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11 changes: 9 additions & 2 deletions assets/macos/archive/launch_modded.sh
Original file line number Diff line number Diff line change
@@ -1,7 +1,14 @@
#!/usr/bin/env bash
# Compiles REDscript and launches the game.
set -euo pipefail

game_dir=$(dirname "$(readlink -f "$0")")

"$game_dir/engine/tools/scc" -compile "$game_dir/r6/scripts"
"$game_dir/Cyberpunk2077.app/Contents/MacOS/Cyberpunk2077"
if ! "$game_dir/engine/tools/scc" -compile "$game_dir/r6/scripts"; then
message="REDscript compilation failed, the game was not launched. Check r6/logs/redscript_rCURRENT.log for details."
echo "$message" >&2
osascript -e "display alert \"REDscript\" message \"$message\" as critical" >/dev/null 2>&1 || true
exit 1
fi

open "$game_dir/Cyberpunk2077.app"
6 changes: 6 additions & 0 deletions crates/scc/cli/src/main.rs
Original file line number Diff line number Diff line change
Expand Up @@ -47,6 +47,7 @@ fn run(r6_dir: &Path, args: Option<Arguments>) -> anyhow::Result<()> {
.context("missing 'settings_add_script_path'")?;
let compile = api.compile.context("missing 'compile'")?;
let free_result = api.free_result.context("missing 'free_result'")?;
let get_success = api.get_success.context("missing 'get_success'")?;

let root = c_path(r6_dir)?;

Expand All @@ -72,7 +73,12 @@ fn run(r6_dir: &Path, args: Option<Arguments>) -> anyhow::Result<()> {
}

let res = compile(settings);
let succeeded = !get_success(res).is_null();
free_result(res);

if !succeeded {
std::process::exit(1);
}
}

Ok(())
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