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fixes minimap crash when traversing z level inside of an object - #12911

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cuberound wants to merge 2 commits into
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cuberound:multiz-pipe-and-bag-fixes
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fixes minimap crash when traversing z level inside of an object#12911
cuberound wants to merge 2 commits into
cmss13-devs:masterfrom
cuberound:multiz-pipe-and-bag-fixes

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@cuberound

@cuberound cuberound commented Aug 12, 2026

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About the pull request

fixes the crash when traversing z level inside of bodybag or multiz pipe. I could not find any inconsistency caused by removing this part of code. checked that moving people in bags still updates them on minimap

Explain why it's good for the game

fixes crash on pipes and bags

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fix: fixes runtime caused by crossing z levels using pipes and bodybags
/:cl:

@github-project-automation github-project-automation Bot moved this to Awaiting Review in Review Backlog Aug 12, 2026
@cmss13-ci cmss13-ci Bot added Fix Fix one bug, make ten more size/XS Denotes a PR that changes 0-19 lines, ignoring generated files. labels Aug 12, 2026

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I think this should just not be called at all and checked for in on_z_change instead. it doesn't make sense that it calls oldloc = null when it's incorrect.

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Fix Fix one bug, make ten more size/XS Denotes a PR that changes 0-19 lines, ignoring generated files.

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