Skip to content

Reinforced Walls are now more expensive to make - #12929

Merged
Drulikar merged 1 commit into
cmss13-devs:masterfrom
Unknownity:rwallnerf
Aug 16, 2026
Merged

Reinforced Walls are now more expensive to make#12929
Drulikar merged 1 commit into
cmss13-devs:masterfrom
Unknownity:rwallnerf

Conversation

@Unknownity

@Unknownity Unknownity commented Aug 14, 2026

Copy link
Copy Markdown
Contributor

About the pull request

Increases the plasteel costs to make a reinforced wall from 5 to 8.

nukes tons of single letter vars in the file (not all of them, I don't know what to name the W single letter var shrug)

Adds a marine tip regarding a very niche and underrated feature about reinforcing fuel and reagent tanks, lets make people more aware that they can do this!

Explain why it's good for the game

WHY: As it currently stands out, the costs to make a reinforced wall is cheaper than it is to make a plasteel barricade, foldable or not. This makes reinforced walls more of an attractive option to choose since you are able to make more of them. If we compare them to regular walls, those ones are already balanced enough as they are more expensive to create than a wired metal barricade and take the same amount of metal as a metal foldable barricade.

I believe the design philosophy of reinforced walls should stay consistent with the rest of the buildable structures, they should be more expensive to create compared to their barricade counterparts so one should think carefully with how they want their defenses set up. There are pros and cons to each and currently a reinforced wall has way more pros than cons, especially compared to a regular wall, it being an upgrade to it and still cheaper.

By increasing the costs slightly, it will be on par of a foldable plasteel barricade in terms of costs and it will make the non foldable plasteel barricades more of an attractive option as they would be cheaper (currently I've only ever seen them built when the engineers have an abundant of plasteel)

Under the right hands, a reinforced wall is superior if the person knows what they're doing. I expect there will be less walls if this gets merged and it will eventually even benefit the marines so they stop building them in a way that griefs them lol.

Example: currently, from the default 40 sheets stacks, you can make 8 rwalls. With the nerf, they would only be able to make 5 rwalls. Good enough to seal one 3-4 wide path, but not that good to be able to seal multiple of them or make a rimworld style killbox.

This might affect survivors a little, heavily depending on the map and where they will hold of course.

The main impact this is aimed for is preventing a single person being able to create powerful defenses with just their default plasteel stack they get for free. Less so against multiple engineers cooperating or getting more plasteel from Requisitions or people spending their vendor points.

And also to match the consistency that a wall should always be more expensive to create than a barricade.

Testing Photographs and Procedure

Screenshots & Videos

Put screenshots and videos here with an empty line between the screenshots and the <details> tags.

Changelog

🆑
balance: Reinforced Walls now take 8 plasteel sheets to construct instead of 5.
add: Added one marine tip about being able to reinforce reagent and fuel tanks with plasteel.
refactor: Nuked some single letter vars in the girders file.
/:cl:

@github-project-automation github-project-automation Bot moved this to Awaiting Review in Review Backlog Aug 14, 2026
@cmss13-ci cmss13-ci Bot added Balance You need to be a professional veteran game maintainer to comprehend what is being done here. Feature Feature coder badge Refactor Make the code harder to read size/M Denotes a PR that changes 50-199 lines, ignoring generated files. labels Aug 14, 2026
@github-project-automation github-project-automation Bot moved this from Awaiting Review to Partially Approved / Mergeable in Review Backlog Aug 14, 2026
@Drulikar Drulikar added the Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. label Aug 14, 2026
@fira

fira commented Aug 14, 2026

Copy link
Copy Markdown
Member

Too late now but please don't change letter vars you're not touching in your code, it's extra noise in review for no reason

@Unknownity

Copy link
Copy Markdown
Contributor Author

Too late now but please don't change letter vars you're not touching in your code, it's extra noise in review for no reason

damn...i thought we were supposed to nuke single letter vars when we see them...

@Drulikar

Copy link
Copy Markdown
Contributor

Too late now but please don't change letter vars you're not touching in your code, it's extra noise in review for no reason

damn...i thought we were supposed to nuke single letter vars when we see them...

Just should be for code you need to change not just whole files. But it's whatever.

@Drulikar
Drulikar added this pull request to the merge queue Aug 16, 2026
Merged via the queue into cmss13-devs:master with commit 037d262 Aug 16, 2026
29 checks passed
@github-project-automation github-project-automation Bot moved this from Partially Approved / Mergeable to Merged in Review Backlog Aug 16, 2026
cmss13-ci Bot added a commit that referenced this pull request Aug 16, 2026
@Unknownity
Unknownity deleted the rwallnerf branch August 17, 2026 07:15
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. Balance You need to be a professional veteran game maintainer to comprehend what is being done here. Feature Feature coder badge Refactor Make the code harder to read size/M Denotes a PR that changes 50-199 lines, ignoring generated files.

Projects

Status: Merged

Development

Successfully merging this pull request may close these issues.

3 participants