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33 changes: 33 additions & 0 deletions src/en/space-station-14/mapping/eva-storage.md
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# Core concept

EVA Storage is a non-departmental room aboard the station containing various EVA gear. The main purpose of the room is to contain a stockpile of "generic" EVA gear that the station can use as needed; maybe Science needs to deal with an anomaly on the station's exterior, maybe a Station Engineer got robbed of their hardsuit by an antagonist, or maybe the Mime just wants to build a bar on the exterior of the station. From a gameplay standpoint, the room also serves as a means for antagonists to acquire potentially useful equipment, via both social engineering and outright robbery.

EVA Storage isn't associated with any particular department, as many jobs aboard the station may need EVA gear for various tasks aboard the station. That being said, the room should be both Command and External access (i.e, anyone with either access is able to enter the room). This is because EVA gear can potentially be dangerous in the hands of bad actors; Command is trusted to dole out EVA equipment at least somewhat responsibly, and jobs with External access are already trusted with access to the same or similar equipment in the course of their regular duties. Command should additionally have the means to open the room to the entire crew, such as in the event of a stationwide atmospheric emergency.

# Room specifications

Since equipment in the room may be the target of theft by antagonists (as EVA gear provides spacing protection, the ability to move safely around the station's exterior, etc), the room should be slightly more secure than most rooms aboard the station (though not to the same extent as rooms like the Armory, Vault, or AI Core).
- The room's airlocks should have a steel plate in them by default, similar to Command and Security airlocks.
- The room's walls should be made of sturdy materials such as reinforced walls, reinforced glass with electric grilles, etc.
- While it should be somewhat hard to _get into_ the room, additional security measures _inside_ of the room (such as portable flashers or turrets) should typically be avoided.

The room should contain a Command-locked button that toggles a way for all crew to access the room (typically by opening and bolting the room's airlocks). This allows Command to quickly open the room to crew without necessitating the use of a door remote or access configurator.

The room should additionally contain the following basic amenities:
- Oxygen and nitrogen canisters (one of each)
- A gas tank dispenser containing oxygen and nitrogen tanks
- A holopad

EVA Storage should typically be located in close proximity to a "Command" area of the station for the sake of convenience (since it's Command responsibility to open the room to the crew when necessary). This may be near the bridge, though it could also be near another area of the station frequently occupied by a member of Command, such as the Head of Personnel's office.

# Inventory

The following is the minimum standard for what equipment EVA Storage should contain. Other equipment, such as cell rechargers, toolboxes, etc, can also be included at the mapper's discretion.

The room should contain enough EVA suits (including helmets and gas tanks) to fully outfit 10% of the station's expected population (e.g, 6 suits on a station designed for ~60 people). These should typically be kept in suit storage units (one unit per suit) for the sake of player readability (i.e, a player should be able to walk into a room with six suit storages, see that two of them are open and empty, and be able to easily infer that there's four suits left).

Additionally, the room should also have "more advanced" equipment that directly require Command/External access to retrieve (such as via locked windoors, secure crates/lockers, or a secondary airlock). The additional layer of security is mainly to prevent regular crew (i.e, crew with neither Command nor External access) from grabbing these items when the main doors have been publically opened.
- Magboots
- Mini jetpacks

EVA Storage should _not_ contain equipment specific to a particular department, since obtaining that kind of gear should require some form of interaction with the department itself, and EVA Storage isn't associated with any particular department. (e.g, an antagonist should need to break into Salvage if they specifically want to steal a salvage hardsuit.)
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