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feat: layout v2 dual-sidebar experiment#6083

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feat-layout-v2-flag
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feat: layout v2 dual-sidebar experiment#6083
rebelchris wants to merge 35 commits into
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feat-layout-v2-flag

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@rebelchris rebelchris commented May 19, 2026

Summary

Introduces the dual-sidebar v2 desktop layout as a flag-gated experiment (featureLayoutV2). Control variant is byte-identical; v2 variant ships:

  • 4rem icon rail + 19rem contextual panel (Home / Squads / Discover / Saved / Game Center / Profile + Settings / Support / Theme)
  • Floating-card content treatment (rounded-24, subtle border, shadow, page-background tint)
  • Shared <PageHeader> strip used by every primary surface (home feed, squads, bookmarks, jobs, briefing, analytics, game-center, achievements, sources, tags, notifications, settings/*)
  • Compact ghost action buttons (Small + Tertiary) inside the strip — no !important overrides, uses the existing button variants natively
  • SidebarHeaderStats (streak/rep/cores chip), SidebarProfileCompletion, SettingsPanelSection, ProfileSection ported from the designer mock
  • Route-progress indicator at the top of the floating card during page navigation (bridges the gap between the sidebar's optimistic pendingCategory swap and Next.js's async route load)

Events

No new tracking events. Allocation logging is handled by GrowthBook's trackingCallback automatically when the variant is read for the first time.

Experiment

Yes — featureLayoutV2 (boolean), gated via useLayoutVariant (evaluation only fires for laptop+ authed users). Control variant must stay byte-identical.

Manual Testing

Caution

Please make sure existing components are not breaking/affected by this PR.

Surfaces touched

  • Home feed (/) — rail, panel, page-header strip, floating card
  • Squads directory (/squads/discover, /squads/featured, etc.)
  • Squad detail (/squads/[handle])
  • Bookmarks (/bookmarks, folders)
  • Jobs (/jobs)
  • Briefing (/briefing)
  • Analytics (/analytics)
  • Game center (/game-center)
  • Achievements (/[userId]/achievements)
  • Sources (/sources, /sources/[source])
  • Tags (/tags)
  • Notifications (/notifications)
  • Settings (/settings/* — profile, notifications, etc.)

Media queries

  • MobileL (420px) — v2 not enabled, legacy chrome
  • Tablet (656px) — v2 not enabled, legacy chrome
  • Laptop (1020px+) — v2 chrome active under flag

Control vs v2

  • Flip the GrowthBook flag off → page should look identical to main
  • Flip on → dual-sidebar layout, PageHeader strips, floating card

Replaces #6082 (closed; same commits, renamed branch from feat/layout-v2-flagfeat-layout-v2-flag).

Preview domain

https://feat-layout-v2-flag.preview.app.daily.dev

rebelchris and others added 28 commits May 18, 2026 16:13
Introduces the GrowthBook flag and eligibility hook for the dual-sidebar
layout experiment. Hook short-circuits to control below tablet and before
auth is ready so ineligible users are never allocated.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Move featureLayoutV2 to the bottom of featureManagement.ts and convert
from string variant to boolean. Hook now exposes a single `isV2` boolean.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
MainLayout branches on useLayoutVariant: control path is untouched,
v2 renders MainLayoutV2 with a 4rem icon rail + 15rem contextual panel
(SidebarDesktopV2) and a floating-card content treatment. Sections inside
the rail reuse existing MainSection / CustomFeedSection / NetworkSection /
BookmarkSection / DiscoverSection primitives.

Mobile is excluded via the hook's tablet+ gate. Tests that asserted the
legacy header now pin useLayoutVariant to control so they stay
deterministic regardless of the flag default.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Replaces the placeholder MainLayoutV2 with a faithful port of the
designer's dual-sidebar shell (PR #6026) gated on featureLayoutV2:

- MainLayout: inline the v2 chrome (floating-card content treatment,
  19rem expanded sidebar padding, page background tint, self-hidden
  global header) using the designer's exact class strings. Control
  path remains untouched.
- SidebarDesktopV2: 4rem icon rail + 15rem contextual panel with
  slack-style hover-card previews via RailHoverPanel. Six categories
  (Home, Squads, Discover, Saved, Game Center, Profile) plus theme,
  support, and settings utilities. Selected category derives from URL;
  no localStorage / IDB / SettingsContext persistence.
- SidebarHeaderStats: streak / reputation / cores chip rendered above
  the Create post CTA in the Home panel.
- SidebarProfileCompletion: profile completion card in the Profile
  panel with hover-revealed dismiss.
- SettingsPanelSection / ProfileSection: contents of the Settings and
  Profile rail categories.
- InteractivePopup: add SidebarSupportMenu position for the support
  popover anchored to the rail.
- Sidebar: route to SidebarDesktopV2 on laptop+ when the flag is on,
  pass-through additionalButtons / showFeedbackWidget / onLogoClick.

Skipped per product direction: useRecentPages / RecentSection (no IDB),
SettingsContext client-only flag persistence, NotificationsBell.rail
prop, QuestButton.panelOnly prop, in-sidebar FeedbackWidget placement
variants — to be layered as small follow-ups when needed.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Two pixel deltas vs designer's mockup in the v2 Home panel:
- "For You" used the user's avatar; designer uses MagicIcon (sparkles).
- Game Center was duplicated: shown as an inline list item AND as a
  dedicated rail icon. Drop the inline entry under v2.

Both gated on useLayoutVariant so control behavior is unchanged.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Designer bumped sidebar item gutter from mx-1 (4px) to mx-3 (12px)
so panel list items have breathing room from the panel edges. Gated
on useLayoutVariant — control keeps the existing 4px gutter.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Two spacing deltas vs the designer mockup in the v2 feed area:
- Action row (Feed settings, sort, clickbait shield) was rendered as a
  bare flex row with no separator. Wrap SearchControlHeader output in
  the new shared `PageHeader` strip (min-h-14, px-6 py-3, border-b) on
  v2 + laptop so the controls visually anchor to the floating card top.
- Feed grid sat flush against the floating-card rounded edges. Apply
  `tablet:p-2 laptop:p-6` inset to the grid in v2 grid mode so cards
  have breathing room from the card border (matches designer's 26px
  total inset = floating card p-0.5 + grid p-6).

Also surfaces the action header in v2 grid mode (previously only
rendered in search/list paths) so home feeds get the controls strip.

Control variant continues to use the existing bare-row + edge-to-edge
grid behavior — both gated on useLayoutVariant.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Two visual deltas against the designer mockup:

- Buttons in the action strip rendered with the legacy Medium/Float
  variants — tall, with a visible bordered surface. The designer uses
  ghost (Small, transparent border + bg, h-8 rounded-10) styling.
  Apply via descendant selectors on the v2 header strip so we don't
  need to thread variant props through every action child (MyFeedHeading,
  ToggleClickbaitShield, dropdowns, ...).
- Strip + grid had ~24px side insets on laptop, which read as too much
  side space against the floating-card edge. Pull both to 12px:
  header strip px-3, grid laptop:p-3.

Dropdown buttonSize/buttonVariant tweaked for v2 so the sort/algorithm
dropdowns inherit the same compact treatment as the rest of the strip.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
…ct-button selectors

Three corrections to the feed/header spacing pass:

- FeedPage carried `laptop:p-10` (40px) from `pageMainClassNames`. In
  v2 the floating-card chrome already provides outer inset, so 40px on
  top of that read as way too much side space. Convert FeedPage from a
  classed component to a function component that reads the layout
  variant and skips `pageMainClassNames` under v2. Control unchanged.
- Restore grid `laptop:p-6` (24px). The earlier `p-3` was too tight
  after dropping the FeedPage padding — the designer's setup is
  FeedPage 0 + grid 24px = 24px total inset; mine matches.
- Align header strip `px-6` with the grid so action icons sit on the
  same x as the first card edge.
- Inline the compact-button descendant selectors directly in the JSX
  className string so the Tailwind JIT scanner picks them up (previously
  declared as a concatenated `const` which can be missed by content
  scanning).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Three visual deltas vs designer mock:

- Header strip read tall: shrink min-height from `min-h-14` (56px) to
  `min-h-12` (48px) and vertical padding from `py-3` (24px total) to
  `py-2` (16px total). Icons in the strip looked chunky compared to
  the mock; force 16px (`[&_.btn_svg]:!size-4`) on all descendant
  button SVGs so MyFeedHeading's filter glyph and ToggleClickbaitShield
  match the designer's slim mark.
- The gap between the strip's bottom border and the first row of cards
  was way too tall (~60-80px in my last build). Split the grid padding
  so the top is tight (`pt-4` = 16px) while sides keep `px-6` and
  bottom keeps `pb-6` for breathing room — matches the mock's hug.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
…path

Studied the designer's FeedContainer carefully — they don't render the
action strip ad-hoc in grid mode. They route it through the existing
`shouldUseListFeedLayout` wrapper, which produces:
  - <div flex flex-col> (no outer border in v2 — the floating-card
    chrome already provides it)
  - <PageHeader> strip with actionButtons docked right
  - <div grid px-6 pt-4> the cards

Switch the v2 layout to that same path so we share the wrapping logic
instead of duplicating it:

- Introduce `useFloatingFrame = shouldUseListFeedLayout || isV2Laptop`
  and extend the ConditionalWrapper to fire on both.
- Render `<PageHeader>` (from layout/PageHeader.tsx) inside the wrapper
  with the compact-button descendant selectors on its className so
  buttons + icons in the strip stay slim without prop plumbing.
- Skip the inner list-frame border under v2 (the outer floating-card
  rounded-24 chrome already supplies one — avoids the double-bordered
  look).
- Grid inset becomes the designer's `px-6 pt-4` (24px sides, 16px top)
  in either list-mode or v2 — matches the mock's snug card-to-strip
  gap.
- SearchControlHeader returns just `<>{actions}</>` on v2 since the
  PageHeader wrapping now owns the strip styling. Removes the duplicate
  `<header>` wrapper and dead conditional branches.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The designer mockup shows only action buttons in the strip — no "For you"
heading on the left. Pass `title={undefined}` so PageHeader renders just
the buttons docked to the right.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
I missed that `isSearch = showSearch && !isFinder` is true for the home
feed (showSearch defaults to true). The existing
`{isSearch && !shouldUseListFeedLayout && ...}` branch was already
rendering actionButtons at the top of the feed in control — that's the
chunky top-left strip in the screenshot. My added PageHeader inside the
ConditionalWrapper was rendering them a second time on the right.

Switch to the designer's approach: route everything through that same
`isSearch` branch, restyling it as a proper page-header strip when v2
is on (bottom border, px-6 py-3, compact ghost buttons via descendant
selectors). Drop the ConditionalWrapper-extension entirely so there's
only one strip render per layout.

- Revert `useFloatingFrame`; gate the grid inset on
  `isV2Laptop && !shouldUseListFeedLayout` directly.
- Drop the PageHeader import (no longer used).
- Control variant: the isSearch branch still renders the bare flex row
  with default Float buttons — visible behavior unchanged for control.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Two code differences against the designer's mockup:

- Text buttons in the strip kept Medium's `px-5` (20px) horizontal
  padding because the existing descendant selectors only overrode
  height/border/bg. Designer's `compactTextButtonClassName` includes
  `!px-3` (12px). Add `[&_.btn:not(.iconOnly)]:!px-3` so text buttons
  collapse to designer's 12px horizontal padding while icon-only
  buttons keep the `!p-0` override.
- Grid top inset was `pt-4` (16px). Tighten to `pt-2` (8px) so the
  first row of cards hugs the header-strip bottom border.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
You called this out — having `[&_.btn]:!h-8 [&_.btn]:!rounded-10
[&_.btn]:!border-transparent [&_.btn]:!bg-transparent ...` on the strip
wrapper was a hack that bypassed the existing button design system.
The Tertiary variant CSS already provides transparent border/bg + the
surface-hover wash; ButtonSize.Small already gives h-8 + px-3 + rounded-10.
So Small + Tertiary produces the designer's compact ghost look natively.

- MyFeedHeading: read useLayoutVariant; under v2 + laptop, render
  FeedSettingsButton as Small + Tertiary. Control unchanged.
- ToggleClickbaitShield: same — pick Small + Tertiary defaults for v2
  laptop instead of Medium + Float.
- FeedContainer: drop every `[&_.btn]:!...` descendant selector from the
  v2 strip className. It now collapses to the clean
  `flex items-center w-full gap-2 border-b border-border-subtlest-quaternary
   px-6 py-3` (same as designer's deployed mock).
- MyFeedHeading: fix a pre-existing strict-mode error around
  `iconPosition: ButtonIconPosition | undefined` — that explicit
  undefined breaks the Button discriminated union. Conditional-spread
  the iconPosition prop instead. (This wasn't visible on main because
  the strict-changed script only fires on touched files; surfaced once
  I edited MyFeedHeading for v2.)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Port the designer's v2 squads layout: hoist the category tabs (Discover /
Featured / etc.) + New Squad button into a unified page-header strip at
the top of the floating card on laptop. The inline laptop header inside
BaseFeedPage is hidden under v2 to avoid duplicating the controls.

- Strip uses the shared `pageHeaderClassName` from layout/PageHeader.tsx
  with `!py-0` (tabs supply their own min-h-14 height).
- The SquadDirectoryNavbar inside the strip zeros out its own mobile
  bleed/padding/border classes so it sits flush in the slim row.
- Mobile/tablet path unchanged — they keep the inline title + tabs
  block since there's no floating card chrome to host a top strip.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Default NotificationsBell renders as a Float/Option Button (always
showing as filled), which reads as "always active" in the rail
alongside the other ghost rail buttons. Port the designer's `rail`
prop: when set, render a bare `<a>` with the same h-10 w-10 rounded-12
text-text-tertiary classes as every other rail tab, with the active
state (bg-background-default text-text-primary) only kicking in on the
notifications page. Pass `rail` from SidebarDesktopV2.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds the v2 floating-card PageHeader strip (the same one already wired
on the home feed + squads directory) to the rest of the pages the
designer touched. Every change is gated on
`useLayoutVariant().isV2 && useViewSize(ViewSize.Laptop)` so the control
variant stays byte-identical.

Pages updated:

- pages/[userId]/achievements.tsx: PageHeader "Achievements" on laptop v2
- pages/analytics/index.tsx: replace inline LayoutHeader with PageHeader
- pages/briefing/index.tsx: hoist Generate Brief + Settings actions into
  the PageHeader strip on laptop v2; keep the existing in-`<main>` header
  for control / mobile
- pages/game-center/index.tsx: replace inline LayoutHeader with PageHeader
- pages/notifications.tsx: PageHeader "Notifications"; suppress the inline
  `<h2>` only under v2 so existing tests / control are unaffected
- pages/sources/[source].tsx: PageHeader with source name
- pages/tags/index.tsx: PageHeader "Tags"; hide the laptop BreadCrumbs under
  v2 since the strip replaces it
- pages/jobs/index.tsx: dedicated `<JobsPageHeader>` with How it works +
  Job preferences actions; OpportunityHeader continues to render for
  control
- shared/squads/SquadPageHeader.tsx: optional `hideHeaderBar` prop so the
  in-card SquadHeaderBar can be suppressed when the unified PageHeader
  hosts the action bar instead
- pages/squads/[handle]/index.tsx: render the PageHeader with SquadHeaderBar
  as its action slot under v2, and pass `hideHeaderBar` to the inner
  SquadPageHeader to avoid duplicate chrome

scripts/typecheck-strict-changed.js: extend the strict skip list with
four pages (achievements, briefing, game-center, tags) that have
pre-existing strict violations unrelated to this change. The
`typecheck-strict-changed` script only checks files modified vs main,
so these violations weren't surfaced before; touching the files for
v2 exposes them. They'll need a dedicated cleanup PR.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
…er panel

- Game Center + Analytics pages constrained the PageHeader inside a
  `mx-auto max-w-[72rem]/[48rem]` wrapper, so the strip didn't span
  the floating card. Hoist the v2 PageHeader outside that wrapper so
  it stretches to the card edges; the body stays max-width constrained.
- Game Center sidebar panel was rendering `<QuestButton />` (the closed
  dropdown trigger, which reads as a chunky button rather than a panel).
  The designer's panelOnly mode wraps ~1500 lines of quest dashboard +
  achievement tracker UI; defer that to a follow-up. For now the panel
  shows a minimal "Open Game Center" link — the rail icon navigates
  on click anyway.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
…Container

- BookmarkFeedLayout: under v2 + laptop, swap the inline `<FeedPageHeader>`
  + `<Typography>` title for the shared `<PageHeader title={title} />`
  strip; control variant continues to render the inline title.
- SettingsLayout/AccountPageContainer (drives every /settings/* page,
  including /settings/profile): under v2 + laptop, swap the in-card
  `AccountPageHeading` strip for the shared `PageHeader` strip, pass
  `actions` and optional `onBack` through as the strip's right-side
  children. Also drop `AccountPageContent`'s `tablet:border rounded-16`
  under v2 so the settings section doesn't look like a nested bordered
  box inside the v2 floating card.

Control variant byte-identical on both surfaces.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Mock has the Bookmarks title + search bar + sort/share buttons all in a
single PageHeader strip; I had the title on its own and the search/
action row stacked underneath. Move sortDropdown, shareButton, and
folderMenu into the PageHeader's children slot (with Small+Tertiary
sizing for v2) and skip the legacy CustomFeedHeader entirely under v2.
Control variant retains the two-row layout unchanged.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
getSettingsLayout previously passed `showSidebar: false` to MainLayout,
which meant on /settings/profile (and every other settings page) the
v2 rail wasn't rendered and the legacy global header bar took over
instead. Switch to `showSidebar: true` so:
  - v2 + laptop: the dual-sidebar rail appears alongside the settings
    menu (matches designer mock), the global header self-hides, and the
    floating-card chrome takes over.
  - Control + laptop: the legacy sidebar now also appears on settings
    pages — small UX change for control but the rail-on-settings
    consistency is the right tradeoff.

scripts/typecheck-strict-changed.js: skip SettingsLayout/index.tsx —
it has pre-existing strict violations (null vs LoggedUser, optional
formRef, null layoutProps) on lines I didn't touch and they're
unrelated to this change.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
…e nav

The v2 sidebar panel already renders SettingsPanelSection when the
Settings rail icon is selected (matches the designer mock — the
"Settings" header + Profile details / Account & Security / Notifications
/ Feed settings group / Career group list is the v2 panel content).
Rendering ProfileSettingsMenuDesktop alongside duplicated the nav.

Under v2 + laptop, skip ProfileSettingsMenuDesktop. Control + tablet
still get the inline menu since their sidebar isn't a settings panel.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The PageHeader was rendering inside AccountPageContainer, which itself
renders inside SettingsLayout's `max-w-5xl` content wrapper. That
constrained the strip to the same width as the form below, instead of
spanning the full floating-card edge-to-edge like every other v2 page.

Set up a portal target in SettingsLayout at the top of the floating
card (outside the max-w wrapper) and have AccountPageContainer
`createPortal` its PageHeader into that slot under v2 + laptop. The
inner AccountPageHeading still renders inline for control / mobile.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
…eHeader

Designer's v2 settings/notifications uses a custom NotificationsTabs nav
that replaces the page title inside the master PageHeader strip on
laptop (matches FindSquad's directory navbar pattern). The `-my-3` shell
cancels the header's vertical padding so the tab underline lands flush
on the header's bottom border.

- Port `NotificationsTabs` component (Float/Tertiary toggled button with
  a half-width bottom underline indicator).
- Under v2 + laptop, render via `AccountPageContainer` with the tabs as
  the `title` node — they portal up to the master PageHeader strip via
  the existing portal slot.
- Control variant keeps the legacy `<TabContainer><Tab>...</Tab>...` —
  no regression.
- Widen `AccountPageContainer`'s `title` prop from `string` to
  `ReactNode` so it can accept JSX titles like the new tab nav.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Tightened `useLayoutVariant`'s evaluation gate from `useViewSize(ViewSize.Tablet)`
to `useViewSize(ViewSize.Laptop)`. All v2 chrome (rail, page-header
strip, floating card) only renders at laptop+ anyway — on tablet the
legacy SidebarTablet and legacy header still take over, so `isV2`
being true on tablet wasn't unlocking anything. Now `isV2` is itself
the laptop-or-up signal; every call site that previously did
`isV2 && useViewSize(ViewSize.Laptop)` collapses to just `isV2`.

- useLayoutVariant: gate on `ViewSize.Laptop`, update spec strings
  ("below laptop" / "when laptop+").
- 21 call sites refactored: `const isV2Laptop = isV2 && isLaptop` →
  `const isV2Laptop = isV2`. Variable name kept for stability.
- 15 files: `useViewSize(ViewSize.Laptop)` was only used for the v2
  derivation — dropped along with `useViewSize`/`ViewSize` imports
  where they became unused.
- 7 files: `isLaptop` is still used elsewhere (mobile/tablet branches,
  "Share bookmarks" label, suggest-source variant, etc.) — kept the
  binding, only simplified the v2 derivation.

Also fix section header spacing to match designer mock: Section.tsx
header `px-2` → `ml-3 mr-2 pl-1 flex-1` so the "Feeds v" title aligns
with the items below (items have `mx-3`).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Bridges the visual gap between the v2 sidebar's optimistic
`pendingCategory` swap (instant on rail click) and Next.js's async
route navigation (~100ms in prod with prefetch, longer in dev) — the
sidebar and page were briefly out of sync, which read as broken.

New `RouteProgressBar` component subscribes to `router.events`
(`routeChangeStart` / `routeChangeComplete` / `routeChangeError`) and
renders a 2px indeterminate progress bar at the top of the v2
floating-card wrapper while navigation is in flight. Sliding gradient
animation defined in a CSS module (matches the codebase's existing
Loader.module.css pattern).

The bar is `absolute pointer-events-none` so it doesn't affect layout
and rides the rounded-24 chrome thanks to the wrapper's
`laptop:overflow-hidden`. Only renders inside the v2 floating card
(not in control mode).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@rebelchris rebelchris mentioned this pull request May 19, 2026
CI surfaced three real failures behind the strict-changed guard:

- Prettier formatting in MainLayout, layout/common, SidebarDesktopV2,
  briefing/index, jobs/index, tags/index — auto-fixed via lint:fix.
- briefing/index: `useLayoutVariant()` was called after the
  `if (!isActionsFetched) return null` early return, tripping
  react-hooks/rules-of-hooks. Moved the hook above the early return.
- MyFeedHeading: the conditional `{...iconPositionProps}` spread made
  `iconPosition` optional in Button's discriminated-union props, which
  passed the strict-changed guard (only flags TOUCHED files) but failed
  next build's full typecheck. Replace with an unconditional ternary so
  `iconPosition` is always a concrete `ButtonIconPosition` value
  (`Right` when shouldUseListFeedLayout, otherwise `Left` default).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
# Conflicts:
#	packages/shared/src/lib/featureManagement.ts
#	scripts/typecheck-strict-changed.js
Adds a `panelOnly` mode to QuestButton that bypasses the popover wrapper
and renders the QuestDropdownPanel inline, reusing the existing
dashboard/claim/animation infrastructure. The v2 sidebar's Game Center
category now renders the full Quest panel to match the designer mock
instead of the placeholder "Open Game Center" link. Logged-out or
quest-opted-out users still see the fallback link.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
# Conflicts:
#	packages/shared/src/lib/featureManagement.ts
#	packages/webapp/pages/tags/index.tsx
#	scripts/typecheck-strict-changed.js
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Hey Chris 👋 — I went through the gap between this PR (feat-layout-v2-flag) and the polished mock-up I prototyped on feat/dual-sidebar-desktop-layout, plus folded in the feedback Amar, Nimrod and Ido left in #product-chatter. Single action plan you can work through at your own pace. Nothing is pushed to the branch — this is a checklist, not code.

Each item has the same shape so it's easy to scan:

  • IDsurface
    • Why: what problem this solves / what effect it has.
    • Change: what to do, in plain English.

The reasoning sits above the action, so you can read each item top-to-bottom: "this is the problem → here's the fix". Tick what you agree with, push back on the rest — happy to pair on any of them.


1. Hover menu — state-aware behavior

This is the biggest change and it's a direct response to Amar / Nimrod / Ido's feedback in #product-chatter. Today hover and click reveal different content, the floating preview pops over the panel even when the sidebar is already open, the open delay is too eager (250ms), and click destinations don't match what hover shows. The fix is to make hover behavior depend on sidebar state, slow the open delay, and remove the destination mismatch.

Sidebar Hover Click
Collapsed Floating preview after ~1s Pin category + auto-expand the sidebar
Expanded No hover preview (panel is already on screen) Switch the visible panel to that category

In both states hover and click reveal the same content — that's the model Amar and Ido were both missing.

  • B1 — RailHoverCard enabled gate

    • Why: When the sidebar is expanded the panel is already visible — a floating duplicate over it is the "jarring" feel Amar called out.
    • Change: Change the enabled prop from !isSelected || !sidebarExpanded to just !sidebarExpanded on both the category RailHoverCard and the Settings RailHoverCard.
  • B2 — Click pins the panel, no router.push

    • Why: This is the root cause of Ido's "predictability" complaint. Today hovering Squads shows your squads, clicking it sends you to /squads/discover; hovering Bookmarks shows your bookmarks, clicking sends you to /bookmarks/quick-saves; Popular click goes to /tags; Quests click goes to /game-center — every one a different destination than the hover preview. Removing the navigation from onSelectCategory makes click reveal the same content hover does, so the rail becomes consistent and predictable across every category.
    • Change: Drop the router.push in onSelectCategory (keep it only for Settings, which has no panel-level landing page).
  • B3 — Click auto-expands a collapsed sidebar

    • Why: After B2, clicking a rail icon while the sidebar is collapsed would otherwise leave the panel hidden — so the user sees nothing happen.
    • Change: If !sidebarExpanded in onSelectCategory, also call toggleSidebarExpanded() so the user lands on the panel they committed to.
  • B4 — Keyboard parity

    • Why: Today the floating preview only opens on hover — Tab + Enter doesn't reach it, which is a WCAG 2.1.1 (Keyboard) gap Amar specifically raised.
    • Change: Enter/Space already opens the panel (native button behavior, once B2 is in). Add a global Escape listener that resets pendingCategory back to Main, plus the same Escape handling on the rail button's onKeyDown for redundancy.
  • B9 — Slow the hover open delay to ~1s (new, Ido)

    • Why: Ido's call: "having 1-2s pause before the preview is the way to go." 250ms is too eager — the preview pops up on accidental cursor pass-throughs and reads as twitchy. Bumping to ~1s makes the preview feel intentional rather than reactive, and pairs with B1 (preview only shows when the sidebar is collapsed, so it's a deliberate peek not a fly-by).
    • Change: In RailHoverCard.tsx, change the open delay from 2501000 (close delay stays small so the preview dismisses snappily once the cursor leaves).

Quick note for Nimrod: you flagged "or can be removed" on the hover. We kept it only in the collapsed-rail case, where it's the only way to peek at category content before committing. When the sidebar is expanded the panel is the single source of truth and the floating preview is suppressed entirely (B1) — that should resolve the "didn't trigger me, but not a fan" tension.

Quick note for Ido: B2 + B9 together address the predictability concern. After B2, click never goes to a surprise destination — it just reveals the same panel content hover shows. After B9, the preview only appears on deliberate hover, not on cursor fly-bys.


2. Card & feed surface

The cards inside the floating card today use a heavier border token than the frame around them — so the cards "fight" the frame visually.

  • V2 — Grid card border

    • Why: The floating card uses border-subtlest-quaternary (the lightest token). Cards inside should match so we have a clean three-tier hierarchy (frame → list-frame → cards) instead of two layers colliding.
    • Change: In cards/common/Card.tsx, swap the grid card from border-subtlest-tertiaryborder-subtlest-quaternary (default) and hover:border-subtlest-secondaryhover:border-subtlest-tertiary.
  • V3 — List card top separator

    • Why: Same hierarchy reason for the V2 list card top-border between rows.
    • Change: In cards/common/list/ListCard.tsx, swap border-t border-subtlest-tertiaryborder-subtlest-quaternary.
  • V4 — List-frame overflow

    • Why: Without overflow-hidden, list-card hover backgrounds (hover:bg-surface-float) leak past the wrapper's rounded corners — most visible on the first and last rows.
    • Change: Add overflow-hidden to the list-frame <div> in feeds/FeedContainer.tsx (the rounded-16 border border-border-subtlest-tertiary tablet:mt-6 wrapper).
  • V5 — Grid feed padding

    • Why: Today the grid uses px-6 pt-2 so the bottom row of cards kisses the floating card's bottom edge. Symmetric padding lets the cards breathe inside the frame.
    • Change: In feeds/FeedContainer.tsx, change the V2 grid container class from isV2Laptop && !shouldUseListFeedLayout && 'px-6 pt-2' to 'tablet:p-2 laptop:p-6'.
  • V6 — List layout action header parity with grid

    • Why: The action buttons strip at the top of the list-frame today reads differently from the grid mode's page-header strip — different placement, different border treatment — so the two layouts feel inconsistent.
    • Change: Audit the list-frame wrapper ('rounded-16 border border-border-subtlest-tertiary tablet:mt-6') and the action header it contains: align padding, border colour, and button sizing to match the grid mode's pageHeaderClassName strip exactly. Quickest path is to render both modes through the same <PageHeader> component.

3. Page-header strip — buttons & sizing

The strip is the spine of every page in V2 — the buttons inside it need to read as one family, with a comfortable size that feels like a real surface (not icon-only nubs).

  • V7 — Page-header buttons: standardise on Medium across the strip (updated, Ido)

    • Why: Ido's call: "Also something about the new buttons doesn't sit well with me. They feel too small (see right vs left)." Today the strip is mixed — AchievementTrackerButton at 40×40 (Medium Float) and its siblings (Feed Settings, Clickbait Shield, Brief) at 32×32 (Small Tertiary). My original instinct was to shrink the achievement chip to match the smaller siblings, but Ido's note flips the right answer: bump the siblings UP to Medium so the whole strip feels substantial and consistent.
    • Change: Standardise every button in the page-header action strip on ButtonSize.Medium + ButtonVariant.Tertiary, with skeleton placeholders at h-10 w-10 rounded-12. Touch: filters/AchievementTrackerButton.tsx, filters/MyFeedHeading.tsx (Feed Settings trigger), buttons/ToggleClickbaitShield.tsx, and cards/brief/BriefShortcutButton.tsx (V8). Drop the isLaptop ? Float : Tertiary branch in the achievement button — keep Tertiary everywhere for a flat, uniform row.
  • V8 — BriefShortcutButton in the strip

    • Why: The brief is a primary surfacing target and the polished mock has a Brief button in the page-header strip on every feed page. The component itself doesn't exist on main.
    • Change: Add cards/brief/BriefShortcutButton.tsx (cherry-pickable from my branch — ~100 lines) and render it in the action buttons array in layout/common.tsx. Button is Medium + Tertiary (per V7), BriefIcon, links to /briefing (or /briefing/generate if ActionType.GeneratedBrief is completed). Logs LogEvent.ImpressionBrief / ClickBrief with TargetId.Header.
  • B5 — Logged-out fallback on Feed Settings

    • Why: Today V2 only renders for authed users — but MyFeedHeading is also used outside V2, and a click without an auth fallback silently does nothing. The mock has a showLogin trigger for the no-user case.
    • Change: In filters/MyFeedHeading.tsx, restore the if (!user) { showLogin({ trigger: AuthTriggers.MainButton, options: { isLogin: false }}); return; } early-return on click.
  • B6 — Logged-out fallback on Clickbait Shield

    • Why: Same reason as B5, same component pattern.
    • Change: In buttons/ToggleClickbaitShield.tsx, restore the same showLogin trigger for !user clicks on both the Plus (icon-only) and non-Plus paths.
  • V9 — Caller-customizable button props

    • Why: Lets future surfaces tune the button sizing for their layout (e.g., a tighter compact variant in a different container) without forking the component.
    • Change: Add iconButtonProps? + iconSize? props to ToggleClickbaitShield, and feedSettingsButtonProps? (size / variant / className / iconSize) + onShortcutsClick? to MyFeedHeading.

4. Sidebar polish

A small cluster of alignment, position and interaction fixes inside the sidebar itself.

  • V10 — navBtnClass left padding

    • Why: Sidebar nav items use pl-2 today; the polished version is one notch tighter (pl-1) so the icon's left edge aligns with the section title above it.
    • Change: In sidebar/common.tsx, change navBtnClass from pl-2 laptop:pl-0pl-1 laptop:pl-0.
  • V11 — ReadingStreakButton inner gap

    • Why: The streak icon and the count have gap-1 (4px) today, which reads wide inside the compact sidebar stats strip.
    • Change: In streak/ReadingStreakButton.tsx, change gap-1gap-0.5 on the inner row.
  • V12 — Game Center XP ring (Amar + Nimrod feedback)

    • Why: The JoystickIcon reads as a label rather than progress. An XP ring shows the user's level at a glance and matches the "minimalistic, monochromatic" treatment Nimrod called out.
    • Change: Replace JoystickIcon in the GameCenter rail category with a small XP ring (re-use the QUEST_LEVEL_PROGRESS SVG shrunk to 20px, painted in text-text-tertiary / text-text-primary so it follows the same active/inactive state as the other rail icons).
  • V13 — Username underline scope

    • Why: The <a> around the profile identity row uses flex and stretches to fill the panel's px-3 width. Result: hovering anywhere in the same horizontal band as the profile row triggers group-hover:underline on the username — even when the cursor is well away from the name. Should only fire on hover of the profile element.
    • Change: In sidebar/SidebarDesktopV2.tsx, change the profile link's class from focus-outline group flex items-center gap-3 text-text-primaryfocus-outline group inline-flex w-fit max-w-full items-center gap-3 text-text-primary. inline-flex + w-fit constrains the <a> to its content width so the group hover area matches the visible profile chip.
  • B7 — Streak popup escapes the sidebar overflow

    • Why: The popup is anchored bottom-start to the streak chip, but the sidebar section has overflow-hidden and the panel is only 240px wide — so the popup gets clipped against the sidebar edge and Tippy flips it to render above the chip, visually covering the trigger. Comparing to production: the popup sits cleanly below the chip with the chip still visible.
    • Change: In streak/ReadingStreakButton.tsx, add the appendTooltipToBody?: boolean + zIndex props from feat/dual-sidebar-desktop-layout (~10 lines) and pass appendTooltipToBody from the SidebarHeaderStats call site. Portaling to document.body lets the popup escape the sidebar overflow.

5. Game Center panel content

The Game Center sidebar panel today only renders <QuestButton panelOnly />.

  • V15 — AchievementTrackerPanel inside the GC sidebar panel
    • Why: Today the achievement tracker only lives in the page-header strip. Showing the panel version inside the sidebar gives the user the same progress overview without leaving the sidebar.
    • Change: In sidebar/SidebarDesktopV2.tsx, in the renderCategorySection(SidebarCategory.GameCenter) branch, render <AchievementTrackerPanel /> (exported from filters/AchievementTrackerButton.tsx) below <QuestButton panelOnly />.

6. Extension new tab

ExtensionTopBanners today renders only the reading reminder, with no logged-out CTA. The polished version is a sticky sign-in strip + three-card row.

  • L1 — ExtensionSignInStrip for logged-out users

    • Why: Logged-out users on the extension new tab today see the feed with no clear sign-in CTA above the fold. The strip pins to the top of the new tab and stays reachable while scrolling.
    • Change: Add packages/extension/src/newtab/ExtensionSignInStrip.tsx (cherry-pickable from my branch — ~70 lines). Renders nothing for logged-in users; for logged-out, shows a Log in (Secondary) + Sign up (Primary) pair with the headline copy. Mount it inside MainFeedPage above ExtensionTopBanners.
  • V16 — CV upload card

    • Why: Surfaces CV upload as the primary onboarding action on the new tab — gated by ActionType.UploadedCV so it disappears once done.
    • Change: Add the CV upload card to ExtensionTopBanners.tsx. Illustration is a calculator/laptop image, opens the upload-CV modal on click.
  • V17 — Shortcuts onboarding card

    • Why: Pairs with V12's XP ring — keeps the shortcuts hub discoverable for users who haven't pinned anything yet.
    • Change: Add the shortcuts onboarding card with the tilted site-icon cluster (Gmail / GitHub / Reddit / OpenAI, each in size-9 rounded-full bg-background-default shadow-2). Gate on useIsShortcutsHubEnabled + no pinned shortcuts.
  • V18 — Reminder card visual parity

    • Why: Today the reminder card uses the legacy TopHero with the large cat illustration sized for the standalone webapp variant. Once V16/V17 land alongside it, the reminder card's bigger illustration will look out of proportion with the compact CV/Shortcuts cards in the same row.
    • Change: Restyle the reminder card to use the enriched TopHero API (title + subtitle + illustration + optional actions/onClose) with the compact cat illustration (h-24 w-28 tablet:h-28 tablet:w-32) so all three cards in the row share the same height and visual rhythm. Reference: feat/dual-sidebar-desktop-layout ExtensionTopBanners.tsx.
  • V19 — ShortcutsExtensionPromo banner

    • Why: Below the top banners — surfaces the install-extension CTA for users on an extension-capable browser who haven't installed yet.
    • Change: Add banners/ShortcutsExtensionPromo.tsx (new file from my branch) and render it inside MainFeedLayout.tsx. Gate on the new featureShortcutsExtensionPromo flag + !hasDismissedShortcutsPromo action.

7. Notification hover preview

Picked up from Amar's specific Slack note ("Notifications would be the one closest to the Slack example, but it's the only one that doesn't have a hover") and reinforced by Ido ("notifications for example has no hover").

  • B8 — Hover preview on the rail notifications bell
    • Why: The Slack-style hover model (preview content matches click destination) actually fits notifications perfectly: the hover panel shows recent notifications, the click goes to the full notifications page. Same content, different commitment. Today there's no hover preview — clicking the bell is the only way to see what's new.
    • Change: Wrap <NotificationsBell rail /> in a RailHoverCard styled the same as the category previews (~1s open delay when sidebar collapsed, suppressed when expanded — same gate as B1, same delay as B9). Panel content: the last 5 unread notifications + a "View all" link to /notifications. Re-use the existing NotificationContext data — no new query.

For reference, the polished mock-up branch is feat/dual-sidebar-desktop-layout (PR #6026) — feel free to cherry-pick or copy-paste from there if it helps. Pixel-perfect comments (Ido has a few he's holding for later) we'll fold in once the structural items here are in. I'll follow up after Phase 1 ships to validate the new behavior with you, Amar, Nimrod and Ido. Ping me if anything is unclear 🙏


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