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feat: track allocations per fleet #4513
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d6646b6
feat: add allocations tracking and metric
nrwiersma c7f6910
chore: update CRD and install
nrwiersma 8de1b27
feat: add e2e test
nrwiersma 1007de8
chore: update docs
nrwiersma 2abb644
fix: minor issues
nrwiersma 186aa93
fix: refactor allocations to handle contention
nrwiersma 8fc7439
fix: better test errors
nrwiersma 868ae59
fix: docs feature shortcoded
nrwiersma 979d762
fix: wait for gs sync
nrwiersma 4be582d
fix: cr suggestions
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You'll wan tto sync GameServers at, since you are now watching their events:
https://github.com/nrwiersma/agones/blob/30678d321529ca2fd3bdd27f58b8bd2a4b5c8e96/pkg/fleets/controller.go#L255
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I thought about that. I decided not to in the end as it does not stop the controller from working. We do not handle Add on the EventHandler (just Update), so the sync would basically block for no reason. Will gladly add it if you still want though.
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Yeah, I'd recommend it - I've seen some weirdness when not syncing -- it'll probably mean nothing much, but also means that if other people edit this later on, or do other controller things they aren't left wondering "when do I sync, or not sync" - better to always sync 👍🏻
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Fair. The global rule for me is, if it is in the
processNextItemloop anywhere, it gets synced. But will add it in.