 15, 2026
material: Add HDRP Fabric Silk profile and broaden lit hint coverage.
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material: Fall back to template shader when HDRP/Lit lookup is null
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Commits on Jun 26, 2026
packaging: Upgrade to Unity 6000.5 and HDRP 17.5.0.
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ci: Sign UPM package before publishing to registry.
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