I build Mac apps, local AI tools, and the software behind my own businesses. More coming soon. Most of it starts as something I needed myself. Based in Bangkok, roots in Las Vegas.
Portfolio · Lucid (open source) · SendIt (game) · RAVE LIVE (open source) · Jed Hustles · Instagram (@jedbrnlab)
My apps and games are open source under GPL-3.0. Use them, learn from them, and send improvements back to the project instead of copying it.
Lucid Swift SwiftUI macOS open source · GPL-3.0Live 4K wallpapers for every Mac display: 590+ space and nature loops, Apple Aerials and your own files, with a Home page of live previews, audio-reactive looks, Day & Night and smart pausing. Native, no account, no tracking. Ships through GitHub Actions CI and checksummed releases with a one-line installer. Demo video · Website (Three.js / WebGL) · Latest release (1.3.0) |
SendIt Godot 4 GDScript open source · GPL-3.0 · early release (0.3)A night-highway traffic racer: thread the gaps at 200+ km/h, chain the combo, bank it before you wreck, and outrun police who box you in and set up roadblocks. Five cars to unlock and tune, mirrors and a replay cam of your best gaps. Free downloads for Mac, Windows and Linux, built and released through GitHub Actions CI. Gameplay video · Latest release |
RAVE LIVE Swift Metal macOS open source · GPL-3.0 · pre-release (0.5)A festival light show that plays along with whatever your Mac is playing: it finds the beat and bar line in real time and locks stage lights, lasers, LED walls and pyro to them, with 48 original visuals, a million-particle fluid mode and 149 built-in MilkDrop presets. Syphon, projector and MIDI output for VJs. Native Swift and Metal, one universal app for Apple silicon and Intel (macOS 12+), with a free DMG download and CI on every push. Visuals reel · Latest release |
Godot · Swift · SwiftUI · Metal · TypeScript · Next.js · Python · ffmpeg · Three.js / WebGL · GitHub Actions
I run Jed Hustles, a wholesale sourcing business, and co-founded the festival wear brand Groovin Angels. That is where most of my software ideas come from: real problems, real customers.




