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[glTF] Support meshes without positions #600

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@footballhead

GltfLoader::LoadMeshData assumes that mesh primitives always provide the positions attribute. However, the gltf 2.0 spec section 3.7.2.1 says:

When positions are not specified, client implementations SHOULD skip primitive’s rendering unless its positions are provided by other means (e.g., by an extension). This applies to both indexed and non-indexed geometry.

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