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Forcing Anland to use Turnip (Vulkan) instead of KGSL (OpenGL)? #40

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@TheMightyArie

I have just realised Freedreno KGSL is using OpenGL to render Anland. But for some reason I want to use Vulkan as renderer. Is there a way to do that, or it's meant to use OpenGL only? And also, can I get reason why it's doing this?

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