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slygamer edited this page Apr 14, 2013
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OpenGL ES 2.0 Support
MonoGame uses OpenGL ES 2.0. Google requires the following be added to AndroidManifest.xml in order for the Market to hide the game from devices that do not have support for OpenGL ES 2.0.
<!-- Tell the system this app requires OpenGL ES 2.0. -->
<uses-feature android:glEsVersion="0x00020000" android:required="true" />
Texture Compression
The Market can also filter games by the types of texture compression they support. Add a <supports-gl-texture> node for each type of texture compression used in your game. See the Android documentation for further details on this node.