Sharp Resharpening: Safety PR Split - #12748
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| for(var/turf/T in range(radius, source_turf)) | ||
| if(T == source_turf) | ||
| continue | ||
| if(istype(T, /turf/open/space)) |
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I assume you meant /turf/open_space rather than /turf/open/space, both are very different things!
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Copied it from the other flameshape codes. :P (Could change it if it's an issue, although I didn't notice any impact)
…accordingly, reverts user balloon alert (hud should be enough)
About the pull request
This is a split of #11698 containing the safety-logic and QOL improvements to the P9 Sonic Harpoon Artillery Remote Projectile (SHARP) Rifle. It replaces the different firemode timers (2.5s, 5s, defaults to 2.5s) with a mine-safety toggle ("SAFE" mode).
Of the QOL changes are included:
Outside of the original PR, two new changes were were added:
Explain why it's good for the game
As it stands right now, the SHARP contains fundamental design flaws. SHARP has been stamped off as a "xenoagent" role in the game which does more harm to the marine force than good. This PR does not aim to handhold the kit into becoming "the new meta", but rather addresses scenarios where the usage of the SHARP would be more helpful to aliens than to the marine force.
With SAFE mode, placing mines directly where marines walk and push becomes a reliable tool of both securing the backline and ensuring that marines do not suffer fatalities to the mines when pushed back. The mines refuse to detonate when anyone with IFF can be hurt by them, at the cost of potentially fizzling out when hitting xenomorphs directly, or missing out on kills from the potentially obtained stun they cause.
Testing Photographs and Procedure
Screenshots & Videos
See #11698 .Changelog
🆑 MarpleJones
del: SHARP timer modes (5s, 2.5s) removed, default at 2.5s
add: adds SHARP safety mode, which has greater IFF logic and prevents the mine from detonating when near friendlies.
add: you can now rearm SHARP mines as the SHARP specialist with a security access tuner (multitool)
add: adds a security access tuner to the specialist kit
add: small xenomorph no longer trigger sharp mines
add: square fireshape
balance: incendiary mines are now strictly square
balance: bugfix to explosion wave calculation; intended damage is now dealt to adjacent tiles
balance: clamps mine explosions to mine_level
qol: firemodes as a specialist ability, extended description for mine timers and modes, magazine autoejection
/:cl: