Sentinel Oxy Damage Bugfix - #12934
Closed
Jesters-Ballad wants to merge 1 commit into
Closed
Conversation
Member
|
Please make changelog more useful than that |
Contributor
Author
Done. |
Contributor
|
Not a bug or un-intentional from the original PR. The description just wasn't updated to reflect it. |
Contributor
Author
|
Closed due to this being an intended feature. Not a bugfix. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
About the pull request
Fixes the Sentinel's maximum oxygen damage from 50 to 20, as is stated in its own PR.
Explain why it's good for the game
50 oxy damage is incredibly debilitating for a tier one caste to be able to dish out at range with little to no risk to itself. Also it aligns with the PR.
Testing Photographs and Procedure
N/A
Changelog
🆑
fix: Sentinel Oxygen Damage Cap adjusted from 50 to 20, as intended in original PR.
/:cl: