Implement tridents - #1342
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RestartFU
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Jul 22, 2026
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Inline findings attached.
| } | ||
| if conf.Item.Empty() { | ||
| conf.Item = item.NewStack(item.Trident{}, 1) | ||
| } |
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[P1] Persisted tridents are rebuilt without Owner or the returning state, so a chunk unload/restart breaks Loyalty; a stuck loyalty trident then reaches b.conf.Owner.Entity(...) with a nil handle and panics, while a returning one no longer returns. Persist a resolvable owner/return state and make the owner lookups nil-safe.
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If anyone could help me with this would be appreciated!
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This PR aims to fully implement tridents, needs testing.