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Solari support on metal backends #25123
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5013b27
Packed world cache buffer
mate-h 7800d5b
Add release note for Solari on Metal
mate-h eae4ae7
Address feedback comments
mate-h 098909d
Apply suggestion from @ChristopherBiscardi
mate-h 255f35f
Address JMS55 review feedback
mate-h 1078493
Simplify world cache layout comments
mate-h edef23a
Merge pull request #24 from mate-h/cursor/jms55-feedback-eda4
mate-h 1320db5
Remove newlines from world cache constants
mate-h e605e06
Fix align world cache to 16
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| Original file line number | Diff line number | Diff line change |
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| @@ -0,0 +1,15 @@ | ||
| --- | ||
| title: Solari on Metal | ||
| authors: ["@mate-h"] | ||
| pull_requests: [25123] | ||
| --- | ||
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| Ray tracing on Metal has been available since wgpu 29, and with bindless storage buffers landing in wgpu 30, Solari now runs on Apple Silicon Macs. | ||
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| Run the Solari example on a compatible Mac: | ||
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| ```sh | ||
| cargo run --example solari --features bevy_solari,https,free_camera | ||
| ``` | ||
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| Denoising is not available on Metal yet, DLSS is NVIDIA-only. MetalFX Ray Reconstruction or Open Image Denoise 3.0 are promising paths for cross-platform denoising in the future. |
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