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Game Programming Patterns is a collection of patterns that make code cleaner, easier to understand, and faster.

Table of Contents

-Command -Flyweight -Observer -Prototype -Singleton -State -Sequencing Patterns -Double Buffer -Game Loop -Update Method -Behavioral Patterns -Bytecode -Subclass Sandbox -Type Object -Decoupling Patterns -Component -Event Queue -Service Locator -Optimization Patterns -Data Locality -Dirty Flag -Object Pool -Spatial Partition

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