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What problem does this solve or what need does it fill?
Currently the bevy_solari renders a noisy ray-traced image on Metal.
I would like to add support to bevy_solari for MetalFX Ray Reconstruction, which will help to use hardware accelerated denoising for ray traced scenes in real-time.
Alternatives have not been considered, instead this solution pattern is taken from dlss_wgpu. We aligned on the solution with bevy_solari maintainer @JMS55 .
Additional context
Solari on Metal support landed on #25123 and shipped with bevy 0.20. We've been getting requests by bevy users on discord for MetalFX support, both supplying their own attempt at the implementation with coding agents. I have consolidated our combined effort into the pull request and crate.
Reacted by Hayden Flinner, Derekbenj and digitalcortex
Activity
[-]MetalFX Ray Reconstruction in bevy_solari[/-][+]Denoising support for Metal in bevy_solari[/+]